fix(itinerary): add city to game items for proper constraint validation
Travel constraint validation was not working because ItineraryConstraints had no game items to validate against - games came from RichGame objects but were never converted to ItineraryItem for constraint checking. Changes: - Add city parameter to ItemKind.game enum case - Create game ItineraryItems from RichGame data in buildItineraryData() - Update isValidTravelPosition to compare against actual game sortOrders - Fix tests to use appropriate game sortOrder conventions Now travel is properly constrained to appear before arrival city games and after departure city games. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -5,13 +5,6 @@ struct ItineraryConstraints {
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let tripDayCount: Int
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private let items: [ItineraryItem]
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/// City extracted from game ID (format: "game-CityName-xxxx")
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private func city(forGameId gameId: String) -> String? {
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let components = gameId.components(separatedBy: "-")
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guard components.count >= 2 else { return nil }
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return components[1]
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}
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init(tripDayCount: Int, items: [ItineraryItem]) {
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self.tripDayCount = tripDayCount
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self.items = items
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@@ -83,8 +76,10 @@ struct ItineraryConstraints {
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// MARK: - Private Helpers
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private func isValidTravelPosition(fromCity: String, toCity: String, day: Int, sortOrder: Double) -> Bool {
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let departureGameDays = gameDays(in: fromCity)
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let arrivalGameDays = gameDays(in: toCity)
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let departureGames = games(in: fromCity)
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let arrivalGames = games(in: toCity)
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let departureGameDays = departureGames.map { $0.day }
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let arrivalGameDays = arrivalGames.map { $0.day }
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let minDay = departureGameDays.max() ?? 1
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let maxDay = arrivalGameDays.min() ?? tripDayCount
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@@ -92,26 +87,20 @@ struct ItineraryConstraints {
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// Check day is in valid range
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guard day >= minDay && day <= maxDay else { return false }
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// Check sortOrder constraints on edge days
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// Check sortOrder constraints on edge days.
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// Must be strictly AFTER all departure games on that day
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if departureGameDays.contains(day) {
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// On a departure game day: must be after ALL games in that city on that day
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let maxGameSortOrder = games(in: fromCity)
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.filter { $0.day == day }
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.map { $0.sortOrder }
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.max() ?? 0
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let gamesOnDay = departureGames.filter { $0.day == day }
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let maxGameSortOrder = gamesOnDay.map { $0.sortOrder }.max() ?? 0
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if sortOrder <= maxGameSortOrder {
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return false
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}
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}
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// Must be strictly BEFORE all arrival games on that day
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if arrivalGameDays.contains(day) {
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// On an arrival game day: must be before ALL games in that city on that day
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let minGameSortOrder = games(in: toCity)
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.filter { $0.day == day }
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.map { $0.sortOrder }
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.min() ?? Double.greatestFiniteMagnitude
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let gamesOnDay = arrivalGames.filter { $0.day == day }
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let minGameSortOrder = gamesOnDay.map { $0.sortOrder }.min() ?? 0
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if sortOrder >= minGameSortOrder {
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return false
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}
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@@ -126,8 +115,8 @@ struct ItineraryConstraints {
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private func games(in city: String) -> [ItineraryItem] {
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return items.filter { item in
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guard case .game(let gameId) = item.kind else { return false }
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return self.city(forGameId: gameId) == city
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guard let gameCity = item.gameCity else { return false }
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return gameCity.lowercased() == city.lowercased()
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}
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}
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}
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@@ -29,7 +29,7 @@ struct ItineraryItem: Identifiable, Codable, Hashable {
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/// The type of itinerary item
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enum ItemKind: Codable, Hashable {
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case game(gameId: String)
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case game(gameId: String, city: String)
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case travel(TravelInfo)
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case custom(CustomInfo)
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}
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@@ -106,14 +106,19 @@ extension ItineraryItem {
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}
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var gameId: String? {
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if case .game(let id) = kind { return id }
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if case .game(let id, _) = kind { return id }
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return nil
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}
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var gameCity: String? {
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if case .game(_, let city) = kind { return city }
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return nil
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}
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/// Display title for the item
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var displayTitle: String {
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switch kind {
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case .game(let gameId):
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case .game(let gameId, _):
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return "Game: \(gameId)"
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case .travel(let info):
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return "\(info.fromCity) → \(info.toCity)"
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@@ -145,8 +145,9 @@ extension ItineraryItem {
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// Parse kind
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switch kindString {
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case "game":
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guard let gameId = record["gameId"] as? String else { return nil }
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self.kind = .game(gameId: gameId)
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guard let gameId = record["gameId"] as? String,
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let gameCity = record["gameCity"] as? String else { return nil }
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self.kind = .game(gameId: gameId, city: gameCity)
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case "travel":
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guard let fromCity = record["travelFromCity"] as? String,
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@@ -188,9 +189,10 @@ extension ItineraryItem {
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record["modifiedAt"] = modifiedAt
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switch kind {
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case .game(let gameId):
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case .game(let gameId, let city):
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record["kind"] = "game"
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record["gameId"] = gameId
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record["gameCity"] = city
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case .travel(let info):
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record["kind"] = "travel"
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@@ -388,11 +388,9 @@ final class PDFGenerator {
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var primaryCity: String?
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for item in items {
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switch item.kind {
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case .game(let gameId):
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if let richGame = games[gameId] {
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primaryCity = richGame.stadium.city
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break
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}
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case .game(_, let city):
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primaryCity = city
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break
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case .travel(let info):
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primaryCity = info.toCity
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break
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@@ -419,7 +417,7 @@ final class PDFGenerator {
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var hasContent = false
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for item in items {
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switch item.kind {
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case .game(let gameId):
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case .game(let gameId, _):
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if let richGame = games[gameId] {
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currentY = drawGameCard(
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context: context,
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@@ -5,9 +5,6 @@
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// Pure functions for itinerary reordering logic.
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// Extracted from ItineraryTableViewController for testability.
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//
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// All functions in this enum are pure - they take inputs and return outputs
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// with no side effects, making them fully unit-testable without UIKit.
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//
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// SEMANTIC TRAVEL MODEL:
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// - Travel items are positioned semantically via (day, sortOrder), not structurally.
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// - Travel can appear before games (sortOrder < 0) or after games (sortOrder >= 0).
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@@ -15,40 +12,13 @@
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// - All movable items (custom + travel) use the same day computation: backward scan to nearest dayHeader.
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//
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// COORDINATE SPACE CONVENTIONS:
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//
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// Two coordinate spaces exist during drag-drop operations:
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//
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// 1. ORIGINAL SPACE (flatItems indices)
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// - Row indices in the current flatItems array: 0..<flatItems.count
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// - Used by: DragZones (invalidRowIndices, validDropRows), UI highlighting
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// - Source row is always specified in original space
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//
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// 2. PROPOSED SPACE (UITableView post-removal)
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// - Row indices after sourceRow is removed from the array
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// - After removal: array has count-1 elements, valid insert positions are 0...(count-1)
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// - Used by: UITableView delegate methods, computeValidDestinationRowsProposed return value
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// - Proposed index N means: remove source, insert at position N in the remaining array
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//
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// FUNCTION REFERENCE:
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// - simulateMove: Takes PROPOSED index → returns post-move array + actual destination
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// - computeValidDestinationRowsProposed: Returns PROPOSED indices (for tableView delegate)
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// - calculateSortOrder: Takes row in POST-MOVE array (item already at destination)
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// - calculateTravelDragZones/calculateCustomItemDragZones: Return ORIGINAL indices
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//
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// COORDINATE CONVERSION:
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// - proposedToOriginal(proposed, sourceRow): Converts proposed → original
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// • If proposed >= sourceRow: return proposed + 1 (shift up past removed source)
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// • If proposed < sourceRow: return proposed (unchanged)
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// - originalToProposed(original, sourceRow): Converts original → proposed
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// • If original == sourceRow: return nil (source has no proposed equivalent)
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// • If original > sourceRow: return original - 1 (shift down)
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// • If original < sourceRow: return original (unchanged)
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//
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// WHY THIS MATTERS:
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// - DragZones are used for UI highlighting (which cells to dim/enable)
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// - UI highlighting operates on the visible table, which uses ORIGINAL indices
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// - But validation uses simulation, which operates in PROPOSED space
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// - Getting this wrong causes visual bugs (wrong rows highlighted) or logic bugs
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// - "Original indices": Row indices in the current flatItems array (0..<flatItems.count)
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// - "Proposed indices": Row indices in post-removal array (UITableView move semantics)
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// After removing sourceRow, the array has count-1 elements. Insert positions are 0...count-1.
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// - simulateMove: Takes proposed index, returns post-move array + actual destination
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// - computeValidDestinationRowsProposed: Returns PROPOSED indices (for UITableView delegate)
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// - DragZones: invalidRowIndices and validDropRows are in ORIGINAL space (for UI highlighting)
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// - To convert: proposedToOriginal(proposed, sourceRow) and originalToProposed(original, sourceRow)
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//
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import Foundation
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@@ -58,13 +28,13 @@ import Foundation
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/// Container for all pure reordering logic.
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/// Using an enum (no cases) as a namespace for static functions.
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enum ItineraryReorderingLogic {
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// MARK: - Row Flattening
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/// Default sortOrder for travel when lookup returns nil.
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/// Travel defaults to after-games region (positive value).
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private static let defaultTravelSortOrder: Double = 1.0
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/// Flattens hierarchical day data into a single array of row items.
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///
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/// **SEMANTIC MODEL**: This function ignores `day.travelBefore` entirely.
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@@ -85,74 +55,68 @@ enum ItineraryReorderingLogic {
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findTravelSortOrder: (TravelSegment) -> Double?
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) -> [ItineraryRowItem] {
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var flatItems: [ItineraryRowItem] = []
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for day in days {
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// NOTE: day.travelBefore is IGNORED under semantic travel model.
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// Travel must be in day.items with a sortOrder to appear.
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// 1. Day header (structural anchor)
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flatItems.append(.dayHeader(dayNumber: day.dayNumber, date: day.date))
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// 2. Partition movable items around games boundary
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// Tuple includes tiebreaker for stable sorting when sortOrders are equal
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var beforeGames: [(sortOrder: Double, tiebreaker: Int, item: ItineraryRowItem)] = []
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var afterGames: [(sortOrder: Double, tiebreaker: Int, item: ItineraryRowItem)] = []
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var insertionOrder = 0
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for row in day.items {
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let sortOrder: Double
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let tiebreaker = insertionOrder
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insertionOrder += 1
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switch row {
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case .customItem(let item):
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sortOrder = item.sortOrder
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case .travel(let segment, _):
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if let so = findTravelSortOrder(segment) {
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sortOrder = so
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} else {
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// Travel without stored sortOrder gets a safe default.
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// Log a warning in debug builds - this shouldn't happen in production.
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#if DEBUG
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print("⚠️ flattenDays: Travel segment missing sortOrder: \(segment.fromLocation.name) → \(segment.toLocation.name). Using default: \(defaultTravelSortOrder)")
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#endif
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sortOrder = defaultTravelSortOrder
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}
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// Use provided sortOrder if available, otherwise default to after-games position.
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// nil is valid during initial display before travel is persisted.
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let lookedUp = findTravelSortOrder(segment)
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sortOrder = lookedUp ?? defaultTravelSortOrder
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print("📋 [flattenDays] Travel \(segment.fromLocation.name)->\(segment.toLocation.name) on day \(day.dayNumber): lookedUp=\(String(describing: lookedUp)), using sortOrder=\(sortOrder)")
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case .games, .dayHeader:
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// These item types are not movable and handled separately.
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// Skip explicitly - games are added after partitioning.
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continue
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}
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if sortOrder < 0 {
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beforeGames.append((sortOrder, tiebreaker, row))
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} else {
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afterGames.append((sortOrder, tiebreaker, row))
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}
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}
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// Sort by sortOrder within each region, with stable tiebreaker
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beforeGames.sort { ($0.sortOrder, $0.tiebreaker) < ($1.sortOrder, $1.tiebreaker) }
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afterGames.sort { ($0.sortOrder, $0.tiebreaker) < ($1.sortOrder, $1.tiebreaker) }
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flatItems.append(contentsOf: beforeGames.map { $0.item })
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// 3. Games for this day (bundled as one row)
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if !day.games.isEmpty {
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flatItems.append(.games(day.games, dayNumber: day.dayNumber))
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}
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// 4. Items after games
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flatItems.append(contentsOf: afterGames.map { $0.item })
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}
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return flatItems
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}
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// MARK: - Day Number Lookup
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/// Finds which day a row at the given index belongs to.
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///
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/// Scans backwards from the row to find a `.dayHeader`.
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@@ -172,7 +136,7 @@ enum ItineraryReorderingLogic {
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}
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return 1
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}
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/// Finds the row index of the day header for a specific day number.
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///
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/// - Parameters:
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@@ -187,7 +151,7 @@ enum ItineraryReorderingLogic {
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}
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return nil
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}
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/// Finds the row index of the travel segment on a specific day.
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///
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/// **SEMANTIC MODEL**: Does NOT use the embedded dayNumber in .travel().
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@@ -199,16 +163,13 @@ enum ItineraryReorderingLogic {
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/// - day: The day number to find
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/// - Returns: The row index, or nil if no travel on that day
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static func travelRow(in items: [ItineraryRowItem], forDay day: Int) -> Int? {
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// Find the day header row
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guard let headerRow = dayHeaderRow(in: items, forDay: day) else {
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return nil
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}
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// Scan forward until next day header, looking for travel
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for i in (headerRow + 1)..<items.count {
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switch items[i] {
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case .dayHeader:
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// Reached next day, no travel found
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return nil
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case .travel:
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return i
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@@ -218,7 +179,8 @@ enum ItineraryReorderingLogic {
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}
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return nil
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}
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/// Legacy version that uses embedded dayNumber (unreliable under semantic model).
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@available(*, deprecated, message: "Use travelRow(in:forDay:) which uses semantic day lookup")
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static func travelRowByEmbeddedDay(in items: [ItineraryRowItem], forDay day: Int) -> Int? {
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@@ -229,7 +191,7 @@ enum ItineraryReorderingLogic {
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}
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return nil
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}
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/// Determines which day a travel segment belongs to at a given row position.
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///
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/// **SEMANTIC MODEL**: Uses backward scan to find the nearest preceding dayHeader.
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@@ -240,20 +202,19 @@ enum ItineraryReorderingLogic {
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/// - items: The flat array of row items
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/// - Returns: The day number the travel belongs to
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static func dayForTravelAt(row: Int, in items: [ItineraryRowItem]) -> Int {
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// Semantic model: scan backward to find the day this item belongs to
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// (same logic as dayNumber)
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return dayNumber(in: items, forRow: row)
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}
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// MARK: - Move Simulation
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/// Result of simulating a move operation.
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struct SimulatedMove {
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let items: [ItineraryRowItem]
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let destinationRowInNewArray: Int
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let didMove: Bool // false if move was invalid/no-op
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}
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/// Simulates UITableView move semantics with bounds safety.
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///
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/// UITableView moves work as: remove at sourceRow from ORIGINAL array,
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@@ -269,20 +230,20 @@ enum ItineraryReorderingLogic {
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sourceRow: Int,
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destinationProposedRow: Int
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) -> SimulatedMove {
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// Bounds safety: return original unchanged if sourceRow is invalid
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guard sourceRow >= 0 && sourceRow < original.count else {
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return SimulatedMove(items: original, destinationRowInNewArray: sourceRow, didMove: false)
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}
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var items = original
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let moving = items.remove(at: sourceRow)
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let clampedDest = min(max(0, destinationProposedRow), items.count)
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items.insert(moving, at: clampedDest)
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return SimulatedMove(items: items, destinationRowInNewArray: clampedDest, didMove: true)
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}
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// MARK: - Coordinate Space Conversion
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/// Converts a proposed destination index to the equivalent original index.
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///
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/// UITableView move semantics: remove at sourceRow first, then insert at proposed position.
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@@ -299,7 +260,7 @@ enum ItineraryReorderingLogic {
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return proposed
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}
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}
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/// Converts an original index to the equivalent proposed destination index.
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///
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/// - Parameters:
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@@ -316,9 +277,9 @@ enum ItineraryReorderingLogic {
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return original
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}
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}
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// MARK: - Sort Order Calculation
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/// Calculates the sortOrder for an item dropped at the given row position.
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///
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/// Uses **midpoint insertion** algorithm to avoid renumbering existing items:
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@@ -357,16 +318,27 @@ enum ItineraryReorderingLogic {
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}
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}
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// DEBUG: Log the row positions
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print("🔢 [calculateSortOrder] row=\(row), day=\(day), gamesRow=\(String(describing: gamesRow))")
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print("🔢 [calculateSortOrder] items around row:")
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for i in max(0, row - 2)...min(items.count - 1, row + 2) {
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let marker = i == row ? "→" : " "
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let gMarker = (gamesRow == i) ? " [GAMES]" : ""
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print("🔢 \(marker) [\(i)] \(items[i])\(gMarker)")
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}
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// Strict region classification:
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||||
// - row < gamesRow => before-games (negative sortOrder)
|
||||
// - row >= gamesRow OR no games => after-games (positive sortOrder)
|
||||
let isBeforeGames: Bool
|
||||
if let gr = gamesRow {
|
||||
isBeforeGames = row < gr
|
||||
print("🔢 [calculateSortOrder] row(\(row)) < gamesRow(\(gr)) = \(isBeforeGames) → isBeforeGames=\(isBeforeGames)")
|
||||
} else {
|
||||
isBeforeGames = false // No games means everything is "after games"
|
||||
print("🔢 [calculateSortOrder] No games on day \(day) → isBeforeGames=false")
|
||||
}
|
||||
|
||||
|
||||
/// Get sortOrder from a movable item (custom item or travel)
|
||||
func movableSortOrder(_ idx: Int) -> Double? {
|
||||
guard idx >= 0 && idx < items.count else { return nil }
|
||||
@@ -379,7 +351,7 @@ enum ItineraryReorderingLogic {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Scan backward from start, stopping at boundaries, looking for movable items in the same region
|
||||
func scanBackward(from start: Int) -> Double? {
|
||||
var i = start
|
||||
@@ -391,7 +363,7 @@ enum ItineraryReorderingLogic {
|
||||
}
|
||||
// Stop at games boundary (don't cross into other region)
|
||||
if case .games(_, let d) = items[i], d == day { break }
|
||||
|
||||
|
||||
if let v = movableSortOrder(i) {
|
||||
// Only return values in the correct region
|
||||
if isBeforeGames {
|
||||
@@ -404,7 +376,7 @@ enum ItineraryReorderingLogic {
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
/// Scan forward from start, stopping at boundaries, looking for movable items in the same region
|
||||
func scanForward(from start: Int) -> Double? {
|
||||
var i = start
|
||||
@@ -416,7 +388,7 @@ enum ItineraryReorderingLogic {
|
||||
}
|
||||
// Stop at games boundary (don't cross into other region)
|
||||
if case .games(_, let d) = items[i], d == day { break }
|
||||
|
||||
|
||||
if let v = movableSortOrder(i) {
|
||||
// Only return values in the correct region
|
||||
if isBeforeGames {
|
||||
@@ -429,7 +401,8 @@ enum ItineraryReorderingLogic {
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
let result: Double
|
||||
if isBeforeGames {
|
||||
// Above games: sortOrder should be negative
|
||||
let prev = scanBackward(from: row - 1)
|
||||
@@ -438,9 +411,9 @@ enum ItineraryReorderingLogic {
|
||||
let upperBound: Double = 0.0 // Games boundary
|
||||
switch (prev, next) {
|
||||
case (nil, nil):
|
||||
return -1.0
|
||||
result = -1.0
|
||||
case (let p?, nil):
|
||||
return (p + upperBound) / 2.0
|
||||
result = (p + upperBound) / 2.0
|
||||
case (nil, let n?):
|
||||
// First item before games: place it before the next item.
|
||||
// n should always be negative (scanForward filters for region).
|
||||
@@ -448,12 +421,13 @@ enum ItineraryReorderingLogic {
|
||||
// This shouldn't happen - scanForward should only return negative values
|
||||
// in before-games region. Return safe default and assert in debug.
|
||||
assertionFailure("Before-games region has non-negative sortOrder: \(n)")
|
||||
return -1.0
|
||||
result = -1.0
|
||||
} else {
|
||||
// Place before n by subtracting 1.0 (simpler and more consistent than min(n/2, n-1))
|
||||
result = n - 1.0
|
||||
}
|
||||
// Place before n by subtracting 1.0 (simpler and more consistent than min(n/2, n-1))
|
||||
return n - 1.0
|
||||
case (let p?, let n?):
|
||||
return (p + n) / 2.0
|
||||
result = (p + n) / 2.0
|
||||
}
|
||||
} else {
|
||||
// Below games: sortOrder should be >= 0
|
||||
@@ -462,15 +436,18 @@ enum ItineraryReorderingLogic {
|
||||
|
||||
switch next {
|
||||
case nil:
|
||||
return (prev == 0.0) ? 1.0 : (prev + 1.0)
|
||||
result = (prev == 0.0) ? 1.0 : (prev + 1.0)
|
||||
case let n?:
|
||||
return (prev + n) / 2.0
|
||||
result = (prev + n) / 2.0
|
||||
}
|
||||
}
|
||||
|
||||
print("🔢 [calculateSortOrder] RESULT: \(result) (isBeforeGames=\(isBeforeGames))")
|
||||
return result
|
||||
}
|
||||
|
||||
|
||||
// MARK: - Valid Drop Computation
|
||||
|
||||
|
||||
/// Computes all valid destination rows in **proposed** coordinate space.
|
||||
///
|
||||
/// For BOTH travel and custom items, we:
|
||||
@@ -503,7 +480,7 @@ enum ItineraryReorderingLogic {
|
||||
) -> [Int] {
|
||||
let maxProposed = max(0, flatItems.count - 1)
|
||||
guard maxProposed > 0 else { return [] }
|
||||
|
||||
|
||||
switch dragged {
|
||||
case .customItem(let customItem):
|
||||
// Custom items use the same simulation+validation approach as travel
|
||||
@@ -519,24 +496,24 @@ enum ItineraryReorderingLogic {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var valid: [Int] = []
|
||||
valid.reserveCapacity(maxProposed)
|
||||
|
||||
|
||||
for proposedRow in 1...maxProposed {
|
||||
let simulated = simulateMove(original: flatItems, sourceRow: sourceRow, destinationProposedRow: proposedRow)
|
||||
guard simulated.didMove else { continue }
|
||||
|
||||
|
||||
let destRowInSim = simulated.destinationRowInNewArray
|
||||
|
||||
|
||||
// Don't allow dropping ON a day header
|
||||
if case .dayHeader = simulated.items[destRowInSim] {
|
||||
continue
|
||||
}
|
||||
|
||||
|
||||
let day = dayNumber(in: simulated.items, forRow: destRowInSim)
|
||||
let sortOrder = calculateSortOrder(in: simulated.items, at: destRowInSim, findTravelSortOrder: findTravelSortOrder)
|
||||
|
||||
|
||||
// Create a temporary item model with the computed position
|
||||
let testItem = ItineraryItem(
|
||||
id: customItem.id,
|
||||
@@ -545,21 +522,21 @@ enum ItineraryReorderingLogic {
|
||||
sortOrder: sortOrder,
|
||||
kind: customItem.kind
|
||||
)
|
||||
|
||||
|
||||
if constraints.isValidPosition(for: testItem, day: day, sortOrder: sortOrder) {
|
||||
valid.append(proposedRow)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return valid
|
||||
|
||||
|
||||
case .travel(let segment, _):
|
||||
let travelId = "travel:\(segment.fromLocation.name.lowercased())->\(segment.toLocation.name.lowercased())"
|
||||
let validDayRange = travelValidRanges[travelId]
|
||||
|
||||
|
||||
// Use existing model if available, otherwise create a default
|
||||
let model = findTravelItem(segment) ?? makeTravelItem(segment)
|
||||
|
||||
|
||||
guard let constraints = constraints else {
|
||||
// No constraint engine, allow all rows except 0 and day headers
|
||||
return (1...maxProposed).filter { proposedRow in
|
||||
@@ -571,31 +548,31 @@ enum ItineraryReorderingLogic {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var valid: [Int] = []
|
||||
valid.reserveCapacity(maxProposed)
|
||||
|
||||
|
||||
for proposedRow in 1...maxProposed {
|
||||
let simulated = simulateMove(original: flatItems, sourceRow: sourceRow, destinationProposedRow: proposedRow)
|
||||
guard simulated.didMove else { continue }
|
||||
|
||||
|
||||
let destRowInSim = simulated.destinationRowInNewArray
|
||||
|
||||
|
||||
// Don't allow dropping ON a day header
|
||||
if case .dayHeader = simulated.items[destRowInSim] {
|
||||
continue
|
||||
}
|
||||
|
||||
|
||||
let day = dayNumber(in: simulated.items, forRow: destRowInSim)
|
||||
|
||||
|
||||
// Check day range constraint (quick rejection)
|
||||
if let range = validDayRange, !range.contains(day) {
|
||||
continue
|
||||
}
|
||||
|
||||
|
||||
// Check sortOrder constraint
|
||||
let sortOrder = calculateSortOrder(in: simulated.items, at: destRowInSim, findTravelSortOrder: findTravelSortOrder)
|
||||
|
||||
|
||||
// Create a testItem with computed day/sortOrder (like custom items do)
|
||||
// This ensures constraints.isValidPosition sees the actual proposed position
|
||||
let testItem = ItineraryItem(
|
||||
@@ -605,22 +582,22 @@ enum ItineraryReorderingLogic {
|
||||
sortOrder: sortOrder,
|
||||
kind: model.kind
|
||||
)
|
||||
|
||||
|
||||
if constraints.isValidPosition(for: testItem, day: day, sortOrder: sortOrder) {
|
||||
valid.append(proposedRow)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return valid
|
||||
|
||||
|
||||
default:
|
||||
// Day headers and games can't be moved
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MARK: - Drag Zones
|
||||
|
||||
|
||||
/// Result of calculating drag zones for visual feedback.
|
||||
///
|
||||
/// **COORDINATE SPACE**: All indices are in ORIGINAL coordinate space (current flatItems indices).
|
||||
@@ -633,7 +610,7 @@ enum ItineraryReorderingLogic {
|
||||
/// Game IDs that act as barriers for this drag
|
||||
let barrierGameIds: Set<String>
|
||||
}
|
||||
|
||||
|
||||
/// Calculates drag zones for a travel segment using simulation+validation.
|
||||
///
|
||||
/// This ensures UI feedback matches what will actually be accepted on drop.
|
||||
@@ -670,11 +647,11 @@ enum ItineraryReorderingLogic {
|
||||
makeTravelItem: makeTravelItem,
|
||||
findTravelSortOrder: findTravelSortOrder
|
||||
)
|
||||
|
||||
|
||||
// Convert valid rows from proposed to original coordinate space
|
||||
let validRowsOriginal = validRowsProposed.map { proposedToOriginal($0, sourceRow: sourceRow) }
|
||||
let validSet = Set(validRowsOriginal)
|
||||
|
||||
|
||||
// Compute invalid rows in original coordinate space
|
||||
var invalidRows = Set<Int>()
|
||||
for i in 0..<flatItems.count {
|
||||
@@ -686,7 +663,7 @@ enum ItineraryReorderingLogic {
|
||||
invalidRows.insert(i)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Find barrier games using constraints
|
||||
var barrierGameIds = Set<String>()
|
||||
if let travelItem = findTravelItem(segment),
|
||||
@@ -694,14 +671,14 @@ enum ItineraryReorderingLogic {
|
||||
let barriers = constraints.barrierGames(for: travelItem)
|
||||
barrierGameIds = Set(barriers.compactMap { $0.gameId })
|
||||
}
|
||||
|
||||
|
||||
return DragZones(
|
||||
invalidRowIndices: invalidRows,
|
||||
validDropRows: validRowsOriginal,
|
||||
barrierGameIds: barrierGameIds
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
/// Calculates drag zones for a custom item using simulation+validation.
|
||||
///
|
||||
/// This ensures UI feedback matches what will actually be accepted on drop.
|
||||
@@ -735,11 +712,11 @@ enum ItineraryReorderingLogic {
|
||||
},
|
||||
findTravelSortOrder: findTravelSortOrder
|
||||
)
|
||||
|
||||
|
||||
// Convert valid rows from proposed to original coordinate space
|
||||
let validRowsOriginal = validRowsProposed.map { proposedToOriginal($0, sourceRow: sourceRow) }
|
||||
let validSet = Set(validRowsOriginal)
|
||||
|
||||
|
||||
// Compute invalid rows in original coordinate space
|
||||
var invalidRows = Set<Int>()
|
||||
for i in 0..<flatItems.count {
|
||||
@@ -751,16 +728,16 @@ enum ItineraryReorderingLogic {
|
||||
invalidRows.insert(i)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return DragZones(
|
||||
invalidRowIndices: invalidRows,
|
||||
validDropRows: validRowsOriginal,
|
||||
barrierGameIds: [] // No barrier highlighting for custom items
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
// MARK: - Legacy Compatibility
|
||||
|
||||
|
||||
/// Legacy version of calculateTravelDragZones that doesn't require sourceRow.
|
||||
/// Uses day-range-based calculation only.
|
||||
///
|
||||
@@ -774,14 +751,14 @@ enum ItineraryReorderingLogic {
|
||||
findTravelItem: (TravelSegment) -> ItineraryItem?
|
||||
) -> DragZones {
|
||||
let travelId = "travel:\(segment.fromLocation.name.lowercased())->\(segment.toLocation.name.lowercased())"
|
||||
|
||||
|
||||
guard let validRange = travelValidRanges[travelId] else {
|
||||
return DragZones(invalidRowIndices: [], validDropRows: [], barrierGameIds: [])
|
||||
}
|
||||
|
||||
|
||||
var invalidRows = Set<Int>()
|
||||
var validRows: [Int] = []
|
||||
|
||||
|
||||
for (index, rowItem) in flatItems.enumerated() {
|
||||
let dayNum: Int
|
||||
switch rowItem {
|
||||
@@ -794,14 +771,14 @@ enum ItineraryReorderingLogic {
|
||||
case .customItem(let item):
|
||||
dayNum = item.day
|
||||
}
|
||||
|
||||
|
||||
if validRange.contains(dayNum) {
|
||||
validRows.append(index)
|
||||
} else {
|
||||
invalidRows.insert(index)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Find barrier games using constraints
|
||||
var barrierGameIds = Set<String>()
|
||||
if let travelItem = findTravelItem(segment),
|
||||
@@ -809,14 +786,14 @@ enum ItineraryReorderingLogic {
|
||||
let barriers = constraints.barrierGames(for: travelItem)
|
||||
barrierGameIds = Set(barriers.compactMap { $0.gameId })
|
||||
}
|
||||
|
||||
|
||||
return DragZones(
|
||||
invalidRowIndices: invalidRows,
|
||||
validDropRows: validRows,
|
||||
barrierGameIds: barrierGameIds
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
/// Legacy version of calculateCustomItemDragZones that doesn't require sourceRow.
|
||||
///
|
||||
/// - Note: Prefer the version with sourceRow for accurate validation.
|
||||
@@ -827,7 +804,7 @@ enum ItineraryReorderingLogic {
|
||||
) -> DragZones {
|
||||
var invalidRows = Set<Int>()
|
||||
var validRows: [Int] = []
|
||||
|
||||
|
||||
for (index, rowItem) in flatItems.enumerated() {
|
||||
if case .dayHeader = rowItem {
|
||||
invalidRows.insert(index)
|
||||
@@ -835,16 +812,16 @@ enum ItineraryReorderingLogic {
|
||||
validRows.append(index)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return DragZones(
|
||||
invalidRowIndices: invalidRows,
|
||||
validDropRows: validRows,
|
||||
barrierGameIds: []
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
// MARK: - Utility Functions
|
||||
|
||||
|
||||
/// Finds the nearest value in a sorted array using binary search.
|
||||
///
|
||||
/// - Parameters:
|
||||
@@ -853,10 +830,10 @@ enum ItineraryReorderingLogic {
|
||||
/// - Returns: The nearest value, or nil if array is empty
|
||||
static func nearestValue(in sorted: [Int], to target: Int) -> Int? {
|
||||
guard !sorted.isEmpty else { return nil }
|
||||
|
||||
|
||||
var low = 0
|
||||
var high = sorted.count
|
||||
|
||||
|
||||
// Binary search for insertion point
|
||||
while low < high {
|
||||
let mid = (low + high) / 2
|
||||
@@ -866,10 +843,10 @@ enum ItineraryReorderingLogic {
|
||||
high = mid
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
let after = (low < sorted.count) ? sorted[low] : nil
|
||||
let before = (low > 0) ? sorted[low - 1] : nil
|
||||
|
||||
|
||||
switch (before, after) {
|
||||
case let (b?, a?):
|
||||
// Both exist, return the closer one
|
||||
@@ -882,7 +859,7 @@ enum ItineraryReorderingLogic {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Calculates target destination with constraint snapping.
|
||||
///
|
||||
/// If the proposed row is valid, returns it. Otherwise, snaps to nearest valid row.
|
||||
@@ -909,12 +886,12 @@ enum ItineraryReorderingLogic {
|
||||
// UX rule: forbid dropping at absolute top (row 0 is always a day header)
|
||||
var row = proposedRow
|
||||
if row <= 0 { row = 1 }
|
||||
|
||||
|
||||
// If already valid, use it
|
||||
if validDestinationRows.contains(row) {
|
||||
return row
|
||||
}
|
||||
|
||||
|
||||
// Snap to nearest valid destination (validDestinationRows must be sorted for binary search)
|
||||
return nearestValue(in: validDestinationRows, to: row) ?? sourceRow
|
||||
}
|
||||
|
||||
@@ -80,14 +80,14 @@ struct ItineraryTableViewWrapper<HeaderContent: View>: UIViewControllerRepresent
|
||||
hostingController.view.translatesAutoresizingMaskIntoConstraints = true
|
||||
|
||||
controller.setTableHeader(hostingController.view)
|
||||
|
||||
|
||||
// Load initial data
|
||||
let (days, validRanges, allItemsForConstraints) = buildItineraryData()
|
||||
controller.reloadData(days: days, travelValidRanges: validRanges, itineraryItems: allItemsForConstraints)
|
||||
|
||||
|
||||
return controller
|
||||
}
|
||||
|
||||
|
||||
func updateUIViewController(_ controller: ItineraryTableViewController, context: Context) {
|
||||
controller.colorScheme = colorScheme
|
||||
controller.onTravelMoved = onTravelMoved
|
||||
@@ -95,37 +95,46 @@ struct ItineraryTableViewWrapper<HeaderContent: View>: UIViewControllerRepresent
|
||||
controller.onCustomItemTapped = onCustomItemTapped
|
||||
controller.onCustomItemDeleted = onCustomItemDeleted
|
||||
controller.onAddButtonTapped = onAddButtonTapped
|
||||
|
||||
|
||||
// Update header content by updating the hosting controller's rootView
|
||||
// This avoids recreating the view hierarchy and prevents infinite loops
|
||||
context.coordinator.headerHostingController?.rootView = headerContent
|
||||
|
||||
|
||||
let (days, validRanges, allItemsForConstraints) = buildItineraryData()
|
||||
controller.reloadData(days: days, travelValidRanges: validRanges, itineraryItems: allItemsForConstraints)
|
||||
}
|
||||
|
||||
|
||||
// MARK: - Build Itinerary Data
|
||||
|
||||
|
||||
private func buildItineraryData() -> ([ItineraryDayData], [String: ClosedRange<Int>], [ItineraryItem]) {
|
||||
let tripDays = calculateTripDays()
|
||||
var travelValidRanges: [String: ClosedRange<Int>] = [:]
|
||||
|
||||
|
||||
// Build game items from RichGame data for constraint validation
|
||||
var gameItems: [ItineraryItem] = []
|
||||
for (index, dayDate) in tripDays.enumerated() {
|
||||
let dayNum = index + 1
|
||||
let gamesOnDay = gamesOn(date: dayDate)
|
||||
for (gameIndex, richGame) in gamesOnDay.enumerated() {
|
||||
let gameItem = ItineraryItem(
|
||||
tripId: trip.id,
|
||||
day: dayNum,
|
||||
sortOrder: Double(gameIndex) * 0.01, // Games have sortOrder ~0 (at the visual boundary)
|
||||
kind: .game(gameId: richGame.game.id, city: richGame.stadium.city)
|
||||
)
|
||||
gameItems.append(gameItem)
|
||||
}
|
||||
}
|
||||
|
||||
// Build travel as semantic items with (day, sortOrder)
|
||||
var travelItems: [ItineraryItem] = []
|
||||
travelItems.reserveCapacity(trip.travelSegments.count)
|
||||
|
||||
func cityFromGameId(_ gameId: String) -> String? {
|
||||
let comps = gameId.components(separatedBy: "-")
|
||||
guard comps.count >= 2 else { return nil }
|
||||
return comps[1]
|
||||
}
|
||||
|
||||
|
||||
func gamesIn(city: String, day: Int) -> [ItineraryItem] {
|
||||
itineraryItems.filter { item in
|
||||
gameItems.filter { item in
|
||||
guard item.day == day else { return false }
|
||||
guard case .game(let gid) = item.kind else { return false }
|
||||
guard let c = cityFromGameId(gid) else { return false }
|
||||
return cityMatches(c, searchCity: city)
|
||||
guard let gameCity = item.gameCity else { return false }
|
||||
return cityMatches(gameCity, searchCity: city)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -249,7 +258,7 @@ struct ItineraryTableViewWrapper<HeaderContent: View>: UIViewControllerRepresent
|
||||
days.append(dayData)
|
||||
}
|
||||
|
||||
return (days, travelValidRanges, itineraryItems + travelItems)
|
||||
return (days, travelValidRanges, gameItems + itineraryItems + travelItems)
|
||||
}
|
||||
|
||||
// MARK: - Helper Methods
|
||||
|
||||
@@ -203,7 +203,7 @@ struct TripDetailView: View {
|
||||
withAnimation {
|
||||
travelOverrides[travelId] = TravelOverride(day: newDay, sortOrder: newSortOrder)
|
||||
}
|
||||
await saveTravelDayOverride(travelAnchorId: travelId, displayDay: newDay)
|
||||
await saveTravelDayOverride(travelAnchorId: travelId, displayDay: newDay, sortOrder: newSortOrder)
|
||||
}
|
||||
},
|
||||
onCustomItemMoved: { itemId, day, sortOrder in
|
||||
@@ -1371,7 +1371,8 @@ struct TripDetailView: View {
|
||||
// Persist to CloudKit as a travel ItineraryItem
|
||||
await self.saveTravelDayOverride(
|
||||
travelAnchorId: droppedId,
|
||||
displayDay: dayNumber
|
||||
displayDay: dayNumber,
|
||||
sortOrder: newSortOrder
|
||||
)
|
||||
return
|
||||
}
|
||||
@@ -1393,8 +1394,8 @@ struct TripDetailView: View {
|
||||
return false
|
||||
}
|
||||
|
||||
private func saveTravelDayOverride(travelAnchorId: String, displayDay: Int) async {
|
||||
print("💾 [TravelOverrides] Saving override: \(travelAnchorId) -> day \(displayDay)")
|
||||
private func saveTravelDayOverride(travelAnchorId: String, displayDay: Int, sortOrder: Double) async {
|
||||
print("💾 [TravelOverrides] Saving override: \(travelAnchorId) -> day \(displayDay), sortOrder \(sortOrder)")
|
||||
|
||||
// Parse travel ID to extract cities (format: "travel:city1->city2")
|
||||
let stripped = travelAnchorId.replacingOccurrences(of: "travel:", with: "")
|
||||
@@ -1414,6 +1415,7 @@ struct TripDetailView: View {
|
||||
// Update existing
|
||||
var updated = itineraryItems[existingIndex]
|
||||
updated.day = displayDay
|
||||
updated.sortOrder = sortOrder
|
||||
updated.modifiedAt = Date()
|
||||
itineraryItems[existingIndex] = updated
|
||||
await ItineraryItemService.shared.updateItem(updated)
|
||||
@@ -1423,7 +1425,7 @@ struct TripDetailView: View {
|
||||
let item = ItineraryItem(
|
||||
tripId: trip.id,
|
||||
day: displayDay,
|
||||
sortOrder: 0, // Travel always comes first in day
|
||||
sortOrder: sortOrder,
|
||||
kind: .travel(travelInfo)
|
||||
)
|
||||
itineraryItems.append(item)
|
||||
|
||||
@@ -243,24 +243,27 @@ final class ItineraryReorderingLogicTests: XCTestCase {
|
||||
// MARK: - travelRow Tests
|
||||
|
||||
func test_travelRow_findsCorrectRow() {
|
||||
// Semantic model: travelRow finds travel in the section AFTER the day header
|
||||
// Travel must be positioned within its correct day section
|
||||
let items = buildFlatItems([
|
||||
.day(1),
|
||||
.game("Detroit", day: 1),
|
||||
.travel(from: "Detroit", to: "Chicago", day: 2),
|
||||
.day(2),
|
||||
.travel(from: "Chicago", to: "Milwaukee", day: 3),
|
||||
.day(3)
|
||||
.travel(from: "Detroit", to: "Chicago", day: 2), // Row 3: in day 2 section
|
||||
.day(3),
|
||||
.travel(from: "Chicago", to: "Milwaukee", day: 3) // Row 5: in day 3 section
|
||||
])
|
||||
|
||||
XCTAssertEqual(Logic.travelRow(in: items, forDay: 2), 2)
|
||||
XCTAssertEqual(Logic.travelRow(in: items, forDay: 3), 4)
|
||||
XCTAssertEqual(Logic.travelRow(in: items, forDay: 2), 3)
|
||||
XCTAssertEqual(Logic.travelRow(in: items, forDay: 3), 5)
|
||||
}
|
||||
|
||||
func test_travelRow_noTravelOnDay_returnsNil() {
|
||||
// Travel is in day 2 section, so day 1 has no travel
|
||||
let items = buildFlatItems([
|
||||
.day(1),
|
||||
.travel(from: "Detroit", to: "Chicago", day: 2),
|
||||
.day(2)
|
||||
.day(2),
|
||||
.travel(from: "Detroit", to: "Chicago", day: 2) // In day 2 section
|
||||
])
|
||||
|
||||
XCTAssertNil(Logic.travelRow(in: items, forDay: 1))
|
||||
|
||||
@@ -108,7 +108,7 @@ enum ItineraryTestHelpers {
|
||||
tripId: testTripId,
|
||||
day: day,
|
||||
sortOrder: sortOrder,
|
||||
kind: .game(gameId: "game-\(city)-\(UUID().uuidString.prefix(4))")
|
||||
kind: .game(gameId: "game-\(city)-\(UUID().uuidString.prefix(4))", city: city)
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -194,11 +194,15 @@ final class ItineraryTravelConstraintTests: XCTestCase {
|
||||
// MARK: - Travel Movement Tests
|
||||
|
||||
func test_travel_moveToValidDay_callsCallback() {
|
||||
// Given: Travel with valid range 2-4
|
||||
// Given: Travel with valid range 2-3
|
||||
let travel = H.makeTravelSegment(from: "Chicago", to: "Detroit")
|
||||
let travelItem = ItineraryRowItem.travel(travel, dayNumber: 2)
|
||||
|
||||
// Travel model item for sortOrder lookup
|
||||
let travelModelItem = H.makeTravelItem(from: "Chicago", to: "Detroit", day: 2, sortOrder: 1.0)
|
||||
|
||||
let day1 = ItineraryDayData(id: 1, dayNumber: 1, date: testDate, games: [], items: [], travelBefore: nil)
|
||||
let day2 = ItineraryDayData(id: 2, dayNumber: 2, date: H.dayAfter(testDate), games: [], items: [], travelBefore: travel)
|
||||
let day2 = ItineraryDayData(id: 2, dayNumber: 2, date: H.dayAfter(testDate), games: [], items: [travelItem], travelBefore: nil)
|
||||
let day3 = ItineraryDayData(id: 3, dayNumber: 3, date: H.dayAfter(H.dayAfter(testDate)), games: [], items: [], travelBefore: nil)
|
||||
|
||||
var capturedTravelId: String = ""
|
||||
@@ -211,12 +215,12 @@ final class ItineraryTravelConstraintTests: XCTestCase {
|
||||
controller.reloadData(
|
||||
days: [day1, day2, day3],
|
||||
travelValidRanges: ["travel:chicago->detroit": 2...3],
|
||||
itineraryItems: []
|
||||
itineraryItems: [travelModelItem]
|
||||
)
|
||||
|
||||
// Rows: 0=Day1 header, 1=travel, 2=Day2 header, 3=Day3 header
|
||||
// Move travel (row 1) to row 3 (after Day2, before Day3 header means Day 3)
|
||||
controller.tableView(controller.tableView, moveRowAt: IndexPath(row: 1, section: 0), to: IndexPath(row: 3, section: 0))
|
||||
// Rows: 0=Day1 header, 1=Day2 header, 2=travel, 3=Day3 header
|
||||
// Move travel (row 2) to row 3 (after Day3 header = Day 3)
|
||||
controller.tableView(controller.tableView, moveRowAt: IndexPath(row: 2, section: 0), to: IndexPath(row: 3, section: 0))
|
||||
|
||||
XCTAssertEqual(capturedTravelId, "travel:chicago->detroit")
|
||||
XCTAssertEqual(capturedDay, 3, "Travel should now be on Day 3")
|
||||
@@ -228,18 +232,21 @@ final class ItineraryTravelConstraintTests: XCTestCase {
|
||||
// Given: Travel with valid range Days 2-3
|
||||
let travel = H.makeTravelSegment(from: "Chicago", to: "Detroit")
|
||||
let travelId = "travel:chicago->detroit"
|
||||
let travelItem = ItineraryRowItem.travel(travel, dayNumber: 2)
|
||||
let travelModelItem = H.makeTravelItem(from: "Chicago", to: "Detroit", day: 2, sortOrder: 1.0)
|
||||
|
||||
let day1 = ItineraryDayData(id: 1, dayNumber: 1, date: testDate, games: [], items: [], travelBefore: nil)
|
||||
let day2 = ItineraryDayData(id: 2, dayNumber: 2, date: H.dayAfter(testDate), games: [], items: [], travelBefore: travel)
|
||||
let day2 = ItineraryDayData(id: 2, dayNumber: 2, date: H.dayAfter(testDate), games: [], items: [travelItem], travelBefore: nil)
|
||||
let day3 = ItineraryDayData(id: 3, dayNumber: 3, date: H.dayAfter(H.dayAfter(testDate)), games: [], items: [], travelBefore: nil)
|
||||
|
||||
let controller = ItineraryTableViewController(style: .plain)
|
||||
let validRanges = [travelId: 2...3]
|
||||
controller.reloadData(days: [day1, day2, day3], travelValidRanges: validRanges)
|
||||
controller.reloadData(days: [day1, day2, day3], travelValidRanges: validRanges, itineraryItems: [travelModelItem])
|
||||
|
||||
// Travel is at row 1 (after Day1 header at row 0)
|
||||
// Try to move it to Day 1 area (row 0 or 1) - should snap back to valid range
|
||||
let source = IndexPath(row: 1, section: 0)
|
||||
// Rows: 0=Day1 header, 1=Day2 header, 2=travel, 3=Day3 header
|
||||
// Travel is at row 2 (after Day2 header at row 1)
|
||||
// Try to move it to Day 1 area (row 0) - should snap back to valid range
|
||||
let source = IndexPath(row: 2, section: 0)
|
||||
let proposed = IndexPath(row: 0, section: 0)
|
||||
|
||||
let result = controller.tableView(controller.tableView, targetIndexPathForMoveFromRowAt: source, toProposedIndexPath: proposed)
|
||||
|
||||
@@ -49,33 +49,35 @@ final class ItineraryConstraintsTests: XCTestCase {
|
||||
}
|
||||
|
||||
func test_travel_mustBeAfterDepartureGames() {
|
||||
// Given: Chicago game on Day 1 at sortOrder 100
|
||||
// Given: Chicago game on Day 1
|
||||
// Visual boundary is 0: sortOrder < 0 = before games, sortOrder >= 0 = after games
|
||||
let constraints = makeConstraints(
|
||||
tripDays: 3,
|
||||
games: [makeGameItem(city: "Chicago", day: 1, sortOrder: 100)]
|
||||
games: [makeGameItem(city: "Chicago", day: 1)]
|
||||
)
|
||||
let travel = makeTravelItem(from: "Chicago", to: "Detroit", day: 1, sortOrder: 50)
|
||||
let travel = makeTravelItem(from: "Chicago", to: "Detroit", day: 1, sortOrder: -1)
|
||||
|
||||
// When/Then: Travel before game is invalid
|
||||
XCTAssertFalse(constraints.isValidPosition(for: travel, day: 1, sortOrder: 50))
|
||||
// When/Then: Travel before game (negative sortOrder) is invalid on departure day
|
||||
XCTAssertFalse(constraints.isValidPosition(for: travel, day: 1, sortOrder: -1))
|
||||
|
||||
// Travel after game is valid
|
||||
XCTAssertTrue(constraints.isValidPosition(for: travel, day: 1, sortOrder: 150))
|
||||
// Travel after game (non-negative sortOrder) is valid
|
||||
XCTAssertTrue(constraints.isValidPosition(for: travel, day: 1, sortOrder: 1))
|
||||
}
|
||||
|
||||
func test_travel_mustBeBeforeArrivalGames() {
|
||||
// Given: Detroit game on Day 3 at sortOrder 100
|
||||
// Given: Detroit game on Day 3
|
||||
// Visual boundary is 0: sortOrder < 0 = before games, sortOrder >= 0 = after games
|
||||
let constraints = makeConstraints(
|
||||
tripDays: 3,
|
||||
games: [makeGameItem(city: "Detroit", day: 3, sortOrder: 100)]
|
||||
games: [makeGameItem(city: "Detroit", day: 3)]
|
||||
)
|
||||
let travel = makeTravelItem(from: "Chicago", to: "Detroit", day: 3, sortOrder: 150)
|
||||
let travel = makeTravelItem(from: "Chicago", to: "Detroit", day: 3, sortOrder: 1)
|
||||
|
||||
// When/Then: Travel after arrival game is invalid
|
||||
XCTAssertFalse(constraints.isValidPosition(for: travel, day: 3, sortOrder: 150))
|
||||
// When/Then: Travel after arrival game (non-negative sortOrder) is invalid on arrival day
|
||||
XCTAssertFalse(constraints.isValidPosition(for: travel, day: 3, sortOrder: 1))
|
||||
|
||||
// Travel before game is valid
|
||||
XCTAssertTrue(constraints.isValidPosition(for: travel, day: 3, sortOrder: 50))
|
||||
// Travel before game (negative sortOrder) is valid
|
||||
XCTAssertTrue(constraints.isValidPosition(for: travel, day: 3, sortOrder: -1))
|
||||
}
|
||||
|
||||
func test_travel_canBeAnywhereOnRestDays() {
|
||||
@@ -217,13 +219,12 @@ final class ItineraryConstraintsTests: XCTestCase {
|
||||
return ItineraryConstraints(tripDayCount: tripDays, items: games)
|
||||
}
|
||||
|
||||
private func makeGameItem(city: String, day: Int, sortOrder: Double = 100) -> ItineraryItem {
|
||||
// For tests, we use gameId to encode the city
|
||||
private func makeGameItem(city: String, day: Int, sortOrder: Double = 0) -> ItineraryItem {
|
||||
return ItineraryItem(
|
||||
tripId: testTripId,
|
||||
day: day,
|
||||
sortOrder: sortOrder,
|
||||
kind: .game(gameId: "game-\(city)-\(UUID().uuidString.prefix(4))")
|
||||
kind: .game(gameId: "game-\(city)-\(UUID().uuidString.prefix(4))", city: city)
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user