UI overhaul: new color palette, trip creation improvements, crash fix

Theme:
- New teal/cyan/mint/pink/gold color palette replacing orange/cream
- Added Theme.swift, ViewModifiers.swift, AnimatedComponents.swift

Trip Creation:
- Removed Drive/Fly toggle (drive-only for now)
- Removed Lodging Type picker
- Renamed "Number of Stops" to "Number of Cities" with explanation
- Added explanation for "Find Other Sports Along Route"
- Removed staggered animation from trip options list

Bug Fix:
- Disabled AI route description generation (Foundation Models crashes
  in iOS 26.2 Simulator due to NLLanguageRecognizer assertion failure)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-07 15:34:27 -06:00
parent 8ec8ed02b1
commit 40a6f879e3
13 changed files with 2429 additions and 745 deletions

View File

@@ -72,7 +72,7 @@ extension Game: Equatable {
// MARK: - Rich Game Model (with resolved references)
struct RichGame: Identifiable, Hashable {
struct RichGame: Identifiable, Hashable, Codable {
let game: Game
let homeTeam: Team
let awayTeam: Team

View File

@@ -45,13 +45,14 @@ enum Sport: String, Codable, CaseIterable, Identifiable {
}
}
var seasonMonths: ClosedRange<Int> {
/// Season start and end months (1-12). End may be less than start for seasons that wrap around the year.
var seasonMonths: (start: Int, end: Int) {
switch self {
case .mlb: return 3...10 // March - October
case .nba: return 10...6 // October - June (wraps)
case .nhl: return 10...6 // October - June (wraps)
case .nfl: return 9...2 // September - February (wraps)
case .mls: return 2...12 // February - December
case .mlb: return (3, 10) // March - October
case .nba: return (10, 6) // October - June (wraps)
case .nhl: return (10, 6) // October - June (wraps)
case .nfl: return (9, 2) // September - February (wraps)
case .mls: return (2, 12) // February - December
}
}
@@ -59,12 +60,13 @@ enum Sport: String, Codable, CaseIterable, Identifiable {
let calendar = Calendar.current
let month = calendar.component(.month, from: date)
let range = seasonMonths
if range.lowerBound <= range.upperBound {
return range.contains(month)
let (start, end) = seasonMonths
if start <= end {
// Normal range (e.g., March to October)
return month >= start && month <= end
} else {
// Season wraps around year boundary
return month >= range.lowerBound || month <= range.upperBound
// Season wraps around year boundary (e.g., October to June)
return month >= start || month <= end
}
}

View File

@@ -16,6 +16,7 @@ final class SavedTrip {
var updatedAt: Date
var status: String
var tripData: Data // Encoded Trip struct
var gamesData: Data? // Encoded [UUID: RichGame] dictionary
@Relationship(deleteRule: .cascade)
var votes: [TripVote]?
@@ -26,7 +27,8 @@ final class SavedTrip {
createdAt: Date = Date(),
updatedAt: Date = Date(),
status: TripStatus = .planned,
tripData: Data
tripData: Data,
gamesData: Data? = nil
) {
self.id = id
self.name = name
@@ -34,25 +36,33 @@ final class SavedTrip {
self.updatedAt = updatedAt
self.status = status.rawValue
self.tripData = tripData
self.gamesData = gamesData
}
var trip: Trip? {
try? JSONDecoder().decode(Trip.self, from: tripData)
}
var games: [UUID: RichGame] {
guard let data = gamesData else { return [:] }
return (try? JSONDecoder().decode([UUID: RichGame].self, from: data)) ?? [:]
}
var tripStatus: TripStatus {
TripStatus(rawValue: status) ?? .draft
}
static func from(_ trip: Trip, status: TripStatus = .planned) -> SavedTrip? {
guard let data = try? JSONEncoder().encode(trip) else { return nil }
static func from(_ trip: Trip, games: [UUID: RichGame] = [:], status: TripStatus = .planned) -> SavedTrip? {
guard let tripData = try? JSONEncoder().encode(trip) else { return nil }
let gamesData = try? JSONEncoder().encode(games)
return SavedTrip(
id: trip.id,
name: trip.name,
createdAt: trip.createdAt,
updatedAt: trip.updatedAt,
status: status,
tripData: data
tripData: tripData,
gamesData: gamesData
)
}
}

View File

@@ -0,0 +1,148 @@
//
// RouteDescriptionGenerator.swift
// SportsTime
//
// On-device AI route description generation using Foundation Models
//
import Foundation
import FoundationModels
/// Generates human-readable route descriptions using on-device AI
@MainActor
@Observable
final class RouteDescriptionGenerator {
static let shared = RouteDescriptionGenerator()
private(set) var isAvailable = false
private var session: LanguageModelSession?
// Cache generated descriptions by option ID
private var cache: [UUID: String] = [:]
private init() {
checkAvailability()
}
private func checkAvailability() {
// TEMPORARILY DISABLED: Foundation Models crashes in iOS 26.2 Simulator
// due to NLLanguageRecognizer.processString: assertion failure in Collection.suffix(from:)
// TODO: Re-enable when Apple fixes the Foundation Models framework
isAvailable = false
return
// Original code (disabled):
// switch SystemLanguageModel.default.availability {
// case .available:
// isAvailable = true
// session = LanguageModelSession(instructions: """
// You are a travel copywriter creating exciting, brief descriptions for sports road trips.
// Write in an enthusiastic but concise style. Focus on the adventure and variety of the trip.
// Keep descriptions to 1-2 short sentences maximum.
// """)
// case .unavailable:
// isAvailable = false
// }
}
/// Generate a brief, exciting description for a route option
func generateDescription(for option: RouteDescriptionInput) async -> String? {
// Check cache first
if let cached = cache[option.id] {
return cached
}
guard isAvailable, let session = session else {
return nil
}
let prompt = buildPrompt(for: option)
do {
let response = try await session.respond(
to: prompt,
generating: RouteDescription.self
)
let description = response.content.description
cache[option.id] = description
return description
} catch LanguageModelSession.GenerationError.guardrailViolation {
return nil
} catch LanguageModelSession.GenerationError.exceededContextWindowSize {
// Reset session if context exceeded
self.session = LanguageModelSession(instructions: """
You are a travel copywriter creating exciting, brief descriptions for sports road trips.
Write in an enthusiastic but concise style. Focus on the adventure and variety of the trip.
Keep descriptions to 1-2 short sentences maximum.
""")
return nil
} catch {
return nil
}
}
private func buildPrompt(for option: RouteDescriptionInput) -> String {
let citiesText = option.cities.joined(separator: ", ")
let sportsText = option.sports.isEmpty ? "sports" : option.sports.joined(separator: ", ")
var details = [String]()
details.append("\(option.totalGames) games")
details.append("\(option.cities.count) cities: \(citiesText)")
if option.totalMiles > 0 {
details.append("\(Int(option.totalMiles)) miles")
}
if option.totalDrivingHours > 0 {
details.append("\(String(format: "%.1f", option.totalDrivingHours)) hours driving")
}
return """
Write a brief, exciting 1-sentence description for this sports road trip:
- Route: \(citiesText)
- Sports: \(sportsText)
- Details: \(details.joined(separator: ", "))
Make it sound like an adventure. Be concise.
"""
}
/// Clear the cache (e.g., when starting a new trip search)
func clearCache() {
cache.removeAll()
}
}
// MARK: - Generable Types
@Generable
struct RouteDescription {
@Guide(description: "A brief, exciting 1-2 sentence description of the road trip route")
let description: String
}
// MARK: - Input Model
struct RouteDescriptionInput: Identifiable {
let id: UUID
let cities: [String]
let sports: [String]
let totalGames: Int
let totalMiles: Double
let totalDrivingHours: Double
init(from option: ItineraryOption, games: [UUID: RichGame]) {
self.id = option.id
self.cities = Array(NSOrderedSet(array: option.stops.map { $0.city })) as? [String] ?? []
// Extract sports from games
let gameIds = option.stops.flatMap { $0.games }
let sportSet = Set(gameIds.compactMap { games[$0]?.game.sport.rawValue })
self.sports = Array(sportSet)
self.totalGames = option.totalGames
self.totalMiles = option.totalDistanceMiles
self.totalDrivingHours = option.totalDrivingHours
}
}

View File

@@ -282,7 +282,7 @@ actor StubDataProvider: DataProvider {
let timeWithoutAMPM = cleanTime.replacingOccurrences(of: "p", with: "").replacingOccurrences(of: "a", with: "")
let components = timeWithoutAMPM.split(separator: ":")
if let h = Int(components[0]) {
if !components.isEmpty, let h = Int(components[0]) {
hour = h
if isPM && hour != 12 {
hour += 12

View File

@@ -0,0 +1,324 @@
//
// AnimatedComponents.swift
// SportsTime
//
// Animated UI components for visual delight.
//
import SwiftUI
// MARK: - Animated Route Graphic
/// A stylized animated route illustration for loading states
struct AnimatedRouteGraphic: View {
@State private var animationProgress: CGFloat = 0
@State private var dotPositions: [CGFloat] = [0.1, 0.4, 0.7]
var body: some View {
GeometryReader { geo in
let width = geo.size.width
let height = geo.size.height
Canvas { context, size in
// Draw the route path
let path = createRoutePath(in: CGRect(origin: .zero, size: size))
// Glow layer
context.addFilter(.blur(radius: 8))
context.stroke(
path,
with: .linearGradient(
Gradient(colors: [Theme.routeGold.opacity(0.5), Theme.warmOrange.opacity(0.5)]),
startPoint: .zero,
endPoint: CGPoint(x: size.width, y: size.height)
),
lineWidth: 6
)
// Reset filter and draw main line
context.addFilter(.blur(radius: 0))
context.stroke(
path,
with: .linearGradient(
Gradient(colors: [Theme.routeGold, Theme.warmOrange]),
startPoint: .zero,
endPoint: CGPoint(x: size.width, y: size.height)
),
style: StrokeStyle(lineWidth: 3, lineCap: .round, lineJoin: .round)
)
}
// Animated traveling dot
Circle()
.fill(Theme.warmOrange)
.frame(width: 12, height: 12)
.glowEffect(color: Theme.warmOrange, radius: 12)
.position(
x: width * 0.1 + (width * 0.8) * animationProgress,
y: height * 0.6 + sin(animationProgress * .pi * 2) * (height * 0.2)
)
// Stadium markers
ForEach(Array(dotPositions.enumerated()), id: \.offset) { index, pos in
PulsingDot(color: index == 0 ? Theme.mlbRed : (index == 1 ? Theme.nbaOrange : Theme.nhlBlue))
.frame(width: 16, height: 16)
.position(
x: width * 0.1 + (width * 0.8) * pos,
y: height * 0.6 + sin(pos * .pi * 2) * (height * 0.2)
)
}
}
.onAppear {
withAnimation(.easeInOut(duration: Theme.Animation.routeDrawDuration).repeatForever(autoreverses: false)) {
animationProgress = 1
}
}
}
private func createRoutePath(in rect: CGRect) -> Path {
Path { path in
let startX = rect.width * 0.1
let endX = rect.width * 0.9
let midY = rect.height * 0.6
let amplitude = rect.height * 0.2
path.move(to: CGPoint(x: startX, y: midY))
// Create a smooth curve through the points
let controlPoints: [(CGFloat, CGFloat)] = [
(0.25, midY - amplitude * 0.5),
(0.4, midY + amplitude * 0.3),
(0.55, midY - amplitude * 0.4),
(0.7, midY + amplitude * 0.2),
(0.85, midY - amplitude * 0.1)
]
for (progress, y) in controlPoints {
let x = startX + (endX - startX) * progress
path.addLine(to: CGPoint(x: x, y: y))
}
path.addLine(to: CGPoint(x: endX, y: midY))
}
}
}
// MARK: - Pulsing Dot
struct PulsingDot: View {
var color: Color = Theme.warmOrange
var size: CGFloat = 12
@State private var isPulsing = false
var body: some View {
ZStack {
// Outer pulse ring
Circle()
.stroke(color.opacity(0.3), lineWidth: 2)
.frame(width: size * 2, height: size * 2)
.scaleEffect(isPulsing ? 1.5 : 1)
.opacity(isPulsing ? 0 : 1)
// Inner dot
Circle()
.fill(color)
.frame(width: size, height: size)
.shadow(color: color.opacity(0.5), radius: 4)
}
.onAppear {
withAnimation(.easeOut(duration: 1.5).repeatForever(autoreverses: false)) {
isPulsing = true
}
}
}
}
// MARK: - Route Preview Strip
/// A compact horizontal visualization of route stops
struct RoutePreviewStrip: View {
let cities: [String]
@Environment(\.colorScheme) private var colorScheme
init(cities: [String]) {
self.cities = cities
}
var body: some View {
HStack(spacing: 4) {
ForEach(Array(cities.prefix(5).enumerated()), id: \.offset) { index, city in
if index > 0 {
// Connector line
Rectangle()
.fill(Theme.routeGold.opacity(0.5))
.frame(width: 16, height: 2)
}
// City dot with label
VStack(spacing: 4) {
Circle()
.fill(index == 0 || index == cities.count - 1 ? Theme.warmOrange : Theme.routeGold)
.frame(width: 8, height: 8)
Text(abbreviateCity(city))
.font(.system(size: 10, weight: .medium))
.foregroundStyle(Theme.textSecondary(colorScheme))
.lineLimit(1)
}
}
if cities.count > 5 {
Text("+\(cities.count - 5)")
.font(.system(size: 10, weight: .medium))
.foregroundStyle(Theme.textMuted(colorScheme))
}
}
}
private func abbreviateCity(_ city: String) -> String {
let words = city.split(separator: " ")
if words.count > 1 {
return String(words[0].prefix(3))
}
return String(city.prefix(4))
}
}
// MARK: - Planning Progress View
struct PlanningProgressView: View {
@State private var currentStep = 0
let steps = ["Finding games...", "Calculating routes...", "Optimizing itinerary..."]
@Environment(\.colorScheme) private var colorScheme
var body: some View {
VStack(spacing: 32) {
// Animated route illustration
AnimatedRouteGraphic()
.frame(height: 150)
.padding(.horizontal, 40)
// Current step text
Text(steps[currentStep])
.font(.system(size: 18, weight: .medium))
.foregroundStyle(Theme.textSecondary(colorScheme))
.animation(.easeInOut, value: currentStep)
// Progress dots
HStack(spacing: 12) {
ForEach(0..<steps.count, id: \.self) { i in
Circle()
.fill(i <= currentStep ? Theme.warmOrange : Theme.textMuted(colorScheme).opacity(0.3))
.frame(width: i == currentStep ? 10 : 8, height: i == currentStep ? 10 : 8)
.animation(Theme.Animation.spring, value: currentStep)
}
}
}
.frame(maxWidth: .infinity)
.padding(.vertical, 60)
.task {
await animateSteps()
}
}
private func animateSteps() async {
while !Task.isCancelled {
try? await Task.sleep(for: .milliseconds(1500))
guard !Task.isCancelled else { break }
withAnimation(Theme.Animation.spring) {
currentStep = (currentStep + 1) % steps.count
}
}
}
}
// MARK: - Stat Pill
struct StatPill: View {
let icon: String
let value: String
@Environment(\.colorScheme) private var colorScheme
var body: some View {
HStack(spacing: 6) {
Image(systemName: icon)
.font(.system(size: 12))
Text(value)
.font(.system(size: 13, weight: .medium))
}
.foregroundStyle(Theme.textSecondary(colorScheme))
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(Theme.cardBackgroundElevated(colorScheme))
.clipShape(Capsule())
}
}
// MARK: - Empty State View
struct EmptyStateView: View {
let icon: String
let title: String
let message: String
var actionTitle: String? = nil
var action: (() -> Void)? = nil
@Environment(\.colorScheme) private var colorScheme
var body: some View {
VStack(spacing: 20) {
Image(systemName: icon)
.font(.system(size: 48))
.foregroundStyle(Theme.warmOrange.opacity(0.7))
VStack(spacing: 8) {
Text(title)
.font(.system(size: 20, weight: .semibold))
.foregroundStyle(Theme.textPrimary(colorScheme))
Text(message)
.font(.system(size: 15))
.foregroundStyle(Theme.textSecondary(colorScheme))
.multilineTextAlignment(.center)
}
if let actionTitle = actionTitle, let action = action {
Button(action: action) {
Text(actionTitle)
.font(.system(size: 16, weight: .semibold))
.foregroundStyle(.white)
.padding(.horizontal, 24)
.padding(.vertical, 12)
.background(Theme.warmOrange)
.clipShape(Capsule())
}
.pressableStyle()
.padding(.top, 8)
}
}
.padding(40)
}
}
// MARK: - Preview
#Preview("Animated Components") {
VStack(spacing: 40) {
AnimatedRouteGraphic()
.frame(height: 150)
RoutePreviewStrip(cities: ["San Diego", "Los Angeles", "San Francisco", "Seattle", "Portland"])
PlanningProgressView()
HStack {
StatPill(icon: "car", value: "450 mi")
StatPill(icon: "clock", value: "8h driving")
}
PulsingDot(color: Theme.warmOrange)
.frame(width: 40, height: 40)
}
.padding()
.themedBackground()
}

View File

@@ -0,0 +1,186 @@
//
// Theme.swift
// SportsTime
//
// Central design system for colors, typography, spacing, and animations.
//
import SwiftUI
// MARK: - Theme
enum Theme {
// MARK: - Accent Colors (Same in Light/Dark)
static let warmOrange = Color(hex: "4ECDC4") // Strong Cyan (primary accent)
static let warmOrangeGlow = Color(hex: "6ED9D1") // Lighter cyan glow
static let routeGold = Color(hex: "FFE66D") // Royal Gold
static let routeAmber = Color(hex: "FF6B6B") // Grapefruit Pink
// New palette colors
static let primaryCyan = Color(hex: "4ECDC4") // Strong Cyan
static let darkTeal = Color(hex: "1A535C") // Dark Teal
static let mintCream = Color(hex: "F7FFF7") // Mint Cream
static let grapefruit = Color(hex: "FF6B6B") // Grapefruit Pink
static let royalGold = Color(hex: "FFE66D") // Royal Gold
// MARK: - Sport Colors
static let mlbRed = Color(hex: "E31937")
static let nbaOrange = Color(hex: "F58426")
static let nhlBlue = Color(hex: "003087")
static let nflBrown = Color(hex: "8B5A2B")
static let mlsGreen = Color(hex: "00A651")
// MARK: - Dark Mode Colors
static let darkBackground1 = Color(hex: "1A535C") // Dark Teal
static let darkBackground2 = Color(hex: "143F46") // Darker teal
static let darkCardBackground = Color(hex: "1E5A64") // Slightly lighter teal
static let darkCardBackgroundLight = Color(hex: "2A6B75") // Card elevated
static let darkSurfaceGlow = Color(hex: "4ECDC4").opacity(0.15) // Cyan glow
static let darkTextPrimary = Color(hex: "F7FFF7") // Mint Cream
static let darkTextSecondary = Color(hex: "B8E8E4") // Light cyan-tinted
static let darkTextMuted = Color(hex: "7FADA8") // Muted teal
// MARK: - Light Mode Colors
static let lightBackground1 = Color(hex: "F7FFF7") // Mint Cream
static let lightBackground2 = Color(hex: "E8F8F5") // Slightly darker mint
static let lightCardBackground = Color.white
static let lightCardBackgroundElevated = Color(hex: "F7FFF7") // Mint cream
static let lightSurfaceBorder = Color(hex: "4ECDC4").opacity(0.3) // Cyan border
static let lightTextPrimary = Color(hex: "1A535C") // Dark Teal
static let lightTextSecondary = Color(hex: "2A6B75") // Medium teal
static let lightTextMuted = Color(hex: "5A9A94") // Light teal
// MARK: - Adaptive Gradients
static func backgroundGradient(_ colorScheme: ColorScheme) -> LinearGradient {
colorScheme == .dark
? LinearGradient(colors: [darkBackground1, darkBackground2], startPoint: .top, endPoint: .bottom)
: LinearGradient(colors: [lightBackground1, lightBackground2], startPoint: .top, endPoint: .bottom)
}
// MARK: - Adaptive Colors
static func cardBackground(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkCardBackground : lightCardBackground
}
static func cardBackgroundElevated(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkCardBackgroundLight : lightCardBackgroundElevated
}
static func textPrimary(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkTextPrimary : lightTextPrimary
}
static func textSecondary(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkTextSecondary : lightTextSecondary
}
static func textMuted(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkTextMuted : lightTextMuted
}
static func surfaceGlow(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkSurfaceGlow : lightSurfaceBorder
}
static func cardShadow(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? Color.black.opacity(0.3) : Color.black.opacity(0.08)
}
// MARK: - Typography
enum FontSize {
static let heroTitle: CGFloat = 34
static let sectionTitle: CGFloat = 24
static let cardTitle: CGFloat = 18
static let body: CGFloat = 16
static let caption: CGFloat = 14
static let micro: CGFloat = 12
}
// MARK: - Spacing
enum Spacing {
static let xxs: CGFloat = 4
static let xs: CGFloat = 8
static let sm: CGFloat = 12
static let md: CGFloat = 16
static let lg: CGFloat = 20
static let xl: CGFloat = 24
static let xxl: CGFloat = 32
}
// MARK: - Corner Radius
enum CornerRadius {
static let small: CGFloat = 8
static let medium: CGFloat = 12
static let large: CGFloat = 16
static let xlarge: CGFloat = 20
}
// MARK: - Animation
enum Animation {
static let springResponse: Double = 0.3
static let springDamping: Double = 0.7
static let staggerDelay: Double = 0.1
static let routeDrawDuration: Double = 2.0
static var spring: SwiftUI.Animation {
.spring(response: springResponse, dampingFraction: springDamping)
}
static var gentleSpring: SwiftUI.Animation {
.spring(response: 0.5, dampingFraction: 0.8)
}
}
}
// MARK: - Color Hex Extension
extension Color {
init(hex: String) {
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int: UInt64 = 0
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (255, 0, 0, 0)
}
self.init(
.sRGB,
red: Double(r) / 255,
green: Double(g) / 255,
blue: Double(b) / 255,
opacity: Double(a) / 255
)
}
}
// MARK: - Environment Key for Theme
private struct ColorSchemeKey: EnvironmentKey {
static let defaultValue: ColorScheme = .light
}
extension EnvironmentValues {
var themeColorScheme: ColorScheme {
get { self[ColorSchemeKey.self] }
set { self[ColorSchemeKey.self] = newValue }
}
}

View File

@@ -0,0 +1,220 @@
//
// ViewModifiers.swift
// SportsTime
//
// Reusable view modifiers for consistent styling across the app.
//
import SwiftUI
// MARK: - Card Style Modifier
struct CardStyle: ViewModifier {
@Environment(\.colorScheme) private var colorScheme
var cornerRadius: CGFloat = Theme.CornerRadius.large
var padding: CGFloat = Theme.Spacing.lg
func body(content: Content) -> some View {
content
.padding(padding)
.background(Theme.cardBackground(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: cornerRadius))
.overlay {
RoundedRectangle(cornerRadius: cornerRadius)
.stroke(Theme.surfaceGlow(colorScheme), lineWidth: 1)
}
.shadow(color: Theme.cardShadow(colorScheme), radius: 10, y: 5)
}
}
extension View {
func cardStyle(cornerRadius: CGFloat = Theme.CornerRadius.large, padding: CGFloat = Theme.Spacing.lg) -> some View {
modifier(CardStyle(cornerRadius: cornerRadius, padding: padding))
}
}
// MARK: - Glow Effect Modifier
struct GlowEffect: ViewModifier {
var color: Color = Theme.warmOrange
var radius: CGFloat = 8
func body(content: Content) -> some View {
content
.shadow(color: color.opacity(0.5), radius: radius / 2, y: 0)
.shadow(color: color.opacity(0.3), radius: radius, y: 0)
}
}
extension View {
func glowEffect(color: Color = Theme.warmOrange, radius: CGFloat = 8) -> some View {
modifier(GlowEffect(color: color, radius: radius))
}
}
// MARK: - Pressable Button Style
struct PressableButtonStyle: ButtonStyle {
var scale: CGFloat = 0.96
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? scale : 1.0)
.animation(Theme.Animation.spring, value: configuration.isPressed)
}
}
extension View {
func pressableStyle(scale: CGFloat = 0.96) -> some View {
buttonStyle(PressableButtonStyle(scale: scale))
}
}
// MARK: - Shimmer Effect Modifier
struct ShimmerEffect: ViewModifier {
@State private var phase: CGFloat = 0
func body(content: Content) -> some View {
content
.overlay {
GeometryReader { geo in
LinearGradient(
colors: [
.clear,
Color.white.opacity(0.3),
.clear
],
startPoint: .leading,
endPoint: .trailing
)
.frame(width: geo.size.width * 2)
.offset(x: -geo.size.width + (geo.size.width * 2 * phase))
}
.mask(content)
}
.onAppear {
withAnimation(.linear(duration: 1.5).repeatForever(autoreverses: false)) {
phase = 1
}
}
}
}
extension View {
func shimmer() -> some View {
modifier(ShimmerEffect())
}
}
// MARK: - Staggered Animation Modifier
struct StaggeredAnimation: ViewModifier {
var index: Int
var delay: Double = Theme.Animation.staggerDelay
@State private var appeared = false
func body(content: Content) -> some View {
content
.opacity(appeared ? 1 : 0)
.offset(y: appeared ? 0 : 20)
.onAppear {
withAnimation(Theme.Animation.spring.delay(Double(index) * delay)) {
appeared = true
}
}
}
}
extension View {
func staggeredAnimation(index: Int, delay: Double = Theme.Animation.staggerDelay) -> some View {
modifier(StaggeredAnimation(index: index, delay: delay))
}
}
// MARK: - Badge Style Modifier
struct BadgeStyle: ViewModifier {
@Environment(\.colorScheme) private var colorScheme
var color: Color = Theme.warmOrange
var filled: Bool = true
func body(content: Content) -> some View {
content
.font(.system(size: Theme.FontSize.micro, weight: .semibold))
.padding(.horizontal, 10)
.padding(.vertical, 5)
.background(filled ? color : color.opacity(0.2))
.foregroundStyle(filled ? .white : color)
.clipShape(Capsule())
}
}
extension View {
func badgeStyle(color: Color = Theme.warmOrange, filled: Bool = true) -> some View {
modifier(BadgeStyle(color: color, filled: filled))
}
}
// MARK: - Section Header Style
struct SectionHeaderStyle: ViewModifier {
@Environment(\.colorScheme) private var colorScheme
func body(content: Content) -> some View {
content
.font(.system(size: Theme.FontSize.sectionTitle, weight: .bold, design: .rounded))
.foregroundStyle(Theme.textPrimary(colorScheme))
}
}
extension View {
func sectionHeaderStyle() -> some View {
modifier(SectionHeaderStyle())
}
}
// MARK: - Themed Background Modifier
struct ThemedBackground: ViewModifier {
@Environment(\.colorScheme) private var colorScheme
func body(content: Content) -> some View {
content
.background(Theme.backgroundGradient(colorScheme))
}
}
extension View {
func themedBackground() -> some View {
modifier(ThemedBackground())
}
}
// MARK: - Sport Color Bar
struct SportColorBar: View {
let sport: Sport
var body: some View {
RoundedRectangle(cornerRadius: 2)
.fill(sport.themeColor)
.frame(width: 4)
}
}
// MARK: - Sport Extension for Theme Colors
extension Sport {
var themeColor: Color {
switch self {
case .mlb: return Theme.mlbRed
case .nba: return Theme.nbaOrange
case .nhl: return Theme.nhlBlue
case .nfl: return Theme.nflBrown
case .mls: return Theme.mlsGreen
}
}
}

View File

@@ -8,6 +8,7 @@ import SwiftData
struct HomeView: View {
@Environment(\.modelContext) private var modelContext
@Environment(\.colorScheme) private var colorScheme
@Query(sort: \SavedTrip.updatedAt, order: .reverse) private var savedTrips: [SavedTrip]
@State private var showNewTrip = false
@@ -18,30 +19,37 @@ struct HomeView: View {
// Home Tab
NavigationStack {
ScrollView {
VStack(spacing: 24) {
VStack(spacing: Theme.Spacing.xl) {
// Hero Card
heroCard
.staggeredAnimation(index: 0)
// Quick Actions
quickActions
.staggeredAnimation(index: 1)
// Saved Trips
if !savedTrips.isEmpty {
savedTripsSection
.staggeredAnimation(index: 2)
}
// Featured / Tips
tipsSection
.staggeredAnimation(index: 3)
}
.padding()
.padding(Theme.Spacing.md)
}
.navigationTitle("Sport Travel Planner")
.themedBackground()
.navigationTitle("SportsTime")
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button {
showNewTrip = true
} label: {
Image(systemName: "plus")
Image(systemName: "plus.circle.fill")
.font(.title2)
.foregroundStyle(Theme.warmOrange)
}
}
}
@@ -78,6 +86,7 @@ struct HomeView: View {
}
.tag(3)
}
.tint(Theme.warmOrange)
.sheet(isPresented: $showNewTrip) {
TripCreationView()
}
@@ -86,49 +95,57 @@ struct HomeView: View {
// MARK: - Hero Card
private var heroCard: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Plan Your Ultimate Sports Road Trip")
.font(.title2)
.fontWeight(.bold)
VStack(spacing: Theme.Spacing.lg) {
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
Text("Adventure Awaits")
.font(.system(size: Theme.FontSize.heroTitle, weight: .bold, design: .rounded))
.foregroundStyle(Theme.textPrimary(colorScheme))
Text("Visit multiple stadiums, catch live games, and create unforgettable memories.")
.font(.subheadline)
.foregroundStyle(.secondary)
Text("Plan your ultimate sports road trip. Visit stadiums, catch games, and create unforgettable memories.")
.font(.system(size: Theme.FontSize.body))
.foregroundStyle(Theme.textSecondary(colorScheme))
.fixedSize(horizontal: false, vertical: true)
}
.frame(maxWidth: .infinity, alignment: .leading)
Button {
showNewTrip = true
} label: {
Text("Start Planning")
.fontWeight(.semibold)
.frame(maxWidth: .infinity)
.padding()
.background(Color.blue)
.foregroundStyle(.white)
.clipShape(RoundedRectangle(cornerRadius: 12))
HStack(spacing: Theme.Spacing.xs) {
Image(systemName: "map.fill")
Text("Start Planning")
.fontWeight(.semibold)
}
.frame(maxWidth: .infinity)
.padding(Theme.Spacing.md)
.background(Theme.warmOrange)
.foregroundStyle(.white)
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
}
.pressableStyle()
.glowEffect(color: Theme.warmOrange, radius: 12)
}
.padding()
.background(
LinearGradient(
colors: [.blue.opacity(0.1), .green.opacity(0.1)],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.clipShape(RoundedRectangle(cornerRadius: 16))
.padding(Theme.Spacing.lg)
.background(Theme.cardBackground(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.xlarge))
.overlay {
RoundedRectangle(cornerRadius: Theme.CornerRadius.xlarge)
.stroke(Theme.surfaceGlow(colorScheme), lineWidth: 1)
}
.shadow(color: Theme.cardShadow(colorScheme), radius: 15, y: 8)
}
// MARK: - Quick Actions
private var quickActions: some View {
VStack(alignment: .leading, spacing: 12) {
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
Text("Quick Start")
.font(.headline)
.font(.system(size: Theme.FontSize.sectionTitle, weight: .bold, design: .rounded))
.foregroundStyle(Theme.textPrimary(colorScheme))
HStack(spacing: 12) {
HStack(spacing: Theme.Spacing.sm) {
ForEach(Sport.supported) { sport in
QuickSportButton(sport: sport) {
// Start trip with this sport pre-selected
showNewTrip = true
}
}
@@ -139,20 +156,29 @@ struct HomeView: View {
// MARK: - Saved Trips
private var savedTripsSection: some View {
VStack(alignment: .leading, spacing: 12) {
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
HStack {
Text("Recent Trips")
.font(.headline)
.font(.system(size: Theme.FontSize.sectionTitle, weight: .bold, design: .rounded))
.foregroundStyle(Theme.textPrimary(colorScheme))
Spacer()
Button("See All") {
Button {
selectedTab = 2
} label: {
HStack(spacing: 4) {
Text("See All")
Image(systemName: "chevron.right")
.font(.caption)
}
.font(.system(size: Theme.FontSize.caption, weight: .medium))
.foregroundStyle(Theme.warmOrange)
}
.font(.subheadline)
}
ForEach(savedTrips.prefix(3)) { savedTrip in
ForEach(Array(savedTrips.prefix(3).enumerated()), id: \.element.id) { index, savedTrip in
if let trip = savedTrip.trip {
SavedTripCard(trip: trip)
SavedTripCard(savedTrip: savedTrip, trip: trip)
.staggeredAnimation(index: index, delay: 0.05)
}
}
}
@@ -161,18 +187,23 @@ struct HomeView: View {
// MARK: - Tips
private var tipsSection: some View {
VStack(alignment: .leading, spacing: 12) {
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
Text("Planning Tips")
.font(.headline)
.font(.system(size: Theme.FontSize.sectionTitle, weight: .bold, design: .rounded))
.foregroundStyle(Theme.textPrimary(colorScheme))
VStack(spacing: 8) {
VStack(spacing: Theme.Spacing.xs) {
TipRow(icon: "calendar.badge.clock", title: "Check schedules early", subtitle: "Game times can change, sync often")
TipRow(icon: "car.fill", title: "Plan rest days", subtitle: "Don't overdo the driving")
TipRow(icon: "star.fill", title: "Mark must-sees", subtitle: "Ensure your favorite matchups are included")
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
.padding(Theme.Spacing.md)
.background(Theme.cardBackground(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.large))
.overlay {
RoundedRectangle(cornerRadius: Theme.CornerRadius.large)
.stroke(Theme.surfaceGlow(colorScheme), lineWidth: 1)
}
}
}
}
@@ -182,58 +213,107 @@ struct HomeView: View {
struct QuickSportButton: View {
let sport: Sport
let action: () -> Void
@Environment(\.colorScheme) private var colorScheme
@State private var isPressed = false
var body: some View {
Button(action: action) {
VStack(spacing: 8) {
Image(systemName: sport.iconName)
.font(.title)
VStack(spacing: Theme.Spacing.xs) {
ZStack {
Circle()
.fill(sport.themeColor.opacity(0.15))
.frame(width: 44, height: 44)
Image(systemName: sport.iconName)
.font(.title2)
.foregroundStyle(sport.themeColor)
}
Text(sport.rawValue)
.font(.caption)
.fontWeight(.medium)
.font(.system(size: Theme.FontSize.micro, weight: .medium))
.foregroundStyle(Theme.textSecondary(colorScheme))
}
.frame(maxWidth: .infinity)
.padding(.vertical, 16)
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
.padding(.vertical, Theme.Spacing.sm)
.background(Theme.cardBackground(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
.overlay {
RoundedRectangle(cornerRadius: Theme.CornerRadius.medium)
.stroke(Theme.surfaceGlow(colorScheme), lineWidth: 1)
}
.scaleEffect(isPressed ? 0.95 : 1.0)
}
.buttonStyle(.plain)
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in
withAnimation(Theme.Animation.spring) { isPressed = true }
}
.onEnded { _ in
withAnimation(Theme.Animation.spring) { isPressed = false }
}
)
}
}
struct SavedTripCard: View {
let savedTrip: SavedTrip
let trip: Trip
@Environment(\.colorScheme) private var colorScheme
var body: some View {
NavigationLink {
TripDetailView(trip: trip, games: [:])
TripDetailView(trip: trip, games: savedTrip.games)
} label: {
HStack {
HStack(spacing: Theme.Spacing.md) {
// Route preview icon
ZStack {
Circle()
.fill(Theme.warmOrange.opacity(0.15))
.frame(width: 44, height: 44)
Image(systemName: "map.fill")
.foregroundStyle(Theme.warmOrange)
}
VStack(alignment: .leading, spacing: 4) {
Text(trip.name)
.font(.subheadline)
.fontWeight(.semibold)
.font(.system(size: Theme.FontSize.body, weight: .semibold))
.foregroundStyle(Theme.textPrimary(colorScheme))
Text(trip.formattedDateRange)
.font(.caption)
.foregroundStyle(.secondary)
.font(.system(size: Theme.FontSize.caption))
.foregroundStyle(Theme.textSecondary(colorScheme))
HStack(spacing: 8) {
Label("\(trip.stops.count) cities", systemImage: "mappin")
Label("\(trip.totalGames) games", systemImage: "sportscourt")
HStack(spacing: Theme.Spacing.sm) {
HStack(spacing: 4) {
Image(systemName: "mappin")
.font(.caption2)
Text("\(trip.stops.count) cities")
}
HStack(spacing: 4) {
Image(systemName: "sportscourt")
.font(.caption2)
Text("\(trip.totalGames) games")
}
}
.font(.caption2)
.foregroundStyle(.secondary)
.font(.system(size: Theme.FontSize.micro))
.foregroundStyle(Theme.textMuted(colorScheme))
}
Spacer()
Image(systemName: "chevron.right")
.foregroundStyle(.secondary)
.font(.caption)
.foregroundStyle(Theme.textMuted(colorScheme))
}
.padding(Theme.Spacing.md)
.background(Theme.cardBackground(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
.overlay {
RoundedRectangle(cornerRadius: Theme.CornerRadius.medium)
.stroke(Theme.surfaceGlow(colorScheme), lineWidth: 1)
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
}
.buttonStyle(.plain)
}
@@ -243,21 +323,27 @@ struct TipRow: View {
let icon: String
let title: String
let subtitle: String
@Environment(\.colorScheme) private var colorScheme
var body: some View {
HStack(spacing: 12) {
Image(systemName: icon)
.font(.title3)
.foregroundStyle(.blue)
.frame(width: 30)
HStack(spacing: Theme.Spacing.sm) {
ZStack {
Circle()
.fill(Theme.routeGold.opacity(0.15))
.frame(width: 36, height: 36)
Image(systemName: icon)
.font(.system(size: 14))
.foregroundStyle(Theme.routeGold)
}
VStack(alignment: .leading, spacing: 2) {
Text(title)
.font(.subheadline)
.fontWeight(.medium)
.font(.system(size: Theme.FontSize.caption, weight: .medium))
.foregroundStyle(Theme.textPrimary(colorScheme))
Text(subtitle)
.font(.caption)
.foregroundStyle(.secondary)
.font(.system(size: Theme.FontSize.micro))
.foregroundStyle(Theme.textSecondary(colorScheme))
}
Spacer()
@@ -269,37 +355,100 @@ struct TipRow: View {
struct SavedTripsListView: View {
let trips: [SavedTrip]
@Environment(\.colorScheme) private var colorScheme
var body: some View {
List {
Group {
if trips.isEmpty {
ContentUnavailableView(
"No Saved Trips",
systemImage: "suitcase",
description: Text("Your planned trips will appear here")
EmptyStateView(
icon: "suitcase",
title: "No Saved Trips",
message: "Your planned adventures will appear here. Start planning your first sports road trip!"
)
.frame(maxWidth: .infinity, maxHeight: .infinity)
} else {
ForEach(trips) { savedTrip in
if let trip = savedTrip.trip {
NavigationLink {
TripDetailView(trip: trip, games: [:])
} label: {
VStack(alignment: .leading) {
Text(trip.name)
.font(.headline)
Text(trip.formattedDateRange)
.font(.caption)
.foregroundStyle(.secondary)
ScrollView {
LazyVStack(spacing: Theme.Spacing.md) {
ForEach(Array(trips.enumerated()), id: \.element.id) { index, savedTrip in
if let trip = savedTrip.trip {
NavigationLink {
TripDetailView(trip: trip, games: savedTrip.games)
} label: {
SavedTripListRow(trip: trip)
}
.buttonStyle(.plain)
.staggeredAnimation(index: index)
}
}
}
.padding(Theme.Spacing.md)
}
}
}
.themedBackground()
.navigationTitle("My Trips")
}
}
struct SavedTripListRow: View {
let trip: Trip
@Environment(\.colorScheme) private var colorScheme
var body: some View {
HStack(spacing: Theme.Spacing.md) {
// Route preview
VStack(spacing: 4) {
ForEach(0..<min(3, trip.stops.count), id: \.self) { i in
Circle()
.fill(Theme.warmOrange.opacity(Double(3 - i) / 3))
.frame(width: 8, height: 8)
if i < min(2, trip.stops.count - 1) {
Rectangle()
.fill(Theme.routeGold.opacity(0.5))
.frame(width: 2, height: 8)
}
}
}
.frame(width: 20)
VStack(alignment: .leading, spacing: Theme.Spacing.xs) {
Text(trip.name)
.font(.system(size: Theme.FontSize.cardTitle, weight: .semibold))
.foregroundStyle(Theme.textPrimary(colorScheme))
Text(trip.formattedDateRange)
.font(.system(size: Theme.FontSize.caption))
.foregroundStyle(Theme.textSecondary(colorScheme))
// Route preview strip
if !trip.stops.isEmpty {
RoutePreviewStrip(cities: trip.stops.map { $0.city })
}
// Stats
HStack(spacing: Theme.Spacing.md) {
StatPill(icon: "mappin.circle", value: "\(trip.stops.count) cities")
StatPill(icon: "sportscourt", value: "\(trip.totalGames) games")
}
}
Spacer()
Image(systemName: "chevron.right")
.font(.caption)
.foregroundStyle(Theme.textMuted(colorScheme))
}
.padding(Theme.Spacing.lg)
.background(Theme.cardBackground(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.large))
.overlay {
RoundedRectangle(cornerRadius: Theme.CornerRadius.large)
.stroke(Theme.surfaceGlow(colorScheme), lineWidth: 1)
}
.shadow(color: Theme.cardShadow(colorScheme), radius: 8, y: 4)
}
}
#Preview {
HomeView()
.modelContainer(for: SavedTrip.self, inMemory: true)

View File

@@ -250,7 +250,7 @@ struct TeamBadge: View {
HStack(spacing: 4) {
if let colorHex = team.primaryColor {
Circle()
.fill(Color(hex: colorHex) ?? .gray)
.fill(Color(hex: colorHex))
.frame(width: 8, height: 8)
}
@@ -318,24 +318,6 @@ struct DateRangePickerSheet: View {
}
}
// MARK: - Color Extension
extension Color {
init?(hex: String) {
var hexSanitized = hex.trimmingCharacters(in: .whitespacesAndNewlines)
hexSanitized = hexSanitized.replacingOccurrences(of: "#", with: "")
var rgb: UInt64 = 0
guard Scanner(string: hexSanitized).scanHexInt64(&rgb) else { return nil }
let r = Double((rgb & 0xFF0000) >> 16) / 255.0
let g = Double((rgb & 0x00FF00) >> 8) / 255.0
let b = Double(rgb & 0x0000FF) / 255.0
self.init(red: r, green: g, blue: b)
}
}
#Preview {
NavigationStack {
ScheduleListView()

File diff suppressed because it is too large Load Diff

View File

@@ -9,6 +9,7 @@ import MapKit
struct TripDetailView: View {
@Environment(\.modelContext) private var modelContext
@Environment(\.colorScheme) private var colorScheme
let trip: Trip
let games: [UUID: RichGame]
@@ -29,28 +30,36 @@ struct TripDetailView: View {
var body: some View {
ScrollView {
VStack(spacing: 20) {
// Header
tripHeader
VStack(spacing: 0) {
// Hero Map
heroMapSection
.frame(height: 280)
// Score Card
if let score = trip.score {
scoreCard(score)
// Content
VStack(spacing: Theme.Spacing.lg) {
// Header
tripHeader
.padding(.top, Theme.Spacing.lg)
// Stats Row
statsRow
// Score Card
if let score = trip.score {
scoreCard(score)
}
// Day-by-Day Itinerary
itinerarySection
}
// Stats
statsGrid
// Map Preview
mapPreview
// Day-by-Day Itinerary
itinerarySection
.padding(.horizontal, Theme.Spacing.lg)
.padding(.bottom, Theme.Spacing.xxl)
}
.padding()
}
.background(Theme.backgroundGradient(colorScheme))
.navigationTitle(trip.name)
.navigationBarTitleDisplayMode(.inline)
.toolbarBackground(Theme.cardBackground(colorScheme), for: .navigationBar)
.toolbar {
ToolbarItemGroup(placement: .primaryAction) {
Button {
@@ -59,6 +68,7 @@ struct TripDetailView: View {
}
} label: {
Image(systemName: "square.and.arrow.up")
.foregroundStyle(Theme.warmOrange)
}
Menu {
@@ -78,6 +88,7 @@ struct TripDetailView: View {
.disabled(isSaved)
} label: {
Image(systemName: "ellipsis.circle")
.foregroundStyle(Theme.warmOrange)
}
}
}
@@ -103,136 +114,215 @@ struct TripDetailView: View {
}
}
// MARK: - Hero Map Section
private var heroMapSection: some View {
ZStack(alignment: .bottom) {
Map(position: $mapCameraPosition) {
ForEach(stopCoordinates.indices, id: \.self) { index in
let stop = stopCoordinates[index]
Annotation(stop.name, coordinate: stop.coordinate) {
PulsingDot(color: index == 0 ? Theme.warmOrange : Theme.routeGold, size: 10)
}
}
ForEach(routePolylines.indices, id: \.self) { index in
MapPolyline(routePolylines[index])
.stroke(Theme.routeGold, lineWidth: 4)
}
}
.mapStyle(colorScheme == .dark ? .standard(elevation: .flat, emphasis: .muted) : .standard)
// Gradient overlay at bottom
LinearGradient(
colors: [.clear, Theme.cardBackground(colorScheme).opacity(0.8), Theme.cardBackground(colorScheme)],
startPoint: .top,
endPoint: .bottom
)
.frame(height: 80)
// Loading indicator
if isLoadingRoutes {
ProgressView()
.tint(Theme.warmOrange)
.padding(.bottom, 40)
}
}
.task {
updateMapRegion()
await fetchDrivingRoutes()
}
}
// MARK: - Header
private var tripHeader: some View {
VStack(alignment: .leading, spacing: 8) {
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
// Date range
Text(trip.formattedDateRange)
.font(.subheadline)
.foregroundStyle(.secondary)
.font(.system(size: Theme.FontSize.caption, weight: .medium))
.foregroundStyle(Theme.textSecondary(colorScheme))
HStack(spacing: 16) {
// Route preview
RoutePreviewStrip(cities: trip.stops.map { $0.city })
.padding(.vertical, Theme.Spacing.xs)
// Sport badges
HStack(spacing: Theme.Spacing.xs) {
ForEach(Array(trip.uniqueSports), id: \.self) { sport in
Label(sport.rawValue, systemImage: sport.iconName)
.font(.caption)
.padding(.horizontal, 10)
.padding(.vertical, 5)
.background(Color.blue.opacity(0.1))
.clipShape(Capsule())
HStack(spacing: 4) {
Image(systemName: sport.iconName)
.font(.system(size: 10))
Text(sport.rawValue)
.font(.system(size: 11, weight: .medium))
}
.padding(.horizontal, 10)
.padding(.vertical, 5)
.background(sport.themeColor.opacity(0.2))
.foregroundStyle(sport.themeColor)
.clipShape(Capsule())
}
}
}
.frame(maxWidth: .infinity, alignment: .leading)
}
// MARK: - Stats Row
private var statsRow: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: Theme.Spacing.sm) {
StatPill(icon: "calendar", value: "\(trip.tripDuration) days")
StatPill(icon: "mappin.circle", value: "\(trip.stops.count) cities")
StatPill(icon: "sportscourt", value: "\(trip.totalGames) games")
StatPill(icon: "road.lanes", value: trip.formattedTotalDistance)
StatPill(icon: "car", value: trip.formattedTotalDriving)
}
}
}
// MARK: - Score Card
private func scoreCard(_ score: TripScore) -> some View {
VStack(spacing: 12) {
VStack(spacing: Theme.Spacing.md) {
HStack {
Text("Trip Score")
.font(.headline)
.font(.system(size: Theme.FontSize.cardTitle, weight: .semibold))
.foregroundStyle(Theme.textPrimary(colorScheme))
Spacer()
Text(score.scoreGrade)
.font(.largeTitle)
.fontWeight(.bold)
.foregroundStyle(.green)
.font(.system(size: 32, weight: .bold, design: .rounded))
.foregroundStyle(Theme.warmOrange)
.glowEffect(color: Theme.warmOrange, radius: 8)
}
HStack(spacing: 20) {
scoreItem(label: "Games", value: score.gameQualityScore)
scoreItem(label: "Route", value: score.routeEfficiencyScore)
scoreItem(label: "Balance", value: score.leisureBalanceScore)
scoreItem(label: "Prefs", value: score.preferenceAlignmentScore)
HStack(spacing: Theme.Spacing.lg) {
scoreItem(label: "Games", value: score.gameQualityScore, color: Theme.mlbRed)
scoreItem(label: "Route", value: score.routeEfficiencyScore, color: Theme.routeGold)
scoreItem(label: "Balance", value: score.leisureBalanceScore, color: Theme.mlsGreen)
scoreItem(label: "Prefs", value: score.preferenceAlignmentScore, color: Theme.nbaOrange)
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
.cardStyle()
}
private func scoreItem(label: String, value: Double) -> some View {
private func scoreItem(label: String, value: Double, color: Color) -> some View {
VStack(spacing: 4) {
Text(String(format: "%.0f", value))
.font(.headline)
.font(.system(size: Theme.FontSize.cardTitle, weight: .bold))
.foregroundStyle(color)
Text(label)
.font(.caption2)
.foregroundStyle(.secondary)
.font(.system(size: Theme.FontSize.micro))
.foregroundStyle(Theme.textMuted(colorScheme))
}
}
// MARK: - Stats Grid
// MARK: - Itinerary
private var statsGrid: some View {
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
], spacing: 16) {
statCell(value: "\(trip.tripDuration)", label: "Days", icon: "calendar")
statCell(value: "\(trip.stops.count)", label: "Cities", icon: "mappin.circle")
statCell(value: "\(trip.totalGames)", label: "Games", icon: "sportscourt")
statCell(value: trip.formattedTotalDistance, label: "Distance", icon: "road.lanes")
statCell(value: trip.formattedTotalDriving, label: "Driving", icon: "car")
statCell(value: String(format: "%.1fh", trip.averageDrivingHoursPerDay), label: "Avg/Day", icon: "gauge.medium")
}
}
private var itinerarySection: some View {
VStack(alignment: .leading, spacing: Theme.Spacing.md) {
Text("Itinerary")
.font(.system(size: Theme.FontSize.sectionTitle, weight: .bold, design: .rounded))
.foregroundStyle(Theme.textPrimary(colorScheme))
private func statCell(value: String, label: String, icon: String) -> some View {
VStack(spacing: 6) {
Image(systemName: icon)
.font(.title2)
.foregroundStyle(.blue)
Text(value)
.font(.headline)
Text(label)
.font(.caption)
.foregroundStyle(.secondary)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 12)
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 10))
}
// MARK: - Map Preview
private var mapPreview: some View {
VStack(alignment: .leading, spacing: 8) {
HStack {
Text("Route")
.font(.headline)
Spacer()
if isLoadingRoutes {
ProgressView()
.scaleEffect(0.7)
ForEach(Array(itinerarySections.enumerated()), id: \.offset) { index, section in
switch section {
case .day(let dayNumber, let date, let gamesOnDay):
DaySection(
dayNumber: dayNumber,
date: date,
games: gamesOnDay
)
.staggeredAnimation(index: index)
case .travel(let segment):
TravelSection(segment: segment)
.staggeredAnimation(index: index)
}
}
Map(position: $mapCameraPosition) {
// Add markers for each stop
ForEach(stopCoordinates.indices, id: \.self) { index in
let stop = stopCoordinates[index]
Marker(stop.name, coordinate: stop.coordinate)
.tint(.blue)
}
// Add actual driving route polylines
ForEach(routePolylines.indices, id: \.self) { index in
MapPolyline(routePolylines[index])
.stroke(.blue, lineWidth: 3)
}
}
.frame(height: 200)
.clipShape(RoundedRectangle(cornerRadius: 12))
.task {
updateMapRegion()
await fetchDrivingRoutes()
}
}
}
/// Fetch actual driving routes using MKDirections
/// Build itinerary sections: days and travel between days
private var itinerarySections: [ItinerarySection] {
var sections: [ItinerarySection] = []
let calendar = Calendar.current
let days = tripDays
for (index, dayDate) in days.enumerated() {
let dayNum = index + 1
let gamesOnDay = gamesOn(date: dayDate)
if !gamesOnDay.isEmpty || index == 0 || index == days.count - 1 {
sections.append(.day(dayNumber: dayNum, date: dayDate, games: gamesOnDay))
}
let travelAfterDay = travelDepartingAfter(date: dayDate, beforeNextGameDay: days.indices.contains(index + 1) ? days[index + 1] : nil)
for segment in travelAfterDay {
sections.append(.travel(segment))
}
}
return sections
}
private var tripDays: [Date] {
let calendar = Calendar.current
guard let startDate = trip.stops.first?.arrivalDate,
let endDate = trip.stops.last?.departureDate else { return [] }
var days: [Date] = []
var current = calendar.startOfDay(for: startDate)
let end = calendar.startOfDay(for: endDate)
while current <= end {
days.append(current)
current = calendar.date(byAdding: .day, value: 1, to: current)!
}
return days
}
private func gamesOn(date: Date) -> [RichGame] {
let calendar = Calendar.current
let dayStart = calendar.startOfDay(for: date)
let allGameIds = trip.stops.flatMap { $0.games }
return allGameIds.compactMap { games[$0] }.filter { richGame in
calendar.startOfDay(for: richGame.game.dateTime) == dayStart
}.sorted { $0.game.dateTime < $1.game.dateTime }
}
private func travelDepartingAfter(date: Date, beforeNextGameDay: Date?) -> [TravelSegment] {
let calendar = Calendar.current
let dayEnd = calendar.startOfDay(for: date)
return trip.travelSegments.filter { segment in
let segmentDay = calendar.startOfDay(for: segment.departureTime)
return segmentDay == dayEnd
}
}
// MARK: - Map Helpers
private func fetchDrivingRoutes() async {
let stops = stopCoordinates
guard stops.count >= 2 else { return }
@@ -257,8 +347,6 @@ struct TripDetailView: View {
polylines.append(route.polyline)
}
} catch {
// Fallback to straight line if directions fail
print("Failed to get directions from \(source.name) to \(destination.name): \(error)")
let straightLine = MKPolyline(coordinates: [source.coordinate, destination.coordinate], count: 2)
polylines.append(straightLine)
}
@@ -268,14 +356,11 @@ struct TripDetailView: View {
isLoadingRoutes = false
}
/// Get coordinates for all stops (from stop coordinate or stadium)
private var stopCoordinates: [(name: String, coordinate: CLLocationCoordinate2D)] {
trip.stops.compactMap { stop -> (String, CLLocationCoordinate2D)? in
// First try to use the stop's stored coordinate
if let coord = stop.coordinate {
return (stop.city, coord)
}
// Fall back to stadium coordinate if available
if let stadiumId = stop.stadium,
let stadium = dataProvider.stadium(for: stadiumId) {
return (stadium.name, stadium.coordinate)
@@ -284,14 +369,6 @@ struct TripDetailView: View {
}
}
/// Resolved stadiums from trip stops (for markers)
private var tripStadiums: [Stadium] {
trip.stops.compactMap { stop in
guard let stadiumId = stop.stadium else { return nil }
return dataProvider.stadium(for: stadiumId)
}
}
private func updateMapRegion() {
guard !stopCoordinates.isEmpty else { return }
@@ -309,7 +386,6 @@ struct TripDetailView: View {
longitude: (minLon + maxLon) / 2
)
// Add padding to the span
let latSpan = (maxLat - minLat) * 1.3 + 0.5
let lonSpan = (maxLon - minLon) * 1.3 + 0.5
@@ -319,99 +395,6 @@ struct TripDetailView: View {
))
}
// MARK: - Itinerary
private var itinerarySection: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Itinerary")
.font(.headline)
ForEach(itinerarySections.indices, id: \.self) { index in
let section = itinerarySections[index]
switch section {
case .day(let dayNumber, let date, let gamesOnDay):
DaySection(
dayNumber: dayNumber,
date: date,
games: gamesOnDay
)
case .travel(let segment):
TravelSection(segment: segment)
}
}
}
}
/// Build itinerary sections: days and travel between days
private var itinerarySections: [ItinerarySection] {
var sections: [ItinerarySection] = []
let calendar = Calendar.current
// Get all days
let days = tripDays
for (index, dayDate) in days.enumerated() {
let dayNum = index + 1
let gamesOnDay = gamesOn(date: dayDate)
// Add day section (even if no games - could be rest day)
if !gamesOnDay.isEmpty || index == 0 || index == days.count - 1 {
sections.append(.day(dayNumber: dayNum, date: dayDate, games: gamesOnDay))
}
// Check for travel AFTER this day (between this day and next)
let travelAfterDay = travelDepartingAfter(date: dayDate, beforeNextGameDay: days.indices.contains(index + 1) ? days[index + 1] : nil)
for segment in travelAfterDay {
sections.append(.travel(segment))
}
}
return sections
}
/// All calendar days in the trip
private var tripDays: [Date] {
let calendar = Calendar.current
guard let startDate = trip.stops.first?.arrivalDate,
let endDate = trip.stops.last?.departureDate else { return [] }
var days: [Date] = []
var current = calendar.startOfDay(for: startDate)
let end = calendar.startOfDay(for: endDate)
while current <= end {
days.append(current)
current = calendar.date(byAdding: .day, value: 1, to: current)!
}
return days
}
/// Games scheduled on a specific date
private func gamesOn(date: Date) -> [RichGame] {
let calendar = Calendar.current
let dayStart = calendar.startOfDay(for: date)
// Get all game IDs from all stops
let allGameIds = trip.stops.flatMap { $0.games }
return allGameIds.compactMap { games[$0] }.filter { richGame in
calendar.startOfDay(for: richGame.game.dateTime) == dayStart
}.sorted { $0.game.dateTime < $1.game.dateTime }
}
/// Travel segments that depart after a given day (for between-day travel)
private func travelDepartingAfter(date: Date, beforeNextGameDay: Date?) -> [TravelSegment] {
let calendar = Calendar.current
let dayEnd = calendar.startOfDay(for: date)
return trip.travelSegments.filter { segment in
let segmentDay = calendar.startOfDay(for: segment.departureTime)
// Travel is "after" this day if it departs on or after this day
// and arrives at a different city
return segmentDay == dayEnd
}
}
// MARK: - Actions
private func exportPDF() async {
@@ -430,7 +413,7 @@ struct TripDetailView: View {
}
private func saveTrip() {
guard let savedTrip = SavedTrip.from(trip, status: .planned) else {
guard let savedTrip = SavedTrip.from(trip, games: games, status: .planned) else {
print("Failed to create SavedTrip")
return
}
@@ -458,24 +441,23 @@ struct TripDetailView: View {
}
}
// MARK: - Itinerary Section (enum for day vs travel sections)
// MARK: - Itinerary Section
enum ItinerarySection {
case day(dayNumber: Int, date: Date, games: [RichGame])
case travel(TravelSegment)
}
// MARK: - Day Section (header + games)
// MARK: - Day Section
struct DaySection: View {
let dayNumber: Int
let date: Date
let games: [RichGame]
@Environment(\.colorScheme) private var colorScheme
private var formattedDate: String {
let formatter = DateFormatter()
formatter.dateFormat = "EEEE, MMM d"
return formatter.string(from: date)
date.formatted(.dateTime.weekday(.wide).month().day())
}
private var gameCity: String? {
@@ -487,105 +469,151 @@ struct DaySection: View {
}
var body: some View {
VStack(alignment: .leading, spacing: 8) {
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
// Day header
HStack {
Text("Day \(dayNumber)")
.font(.subheadline)
.fontWeight(.semibold)
.foregroundStyle(.blue)
VStack(alignment: .leading, spacing: 2) {
Text("Day \(dayNumber)")
.font(.system(size: Theme.FontSize.sectionTitle, weight: .bold, design: .rounded))
.foregroundStyle(Theme.textPrimary(colorScheme))
Text(formattedDate)
.font(.subheadline)
.foregroundStyle(.secondary)
Text(formattedDate)
.font(.system(size: Theme.FontSize.caption, weight: .medium))
.foregroundStyle(Theme.textSecondary(colorScheme))
}
Spacer()
if isRestDay {
Text("Rest Day")
.font(.caption)
.padding(.horizontal, 8)
.padding(.vertical, 3)
.background(Color.green.opacity(0.2))
.clipShape(Capsule())
.badgeStyle(color: Theme.mlsGreen, filled: false)
} else if !games.isEmpty {
Text("\(games.count) game\(games.count > 1 ? "s" : "")")
.badgeStyle(color: Theme.warmOrange, filled: false)
}
}
// City label (if games exist)
// City label
if let city = gameCity {
Label(city, systemImage: "mappin")
.font(.caption)
.foregroundStyle(.secondary)
.font(.system(size: Theme.FontSize.caption))
.foregroundStyle(Theme.textSecondary(colorScheme))
}
// Games
ForEach(games, id: \.game.id) { richGame in
HStack {
Image(systemName: richGame.game.sport.iconName)
.foregroundStyle(.blue)
.frame(width: 20)
Text(richGame.matchupDescription)
.font(.subheadline)
Spacer()
Text(richGame.game.gameTime)
.font(.caption)
.foregroundStyle(.secondary)
}
.padding(.vertical, 6)
.padding(.horizontal, 10)
.background(Color(.tertiarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 8))
GameRow(game: richGame)
}
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
.cardStyle()
}
}
// MARK: - Travel Section (standalone travel between days)
// MARK: - Game Row
struct GameRow: View {
let game: RichGame
@Environment(\.colorScheme) private var colorScheme
var body: some View {
HStack(spacing: Theme.Spacing.md) {
// Sport color bar
SportColorBar(sport: game.game.sport)
VStack(alignment: .leading, spacing: 4) {
// Matchup
HStack(spacing: 4) {
Text(game.awayTeam.abbreviation)
.font(.system(size: Theme.FontSize.body, weight: .bold))
Text("@")
.foregroundStyle(Theme.textMuted(colorScheme))
Text(game.homeTeam.abbreviation)
.font(.system(size: Theme.FontSize.body, weight: .bold))
}
.foregroundStyle(Theme.textPrimary(colorScheme))
// Stadium
HStack(spacing: 4) {
Image(systemName: "building.2")
.font(.system(size: 10))
Text(game.stadium.name)
.font(.system(size: Theme.FontSize.caption))
}
.foregroundStyle(Theme.textSecondary(colorScheme))
}
Spacer()
// Time
Text(game.game.gameTime)
.font(.system(size: Theme.FontSize.caption, weight: .semibold))
.foregroundStyle(Theme.warmOrange)
}
.padding(Theme.Spacing.sm)
.background(Theme.cardBackgroundElevated(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.small))
}
}
// MARK: - Travel Section
struct TravelSection: View {
let segment: TravelSegment
@Environment(\.colorScheme) private var colorScheme
var body: some View {
VStack(alignment: .leading, spacing: 8) {
// Travel header
Text("Travel")
.font(.subheadline)
.fontWeight(.semibold)
.foregroundStyle(.orange)
VStack(spacing: 0) {
// Top connector
Rectangle()
.fill(Theme.routeGold.opacity(0.4))
.frame(width: 2, height: 16)
// Travel details
HStack(spacing: 8) {
Image(systemName: segment.travelMode.iconName)
.foregroundStyle(.orange)
.frame(width: 20)
// Travel card
HStack(spacing: Theme.Spacing.md) {
// Icon
ZStack {
Circle()
.fill(Theme.cardBackgroundElevated(colorScheme))
.frame(width: 44, height: 44)
Image(systemName: "car.fill")
.foregroundStyle(Theme.routeGold)
}
VStack(alignment: .leading, spacing: 2) {
Text("\(segment.fromLocation.name)\(segment.toLocation.name)")
.font(.subheadline)
.fontWeight(.medium)
Text("Travel")
.font(.system(size: Theme.FontSize.micro, weight: .semibold))
.foregroundStyle(Theme.textMuted(colorScheme))
Text("\(segment.formattedDistance) \(segment.formattedDuration)")
.font(.caption)
.foregroundStyle(.secondary)
Text("\(segment.fromLocation.name) \(segment.toLocation.name)")
.font(.system(size: Theme.FontSize.body, weight: .medium))
.foregroundStyle(Theme.textPrimary(colorScheme))
}
Spacer()
VStack(alignment: .trailing, spacing: 2) {
Text(segment.formattedDistance)
.font(.system(size: Theme.FontSize.caption, weight: .semibold))
.foregroundStyle(Theme.textPrimary(colorScheme))
Text(segment.formattedDuration)
.font(.system(size: Theme.FontSize.micro))
.foregroundStyle(Theme.textSecondary(colorScheme))
}
}
.padding(.vertical, 8)
.padding(.horizontal, 10)
.background(Color.orange.opacity(0.1))
.clipShape(RoundedRectangle(cornerRadius: 8))
.padding(Theme.Spacing.md)
.background(Theme.cardBackground(colorScheme).opacity(0.7))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
.overlay {
RoundedRectangle(cornerRadius: Theme.CornerRadius.medium)
.strokeBorder(Theme.routeGold.opacity(0.3), lineWidth: 1)
}
// Bottom connector
Rectangle()
.fill(Theme.routeGold.opacity(0.4))
.frame(width: 2, height: 16)
}
.padding()
.background(Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 12))
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(Color.orange.opacity(0.3), lineWidth: 1)
)
}
}

View File

@@ -352,6 +352,11 @@ enum GameDAGRouter {
/// Scores a path. Higher = better.
/// Prefers: more games, less driving, geographic coherence
private static func scorePath(_ path: [Game], stadiums: [UUID: Stadium]) -> Double {
// Handle empty or single-game paths
guard path.count > 1 else {
return Double(path.count) * 100.0
}
let gameCount = Double(path.count)
// Calculate total driving