Files
Sportstime/SportsTime/Core/Theme/Theme.swift
Trey t 40a6f879e3 UI overhaul: new color palette, trip creation improvements, crash fix
Theme:
- New teal/cyan/mint/pink/gold color palette replacing orange/cream
- Added Theme.swift, ViewModifiers.swift, AnimatedComponents.swift

Trip Creation:
- Removed Drive/Fly toggle (drive-only for now)
- Removed Lodging Type picker
- Renamed "Number of Stops" to "Number of Cities" with explanation
- Added explanation for "Find Other Sports Along Route"
- Removed staggered animation from trip options list

Bug Fix:
- Disabled AI route description generation (Foundation Models crashes
  in iOS 26.2 Simulator due to NLLanguageRecognizer assertion failure)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 15:34:27 -06:00

187 lines
6.3 KiB
Swift

//
// Theme.swift
// SportsTime
//
// Central design system for colors, typography, spacing, and animations.
//
import SwiftUI
// MARK: - Theme
enum Theme {
// MARK: - Accent Colors (Same in Light/Dark)
static let warmOrange = Color(hex: "4ECDC4") // Strong Cyan (primary accent)
static let warmOrangeGlow = Color(hex: "6ED9D1") // Lighter cyan glow
static let routeGold = Color(hex: "FFE66D") // Royal Gold
static let routeAmber = Color(hex: "FF6B6B") // Grapefruit Pink
// New palette colors
static let primaryCyan = Color(hex: "4ECDC4") // Strong Cyan
static let darkTeal = Color(hex: "1A535C") // Dark Teal
static let mintCream = Color(hex: "F7FFF7") // Mint Cream
static let grapefruit = Color(hex: "FF6B6B") // Grapefruit Pink
static let royalGold = Color(hex: "FFE66D") // Royal Gold
// MARK: - Sport Colors
static let mlbRed = Color(hex: "E31937")
static let nbaOrange = Color(hex: "F58426")
static let nhlBlue = Color(hex: "003087")
static let nflBrown = Color(hex: "8B5A2B")
static let mlsGreen = Color(hex: "00A651")
// MARK: - Dark Mode Colors
static let darkBackground1 = Color(hex: "1A535C") // Dark Teal
static let darkBackground2 = Color(hex: "143F46") // Darker teal
static let darkCardBackground = Color(hex: "1E5A64") // Slightly lighter teal
static let darkCardBackgroundLight = Color(hex: "2A6B75") // Card elevated
static let darkSurfaceGlow = Color(hex: "4ECDC4").opacity(0.15) // Cyan glow
static let darkTextPrimary = Color(hex: "F7FFF7") // Mint Cream
static let darkTextSecondary = Color(hex: "B8E8E4") // Light cyan-tinted
static let darkTextMuted = Color(hex: "7FADA8") // Muted teal
// MARK: - Light Mode Colors
static let lightBackground1 = Color(hex: "F7FFF7") // Mint Cream
static let lightBackground2 = Color(hex: "E8F8F5") // Slightly darker mint
static let lightCardBackground = Color.white
static let lightCardBackgroundElevated = Color(hex: "F7FFF7") // Mint cream
static let lightSurfaceBorder = Color(hex: "4ECDC4").opacity(0.3) // Cyan border
static let lightTextPrimary = Color(hex: "1A535C") // Dark Teal
static let lightTextSecondary = Color(hex: "2A6B75") // Medium teal
static let lightTextMuted = Color(hex: "5A9A94") // Light teal
// MARK: - Adaptive Gradients
static func backgroundGradient(_ colorScheme: ColorScheme) -> LinearGradient {
colorScheme == .dark
? LinearGradient(colors: [darkBackground1, darkBackground2], startPoint: .top, endPoint: .bottom)
: LinearGradient(colors: [lightBackground1, lightBackground2], startPoint: .top, endPoint: .bottom)
}
// MARK: - Adaptive Colors
static func cardBackground(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkCardBackground : lightCardBackground
}
static func cardBackgroundElevated(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkCardBackgroundLight : lightCardBackgroundElevated
}
static func textPrimary(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkTextPrimary : lightTextPrimary
}
static func textSecondary(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkTextSecondary : lightTextSecondary
}
static func textMuted(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkTextMuted : lightTextMuted
}
static func surfaceGlow(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? darkSurfaceGlow : lightSurfaceBorder
}
static func cardShadow(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? Color.black.opacity(0.3) : Color.black.opacity(0.08)
}
// MARK: - Typography
enum FontSize {
static let heroTitle: CGFloat = 34
static let sectionTitle: CGFloat = 24
static let cardTitle: CGFloat = 18
static let body: CGFloat = 16
static let caption: CGFloat = 14
static let micro: CGFloat = 12
}
// MARK: - Spacing
enum Spacing {
static let xxs: CGFloat = 4
static let xs: CGFloat = 8
static let sm: CGFloat = 12
static let md: CGFloat = 16
static let lg: CGFloat = 20
static let xl: CGFloat = 24
static let xxl: CGFloat = 32
}
// MARK: - Corner Radius
enum CornerRadius {
static let small: CGFloat = 8
static let medium: CGFloat = 12
static let large: CGFloat = 16
static let xlarge: CGFloat = 20
}
// MARK: - Animation
enum Animation {
static let springResponse: Double = 0.3
static let springDamping: Double = 0.7
static let staggerDelay: Double = 0.1
static let routeDrawDuration: Double = 2.0
static var spring: SwiftUI.Animation {
.spring(response: springResponse, dampingFraction: springDamping)
}
static var gentleSpring: SwiftUI.Animation {
.spring(response: 0.5, dampingFraction: 0.8)
}
}
}
// MARK: - Color Hex Extension
extension Color {
init(hex: String) {
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int: UInt64 = 0
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (255, 0, 0, 0)
}
self.init(
.sRGB,
red: Double(r) / 255,
green: Double(g) / 255,
blue: Double(b) / 255,
opacity: Double(a) / 255
)
}
}
// MARK: - Environment Key for Theme
private struct ColorSchemeKey: EnvironmentKey {
static let defaultValue: ColorScheme = .light
}
extension EnvironmentValues {
var themeColorScheme: ColorScheme {
get { self[ColorSchemeKey.self] }
set { self[ColorSchemeKey.self] = newValue }
}
}