Remove debug prints and fix build warnings
- Remove all print statements from planning engine, data providers, and PDF generation - Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26 - Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor - Add @retroactive to CLLocationCoordinate2D protocol conformances - Fix unused variable warnings in GameDAGRouter and scenario planners - Remove unreachable catch blocks in SettingsViewModel 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -176,7 +176,7 @@ struct LocationInput: Codable, Hashable {
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var isResolved: Bool { coordinate != nil }
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}
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extension CLLocationCoordinate2D: Codable, Hashable {
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extension CLLocationCoordinate2D: @retroactive Codable, @retroactive Hashable, @retroactive Equatable {
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enum CodingKeys: String, CodingKey {
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case latitude, longitude
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}
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@@ -39,11 +39,9 @@ final class AppDataProvider: ObservableObject {
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#if targetEnvironment(simulator)
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self.provider = StubDataProvider()
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self.isUsingStubData = true
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print("📱 Using StubDataProvider (Simulator)")
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#else
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self.provider = CloudKitDataProvider()
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self.isUsingStubData = false
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print("☁️ Using CloudKitDataProvider (Device)")
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#endif
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}
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@@ -66,16 +64,12 @@ final class AppDataProvider: ObservableObject {
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// Build lookup dictionaries
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self.teamsById = Dictionary(uniqueKeysWithValues: loadedTeams.map { ($0.id, $0) })
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self.stadiumsById = Dictionary(uniqueKeysWithValues: loadedStadiums.map { ($0.id, $0) })
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print("✅ Loaded \(teams.count) teams, \(stadiums.count) stadiums")
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} catch let cloudKitError as CloudKitError {
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self.error = cloudKitError
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self.errorMessage = cloudKitError.errorDescription
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print("❌ CloudKit error: \(cloudKitError.errorDescription ?? "Unknown")")
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} catch {
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self.error = error
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self.errorMessage = error.localizedDescription
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print("❌ Failed to load data: \(error)")
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}
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isLoading = false
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@@ -74,7 +74,6 @@ actor LoadingTextGenerator {
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return message
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} catch {
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print("[LoadingTextGenerator] Foundation Models error: \(error)")
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return nil
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}
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}
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@@ -96,9 +96,7 @@ extension LocationPermissionManager: CLLocationManagerDelegate {
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}
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nonisolated func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
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Task { @MainActor in
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print("Location error: \(error.localizedDescription)")
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}
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// Location error handled silently
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}
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}
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@@ -10,28 +10,34 @@ import MapKit
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actor LocationService {
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static let shared = LocationService()
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private let geocoder = CLGeocoder()
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private init() {}
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// MARK: - Geocoding
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func geocode(_ address: String) async throws -> CLLocationCoordinate2D? {
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let placemarks = try await geocoder.geocodeAddressString(address)
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return placemarks.first?.location?.coordinate
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let request = MKLocalSearch.Request()
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request.naturalLanguageQuery = address
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request.resultTypes = .address
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let search = MKLocalSearch(request: request)
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let response = try await search.start()
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return response.mapItems.first?.location.coordinate
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}
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func reverseGeocode(_ coordinate: CLLocationCoordinate2D) async throws -> String? {
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let location = CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)
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let placemarks = try await geocoder.reverseGeocodeLocation(location)
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let request = MKLocalSearch.Request()
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request.region = MKCoordinateRegion(
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center: coordinate,
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latitudinalMeters: 100,
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longitudinalMeters: 100
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)
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request.resultTypes = .address
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guard let placemark = placemarks.first else { return nil }
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let search = MKLocalSearch(request: request)
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let response = try await search.start()
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var components: [String] = []
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if let city = placemark.locality { components.append(city) }
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if let state = placemark.administrativeArea { components.append(state) }
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return components.isEmpty ? nil : components.joined(separator: ", ")
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guard let item = response.mapItems.first else { return nil }
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return formatMapItem(item)
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}
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func resolveLocation(_ input: LocationInput) async throws -> LocationInput {
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@@ -66,19 +72,27 @@ actor LocationService {
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return response.mapItems.map { item in
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LocationSearchResult(
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name: item.name ?? "Unknown",
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address: formatAddress(item.placemark),
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coordinate: item.placemark.coordinate
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address: formatMapItem(item),
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coordinate: item.location.coordinate
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)
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}
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}
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private func formatAddress(_ placemark: MKPlacemark) -> String {
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@available(iOS, deprecated: 26.0, message: "Uses placemark for address formatting")
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private func formatMapItem(_ item: MKMapItem) -> String {
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var components: [String] = []
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if let city = placemark.locality { components.append(city) }
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if let state = placemark.administrativeArea { components.append(state) }
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if let country = placemark.country, country != "United States" {
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if let locality = item.placemark.locality {
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components.append(locality)
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}
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if let state = item.placemark.administrativeArea {
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components.append(state)
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}
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if let country = item.placemark.country, country != "United States" {
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components.append(country)
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}
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if components.isEmpty {
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return item.name ?? ""
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}
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return components.joined(separator: ", ")
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}
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@@ -98,8 +112,10 @@ actor LocationService {
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to: CLLocationCoordinate2D
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) async throws -> RouteInfo {
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let request = MKDirections.Request()
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request.source = MKMapItem(placemark: MKPlacemark(coordinate: from))
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request.destination = MKMapItem(placemark: MKPlacemark(coordinate: to))
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let fromLocation = CLLocation(latitude: from.latitude, longitude: from.longitude)
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let toLocation = CLLocation(latitude: to.latitude, longitude: to.longitude)
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request.source = MKMapItem(location: fromLocation, address: nil)
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request.destination = MKMapItem(location: toLocation, address: nil)
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request.transportType = .automobile
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request.requestsAlternateRoutes = false
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@@ -165,48 +165,22 @@ actor StubDataProvider: DataProvider {
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return true
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}
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cachedGames = uniqueJsonGames.compactMap { convertGame($0) }
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print("StubDataProvider loaded: \(cachedGames?.count ?? 0) games, \(cachedTeams?.count ?? 0) teams, \(cachedStadiums?.count ?? 0) stadiums")
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}
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private func loadGamesJSON() throws -> [JSONGame] {
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guard let url = Bundle.main.url(forResource: "games", withExtension: "json") else {
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print("Warning: games.json not found in bundle")
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return []
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}
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let data = try Data(contentsOf: url)
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do {
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return try JSONDecoder().decode([JSONGame].self, from: data)
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} catch let DecodingError.keyNotFound(key, context) {
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print("❌ Games JSON missing key '\(key.stringValue)' at path: \(context.codingPath.map { $0.stringValue }.joined(separator: "."))")
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throw DecodingError.keyNotFound(key, context)
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} catch let DecodingError.typeMismatch(type, context) {
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print("❌ Games JSON type mismatch for \(type) at path: \(context.codingPath.map { $0.stringValue }.joined(separator: "."))")
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throw DecodingError.typeMismatch(type, context)
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} catch {
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print("❌ Games JSON decode error: \(error)")
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throw error
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}
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return try JSONDecoder().decode([JSONGame].self, from: data)
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}
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private func loadStadiumsJSON() throws -> [JSONStadium] {
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guard let url = Bundle.main.url(forResource: "stadiums", withExtension: "json") else {
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print("Warning: stadiums.json not found in bundle")
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return []
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}
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let data = try Data(contentsOf: url)
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do {
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return try JSONDecoder().decode([JSONStadium].self, from: data)
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} catch let DecodingError.keyNotFound(key, context) {
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print("❌ Stadiums JSON missing key '\(key.stringValue)' at path: \(context.codingPath.map { $0.stringValue }.joined(separator: "."))")
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throw DecodingError.keyNotFound(key, context)
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} catch let DecodingError.typeMismatch(type, context) {
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print("❌ Stadiums JSON type mismatch for \(type) at path: \(context.codingPath.map { $0.stringValue }.joined(separator: "."))")
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throw DecodingError.typeMismatch(type, context)
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} catch {
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print("❌ Stadiums JSON decode error: \(error)")
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throw error
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}
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return try JSONDecoder().decode([JSONStadium].self, from: data)
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}
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// MARK: - Conversion Helpers
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@@ -326,7 +300,6 @@ actor StubDataProvider: DataProvider {
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}
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// Generate deterministic ID for unknown venues
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print("[StubDataProvider] No stadium match for venue: '\(venue)'")
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return deterministicUUID(from: "venue_\(venue)")
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}
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@@ -9,7 +9,8 @@ import Foundation
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import PDFKit
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import UIKit
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actor PDFGenerator {
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@MainActor
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final class PDFGenerator {
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// MARK: - Constants
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@@ -380,7 +381,7 @@ actor PDFGenerator {
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assets: PDFAssetPrefetcher.PrefetchedAssets?,
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y: CGFloat
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) -> CGFloat {
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var currentY = y
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let currentY = y
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// Card background
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let cardRect = CGRect(x: margin + 10, y: currentY, width: contentWidth - 20, height: 65)
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@@ -486,7 +487,7 @@ actor PDFGenerator {
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}
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private func drawTravelSegment(segment: TravelSegment, y: CGFloat) -> CGFloat {
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var currentY = y
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let currentY = y
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let travelRect = CGRect(x: margin + 10, y: currentY, width: contentWidth - 20, height: 35)
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let travelPath = UIBezierPath(roundedRect: travelRect, cornerRadius: 6)
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@@ -601,7 +602,7 @@ actor PDFGenerator {
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}
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private func drawPOIItem(poi: POISearchService.POI, index: Int, y: CGFloat) -> CGFloat {
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var currentY = y
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let currentY = y
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// Number badge
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let badgeRect = CGRect(x: margin + 10, y: currentY, width: 22, height: 22)
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@@ -887,7 +888,8 @@ extension UIColor {
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// MARK: - Export Service
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actor ExportService {
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@MainActor
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final class ExportService {
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private let pdfGenerator = PDFGenerator()
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private let assetPrefetcher = PDFAssetPrefetcher()
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@@ -89,11 +89,15 @@ actor PDFAssetPrefetcher {
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}
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}
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// Create immutable copies for concurrent access
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let teamsToFetch = teams
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let stadiumsToFetch = stadiums
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// Run all fetches in parallel
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async let routeMapTask = fetchRouteMap(stops: trip.stops)
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async let cityMapsTask = fetchCityMaps(stops: trip.stops)
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async let logosTask = imageService.fetchTeamLogos(teams: teams)
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async let photosTask = imageService.fetchStadiumPhotos(stadiums: stadiums)
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async let logosTask = imageService.fetchTeamLogos(teams: teamsToFetch)
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async let photosTask = imageService.fetchStadiumPhotos(stadiums: stadiumsToFetch)
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async let poisTask = poiService.findPOIsForCities(stops: trip.stops, limit: 5)
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// Await each result and update progress
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@@ -117,13 +121,6 @@ actor PDFAssetPrefetcher {
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progress.poisComplete = true
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await progressCallback?(progress)
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print("[PDFAssetPrefetcher] Prefetch complete:")
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print(" - Route map: \(routeMap != nil ? "OK" : "Failed")")
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print(" - City maps: \(cityMaps.count) cities")
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print(" - Team logos: \(teamLogos.count) logos")
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print(" - Stadium photos: \(stadiumPhotos.count) photos")
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print(" - POIs: \(cityPOIs.values.reduce(0) { $0 + $1.count }) total POIs")
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return PrefetchedAssets(
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routeMap: routeMap,
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cityMaps: cityMaps,
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@@ -141,7 +138,6 @@ actor PDFAssetPrefetcher {
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let mapSize = CGSize(width: 512, height: 350)
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return try await mapService.generateRouteMap(stops: stops, size: mapSize)
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} catch {
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print("[PDFAssetPrefetcher] Route map failed: \(error.localizedDescription)")
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return nil
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}
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}
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@@ -162,7 +158,6 @@ actor PDFAssetPrefetcher {
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let map = try await self.mapService.generateCityMap(stop: stop, size: mapSize)
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return (stop.city, map)
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} catch {
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print("[PDFAssetPrefetcher] City map for \(stop.city) failed: \(error.localizedDescription)")
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return (stop.city, nil)
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}
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}
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@@ -128,7 +128,6 @@ actor POISearchService {
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limit: limitPerCategory
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)
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} catch {
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print("[POISearchService] Search failed for \(category): \(error.localizedDescription)")
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return []
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}
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}
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@@ -167,7 +166,6 @@ actor POISearchService {
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// Take top N overall
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return (stop.city, Array(pois.prefix(limit)))
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} catch {
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print("[POISearchService] Failed for \(stop.city): \(error.localizedDescription)")
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return (stop.city, [])
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}
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}
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@@ -208,11 +206,8 @@ actor POISearchService {
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let pois: [POI] = response.mapItems.prefix(limit).compactMap { item in
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guard let name = item.name else { return nil }
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let itemLocation = CLLocation(
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latitude: item.placemark.coordinate.latitude,
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longitude: item.placemark.coordinate.longitude
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)
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let distance = referenceLocation.distance(from: itemLocation)
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let itemCoordinate = item.location.coordinate
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let distance = referenceLocation.distance(from: item.location)
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// Only include POIs within radius
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guard distance <= radiusMeters else { return nil }
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@@ -221,22 +216,23 @@ actor POISearchService {
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id: UUID(),
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name: name,
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category: category,
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coordinate: item.placemark.coordinate,
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coordinate: itemCoordinate,
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distanceMeters: distance,
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address: formatAddress(item.placemark)
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address: formatAddress(item)
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)
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}
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return pois
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}
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private func formatAddress(_ placemark: MKPlacemark) -> String? {
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@available(iOS, deprecated: 26.0, message: "Uses placemark for address formatting")
|
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private func formatAddress(_ item: MKMapItem) -> String? {
|
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var components: [String] = []
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if let subThoroughfare = placemark.subThoroughfare {
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if let subThoroughfare = item.placemark.subThoroughfare {
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components.append(subThoroughfare)
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}
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if let thoroughfare = placemark.thoroughfare {
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if let thoroughfare = item.placemark.thoroughfare {
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components.append(thoroughfare)
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}
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@@ -95,7 +95,6 @@ actor RemoteImageService {
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let image = try await self.fetchImage(from: url)
|
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return (url, image)
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} catch {
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print("[RemoteImageService] Failed to fetch \(url): \(error.localizedDescription)")
|
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return (url, nil)
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}
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}
|
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@@ -88,11 +88,9 @@ final class ScheduleViewModel {
|
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} catch let cloudKitError as CloudKitError {
|
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self.error = cloudKitError
|
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self.errorMessage = cloudKitError.errorDescription
|
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print("CloudKit error loading games: \(cloudKitError.errorDescription ?? "Unknown")")
|
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} catch {
|
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self.error = error
|
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self.errorMessage = error.localizedDescription
|
||||
print("Failed to load games: \(error)")
|
||||
}
|
||||
|
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isLoading = false
|
||||
|
||||
@@ -78,15 +78,11 @@ final class SettingsViewModel {
|
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isSyncing = true
|
||||
syncError = nil
|
||||
|
||||
do {
|
||||
// Trigger data reload from provider
|
||||
await AppDataProvider.shared.loadInitialData()
|
||||
// Trigger data reload from provider
|
||||
await AppDataProvider.shared.loadInitialData()
|
||||
|
||||
lastSyncDate = Date()
|
||||
UserDefaults.standard.set(lastSyncDate, forKey: "lastSyncDate")
|
||||
} catch {
|
||||
syncError = error.localizedDescription
|
||||
}
|
||||
lastSyncDate = Date()
|
||||
UserDefaults.standard.set(lastSyncDate, forKey: "lastSyncDate")
|
||||
|
||||
isSyncing = false
|
||||
}
|
||||
|
||||
@@ -222,128 +222,121 @@ final class TripCreationViewModel {
|
||||
|
||||
viewState = .planning
|
||||
|
||||
do {
|
||||
// Mode-specific setup
|
||||
var effectiveStartDate = startDate
|
||||
var effectiveEndDate = endDate
|
||||
var resolvedStartLocation: LocationInput?
|
||||
var resolvedEndLocation: LocationInput?
|
||||
// Mode-specific setup
|
||||
var effectiveStartDate = startDate
|
||||
var effectiveEndDate = endDate
|
||||
var resolvedStartLocation: LocationInput?
|
||||
var resolvedEndLocation: LocationInput?
|
||||
|
||||
switch planningMode {
|
||||
case .dateRange:
|
||||
// Use provided date range, no location needed
|
||||
// Games will be found within the date range across all regions
|
||||
effectiveStartDate = startDate
|
||||
effectiveEndDate = endDate
|
||||
switch planningMode {
|
||||
case .dateRange:
|
||||
// Use provided date range, no location needed
|
||||
// Games will be found within the date range across all regions
|
||||
effectiveStartDate = startDate
|
||||
effectiveEndDate = endDate
|
||||
|
||||
case .gameFirst:
|
||||
// Calculate date range from selected games + buffer
|
||||
if let dateRange = gameFirstDateRange {
|
||||
effectiveStartDate = dateRange.start
|
||||
effectiveEndDate = dateRange.end
|
||||
}
|
||||
// Derive start/end locations from first/last game stadiums
|
||||
if let firstGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).first,
|
||||
let lastGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).last {
|
||||
resolvedStartLocation = LocationInput(
|
||||
name: firstGame.stadium.city,
|
||||
coordinate: firstGame.stadium.coordinate,
|
||||
address: "\(firstGame.stadium.city), \(firstGame.stadium.state)"
|
||||
)
|
||||
resolvedEndLocation = LocationInput(
|
||||
name: lastGame.stadium.city,
|
||||
coordinate: lastGame.stadium.coordinate,
|
||||
address: "\(lastGame.stadium.city), \(lastGame.stadium.state)"
|
||||
)
|
||||
}
|
||||
|
||||
case .locations:
|
||||
// Resolve provided locations
|
||||
await resolveLocations()
|
||||
resolvedStartLocation = startLocation
|
||||
resolvedEndLocation = endLocation
|
||||
|
||||
guard resolvedStartLocation != nil, resolvedEndLocation != nil else {
|
||||
viewState = .error("Could not resolve start or end location")
|
||||
return
|
||||
}
|
||||
case .gameFirst:
|
||||
// Calculate date range from selected games + buffer
|
||||
if let dateRange = gameFirstDateRange {
|
||||
effectiveStartDate = dateRange.start
|
||||
effectiveEndDate = dateRange.end
|
||||
}
|
||||
// Derive start/end locations from first/last game stadiums
|
||||
if let firstGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).first,
|
||||
let lastGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).last {
|
||||
resolvedStartLocation = LocationInput(
|
||||
name: firstGame.stadium.city,
|
||||
coordinate: firstGame.stadium.coordinate,
|
||||
address: "\(firstGame.stadium.city), \(firstGame.stadium.state)"
|
||||
)
|
||||
resolvedEndLocation = LocationInput(
|
||||
name: lastGame.stadium.city,
|
||||
coordinate: lastGame.stadium.coordinate,
|
||||
address: "\(lastGame.stadium.city), \(lastGame.stadium.state)"
|
||||
)
|
||||
}
|
||||
|
||||
// Ensure we have games data
|
||||
if games.isEmpty {
|
||||
await loadScheduleData()
|
||||
case .locations:
|
||||
// Resolve provided locations
|
||||
await resolveLocations()
|
||||
resolvedStartLocation = startLocation
|
||||
resolvedEndLocation = endLocation
|
||||
|
||||
guard resolvedStartLocation != nil, resolvedEndLocation != nil else {
|
||||
viewState = .error("Could not resolve start or end location")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure we have games data
|
||||
if games.isEmpty {
|
||||
await loadScheduleData()
|
||||
}
|
||||
|
||||
// Read max trip options from settings (default 10)
|
||||
let savedMaxOptions = UserDefaults.standard.integer(forKey: "maxTripOptions")
|
||||
let maxTripOptions = savedMaxOptions > 0 ? min(20, savedMaxOptions) : 10
|
||||
|
||||
// Build preferences
|
||||
let preferences = TripPreferences(
|
||||
planningMode: planningMode,
|
||||
startLocation: resolvedStartLocation,
|
||||
endLocation: resolvedEndLocation,
|
||||
sports: selectedSports,
|
||||
mustSeeGameIds: mustSeeGameIds,
|
||||
travelMode: travelMode,
|
||||
startDate: effectiveStartDate,
|
||||
endDate: effectiveEndDate,
|
||||
numberOfStops: useStopCount ? numberOfStops : nil,
|
||||
tripDuration: useStopCount ? nil : tripDurationDays,
|
||||
leisureLevel: leisureLevel,
|
||||
mustStopLocations: mustStopLocations,
|
||||
preferredCities: preferredCities,
|
||||
routePreference: routePreference,
|
||||
needsEVCharging: needsEVCharging,
|
||||
lodgingType: lodgingType,
|
||||
numberOfDrivers: numberOfDrivers,
|
||||
maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
|
||||
maxTripOptions: maxTripOptions
|
||||
)
|
||||
|
||||
// Build planning request
|
||||
let request = PlanningRequest(
|
||||
preferences: preferences,
|
||||
availableGames: games,
|
||||
teams: teams,
|
||||
stadiums: stadiums
|
||||
)
|
||||
|
||||
// Plan the trip
|
||||
let result = planningEngine.planItineraries(request: request)
|
||||
|
||||
switch result {
|
||||
case .success(var options):
|
||||
guard !options.isEmpty else {
|
||||
viewState = .error("No valid itinerary found")
|
||||
return
|
||||
}
|
||||
|
||||
// Read max trip options from settings (default 10)
|
||||
let savedMaxOptions = UserDefaults.standard.integer(forKey: "maxTripOptions")
|
||||
let maxTripOptions = savedMaxOptions > 0 ? min(20, savedMaxOptions) : 10
|
||||
|
||||
// Build preferences
|
||||
let preferences = TripPreferences(
|
||||
planningMode: planningMode,
|
||||
startLocation: resolvedStartLocation,
|
||||
endLocation: resolvedEndLocation,
|
||||
sports: selectedSports,
|
||||
mustSeeGameIds: mustSeeGameIds,
|
||||
travelMode: travelMode,
|
||||
startDate: effectiveStartDate,
|
||||
endDate: effectiveEndDate,
|
||||
numberOfStops: useStopCount ? numberOfStops : nil,
|
||||
tripDuration: useStopCount ? nil : tripDurationDays,
|
||||
leisureLevel: leisureLevel,
|
||||
mustStopLocations: mustStopLocations,
|
||||
preferredCities: preferredCities,
|
||||
routePreference: routePreference,
|
||||
needsEVCharging: needsEVCharging,
|
||||
lodgingType: lodgingType,
|
||||
numberOfDrivers: numberOfDrivers,
|
||||
maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
|
||||
maxTripOptions: maxTripOptions
|
||||
)
|
||||
|
||||
// Build planning request
|
||||
let request = PlanningRequest(
|
||||
preferences: preferences,
|
||||
availableGames: games,
|
||||
teams: teams,
|
||||
stadiums: stadiums
|
||||
)
|
||||
|
||||
// Plan the trip
|
||||
let result = planningEngine.planItineraries(request: request)
|
||||
|
||||
switch result {
|
||||
case .success(var options):
|
||||
guard !options.isEmpty else {
|
||||
viewState = .error("No valid itinerary found")
|
||||
return
|
||||
}
|
||||
|
||||
// Enrich with EV chargers if requested and feature is enabled
|
||||
if FeatureFlags.enableEVCharging && needsEVCharging {
|
||||
print("[TripCreation] Enriching \(options.count) options with EV chargers...")
|
||||
options = await ItineraryBuilder.enrichWithEVChargers(options)
|
||||
print("[TripCreation] EV charger enrichment complete")
|
||||
}
|
||||
|
||||
// Store preferences for later conversion
|
||||
currentPreferences = preferences
|
||||
|
||||
if options.count == 1 {
|
||||
// Only one option - go directly to detail
|
||||
let trip = convertToTrip(option: options[0], preferences: preferences)
|
||||
viewState = .completed(trip)
|
||||
} else {
|
||||
// Multiple options - show selection view
|
||||
viewState = .selectingOption(options)
|
||||
}
|
||||
|
||||
case .failure(let failure):
|
||||
viewState = .error(failureMessage(for: failure))
|
||||
// Enrich with EV chargers if requested and feature is enabled
|
||||
if FeatureFlags.enableEVCharging && needsEVCharging {
|
||||
options = await ItineraryBuilder.enrichWithEVChargers(options)
|
||||
}
|
||||
|
||||
} catch {
|
||||
viewState = .error("Trip planning failed: \(error.localizedDescription)")
|
||||
// Store preferences for later conversion
|
||||
currentPreferences = preferences
|
||||
|
||||
if options.count == 1 {
|
||||
// Only one option - go directly to detail
|
||||
let trip = convertToTrip(option: options[0], preferences: preferences)
|
||||
viewState = .completed(trip)
|
||||
} else {
|
||||
// Multiple options - show selection view
|
||||
viewState = .selectingOption(options)
|
||||
}
|
||||
|
||||
case .failure(let failure):
|
||||
viewState = .error(failureMessage(for: failure))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -62,9 +62,7 @@ struct TripDetailView: View {
|
||||
.toolbar {
|
||||
ToolbarItemGroup(placement: .primaryAction) {
|
||||
Button {
|
||||
Task {
|
||||
await shareTrip()
|
||||
}
|
||||
shareTrip()
|
||||
} label: {
|
||||
Image(systemName: "square.and.arrow.up")
|
||||
.foregroundStyle(Theme.warmOrange)
|
||||
@@ -429,8 +427,10 @@ struct TripDetailView: View {
|
||||
let destination = stops[i + 1]
|
||||
|
||||
let request = MKDirections.Request()
|
||||
request.source = MKMapItem(placemark: MKPlacemark(coordinate: source.coordinate))
|
||||
request.destination = MKMapItem(placemark: MKPlacemark(coordinate: destination.coordinate))
|
||||
let sourceLocation = CLLocation(latitude: source.coordinate.latitude, longitude: source.coordinate.longitude)
|
||||
let destLocation = CLLocation(latitude: destination.coordinate.latitude, longitude: destination.coordinate.longitude)
|
||||
request.source = MKMapItem(location: sourceLocation, address: nil)
|
||||
request.destination = MKMapItem(location: destLocation, address: nil)
|
||||
request.transportType = .automobile
|
||||
|
||||
let directions = MKDirections(request: request)
|
||||
@@ -504,14 +504,14 @@ struct TripDetailView: View {
|
||||
exportURL = url
|
||||
showExportSheet = true
|
||||
} catch {
|
||||
print("Failed to export PDF: \(error)")
|
||||
// PDF export failed silently
|
||||
}
|
||||
|
||||
isExporting = false
|
||||
}
|
||||
|
||||
private func shareTrip() async {
|
||||
shareURL = await exportService.shareTrip(trip)
|
||||
private func shareTrip() {
|
||||
shareURL = exportService.shareTrip(trip)
|
||||
showShareSheet = true
|
||||
}
|
||||
|
||||
@@ -525,7 +525,6 @@ struct TripDetailView: View {
|
||||
|
||||
private func saveTrip() {
|
||||
guard let savedTrip = SavedTrip.from(trip, games: games, status: .planned) else {
|
||||
print("Failed to create SavedTrip")
|
||||
return
|
||||
}
|
||||
|
||||
@@ -537,7 +536,7 @@ struct TripDetailView: View {
|
||||
isSaved = true
|
||||
}
|
||||
} catch {
|
||||
print("Failed to save trip: \(error)")
|
||||
// Save failed silently
|
||||
}
|
||||
}
|
||||
|
||||
@@ -557,7 +556,7 @@ struct TripDetailView: View {
|
||||
isSaved = false
|
||||
}
|
||||
} catch {
|
||||
print("Failed to unsave trip: \(error)")
|
||||
// Unsave failed silently
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -92,8 +92,6 @@ enum GameDAGRouter {
|
||||
|
||||
guard !sortedDays.isEmpty else { return [] }
|
||||
|
||||
print("[GameDAGRouter] \(games.count) games across \(sortedDays.count) days")
|
||||
print("[GameDAGRouter] Games per day: \(sortedDays.map { buckets[$0]?.count ?? 0 })")
|
||||
|
||||
// Step 3: Initialize beam with first day's games
|
||||
var beam: [[Game]] = []
|
||||
@@ -113,10 +111,9 @@ enum GameDAGRouter {
|
||||
}
|
||||
}
|
||||
|
||||
print("[GameDAGRouter] Initial beam size: \(beam.count)")
|
||||
|
||||
// Step 4: Expand beam day by day
|
||||
for (index, dayIndex) in sortedDays.dropFirst().enumerated() {
|
||||
for (_, dayIndex) in sortedDays.dropFirst().enumerated() {
|
||||
let todaysGames = buckets[dayIndex] ?? []
|
||||
var nextBeam: [[Game]] = []
|
||||
|
||||
@@ -131,14 +128,11 @@ enum GameDAGRouter {
|
||||
continue
|
||||
}
|
||||
|
||||
var addedAny = false
|
||||
|
||||
// Try adding each of today's games
|
||||
for candidate in todaysGames {
|
||||
if canTransition(from: lastGame, to: candidate, stadiums: stadiums, constraints: constraints) {
|
||||
let newPath = path + [candidate]
|
||||
nextBeam.append(newPath)
|
||||
addedAny = true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,7 +142,6 @@ enum GameDAGRouter {
|
||||
|
||||
// Dominance pruning + beam truncation
|
||||
beam = pruneAndTruncate(nextBeam, beamWidth: beamWidth, stadiums: stadiums)
|
||||
print("[GameDAGRouter] Day \(dayIndex): nextBeam=\(nextBeam.count), after prune=\(beam.count), max games=\(beam.map { $0.count }.max() ?? 0)")
|
||||
}
|
||||
|
||||
// Step 5: Filter routes that contain all anchors
|
||||
@@ -160,15 +153,7 @@ enum GameDAGRouter {
|
||||
// Step 6: Ensure geographic diversity in results
|
||||
// Group routes by their primary region (city with most games)
|
||||
// Then pick the best route from each region
|
||||
let diverseRoutes = selectDiverseRoutes(routesWithAnchors, stadiums: stadiums, maxCount: maxOptions)
|
||||
|
||||
print("[GameDAGRouter] Found \(routesWithAnchors.count) routes with anchors, returning \(diverseRoutes.count) diverse routes")
|
||||
for (i, route) in diverseRoutes.prefix(5).enumerated() {
|
||||
let cities = route.compactMap { stadiums[$0.stadiumId]?.city }.joined(separator: " → ")
|
||||
print("[GameDAGRouter] Route \(i+1): \(route.count) games - \(cities)")
|
||||
}
|
||||
|
||||
return diverseRoutes
|
||||
return selectDiverseRoutes(routesWithAnchors, stadiums: stadiums, maxCount: maxOptions)
|
||||
}
|
||||
|
||||
/// Compatibility wrapper that matches GeographicRouteExplorer's interface.
|
||||
@@ -320,7 +305,6 @@ enum GameDAGRouter {
|
||||
return score1 > score2
|
||||
}
|
||||
|
||||
print("[GameDAGRouter] Found \(sortedRegions.count) distinct regions: \(sortedRegions.prefix(10).joined(separator: ", "))")
|
||||
|
||||
// Pick routes round-robin from each region to ensure diversity
|
||||
var selectedRoutes: [[Game]] = []
|
||||
|
||||
@@ -76,14 +76,12 @@ enum ItineraryBuilder {
|
||||
to: toStop,
|
||||
constraints: constraints
|
||||
) else {
|
||||
print("\(logPrefix) Failed to estimate travel: \(fromStop.city) -> \(toStop.city)")
|
||||
return nil
|
||||
}
|
||||
|
||||
// Run optional validator (e.g., arrival time check for Scenario B)
|
||||
if let validator = segmentValidator {
|
||||
if !validator(segment, fromStop, toStop) {
|
||||
print("\(logPrefix) Segment validation failed: \(fromStop.city) -> \(toStop.city)")
|
||||
return nil
|
||||
}
|
||||
}
|
||||
@@ -97,7 +95,6 @@ enum ItineraryBuilder {
|
||||
// Verify invariant: segments = stops - 1
|
||||
// ──────────────────────────────────────────────────────────────────
|
||||
guard travelSegments.count == stops.count - 1 else {
|
||||
print("\(logPrefix) Invariant violated: \(travelSegments.count) segments for \(stops.count) stops")
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -147,9 +144,8 @@ enum ItineraryBuilder {
|
||||
searchRadiusMiles: 5.0,
|
||||
intervalMiles: 100.0
|
||||
)
|
||||
print("[ItineraryBuilder] Found \(evChargers.count) EV chargers: \(segment.fromLocation.name) -> \(segment.toLocation.name)")
|
||||
} catch {
|
||||
print("[ItineraryBuilder] EV charger search failed: \(error.localizedDescription)")
|
||||
// EV charger search failed - continue without chargers
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,7 +163,7 @@ enum ItineraryBuilder {
|
||||
enrichedSegments.append(enrichedSegment)
|
||||
|
||||
} catch {
|
||||
print("[ItineraryBuilder] Route calculation failed, keeping original: \(error.localizedDescription)")
|
||||
// Route calculation failed - keep original segment
|
||||
enrichedSegments.append(segment)
|
||||
}
|
||||
}
|
||||
@@ -252,7 +248,6 @@ enum ItineraryBuilder {
|
||||
// Get coordinates
|
||||
guard let fromCoord = fromStop.coordinate,
|
||||
let toCoord = toStop.coordinate else {
|
||||
print("\(logPrefix) Missing coordinates: \(fromStop.city) -> \(toStop.city)")
|
||||
// Fall back to estimate
|
||||
guard let segment = TravelEstimator.estimate(
|
||||
from: fromStop,
|
||||
@@ -283,9 +278,7 @@ enum ItineraryBuilder {
|
||||
searchRadiusMiles: 5.0,
|
||||
intervalMiles: 100.0
|
||||
)
|
||||
print("\(logPrefix) Found \(evChargers.count) EV chargers: \(fromStop.city) -> \(toStop.city)")
|
||||
} catch {
|
||||
print("\(logPrefix) EV charger search failed: \(error.localizedDescription)")
|
||||
// Continue without chargers - not a critical failure
|
||||
}
|
||||
}
|
||||
@@ -302,7 +295,6 @@ enum ItineraryBuilder {
|
||||
// Run optional validator
|
||||
if let validator = segmentValidator {
|
||||
if !validator(segment, fromStop, toStop) {
|
||||
print("\(logPrefix) Segment validation failed: \(fromStop.city) -> \(toStop.city)")
|
||||
return nil
|
||||
}
|
||||
}
|
||||
@@ -312,7 +304,6 @@ enum ItineraryBuilder {
|
||||
totalDistance += segment.estimatedDistanceMiles
|
||||
|
||||
} catch {
|
||||
print("\(logPrefix) Route calculation failed, using estimate: \(error.localizedDescription)")
|
||||
// Fall back to estimate
|
||||
guard let segment = TravelEstimator.estimate(
|
||||
from: fromStop,
|
||||
@@ -329,7 +320,6 @@ enum ItineraryBuilder {
|
||||
|
||||
// Verify invariant
|
||||
guard travelSegments.count == stops.count - 1 else {
|
||||
print("\(logPrefix) Invariant violated: \(travelSegments.count) segments for \(stops.count) stops")
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -366,7 +356,6 @@ enum ItineraryBuilder {
|
||||
let deadline = gameStart.addingTimeInterval(-bufferSeconds)
|
||||
|
||||
if earliestArrival > deadline {
|
||||
print("[ItineraryBuilder] Cannot arrive in time: earliest arrival \(earliestArrival) > deadline \(deadline)")
|
||||
return false
|
||||
}
|
||||
return true
|
||||
|
||||
@@ -68,9 +68,6 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
.filter { dateRange.contains($0.startTime) }
|
||||
.sorted { $0.startTime < $1.startTime }
|
||||
|
||||
print("[ScenarioA] Found \(gamesInRange.count) games in date range")
|
||||
print("[ScenarioA] Stadiums available: \(request.stadiums.count)")
|
||||
|
||||
// No games? Nothing to plan.
|
||||
if gamesInRange.isEmpty {
|
||||
return .failure(
|
||||
@@ -100,11 +97,6 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
stopBuilder: buildStops
|
||||
)
|
||||
|
||||
print("[ScenarioA] GameDAGRouter returned \(validRoutes.count) routes")
|
||||
if !validRoutes.isEmpty {
|
||||
print("[ScenarioA] Route sizes: \(validRoutes.map { $0.count })")
|
||||
}
|
||||
|
||||
if validRoutes.isEmpty {
|
||||
return .failure(
|
||||
PlanningFailure(
|
||||
@@ -136,23 +128,16 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
// Build stops for this route
|
||||
let stops = buildStops(from: routeGames, stadiums: request.stadiums)
|
||||
guard !stops.isEmpty else {
|
||||
print("[ScenarioA] Route \(index + 1) produced no stops, skipping")
|
||||
routesFailed += 1
|
||||
continue
|
||||
}
|
||||
|
||||
// Log stop details
|
||||
let stopCities = stops.map { "\($0.city) (coord: \($0.coordinate != nil))" }
|
||||
print("[ScenarioA] Route \(index + 1): \(stops.count) stops - \(stopCities.joined(separator: " → "))")
|
||||
|
||||
// Calculate travel segments using shared ItineraryBuilder
|
||||
guard let itinerary = ItineraryBuilder.build(
|
||||
stops: stops,
|
||||
constraints: request.drivingConstraints,
|
||||
logPrefix: "[ScenarioA]"
|
||||
constraints: request.drivingConstraints
|
||||
) else {
|
||||
// This route fails driving constraints, skip it
|
||||
print("[ScenarioA] Route \(index + 1) failed driving constraints, skipping")
|
||||
routesFailed += 1
|
||||
continue
|
||||
}
|
||||
@@ -176,8 +161,6 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
// If no routes passed all constraints, fail.
|
||||
// Otherwise, return all valid options for the user to choose from.
|
||||
//
|
||||
print("[ScenarioA] Routes attempted: \(routesAttempted), failed: \(routesFailed), succeeded: \(itineraryOptions.count)")
|
||||
|
||||
if itineraryOptions.isEmpty {
|
||||
return .failure(
|
||||
PlanningFailure(
|
||||
@@ -201,7 +184,6 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
limit: request.preferences.maxTripOptions
|
||||
)
|
||||
|
||||
print("[ScenarioA] Returning \(rankedOptions.count) itinerary options (leisure: \(leisureLevel.rawValue))")
|
||||
return .success(rankedOptions)
|
||||
}
|
||||
|
||||
|
||||
@@ -168,7 +168,6 @@ final class ScenarioBPlanner: ScenarioPlanner {
|
||||
limit: request.preferences.maxTripOptions
|
||||
)
|
||||
|
||||
print("[ScenarioB] Returning \(rankedOptions.count) itinerary options (leisure: \(leisureLevel.rawValue))")
|
||||
return .success(Array(rankedOptions))
|
||||
}
|
||||
|
||||
@@ -249,13 +248,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
|
||||
|
||||
// Last window: first selected game is on first day of window
|
||||
// Window start = firstGameDate
|
||||
// Window end = start + duration days
|
||||
let lastWindowStart = firstGameDate
|
||||
let lastWindowEnd = Calendar.current.date(
|
||||
byAdding: .day,
|
||||
value: duration,
|
||||
to: lastWindowStart
|
||||
)!
|
||||
|
||||
// Slide from first window to last window
|
||||
var currentStart = firstWindowStart
|
||||
@@ -277,7 +270,6 @@ final class ScenarioBPlanner: ScenarioPlanner {
|
||||
)!
|
||||
}
|
||||
|
||||
print("[ScenarioB] Generated \(dateRanges.count) sliding windows for \(duration)-day trip")
|
||||
return dateRanges
|
||||
}
|
||||
|
||||
|
||||
@@ -175,8 +175,6 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
stadiums: request.stadiums
|
||||
)
|
||||
|
||||
print("[ScenarioC] Found \(directionalStadiums.count) directional stadiums from \(startLocation.name) to \(endLocation.name)")
|
||||
|
||||
// ──────────────────────────────────────────────────────────────────
|
||||
// Step 5: For each date range, explore routes
|
||||
// ──────────────────────────────────────────────────────────────────
|
||||
@@ -267,7 +265,6 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
limit: request.preferences.maxTripOptions
|
||||
)
|
||||
|
||||
print("[ScenarioC] Returning \(rankedOptions.count) itinerary options (leisure: \(leisureLevel.rawValue))")
|
||||
return .success(Array(rankedOptions))
|
||||
}
|
||||
|
||||
@@ -318,7 +315,6 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
let detourDistance = toStadium + fromStadium
|
||||
|
||||
// Also check that stadium is making progress (closer to end than start is)
|
||||
let distanceFromStart = distanceBetween(start, stadiumCoord)
|
||||
let distanceToEnd = distanceBetween(stadiumCoord, end)
|
||||
|
||||
// Stadium should be within the "cone" from start to end
|
||||
@@ -408,7 +404,6 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
}
|
||||
}
|
||||
|
||||
print("[ScenarioC] Generated \(dateRanges.count) date ranges for \(daySpan)-day trip")
|
||||
return dateRanges
|
||||
}
|
||||
|
||||
@@ -561,7 +556,6 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
// Allow increases up to tolerance percentage
|
||||
let allowedIncrease = prev * forwardProgressTolerance
|
||||
if currentDistance > prev + allowedIncrease {
|
||||
print("[ScenarioC] Backtracking: \(stop.city) increases distance to end (\(Int(currentDistance))mi vs \(Int(prev))mi)")
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,23 +19,9 @@ final class TripPlanningEngine {
|
||||
func planItineraries(request: PlanningRequest) -> ItineraryResult {
|
||||
|
||||
// Detect scenario and get the appropriate planner
|
||||
let scenario = ScenarioPlannerFactory.classify(request)
|
||||
let planner = ScenarioPlannerFactory.planner(for: request)
|
||||
|
||||
print("[TripPlanningEngine] Detected scenario: \(scenario)")
|
||||
print("[TripPlanningEngine] Using planner: \(type(of: planner))")
|
||||
|
||||
// Delegate to the scenario planner
|
||||
let result = planner.plan(request: request)
|
||||
|
||||
// Log result
|
||||
switch result {
|
||||
case .success(let options):
|
||||
print("[TripPlanningEngine] Success: \(options.count) itinerary options")
|
||||
case .failure(let failure):
|
||||
print("[TripPlanningEngine] Failure: \(failure.reason)")
|
||||
}
|
||||
|
||||
return result
|
||||
return planner.plan(request: request)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user