Include segment index in travel anchor IDs ("travel:INDEX:from->to")
so Follow Team trips visiting the same city pair multiple times get
unique, independently addressable travel segments. Prevents override
dictionary collisions and incorrect validDayRange lookups.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove Scripts/ directory (scraper no longer needed)
- Add themed background documentation to CLAUDE.md
- Add .gitignore for marketing-videos to prevent node_modules tracking
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Stadium timezones were always null because scrapers weren't passing
the timezone from STADIUM_MAPPINGS to the Stadium constructor. This
fix propagates timezone data through the entire pipeline: scrapers,
CloudKit uploader, and Swift CloudKit model.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Fixed PDF export missing the last day when games occur on departure date.
Root cause: Trip.itineraryDays() calculated lastActivityDate as departure - 1,
assuming departure is always after the last activity. When games happen ON the
departure date, that day was skipped.
Fix: Check if the last stop has games. If so, include the departure date in
the itinerary loop.
Also includes:
- buildCompleteItineraryItems() to merge games, travel, and custom items
- Magazine-style PDF layout with sport-specific accent colors
- Proper iteration over all trip days in PDF generator
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel constraint validation was not working because ItineraryConstraints
had no game items to validate against - games came from RichGame objects
but were never converted to ItineraryItem for constraint checking.
Changes:
- Add city parameter to ItemKind.game enum case
- Create game ItineraryItems from RichGame data in buildItineraryData()
- Update isValidTravelPosition to compare against actual game sortOrders
- Fix tests to use appropriate game sortOrder conventions
Now travel is properly constrained to appear before arrival city games
and after departure city games.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update CKModels.swift to remove deleted type references
- Migrate LocalCustomItem to LocalItineraryItem in SavedTrip.swift
- Update AppDelegate to handle subscription removal
- Refactor AddItemSheet to create ItineraryItem with CustomInfo
- Update ItineraryTableViewController and Wrapper for new model
- Refactor TripDetailView state, methods and callbacks
- Fix TripMapView to display custom items with new model structure
This completes the migration from the legacy CustomItineraryItem/TravelDayOverride
model to the unified ItineraryItem model with ItemKind enum.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Removed:
- CustomItineraryItem
- TravelDayOverride
- CustomItemService
- CustomItemSubscriptionService
- TravelOverrideService
- CustomItemRow
These are replaced by unified ItineraryItem model and service.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Validates travel positions based on game locations:
- Travel must be after ALL departure city games
- Travel must be before ALL arrival city games
- Custom items have no constraints
- Games are fixed (cannot be moved)
12 tests covering all constraint scenarios including edge cases.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replaces CustomItineraryItem and TravelDayOverride with single model.
Supports game, travel, and custom item kinds.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fixed map header not updating in ItineraryTableViewWrapper using Coordinator pattern
- Added routeVersion UUID to force Map re-render when routes change
- Fixed determineAnchor to scan backwards for correct anchor context
- Added location support to CustomItineraryItem (lat/lng/address)
- Added MapKit place search to AddItemSheet
- Added extensive debug logging for route waypoint calculation
Known issues:
- Custom items still not routing correctly after drag/drop
- Anchor type determination may still have bugs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add TravelDayOverride model for storing user-customized travel day positions
- Add TravelOverrideService for CloudKit CRUD operations on travel overrides
- Add CKTravelDayOverride CloudKit model wrapper
- Refactor itinerarySections to validate travel day bounds (must be after last game in departure city)
- Travel segments can now be dragged to different days within valid range
- Persist travel day overrides to CloudKit for cross-device sync
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CustomItineraryItem domain model with sortOrder for ordering
- Add CKCustomItineraryItem CloudKit wrapper for persistence
- Create CustomItemService for CRUD operations
- Create CustomItemSubscriptionService for real-time sync
- Add AppDelegate for push notification handling
- Add AddItemSheet for creating/editing items
- Add CustomItemRow with drag handle
- Update TripDetailView with continuous vertical timeline
- Enable drag-to-reorder using .draggable/.dropDestination
- Add inline "Add" buttons after games and travel segments
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add `displayName` computed property to Trip model that always
generates city list with " → " separator for consistent display
- Replace all `trip.name` usages with `trip.displayName` in UI files
- Update SuggestedTripsGenerator to use " → " separator
- Update PDFGenerator to use displayName for PDF titles
This ensures all trip names display consistently regardless of when
the trip was created or how the name was originally stored.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix suggested trips showing wrong sports for cross-country trips
- Remove quick start sections from home variants (Classic, Spotify)
- Remove dead quickActions code from HomeView
- Fix pace capsule animation in TripCreationView
- Add text wrapping to achievement descriptions
- Improve poll parsing with better error handling
- Various sharing system improvements
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add complete group trip polling feature allowing users to share trips
with friends for voting using Borda count scoring.
New components:
- TripPoll and PollVote domain models with share codes and rankings
- LocalTripPoll and LocalPollVote SwiftData models for persistence
- CKTripPoll and CKPollVote CloudKit record wrappers
- PollService actor for CloudKit CRUD operations and subscriptions
- PollCreation/Detail/Voting views and view models
- Deep link handling for sportstime://poll/{code} URLs
- Debug Pro status override toggle in Settings
Integration:
- HomeView shows polls section in My Trips
- SportsTimeApp registers SwiftData models and handles deep links
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- CloudKit pagination: fetchAllRecords() handles >400 record batches
with cursor-based pagination (400 records per page)
- Cancellation support: SyncCancellationToken protocol enables graceful
sync termination when background tasks expire
- Per-entity progress: SyncState now tracks timestamps per entity type
so interrupted syncs resume where they left off
- NetworkMonitor: NWPathMonitor integration triggers sync on network
restoration with 2.5s debounce to handle WiFi↔cellular flapping
- wasCancelled flag in SyncResult distinguishes partial from full syncs
This addresses critical data sync issues:
- CloudKit queries were limited to ~400 records but bundled data has ~5000 games
- Background tasks could be killed mid-sync without saving progress
- App had no awareness of network state changes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CKSport model to parse CloudKit Sport records
- Add fetchSportsForSync() to CloudKitService for delta fetching
- Add syncSports() and mergeSport() to CanonicalSyncService
- Update DataProvider with dynamicSports support and allSports computed property
- Update MockAppDataProvider with matching dynamic sports support
- Add comprehensive documentation for adding new sports
The app can now sync sport definitions from CloudKit, enabling new sports
to be added without app updates. Sports are fetched, merged into SwiftData,
and exposed via AppDataProvider.allSports alongside built-in Sport enum cases.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Struct representing sports synced from CloudKit. Conforms to AnySport
protocol for interchangeable use with Sport enum in UI and planning.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Existing Sport enum now conforms to AnySport protocol, enabling
unified handling with future DynamicSport types.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Defines protocol that both Sport enum and DynamicSport will conform to,
enabling interchangeable use in UI and planning engine.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Adds timeZoneIdentifier to Stadium model and localGameTime/localGameTimeShort
computed properties to RichGame. Game times can now display in venue local
timezone. Also adds timezone field to Python StadiumInfo dataclass with
example entries for Pacific, Central, Mountain, and Toronto timezones.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.
Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The Green Monster (Fenway) and Ivy League (Wrigley) achievements
weren't working because:
1. Symbolic IDs use lowercase sport (stadium_mlb_bos)
2. Sport enum uses uppercase raw values (MLB)
3. Visits store stadium UUIDs, not symbolic IDs
Added resolveSymbolicStadiumId() helper that:
- Uppercases the sport string before Sport(rawValue:)
- Looks up team by abbreviation and sport
- Returns the team's stadiumId as UUID string
Also fixed:
- getStadiumIdsForLeague returns UUID strings (not symbolic IDs)
- AchievementProgress.isEarned computed from progress OR stored record
- getStadiumIdsForDivision queries CanonicalTeam properly
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Adds a trip duration stepper (2-21 days) to the By Games planning mode.
When users select specific games, the planner now generates ALL possible
N-day windows containing those games (e.g., 7-day trips starting on
different days), finding additional games in each window to maximize
route options.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Adds a new planning mode that lets users follow a team's schedule
(home + away games) and builds multi-city routes accordingly.
Key changes:
- New ScenarioDPlanner with team filtering and route generation
- Team picker UI with sport grouping and search
- Fix TravelEstimator 5-day limit (was 2-day) for cross-country routes
- Fix DateInterval end boundary to include games on last day
- Comprehensive test suite covering edge cases:
- Multi-city routes with adequate/insufficient time
- Optimal game selection per city for feasibility
- 5-day driving segment limits
- Multiple driver scenarios
Enables trips like Houston → Chicago → Anaheim following the Astros.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Remove CBB (~5,000+ games per season) to reduce complexity.
Changes:
- Remove .cbb enum case from Sport
- Remove CBB theme color (cbbMint)
- Update documentation to reflect 7 supported leagues
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Trip.status property for status tracking
- Add RouteFilters trip list methods (filterBySport, filterByDateRange, filterByStatus, applyFilters)
- Add TravelEstimator max driving hours validation
- Fix ScenarioA/B departureDate to use last game day (not day after)
- Update GameDAGRouter comments for buffer logic
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add RegionMapSelector UI for geographic trip filtering (East/Central/West)
- Add RouteFilters module for allowRepeatCities preference
- Improve GameDAGRouter to preserve route length diversity
- Routes now grouped by city count before scoring
- Ensures 2-city trips appear alongside longer trips
- Increased beam width and max options for better coverage
- Add TripOptionsView filters (max cities slider, pace filter)
- Remove TravelStyle section from trip creation (replaced by region selector)
- Clean up debug logging from DataProvider and ScenarioAPlanner
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add local canonicalization pipeline (stadiums, teams, games) that generates
deterministic canonical IDs before CloudKit upload
- Fix CanonicalSyncService to use deterministic UUIDs from canonical IDs
instead of random UUIDs from CloudKit records
- Add SyncStadium/SyncTeam/SyncGame types to CloudKitService that preserve
canonical ID relationships during sync
- Add canonical ID field keys to CKModels for reading from CloudKit records
- Bundle canonical JSON files (stadiums_canonical, teams_canonical,
games_canonical, stadium_aliases) for consistent bootstrap data
- Update BootstrapService to prefer canonical format files over legacy format
This ensures all entities use consistent deterministic UUIDs derived from
their canonical IDs, preventing duplicate records when syncing CloudKit
data with bootstrapped local data.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CKStadiumAlias model for CloudKit record mapping
- Add fetchStadiumAliases/fetchStadiumAliasChanges to CloudKitService
- Add syncStadiumAliases to CanonicalSyncService for delta sync
- Add subscribeToStadiumAliasUpdates for push notifications
- Update cloudkit_import.py with --stadium-aliases-only option
Data Architecture Updates:
- Remove obsolete provider files (CanonicalDataProvider, CloudKitDataProvider, StubDataProvider)
- AppDataProvider now reads exclusively from SwiftData
- Add background CloudKit sync on app startup (non-blocking)
- Document data architecture in CLAUDE.md
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Stadium Progress & Achievements:
- Add StadiumVisit and Achievement SwiftData models
- Create Progress tab with interactive map view
- Implement photo-based visit import with GPS/date matching
- Add achievement badges (count-based, regional, journey)
- Create shareable progress cards for social media
- Add canonical data infrastructure (stadium identities, team aliases)
- Implement score resolution from free APIs (MLB, NBA, NHL stats)
UI Improvements:
- Add ThemedSpinner and ThemedSpinnerCompact components
- Replace all ProgressView() with themed spinners throughout app
- Fix sport selection state not persisting when navigating away
Bug Fixes:
- Fix Coast to Coast trips showing only 1 city (validation issue)
- Fix stadium progress showing 0/0 (filtering issue)
- Remove "Stadium Quest" title from progress view
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Generate 8 suggested trips on app launch (2 per region: East, Central, West, Cross-Country)
- Each region has single-sport and multi-sport trip options
- Region classification based on stadium longitude
- Animated loading state with shimmer placeholders
- Loading messages use Foundation Models when available, fallback otherwise
- Tap card to view trip details in sheet
- Refresh button to regenerate trips
- Fixed-height cards with aligned top/bottom layout
New files:
- Region.swift: Geographic region enum with longitude classification
- LoadingTextGenerator.swift: On-device AI loading messages
- SuggestedTripsGenerator.swift: Trip generation service
- SuggestedTripCard.swift: Carousel card component
- LoadingTripsView.swift: Animated loading state
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
TripOptionCard improvements:
- Replace horizontal route with vertical layout (start → end with arrow)
- Remove rank badges (1, 2, 3, etc.)
- Split stats into two rows: cities/miles and sports with game counts
- Clear selection when navigating back from detail view
Settings cleanup:
- Remove unused settings (preferred game time, playoff games, notifications)
- Convert remaining settings to sliders
Planning fixes:
- Fix multi-day driving calculation in canTransition
- Remove over-restrictive trip rejection in TravelEstimator
- Clear games cache when sport selection changes
UI polish:
- RoutePreviewStrip shows all cities (abbreviated)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel segment architecture:
- Remove departureTime/arrivalTime from TravelSegment (location-based, not date-based)
- Fix travel sections appearing after destination instead of between cities
- Fix missing travel segments when revisiting same city (consecutive grouping)
- Remove unwanted rest day at end of trip
Planning engine fixes:
- All three planners now group only consecutive games at same stadium
- Visiting A → B → A creates 3 stops with proper travel between
UI simplification:
- Remove redundant sort options (mostDriving/leastDriving, mostCities/leastCities)
- Remove unused "Find Other Sports Along Route" toggle (was dead code)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Theme:
- New teal/cyan/mint/pink/gold color palette replacing orange/cream
- Added Theme.swift, ViewModifiers.swift, AnimatedComponents.swift
Trip Creation:
- Removed Drive/Fly toggle (drive-only for now)
- Removed Lodging Type picker
- Renamed "Number of Stops" to "Number of Cities" with explanation
- Added explanation for "Find Other Sports Along Route"
- Removed staggered animation from trip options list
Bug Fix:
- Disabled AI route description generation (Foundation Models crashes
in iOS 26.2 Simulator due to NLLanguageRecognizer assertion failure)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace O(2^n) GeographicRouteExplorer with O(n) GameDAGRouter using DAG + beam search
- Add geographic diversity to route selection (returns routes from distinct regions)
- Add trip options selector UI (TripOptionsView, TripOptionCard) to choose between routes
- Simplify itinerary display: separate games and travel segments by date
- Remove complex ItineraryDay bundling, query games/travel directly per day
- Update ScenarioA/B/C planners to use GameDAGRouter
- Add new test suites for planners and travel estimator
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Three-scenario planning engine (A: date range, B: selected games, C: directional routes)
- GeographicRouteExplorer with anchor game support for route exploration
- Shared ItineraryBuilder for travel segment calculation
- TravelEstimator for driving time/distance estimation
- SwiftUI views for trip creation and detail display
- CloudKit integration for schedule data
- Python scraping scripts for sports schedules
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>