refactor: change domain model IDs from UUID to String canonical IDs

This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-12 09:24:33 -06:00
parent 4b2cacaeba
commit 1703ca5b0f
53 changed files with 642 additions and 727 deletions

View File

@@ -43,7 +43,7 @@ struct CKTeam {
init(team: Team, stadiumRecordID: CKRecord.ID) {
let record = CKRecord(recordType: CKRecordType.team)
record[CKTeam.idKey] = team.id.uuidString
record[CKTeam.idKey] = team.id
record[CKTeam.nameKey] = team.name
record[CKTeam.abbreviationKey] = team.abbreviation
record[CKTeam.sportKey] = team.sport.rawValue
@@ -67,8 +67,8 @@ struct CKTeam {
var team: Team? {
// Use teamId field, or fall back to record name
let idString = (record[CKTeam.idKey] as? String) ?? record.recordID.recordName
guard let id = UUID(uuidString: idString),
let id = (record[CKTeam.idKey] as? String) ?? record.recordID.recordName
guard !id.isEmpty,
let abbreviation = record[CKTeam.abbreviationKey] as? String,
let sportRaw = record[CKTeam.sportKey] as? String,
let sport = Sport(rawValue: sportRaw),
@@ -78,14 +78,13 @@ struct CKTeam {
// Name defaults to abbreviation if not provided
let name = record[CKTeam.nameKey] as? String ?? abbreviation
// Stadium reference is optional - use placeholder UUID if not present
let stadiumId: UUID
if let stadiumRef = record[CKTeam.stadiumRefKey] as? CKRecord.Reference,
let refId = UUID(uuidString: stadiumRef.recordID.recordName) {
stadiumId = refId
// Stadium reference is optional - use placeholder string if not present
let stadiumId: String
if let stadiumRef = record[CKTeam.stadiumRefKey] as? CKRecord.Reference {
stadiumId = stadiumRef.recordID.recordName
} else {
// Generate deterministic placeholder from team ID
stadiumId = UUID()
// Generate placeholder from team ID
stadiumId = "stadium_placeholder_\(id)"
}
let logoURL = (record[CKTeam.logoURLKey] as? String).flatMap { URL(string: $0) }
@@ -126,7 +125,7 @@ struct CKStadium {
init(stadium: Stadium) {
let record = CKRecord(recordType: CKRecordType.stadium)
record[CKStadium.idKey] = stadium.id.uuidString
record[CKStadium.idKey] = stadium.id
record[CKStadium.nameKey] = stadium.name
record[CKStadium.cityKey] = stadium.city
record[CKStadium.stateKey] = stadium.state
@@ -145,8 +144,8 @@ struct CKStadium {
var stadium: Stadium? {
// Use stadiumId field, or fall back to record name
let idString = (record[CKStadium.idKey] as? String) ?? record.recordID.recordName
guard let id = UUID(uuidString: idString),
let id = (record[CKStadium.idKey] as? String) ?? record.recordID.recordName
guard !id.isEmpty,
let name = record[CKStadium.nameKey] as? String,
let city = record[CKStadium.cityKey] as? String
else { return nil }
@@ -199,7 +198,7 @@ struct CKGame {
init(game: Game, homeTeamRecordID: CKRecord.ID, awayTeamRecordID: CKRecord.ID, stadiumRecordID: CKRecord.ID) {
let record = CKRecord(recordType: CKRecordType.game)
record[CKGame.idKey] = game.id.uuidString
record[CKGame.idKey] = game.id
record[CKGame.homeTeamRefKey] = CKRecord.Reference(recordID: homeTeamRecordID, action: .none)
record[CKGame.awayTeamRefKey] = CKRecord.Reference(recordID: awayTeamRecordID, action: .none)
record[CKGame.stadiumRefKey] = CKRecord.Reference(recordID: stadiumRecordID, action: .none)
@@ -231,9 +230,9 @@ struct CKGame {
record[CKGame.stadiumCanonicalIdKey] as? String
}
func game(homeTeamId: UUID, awayTeamId: UUID, stadiumId: UUID) -> Game? {
guard let idString = record[CKGame.idKey] as? String,
let id = UUID(uuidString: idString),
func game(homeTeamId: String, awayTeamId: String, stadiumId: String) -> Game? {
let id = (record[CKGame.idKey] as? String) ?? record.recordID.recordName
guard !id.isEmpty,
let dateTime = record[CKGame.dateTimeKey] as? Date,
let sportRaw = record[CKGame.sportKey] as? String,
let sport = Sport(rawValue: sportRaw),

View File

@@ -591,7 +591,7 @@ enum AchievementRegistry {
sport: .mlb,
iconName: "building.columns.fill",
iconColor: .green,
requirement: .specificStadium("stadium_mlb_bos"),
requirement: .specificStadium("stadium_mlb_fenway_park"),
sortOrder: 600
),
AchievementDefinition(
@@ -602,7 +602,7 @@ enum AchievementRegistry {
sport: .mlb,
iconName: "leaf.fill",
iconColor: .green,
requirement: .specificStadium("stadium_mlb_chc"),
requirement: .specificStadium("stadium_mlb_wrigley_field"),
sortOrder: 601
),
AchievementDefinition(
@@ -613,7 +613,7 @@ enum AchievementRegistry {
sport: .nba,
iconName: "sparkles",
iconColor: .orange,
requirement: .specificStadium("stadium_nba_nyk"),
requirement: .specificStadium("stadium_nba_madison_square_garden"),
sortOrder: 602
)
]

View File

@@ -6,10 +6,10 @@
import Foundation
struct Game: Identifiable, Codable, Hashable {
let id: UUID
let homeTeamId: UUID
let awayTeamId: UUID
let stadiumId: UUID
let id: String // Canonical ID: "game_mlb_2026_bos_nyy_0401"
let homeTeamId: String // FK: "team_mlb_bos"
let awayTeamId: String // FK: "team_mlb_nyy"
let stadiumId: String // FK: "stadium_mlb_fenway_park"
let dateTime: Date
let sport: Sport
let season: String
@@ -17,10 +17,10 @@ struct Game: Identifiable, Codable, Hashable {
let broadcastInfo: String?
init(
id: UUID ,
homeTeamId: UUID,
awayTeamId: UUID,
stadiumId: UUID,
id: String,
homeTeamId: String,
awayTeamId: String,
stadiumId: String,
dateTime: Date,
sport: Sport,
season: String,
@@ -78,7 +78,7 @@ struct RichGame: Identifiable, Hashable, Codable {
let awayTeam: Team
let stadium: Stadium
var id: UUID { game.id }
var id: String { game.id }
var matchupDescription: String {
"\(awayTeam.abbreviation) @ \(homeTeam.abbreviation)"

View File

@@ -7,7 +7,7 @@ import Foundation
import CoreLocation
struct Stadium: Identifiable, Codable, Hashable {
let id: UUID
let id: String // Canonical ID: "stadium_mlb_fenway_park"
let name: String
let city: String
let state: String
@@ -19,7 +19,7 @@ struct Stadium: Identifiable, Codable, Hashable {
let imageURL: URL?
init(
id: UUID,
id: String,
name: String,
city: String,
state: String,

View File

@@ -6,23 +6,23 @@
import Foundation
struct Team: Identifiable, Codable, Hashable {
let id: UUID
let id: String // Canonical ID: "team_mlb_bos"
let name: String
let abbreviation: String
let sport: Sport
let city: String
let stadiumId: UUID
let stadiumId: String // FK: "stadium_mlb_fenway_park"
let logoURL: URL?
let primaryColor: String?
let secondaryColor: String?
init(
id: UUID,
id: String,
name: String,
abbreviation: String,
sport: Sport,
city: String,
stadiumId: UUID,
stadiumId: String,
logoURL: URL? = nil,
primaryColor: String? = nil,
secondaryColor: String? = nil

View File

@@ -174,7 +174,7 @@ struct ItineraryDay: Identifiable, Hashable {
var isRestDay: Bool { stops.first?.isRestDay ?? false }
var hasTravelSegment: Bool { !travelSegments.isEmpty }
var gameIds: [UUID] { stops.flatMap { $0.games } }
var gameIds: [String] { stops.flatMap { $0.games } }
var hasGames: Bool { !gameIds.isEmpty }
var primaryCity: String? { stops.first?.city }
var totalDrivingHours: Double { travelSegments.reduce(0) { $0 + $1.durationHours } }

View File

@@ -215,7 +215,7 @@ struct TripPreferences: Codable, Hashable {
var startLocation: LocationInput?
var endLocation: LocationInput?
var sports: Set<Sport>
var mustSeeGameIds: Set<UUID>
var mustSeeGameIds: Set<String>
var travelMode: TravelMode
var startDate: Date
var endDate: Date
@@ -235,7 +235,7 @@ struct TripPreferences: Codable, Hashable {
var selectedRegions: Set<Region>
/// Team to follow (for Follow Team mode)
var followTeamId: UUID?
var followTeamId: String?
/// Whether to start/end from a home location (vs fly-in/fly-out)
var useHomeLocation: Bool
@@ -248,7 +248,7 @@ struct TripPreferences: Codable, Hashable {
startLocation: LocationInput? = nil,
endLocation: LocationInput? = nil,
sports: Set<Sport> = [],
mustSeeGameIds: Set<UUID> = [],
mustSeeGameIds: Set<String> = [],
travelMode: TravelMode = .drive,
startDate: Date = Date(),
endDate: Date = Date().addingTimeInterval(86400 * 7),
@@ -264,7 +264,7 @@ struct TripPreferences: Codable, Hashable {
maxDrivingHoursPerDriver: Double? = nil,
allowRepeatCities: Bool = true,
selectedRegions: Set<Region> = [.east, .central, .west],
followTeamId: UUID? = nil,
followTeamId: String? = nil,
useHomeLocation: Bool = true,
gameFirstTripDuration: Int = 7
) {

View File

@@ -14,8 +14,8 @@ struct TripStop: Identifiable, Codable, Hashable {
let coordinate: CLLocationCoordinate2D?
let arrivalDate: Date
let departureDate: Date
let games: [UUID]
let stadium: UUID?
let games: [String]
let stadium: String?
let lodging: LodgingSuggestion?
let activities: [ActivitySuggestion]
let isRestDay: Bool
@@ -29,8 +29,8 @@ struct TripStop: Identifiable, Codable, Hashable {
coordinate: CLLocationCoordinate2D? = nil,
arrivalDate: Date,
departureDate: Date,
games: [UUID] = [],
stadium: UUID? = nil,
games: [String] = [],
stadium: String? = nil,
lodging: LodgingSuggestion? = nil,
activities: [ActivitySuggestion] = [],
isRestDay: Bool = false,

View File

@@ -163,7 +163,7 @@ final class CanonicalStadium {
func toDomain() -> Stadium {
Stadium(
id: uuid,
id: canonicalId,
name: name,
city: city,
state: state,
@@ -299,14 +299,14 @@ final class CanonicalTeam {
var sportEnum: Sport? { Sport(rawValue: sport) }
func toDomain(stadiumUUID: UUID) -> Team {
func toDomain() -> Team {
Team(
id: uuid,
id: canonicalId,
name: name,
abbreviation: abbreviation,
sport: sportEnum ?? .mlb,
city: city,
stadiumId: stadiumUUID,
stadiumId: stadiumCanonicalId,
logoURL: logoURL.flatMap { URL(string: $0) },
primaryColor: primaryColor,
secondaryColor: secondaryColor
@@ -466,12 +466,12 @@ final class CanonicalGame {
var sportEnum: Sport? { Sport(rawValue: sport) }
func toDomain(homeTeamUUID: UUID, awayTeamUUID: UUID, stadiumUUID: UUID) -> Game {
func toDomain() -> Game {
Game(
id: uuid,
homeTeamId: homeTeamUUID,
awayTeamId: awayTeamUUID,
stadiumId: stadiumUUID,
id: canonicalId,
homeTeamId: homeTeamCanonicalId,
awayTeamId: awayTeamCanonicalId,
stadiumId: stadiumCanonicalId,
dateTime: dateTime,
sport: sportEnum ?? .mlb,
season: season,

View File

@@ -16,7 +16,7 @@ final class SavedTrip {
var updatedAt: Date
var status: String
var tripData: Data // Encoded Trip struct
var gamesData: Data? // Encoded [UUID: RichGame] dictionary
var gamesData: Data? // Encoded [String: RichGame] dictionary
@Relationship(deleteRule: .cascade)
var votes: [TripVote]?
@@ -43,16 +43,16 @@ final class SavedTrip {
try? JSONDecoder().decode(Trip.self, from: tripData)
}
var games: [UUID: RichGame] {
var games: [String: RichGame] {
guard let data = gamesData else { return [:] }
return (try? JSONDecoder().decode([UUID: RichGame].self, from: data)) ?? [:]
return (try? JSONDecoder().decode([String: RichGame].self, from: data)) ?? [:]
}
var tripStatus: TripStatus {
TripStatus(rawValue: status) ?? .draft
}
static func from(_ trip: Trip, games: [UUID: RichGame] = [:], status: TripStatus = .planned) -> SavedTrip? {
static func from(_ trip: Trip, games: [String: RichGame] = [:], status: TripStatus = .planned) -> SavedTrip? {
guard let tripData = try? JSONEncoder().encode(trip) else { return nil }
let gamesData = try? JSONEncoder().encode(games)
return SavedTrip(
@@ -75,7 +75,7 @@ final class TripVote {
var tripId: UUID
var voterId: String
var voterName: String
var gameVotes: Data // [UUID: Bool] encoded
var gameVotes: Data // [String: Bool] encoded (game IDs to vote)
var routeVotes: Data // [String: Int] encoded
var leisurePreference: String
var createdAt: Date

View File

@@ -65,8 +65,7 @@ final class StadiumVisit {
@Attribute(.unique) var id: UUID
// Stadium identity (stable across renames)
var canonicalStadiumId: String // Links to CanonicalStadium.canonicalId
var stadiumUUID: UUID // Runtime UUID for display lookups
var stadiumId: String // Canonical ID: "stadium_mlb_fenway_park"
var stadiumNameAtVisit: String // Frozen at visit time
// Visit details
@@ -75,9 +74,9 @@ final class StadiumVisit {
var visitTypeRaw: String // VisitType.rawValue
// Game info (optional - nil for tours/other visits)
var gameId: UUID?
var homeTeamId: UUID?
var awayTeamId: UUID?
var gameId: String? // Canonical ID: "game_mlb_2026_bos_nyy_0401"
var homeTeamId: String? // Canonical ID: "team_mlb_bos"
var awayTeamId: String? // Canonical ID: "team_mlb_nyy"
var homeTeamName: String? // For display when team lookup fails
var awayTeamName: String?
var finalScore: String? // "5-3" format
@@ -109,15 +108,14 @@ final class StadiumVisit {
init(
id: UUID = UUID(),
canonicalStadiumId: String,
stadiumUUID: UUID,
stadiumId: String,
stadiumNameAtVisit: String,
visitDate: Date,
sport: Sport,
visitType: VisitType = .game,
gameId: UUID? = nil,
homeTeamId: UUID? = nil,
awayTeamId: UUID? = nil,
gameId: String? = nil,
homeTeamId: String? = nil,
awayTeamId: String? = nil,
homeTeamName: String? = nil,
awayTeamName: String? = nil,
finalScore: String? = nil,
@@ -133,8 +131,7 @@ final class StadiumVisit {
source: VisitSource = .manual
) {
self.id = id
self.canonicalStadiumId = canonicalStadiumId
self.stadiumUUID = stadiumUUID
self.stadiumId = stadiumId
self.stadiumNameAtVisit = stadiumNameAtVisit
self.visitDate = visitDate
self.sport = sport.rawValue

View File

@@ -44,7 +44,7 @@ final class AchievementEngine {
func recalculateAllAchievements() async throws -> AchievementDelta {
// Get all visits
let visits = try fetchAllVisits()
let visitedStadiumIds = Set(visits.map { $0.canonicalStadiumId })
let visitedStadiumIds = Set(visits.map { $0.stadiumId })
// Get currently earned achievements
let currentAchievements = try fetchEarnedAchievements()
@@ -112,7 +112,7 @@ final class AchievementEngine {
/// Quick check after new visit (incremental)
func checkAchievementsForNewVisit(_ visit: StadiumVisit) async throws -> [AchievementDefinition] {
let visits = try fetchAllVisits()
let visitedStadiumIds = Set(visits.map { $0.canonicalStadiumId })
let visitedStadiumIds = Set(visits.map { $0.stadiumId })
let currentAchievements = try fetchEarnedAchievements()
let currentAchievementIds = Set(currentAchievements.map { $0.achievementTypeId })
@@ -152,7 +152,7 @@ final class AchievementEngine {
/// Get progress toward all achievements
func getProgress() async throws -> [AchievementProgress] {
let visits = try fetchAllVisits()
let visitedStadiumIds = Set(visits.map { $0.canonicalStadiumId })
let visitedStadiumIds = Set(visits.map { $0.stadiumId })
let earnedAchievements = try fetchEarnedAchievements()
let earnedIds = Set(earnedAchievements.map { $0.achievementTypeId })
@@ -196,7 +196,7 @@ final class AchievementEngine {
case .visitCountForSport(let count, let sport):
let sportVisits = visits.filter { $0.sport == sport.rawValue }
let sportStadiums = Set(sportVisits.map { $0.canonicalStadiumId })
let sportStadiums = Set(sportVisits.map { $0.stadiumId })
return sportStadiums.count >= count
case .completeDivision(let divisionId):
@@ -214,41 +214,12 @@ final class AchievementEngine {
case .multipleLeagues(let leagueCount):
return checkMultipleLeagues(visits: visits, requiredLeagues: leagueCount)
case .specificStadium(let symbolicId):
// Resolve symbolic ID (e.g., "stadium_mlb_bos") to actual UUID string
guard let resolvedId = resolveSymbolicStadiumId(symbolicId) else { return false }
return visitedStadiumIds.contains(resolvedId)
case .specificStadium(let stadiumId):
// Direct comparison - canonical IDs match everywhere
return visitedStadiumIds.contains(stadiumId)
}
}
/// Resolves symbolic stadium IDs (e.g., "stadium_mlb_bos") to actual stadium UUID strings
private func resolveSymbolicStadiumId(_ symbolicId: String) -> String? {
// Parse symbolic ID format: "stadium_{sport}_{teamAbbrev}"
let parts = symbolicId.split(separator: "_")
guard parts.count == 3,
parts[0] == "stadium" else {
return nil
}
// Sport raw values are uppercase (e.g., "MLB"), but symbolic IDs use lowercase
let sportString = String(parts[1]).uppercased()
guard let sport = Sport(rawValue: sportString) else {
return nil
}
let teamAbbrev = String(parts[2]).uppercased()
// Find team by abbreviation and sport
guard let team = dataProvider.teams.first(where: {
$0.abbreviation.uppercased() == teamAbbrev && $0.sport == sport
}) else {
return nil
}
// Return the stadium UUID as string (matches visit's canonicalStadiumId format)
return team.stadiumId.uuidString
}
private func checkDivisionComplete(_ divisionId: String, visitedStadiumIds: Set<String>) -> Bool {
guard let division = LeagueStructure.division(byId: divisionId) else { return false }
@@ -291,7 +262,7 @@ final class AchievementEngine {
if daysDiff < withinDays {
// Check unique stadiums in window
let windowVisits = Array(sortedVisits[i..<(i + requiredVisits)])
let uniqueStadiums = Set(windowVisits.map { $0.canonicalStadiumId })
let uniqueStadiums = Set(windowVisits.map { $0.stadiumId })
if uniqueStadiums.count >= requiredVisits {
return true
}
@@ -322,7 +293,7 @@ final class AchievementEngine {
case .visitCountForSport(let count, let sport):
let sportVisits = visits.filter { $0.sport == sport.rawValue }
let sportStadiums = Set(sportVisits.map { $0.canonicalStadiumId })
let sportStadiums = Set(sportVisits.map { $0.stadiumId })
return (sportStadiums.count, count)
case .completeDivision(let divisionId):
@@ -348,10 +319,9 @@ final class AchievementEngine {
let leagues = Set(visits.compactMap { Sport(rawValue: $0.sport) })
return (leagues.count, leagueCount)
case .specificStadium(let symbolicId):
// Resolve symbolic ID to actual UUID string
guard let resolvedId = resolveSymbolicStadiumId(symbolicId) else { return (0, 1) }
return (visitedStadiumIds.contains(resolvedId) ? 1 : 0, 1)
case .specificStadium(let stadiumId):
// Direct comparison - canonical IDs match everywhere
return (visitedStadiumIds.contains(stadiumId) ? 1 : 0, 1)
}
}
@@ -368,15 +338,15 @@ final class AchievementEngine {
case .completeDivision(let divisionId):
let stadiumIds = Set(getStadiumIdsForDivision(divisionId))
return visits.filter { stadiumIds.contains($0.canonicalStadiumId) }.map { $0.id }
return visits.filter { stadiumIds.contains($0.stadiumId) }.map { $0.id }
case .completeConference(let conferenceId):
let stadiumIds = Set(getStadiumIdsForConference(conferenceId))
return visits.filter { stadiumIds.contains($0.canonicalStadiumId) }.map { $0.id }
return visits.filter { stadiumIds.contains($0.stadiumId) }.map { $0.id }
case .completeLeague(let sport):
let stadiumIds = Set(getStadiumIdsForLeague(sport))
return visits.filter { stadiumIds.contains($0.canonicalStadiumId) }.map { $0.id }
return visits.filter { stadiumIds.contains($0.stadiumId) }.map { $0.id }
case .visitsInDays(let requiredVisits, let days):
// Find the qualifying window of visits
@@ -391,10 +361,9 @@ final class AchievementEngine {
}
return []
case .specificStadium(let symbolicId):
// Resolve symbolic ID to actual UUID string
guard let resolvedId = resolveSymbolicStadiumId(symbolicId) else { return [] }
return visits.filter { $0.canonicalStadiumId == resolvedId }.map { $0.id }
case .specificStadium(let stadiumId):
// Direct comparison - canonical IDs match everywhere
return visits.filter { $0.stadiumId == stadiumId }.map { $0.id }
}
}
@@ -410,17 +379,8 @@ final class AchievementEngine {
return []
}
// Get stadium UUIDs for these teams
// CanonicalTeam has stadiumCanonicalId, we need to find the corresponding Stadium UUID
var stadiumIds: [String] = []
for canonicalTeam in canonicalTeams {
// Find the domain team by matching name/abbreviation to get stadium UUID
if let team = dataProvider.teams.first(where: { $0.abbreviation == canonicalTeam.abbreviation && $0.sport.rawValue == canonicalTeam.sport }) {
stadiumIds.append(team.stadiumId.uuidString)
}
}
return stadiumIds
// Get canonical stadium IDs for these teams
return canonicalTeams.map { $0.stadiumCanonicalId }
}
private func getStadiumIdsForConference(_ conferenceId: String) -> [String] {
@@ -434,7 +394,7 @@ final class AchievementEngine {
}
private func getStadiumIdsForLeague(_ sport: Sport) -> [String] {
// Get all stadiums for this sport - return UUID strings to match visit format
// Get all stadium canonical IDs for this sport
return dataProvider.stadiums
.filter { stadium in
// Check if stadium hosts teams of this sport
@@ -442,7 +402,7 @@ final class AchievementEngine {
team.stadiumId == stadium.id && team.sport == sport
}
}
.map { $0.id.uuidString }
.map { $0.id }
}
// MARK: - Data Fetching

View File

@@ -165,18 +165,18 @@ actor CloudKitService {
let ckGame = CKGame(record: record)
guard let homeRef = record[CKGame.homeTeamRefKey] as? CKRecord.Reference,
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference,
let homeId = UUID(uuidString: homeRef.recordID.recordName),
let awayId = UUID(uuidString: awayRef.recordID.recordName)
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference
else { return nil }
let homeId = homeRef.recordID.recordName
let awayId = awayRef.recordID.recordName
// Stadium ref is optional - use placeholder if not present
let stadiumId: UUID
if let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference,
let refId = UUID(uuidString: stadiumRef.recordID.recordName) {
stadiumId = refId
let stadiumId: String
if let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference {
stadiumId = stadiumRef.recordID.recordName
} else {
stadiumId = UUID() // Placeholder - will be resolved via team lookup
stadiumId = "stadium_placeholder_\(UUID().uuidString)" // Placeholder - will be resolved via team lookup
}
return ckGame.game(homeTeamId: homeId, awayTeamId: awayId, stadiumId: stadiumId)
@@ -188,8 +188,8 @@ actor CloudKitService {
return allGames.sorted { $0.dateTime < $1.dateTime }
}
func fetchGame(by id: UUID) async throws -> Game? {
let predicate = NSPredicate(format: "gameId == %@", id.uuidString)
func fetchGame(by id: String) async throws -> Game? {
let predicate = NSPredicate(format: "gameId == %@", id)
let query = CKQuery(recordType: CKRecordType.game, predicate: predicate)
let (results, _) = try await publicDatabase.records(matching: query)
@@ -201,12 +201,13 @@ actor CloudKitService {
guard let homeRef = record[CKGame.homeTeamRefKey] as? CKRecord.Reference,
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference,
let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference,
let homeId = UUID(uuidString: homeRef.recordID.recordName),
let awayId = UUID(uuidString: awayRef.recordID.recordName),
let stadiumId = UUID(uuidString: stadiumRef.recordID.recordName)
let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference
else { return nil }
let homeId = homeRef.recordID.recordName
let awayId = awayRef.recordID.recordName
let stadiumId = stadiumRef.recordID.recordName
return ckGame.game(homeTeamId: homeId, awayTeamId: awayId, stadiumId: stadiumId)
}
@@ -277,13 +278,11 @@ actor CloudKitService {
let stadiumCanonicalId = ckGame.stadiumCanonicalId
else { return nil }
// For the Game domain object, we still need UUIDs - use placeholder
// The sync service will use canonical IDs for relationships
let placeholderUUID = UUID()
// For the Game domain object, use canonical IDs directly
guard let game = ckGame.game(
homeTeamId: placeholderUUID,
awayTeamId: placeholderUUID,
stadiumId: placeholderUUID
homeTeamId: homeTeamCanonicalId,
awayTeamId: awayTeamCanonicalId,
stadiumId: stadiumCanonicalId
) else { return nil }
return SyncGame(

View File

@@ -21,14 +21,9 @@ final class AppDataProvider: ObservableObject {
@Published private(set) var error: Error?
@Published private(set) var errorMessage: String?
private var teamsById: [UUID: Team] = [:]
private var stadiumsById: [UUID: Stadium] = [:]
private var stadiumsByCanonicalId: [String: Stadium] = [:]
private var teamsByCanonicalId: [String: Team] = [:]
// Canonical ID lookups for game conversion
private var canonicalTeamUUIDs: [String: UUID] = [:]
private var canonicalStadiumUUIDs: [String: UUID] = [:]
// Lookup dictionaries - keyed by canonical ID (String)
private var teamsById: [String: Team] = [:]
private var stadiumsById: [String: Stadium] = [:]
private var modelContext: ModelContext?
@@ -63,11 +58,11 @@ final class AppDataProvider: ObservableObject {
// Convert to domain models and build lookups
var loadedStadiums: [Stadium] = []
var stadiumLookup: [String: Stadium] = [:]
for canonical in canonicalStadiums {
let stadium = canonical.toDomain()
loadedStadiums.append(stadium)
stadiumsByCanonicalId[canonical.canonicalId] = stadium
canonicalStadiumUUIDs[canonical.canonicalId] = stadium.id
stadiumLookup[stadium.id] = stadium
}
// Fetch canonical teams from SwiftData
@@ -78,31 +73,17 @@ final class AppDataProvider: ObservableObject {
// Convert to domain models
var loadedTeams: [Team] = []
var teamLookup: [String: Team] = [:]
for canonical in canonicalTeams {
// Get stadium UUID for this team
let stadiumUUID = canonicalStadiumUUIDs[canonical.stadiumCanonicalId] ?? UUID()
let team = canonical.toDomain(stadiumUUID: stadiumUUID)
let team = canonical.toDomain()
loadedTeams.append(team)
teamsByCanonicalId[canonical.canonicalId] = team
canonicalTeamUUIDs[canonical.canonicalId] = team.id
teamLookup[team.id] = team
}
self.teams = loadedTeams
self.stadiums = loadedStadiums
// Build lookup dictionaries (use reduce to handle potential duplicates gracefully)
self.teamsById = loadedTeams.reduce(into: [:]) { dict, team in
if dict[team.id] != nil {
print("⚠️ Duplicate team UUID: \(team.id) - \(team.name)")
}
dict[team.id] = team
}
self.stadiumsById = loadedStadiums.reduce(into: [:]) { dict, stadium in
if dict[stadium.id] != nil {
print("⚠️ Duplicate stadium UUID: \(stadium.id) - \(stadium.name)")
}
dict[stadium.id] = stadium
}
self.teamsById = teamLookup
self.stadiumsById = stadiumLookup
} catch {
self.error = error
@@ -123,11 +104,11 @@ final class AppDataProvider: ObservableObject {
// MARK: - Data Access
func team(for id: UUID) -> Team? {
func team(for id: String) -> Team? {
teamsById[id]
}
func stadium(for id: UUID) -> Stadium? {
func stadium(for id: String) -> Stadium? {
stadiumsById[id]
}
@@ -156,47 +137,27 @@ final class AppDataProvider: ObservableObject {
let canonicalGames = try context.fetch(descriptor)
// Filter by sport and convert to domain models
let result = canonicalGames.compactMap { canonical -> Game? in
return canonicalGames.compactMap { canonical -> Game? in
guard sportStrings.contains(canonical.sport) else { return nil }
let homeTeamUUID = canonicalTeamUUIDs[canonical.homeTeamCanonicalId] ?? UUID()
let awayTeamUUID = canonicalTeamUUIDs[canonical.awayTeamCanonicalId] ?? UUID()
let stadiumUUID = canonicalStadiumUUIDs[canonical.stadiumCanonicalId] ?? UUID()
return canonical.toDomain(
homeTeamUUID: homeTeamUUID,
awayTeamUUID: awayTeamUUID,
stadiumUUID: stadiumUUID
)
return canonical.toDomain()
}
return result
}
/// Fetch a single game by ID
func fetchGame(by id: UUID) async throws -> Game? {
/// Fetch a single game by canonical ID
func fetchGame(by id: String) async throws -> Game? {
guard let context = modelContext else {
throw DataProviderError.contextNotConfigured
}
let idString = id.uuidString
let descriptor = FetchDescriptor<CanonicalGame>(
predicate: #Predicate<CanonicalGame> { $0.canonicalId == idString }
predicate: #Predicate<CanonicalGame> { $0.canonicalId == id }
)
guard let canonical = try context.fetch(descriptor).first else {
return nil
}
let homeTeamUUID = canonicalTeamUUIDs[canonical.homeTeamCanonicalId] ?? UUID()
let awayTeamUUID = canonicalTeamUUIDs[canonical.awayTeamCanonicalId] ?? UUID()
let stadiumUUID = canonicalStadiumUUIDs[canonical.stadiumCanonicalId] ?? UUID()
return canonical.toDomain(
homeTeamUUID: homeTeamUUID,
awayTeamUUID: awayTeamUUID,
stadiumUUID: stadiumUUID
)
return canonical.toDomain()
}
/// Fetch games with full team and stadium data

View File

@@ -43,7 +43,7 @@ enum NoMatchReason: Sendable {
// MARK: - Game Match Result
struct GameMatchCandidate: Identifiable, Sendable {
let id: UUID
let id: String
let game: Game
let stadium: Stadium
let homeTeam: Team
@@ -67,14 +67,20 @@ struct GameMatchCandidate: Identifiable, Sendable {
/// Initialize from a scraped historical game
init(scrapedGame: ScrapedGame, stadium: Stadium) {
self.id = UUID()
let matchId = UUID()
self.id = "scraped_match_\(matchId.uuidString)"
self.stadium = stadium
// Generate synthetic IDs for scraped games
let syntheticHomeTeamId = "scraped_team_\(UUID().uuidString)"
let syntheticAwayTeamId = "scraped_team_\(UUID().uuidString)"
let syntheticGameId = "scraped_game_\(matchId.uuidString)"
// Create synthetic Team objects from scraped names
// Scraped names already include city (e.g., "Chicago Cubs"), so we use empty city
// to avoid duplication in fullName computed property
self.homeTeam = Team(
id: UUID(),
id: syntheticHomeTeamId,
name: scrapedGame.homeTeam,
abbreviation: String(scrapedGame.homeTeam.suffix(3)).uppercased(),
sport: scrapedGame.sport,
@@ -83,7 +89,7 @@ struct GameMatchCandidate: Identifiable, Sendable {
)
self.awayTeam = Team(
id: UUID(),
id: syntheticAwayTeamId,
name: scrapedGame.awayTeam,
abbreviation: String(scrapedGame.awayTeam.suffix(3)).uppercased(),
sport: scrapedGame.sport,
@@ -94,7 +100,7 @@ struct GameMatchCandidate: Identifiable, Sendable {
// Create synthetic Game object
let year = Calendar.current.component(.year, from: scrapedGame.date)
self.game = Game(
id: self.id,
id: syntheticGameId,
homeTeamId: self.homeTeam.id,
awayTeamId: self.awayTeam.id,
stadiumId: stadium.id,

View File

@@ -132,7 +132,7 @@ struct RouteDescriptionInput: Identifiable {
let totalMiles: Double
let totalDrivingHours: Double
init(from option: ItineraryOption, games: [UUID: RichGame]) {
init(from option: ItineraryOption, games: [String: RichGame]) {
self.id = option.id
self.cities = Array(NSOrderedSet(array: option.stops.map { $0.city })) as? [String] ?? []

View File

@@ -60,7 +60,7 @@ extension MatchConfidence: Comparable {
// MARK: - Stadium Match
struct StadiumMatch: Identifiable, Sendable {
let id: UUID
let id: String
let stadium: Stadium
let distance: CLLocationDistance
let confidence: MatchConfidence

View File

@@ -16,7 +16,7 @@ struct SuggestedTrip: Identifiable {
let region: Region
let isSingleSport: Bool
let trip: Trip
let richGames: [UUID: RichGame]
let richGames: [String: RichGame]
let sports: Set<Sport>
var displaySports: [Sport] {
@@ -119,8 +119,8 @@ final class SuggestedTripsGenerator {
}
// Build lookups (use reduce to handle potential duplicate UUIDs gracefully)
let stadiumsById = dataProvider.stadiums.reduce(into: [UUID: Stadium]()) { $0[$1.id] = $1 }
let teamsById = dataProvider.teams.reduce(into: [UUID: Team]()) { $0[$1.id] = $1 }
let stadiumsById = dataProvider.stadiums.reduce(into: [String: Stadium]()) { $0[$1.id] = $1 }
let teamsById = dataProvider.teams.reduce(into: [String: Team]()) { $0[$1.id] = $1 }
var generatedTrips: [SuggestedTrip] = []
@@ -208,8 +208,8 @@ final class SuggestedTripsGenerator {
games: [Game],
region: Region,
singleSport: Bool,
stadiums: [UUID: Stadium],
teams: [UUID: Team],
stadiums: [String: Stadium],
teams: [String: Team],
startDate: Date,
endDate: Date,
excludingSport: Sport? = nil
@@ -292,8 +292,8 @@ final class SuggestedTripsGenerator {
}
}
private func buildRichGames(from games: [Game], teams: [UUID: Team], stadiums: [UUID: Stadium]) -> [UUID: RichGame] {
var result: [UUID: RichGame] = [:]
private func buildRichGames(from games: [Game], teams: [String: Team], stadiums: [String: Stadium]) -> [String: RichGame] {
var result: [String: RichGame] = [:]
for game in games {
guard let homeTeam = teams[game.homeTeamId],
let awayTeam = teams[game.awayTeamId],
@@ -305,8 +305,8 @@ final class SuggestedTripsGenerator {
private func generateCrossCountryTrip(
games: [Game],
stadiums: [UUID: Stadium],
teams: [UUID: Team],
stadiums: [String: Stadium],
teams: [String: Team],
startDate: Date,
endDate: Date,
excludeGames: [Game]
@@ -392,7 +392,7 @@ final class SuggestedTripsGenerator {
// Build stops by grouping consecutive games at the same stadium
var tripStops: [TripStop] = []
var currentStadiumId: UUID? = nil
var currentStadiumId: String? = nil
var currentGames: [Game] = []
for game in selectedGames {
@@ -463,7 +463,7 @@ final class SuggestedTripsGenerator {
}
/// Builds a TripStop from a group of games at the same stadium
private func buildTripStop(from games: [Game], stadiumId: UUID, stadiums: [UUID: Stadium], stopNumber: Int) -> TripStop? {
private func buildTripStop(from games: [Game], stadiumId: String, stadiums: [String: Stadium], stopNumber: Int) -> TripStop? {
guard !games.isEmpty else { return nil }
let sortedGames = games.sorted { $0.dateTime < $1.dateTime }
@@ -488,7 +488,7 @@ final class SuggestedTripsGenerator {
}
/// Builds travel segments between consecutive stops using TravelEstimator
private func buildTravelSegments(from stops: [TripStop], stadiums: [UUID: Stadium]) -> [TravelSegment] {
private func buildTravelSegments(from stops: [TripStop], stadiums: [String: Stadium]) -> [TravelSegment] {
guard stops.count >= 2 else { return [] }
var segments: [TravelSegment] = []
@@ -560,7 +560,7 @@ final class SuggestedTripsGenerator {
/// Builds a trip following a geographic corridor (moving consistently east or west)
private func buildCorridorTrip(
games: [(game: Game, lon: Double)],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
direction: Direction,
calendar: Calendar
) -> [Game] {
@@ -631,7 +631,7 @@ final class SuggestedTripsGenerator {
startGames: [Game],
middleGames: [Game],
endGames: [Game],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
calendar: Calendar
) -> [Game] {
// Sort all games by date
@@ -668,7 +668,7 @@ final class SuggestedTripsGenerator {
var totalDistance: Double = 0
// Track all days with games and their stadiums for conflict detection
var gamesByDay: [Date: UUID] = [:]
var gamesByDay: [Date: String] = [:]
gamesByDay[calendar.startOfDay(for: startGame.dateTime)] = startGame.stadiumId
// Find middle games that fit between start and end (limit to 2-3 middle stops)
@@ -774,7 +774,7 @@ final class SuggestedTripsGenerator {
/// Validates that no two games in the route are on the same calendar day at different stadiums
private func validateNoSameDayConflicts(_ games: [Game], calendar: Calendar) -> Bool {
var gamesByDay: [Date: UUID] = [:]
var gamesByDay: [Date: String] = [:]
for game in games {
let day = calendar.startOfDay(for: game.dateTime)
if let existingStadiumId = gamesByDay[day] {

View File

@@ -28,7 +28,7 @@ final class PDFGenerator {
func generatePDF(
for trip: Trip,
games: [UUID: RichGame],
games: [String: RichGame],
assets: PDFAssetPrefetcher.PrefetchedAssets? = nil
) async throws -> Data {
let pdfRenderer = UIGraphicsPDFRenderer(
@@ -244,7 +244,7 @@ final class PDFGenerator {
private func drawItineraryPages(
context: UIGraphicsPDFRendererContext,
trip: Trip,
games: [UUID: RichGame],
games: [String: RichGame],
assets: PDFAssetPrefetcher.PrefetchedAssets?
) {
var pageNumber = 3
@@ -283,7 +283,7 @@ final class PDFGenerator {
drawFooter(context: context, pageNumber: pageNumber)
}
private func estimateDayHeight(day: ItineraryDay, games: [UUID: RichGame]) -> CGFloat {
private func estimateDayHeight(day: ItineraryDay, games: [String: RichGame]) -> CGFloat {
var height: CGFloat = 60 // Day header + city
// Games
@@ -305,7 +305,7 @@ final class PDFGenerator {
private func drawDay(
context: UIGraphicsPDFRendererContext,
day: ItineraryDay,
games: [UUID: RichGame],
games: [String: RichGame],
assets: PDFAssetPrefetcher.PrefetchedAssets?,
y: CGFloat
) -> CGFloat {
@@ -520,7 +520,7 @@ final class PDFGenerator {
private func drawCitySpotlightPages(
context: UIGraphicsPDFRendererContext,
trip: Trip,
games: [UUID: RichGame],
games: [String: RichGame],
assets: PDFAssetPrefetcher.PrefetchedAssets?
) {
guard let cityPOIs = assets?.cityPOIs, !cityPOIs.isEmpty else { return }
@@ -661,7 +661,7 @@ final class PDFGenerator {
private func drawSummaryPage(
context: UIGraphicsPDFRendererContext,
trip: Trip,
games: [UUID: RichGame]
games: [String: RichGame]
) {
var y: CGFloat = margin
@@ -896,7 +896,7 @@ final class ExportService {
/// Export trip to PDF with full prefetched assets
func exportToPDF(
trip: Trip,
games: [UUID: RichGame],
games: [String: RichGame],
progressCallback: ((PDFAssetPrefetcher.PrefetchProgress) async -> Void)? = nil
) async throws -> URL {
// Prefetch all assets
@@ -918,7 +918,7 @@ final class ExportService {
}
/// Quick export without prefetching (basic PDF)
func exportToPDFBasic(trip: Trip, games: [UUID: RichGame]) async throws -> URL {
func exportToPDFBasic(trip: Trip, games: [String: RichGame]) async throws -> URL {
let data = try await pdfGenerator.generatePDF(for: trip, games: games, assets: nil)
let fileName = "\(trip.name.replacingOccurrences(of: " ", with: "_"))_\(Date().timeIntervalSince1970).pdf"

View File

@@ -15,8 +15,8 @@ actor PDFAssetPrefetcher {
struct PrefetchedAssets {
let routeMap: UIImage?
let cityMaps: [String: UIImage]
let teamLogos: [UUID: UIImage]
let stadiumPhotos: [UUID: UIImage]
let teamLogos: [String: UIImage]
let stadiumPhotos: [String: UIImage]
let cityPOIs: [String: [POISearchService.POI]]
var isEmpty: Bool {
@@ -63,7 +63,7 @@ actor PDFAssetPrefetcher {
/// - Returns: All prefetched assets
func prefetchAssets(
for trip: Trip,
games: [UUID: RichGame],
games: [String: RichGame],
progressCallback: ((PrefetchProgress) async -> Void)? = nil
) async -> PrefetchedAssets {
var progress = PrefetchProgress()
@@ -71,8 +71,8 @@ actor PDFAssetPrefetcher {
// Collect unique teams and stadiums from games
var teams: [Team] = []
var stadiums: [Stadium] = []
var seenTeamIds: Set<UUID> = []
var seenStadiumIds: Set<UUID> = []
var seenTeamIds: Set<String> = []
var seenStadiumIds: Set<String> = []
for (_, richGame) in games {
if !seenTeamIds.contains(richGame.homeTeam.id) {

View File

@@ -111,8 +111,8 @@ actor RemoteImageService {
}
/// Fetch team logos by team ID
func fetchTeamLogos(teams: [Team]) async -> [UUID: UIImage] {
let urlToTeam: [URL: UUID] = Dictionary(
func fetchTeamLogos(teams: [Team]) async -> [String: UIImage] {
let urlToTeam: [URL: String] = Dictionary(
uniqueKeysWithValues: teams.compactMap { team in
guard let logoURL = team.logoURL else { return nil }
return (logoURL, team.id)
@@ -121,7 +121,7 @@ actor RemoteImageService {
let images = await fetchImages(from: Array(urlToTeam.keys))
var result: [UUID: UIImage] = [:]
var result: [String: UIImage] = [:]
for (url, image) in images {
if let teamId = urlToTeam[url] {
result[teamId] = image
@@ -132,8 +132,8 @@ actor RemoteImageService {
}
/// Fetch stadium photos by stadium ID
func fetchStadiumPhotos(stadiums: [Stadium]) async -> [UUID: UIImage] {
let urlToStadium: [URL: UUID] = Dictionary(
func fetchStadiumPhotos(stadiums: [Stadium]) async -> [String: UIImage] {
let urlToStadium: [URL: String] = Dictionary(
uniqueKeysWithValues: stadiums.compactMap { stadium in
guard let imageURL = stadium.imageURL else { return nil }
return (imageURL, stadium.id)
@@ -142,7 +142,7 @@ actor RemoteImageService {
let images = await fetchImages(from: Array(urlToStadium.keys))
var result: [UUID: UIImage] = [:]
var result: [String: UIImage] = [:]
for (url, image) in images {
if let stadiumId = urlToStadium[url] {
result[stadiumId] = image

View File

@@ -174,12 +174,14 @@ final class PhotoImportViewModel {
// Create the visit
let visit = StadiumVisit(
canonicalStadiumId: match.stadium.id.uuidString,
stadiumUUID: match.stadium.id,
stadiumId: match.stadium.id,
stadiumNameAtVisit: match.stadium.name,
visitDate: match.game.dateTime,
sport: match.game.sport,
visitType: .game,
gameId: match.game.id,
homeTeamId: match.homeTeam.id,
awayTeamId: match.awayTeam.id,
homeTeamName: match.homeTeam.fullName,
awayTeamName: match.awayTeam.fullName,
finalScore: match.formattedFinalScore,

View File

@@ -41,10 +41,10 @@ final class ProgressViewModel {
let visitedStadiumIds = Set(
visits
.filter { $0.sportEnum == selectedSport }
.compactMap { visit -> UUID? in
.compactMap { visit -> String? in
// Match visit's canonical stadium ID to a stadium
stadiums.first { stadium in
stadium.id == visit.stadiumUUID
stadium.id == visit.stadiumId
}?.id
}
)
@@ -62,11 +62,11 @@ final class ProgressViewModel {
}
/// Stadium visit status indexed by stadium ID
var stadiumVisitStatus: [UUID: StadiumVisitStatus] {
var statusMap: [UUID: StadiumVisitStatus] = [:]
var stadiumVisitStatus: [String: StadiumVisitStatus] {
var statusMap: [String: StadiumVisitStatus] = [:]
// Group visits by stadium
let visitsByStadium = Dictionary(grouping: visits.filter { $0.sportEnum == selectedSport }) { $0.stadiumUUID }
let visitsByStadium = Dictionary(grouping: visits.filter { $0.sportEnum == selectedSport }) { $0.stadiumId }
for stadium in stadiums {
if let stadiumVisits = visitsByStadium[stadium.id], !stadiumVisits.isEmpty {
@@ -114,7 +114,7 @@ final class ProgressViewModel {
.sorted { $0.visitDate > $1.visitDate }
.prefix(10)
.compactMap { visit -> VisitSummary? in
guard let stadium = stadiums.first(where: { $0.id == visit.stadiumUUID }),
guard let stadium = stadiums.first(where: { $0.id == visit.stadiumId }),
let sport = visit.sportEnum else {
return nil
}

View File

@@ -12,7 +12,7 @@ import MapKit
struct ProgressMapView: View {
let stadiums: [Stadium]
let visitStatus: [UUID: StadiumVisitStatus]
let visitStatus: [String: StadiumVisitStatus]
@Binding var selectedStadium: Stadium?
// Fixed region for continental US - map is locked to this view

View File

@@ -389,8 +389,7 @@ struct StadiumVisitSheet: View {
// Create the visit
let visit = StadiumVisit(
canonicalStadiumId: stadium.id.uuidString, // Simplified - in production use StadiumIdentityService
stadiumUUID: stadium.id,
stadiumId: stadium.id,
stadiumNameAtVisit: stadium.name,
visitDate: visitDate,
sport: selectedSport,

View File

@@ -523,7 +523,7 @@ extension VisitSource {
#Preview {
let stadium = Stadium(
id: UUID(),
id: "stadium_preview_oracle_park",
name: "Oracle Park",
city: "San Francisco",
state: "CA",

View File

@@ -108,7 +108,7 @@ final class TripCreationViewModel {
}
// Games
var mustSeeGameIds: Set<UUID> = []
var mustSeeGameIds: Set<String> = []
var availableGames: [RichGame] = []
var isLoadingGames: Bool = false
@@ -134,7 +134,7 @@ final class TripCreationViewModel {
var selectedRegions: Set<Region> = [.east, .central, .west]
// Follow Team Mode
var followTeamId: UUID?
var followTeamId: String?
var useHomeLocation: Bool = true
// Game First Mode - Trip duration for sliding windows
@@ -148,8 +148,8 @@ final class TripCreationViewModel {
// MARK: - Cached Data
private var teams: [UUID: Team] = [:]
private var stadiums: [UUID: Stadium] = [:]
private var teams: [String: Team] = [:]
private var stadiums: [String: Stadium] = [:]
private var games: [Game] = []
private(set) var currentPreferences: TripPreferences?
@@ -454,7 +454,7 @@ final class TripCreationViewModel {
}
}
func toggleMustSeeGame(_ gameId: UUID) {
func toggleMustSeeGame(_ gameId: String) {
if mustSeeGameIds.contains(gameId) {
mustSeeGameIds.remove(gameId)
} else {

View File

@@ -13,13 +13,13 @@ import SwiftUI
/// Renders a single timeline item (stop, travel, or rest).
struct TimelineItemView: View {
let item: TimelineItem
let games: [UUID: RichGame]
let games: [String: RichGame]
let isFirst: Bool
let isLast: Bool
init(
item: TimelineItem,
games: [UUID: RichGame],
games: [String: RichGame],
isFirst: Bool = false,
isLast: Bool = false
) {
@@ -122,7 +122,7 @@ struct TimelineItemView: View {
struct StopItemContent: View {
let stop: ItineraryStop
let games: [UUID: RichGame]
let games: [String: RichGame]
private var gamesAtStop: [RichGame] {
stop.games.compactMap { games[$0] }
@@ -291,7 +291,7 @@ struct TimelineGameRow: View {
/// Full timeline view for an itinerary option.
struct TimelineView: View {
let option: ItineraryOption
let games: [UUID: RichGame]
let games: [String: RichGame]
private var timeline: [TimelineItem] {
option.generateTimeline()
@@ -316,7 +316,7 @@ struct TimelineView: View {
/// Horizontal scrolling timeline for compact display.
struct HorizontalTimelineView: View {
let option: ItineraryOption
let games: [UUID: RichGame]
let games: [String: RichGame]
private var timeline: [TimelineItem] {
option.generateTimeline()
@@ -368,7 +368,7 @@ struct HorizontalTimelineView: View {
struct HorizontalTimelineItemView: View {
let item: TimelineItem
let games: [UUID: RichGame]
let games: [String: RichGame]
var body: some View {
VStack(spacing: 4) {

View File

@@ -926,7 +926,7 @@ struct TripCreationView: View {
)
}
private func buildGamesDictionary() -> [UUID: RichGame] {
private func buildGamesDictionary() -> [String: RichGame] {
viewModel.availableGames.reduce(into: [:]) { $0[$1.id] = $1 }
}
}
@@ -949,16 +949,16 @@ extension TripCreationViewModel.ViewState {
struct GamePickerSheet: View {
let games: [RichGame]
@Binding var selectedIds: Set<UUID>
@Binding var selectedIds: Set<String>
@Environment(\.dismiss) private var dismiss
@Environment(\.colorScheme) private var colorScheme
@State private var expandedSports: Set<Sport> = []
@State private var expandedTeams: Set<UUID> = []
@State private var expandedTeams: Set<String> = []
// Group games by Sport Team (home team only to avoid duplicates)
private var gamesBySport: [Sport: [TeamWithGames]] {
var result: [Sport: [UUID: TeamWithGames]] = [:]
var result: [Sport: [String: TeamWithGames]] = [:]
for game in games {
let sport = game.game.sport
@@ -1063,9 +1063,9 @@ struct GamePickerSheet: View {
struct SportSection: View {
let sport: Sport
let teams: [TeamWithGames]
@Binding var selectedIds: Set<UUID>
@Binding var selectedIds: Set<String>
@Binding var expandedSports: Set<Sport>
@Binding var expandedTeams: Set<UUID>
@Binding var expandedTeams: Set<String>
let selectedCount: Int
@Environment(\.colorScheme) private var colorScheme
@@ -1146,8 +1146,8 @@ struct SportSection: View {
struct TeamSection: View {
let teamData: TeamWithGames
@Binding var selectedIds: Set<UUID>
@Binding var expandedTeams: Set<UUID>
@Binding var selectedIds: Set<String>
@Binding var expandedTeams: Set<String>
@Environment(\.colorScheme) private var colorScheme
@@ -1310,7 +1310,7 @@ struct TeamWithGames: Identifiable {
let sport: Sport
var games: [RichGame]
var id: UUID { team.id }
var id: String { team.id }
var sortedGames: [RichGame] {
games.sorted { $0.game.dateTime < $1.game.dateTime }
@@ -1504,7 +1504,7 @@ enum CitiesFilter: Int, CaseIterable, Identifiable {
struct TripOptionsView: View {
let options: [ItineraryOption]
let games: [UUID: RichGame]
let games: [String: RichGame]
let preferences: TripPreferences?
let convertToTrip: (ItineraryOption) -> Trip
@@ -1774,7 +1774,7 @@ struct TripOptionsView: View {
struct TripOptionCard: View {
let option: ItineraryOption
let games: [UUID: RichGame]
let games: [String: RichGame]
let onSelect: () -> Void
@Environment(\.colorScheme) private var colorScheme
@@ -2393,7 +2393,7 @@ struct DayCell: View {
// MARK: - Team Picker Sheet
struct TeamPickerSheet: View {
@Binding var selectedTeamId: UUID?
@Binding var selectedTeamId: String?
let teamsBySport: [Sport: [Team]]
@Environment(\.dismiss) private var dismiss

View File

@@ -12,7 +12,7 @@ struct TripDetailView: View {
@Environment(\.colorScheme) private var colorScheme
let trip: Trip
let games: [UUID: RichGame]
let games: [String: RichGame]
@State private var selectedDay: ItineraryDay?
@State private var showExportSheet = false

View File

@@ -80,7 +80,7 @@ enum GameDAGRouter {
/// Composite key for exact deduplication
var uniqueKey: String {
route.map { $0.id.uuidString }.joined(separator: "-")
route.map { $0.id }.joined(separator: "-")
}
}
@@ -106,9 +106,9 @@ enum GameDAGRouter {
///
static func findRoutes(
games: [Game],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
constraints: DrivingConstraints,
anchorGameIds: Set<UUID> = [],
anchorGameIds: Set<String> = [],
allowRepeatCities: Bool = true,
beamWidth: Int = defaultBeamWidth
) -> [[Game]] {
@@ -219,10 +219,10 @@ enum GameDAGRouter {
/// Compatibility wrapper that matches GeographicRouteExplorer's interface.
static func findAllSensibleRoutes(
from games: [Game],
stadiums: [UUID: Stadium],
anchorGameIds: Set<UUID> = [],
stadiums: [String: Stadium],
anchorGameIds: Set<String> = [],
allowRepeatCities: Bool = true,
stopBuilder: ([Game], [UUID: Stadium]) -> [ItineraryStop]
stopBuilder: ([Game], [String: Stadium]) -> [ItineraryStop]
) -> [[Game]] {
let constraints = DrivingConstraints.default
return findRoutes(
@@ -244,7 +244,7 @@ enum GameDAGRouter {
/// - Short duration AND long duration
private static func selectDiverseRoutes(
_ routes: [[Game]],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
maxCount: Int
) -> [[Game]] {
guard !routes.isEmpty else { return [] }
@@ -362,14 +362,14 @@ enum GameDAGRouter {
/// Keeps routes that span the diversity space rather than just high-scoring ones.
private static func diversityPrune(
_ paths: [[Game]],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
targetCount: Int
) -> [[Game]] {
// Remove exact duplicates first
var uniquePaths: [[Game]] = []
var seen = Set<String>()
for path in paths {
let key = path.map { $0.id.uuidString }.joined(separator: "-")
let key = path.map { $0.id }.joined(separator: "-")
if !seen.contains(key) {
seen.insert(key)
uniquePaths.append(path)
@@ -425,7 +425,7 @@ enum GameDAGRouter {
}
/// Builds a profile for a route.
private static func buildProfile(for route: [Game], stadiums: [UUID: Stadium]) -> RouteProfile {
private static func buildProfile(for route: [Game], stadiums: [String: Stadium]) -> RouteProfile {
let gameCount = route.count
let cities = Set(route.compactMap { stadiums[$0.stadiumId]?.city })
let cityCount = cities.count
@@ -488,7 +488,7 @@ enum GameDAGRouter {
private static func canTransition(
from: Game,
to: Game,
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
constraints: DrivingConstraints
) -> Bool {
// Time must move forward
@@ -562,7 +562,7 @@ enum GameDAGRouter {
private static func estimateDistanceMiles(
from: Game,
to: Game,
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> Double {
if from.stadiumId == to.stadiumId { return 0 }

View File

@@ -298,7 +298,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
///
private func buildStops(
from games: [Game],
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> [ItineraryStop] {
guard !games.isEmpty else { return [] }
@@ -308,7 +308,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
// Group consecutive games at the same stadium into stops
// If you visit A, then B, then A again, that's 3 stops (A, B, A)
var stops: [ItineraryStop] = []
var currentStadiumId: UUID? = nil
var currentStadiumId: String? = nil
var currentGames: [Game] = []
for game in sortedGames {
@@ -340,8 +340,8 @@ final class ScenarioAPlanner: ScenarioPlanner {
/// Creates an ItineraryStop from a group of games at the same stadium.
private func createStop(
from games: [Game],
stadiumId: UUID,
stadiums: [UUID: Stadium]
stadiumId: String,
stadiums: [String: Stadium]
) -> ItineraryStop? {
guard !games.isEmpty else { return nil }
@@ -380,7 +380,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
var unique: [[Game]] = []
for route in routes {
let key = route.map { $0.id.uuidString }.sorted().joined(separator: "-")
let key = route.map { $0.id }.sorted().joined(separator: "-")
if !seen.contains(key) {
seen.insert(key)
unique.append(route)
@@ -396,7 +396,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
/// This ensures we get diverse options from East, Central, and West coasts.
private func findRoutesPerRegion(
games: [Game],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
allowRepeatCities: Bool
) -> [[Game]] {
// Partition games by region

View File

@@ -316,7 +316,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
/// Creates separate stops when visiting the same city with other cities in between.
private func buildStops(
from games: [Game],
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> [ItineraryStop] {
guard !games.isEmpty else { return [] }
@@ -325,7 +325,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
// Group consecutive games at the same stadium
var stops: [ItineraryStop] = []
var currentStadiumId: UUID? = nil
var currentStadiumId: String? = nil
var currentGames: [Game] = []
for game in sortedGames {
@@ -357,8 +357,8 @@ final class ScenarioBPlanner: ScenarioPlanner {
/// Creates an ItineraryStop from a group of games at the same stadium.
private func createStop(
from games: [Game],
stadiumId: UUID,
stadiums: [UUID: Stadium]
stadiumId: String,
stadiums: [String: Stadium]
) -> ItineraryStop? {
guard !games.isEmpty else { return nil }
@@ -396,8 +396,8 @@ final class ScenarioBPlanner: ScenarioPlanner {
/// For Scenario B, routes must still contain all anchor games.
private func findRoutesPerRegion(
games: [Game],
stadiums: [UUID: Stadium],
anchorGameIds: Set<UUID>,
stadiums: [String: Stadium],
anchorGameIds: Set<String>,
allowRepeatCities: Bool
) -> [[Game]] {
// First, determine which region(s) the anchor games are in
@@ -459,7 +459,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
var unique: [[Game]] = []
for route in routes {
let key = route.map { $0.id.uuidString }.sorted().joined(separator: "-")
let key = route.map { $0.id }.sorted().joined(separator: "-")
if !seen.contains(key) {
seen.insert(key)
unique.append(route)

View File

@@ -272,7 +272,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
/// Finds all stadiums in a given city (case-insensitive match).
private func findStadiumsInCity(
cityName: String,
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> [Stadium] {
let normalizedCity = cityName.lowercased().trimmingCharacters(in: .whitespaces)
return stadiums.values.filter { stadium in
@@ -296,14 +296,14 @@ final class ScenarioCPlanner: ScenarioPlanner {
private func findDirectionalStadiums(
from start: CLLocationCoordinate2D,
to end: CLLocationCoordinate2D,
stadiums: [UUID: Stadium]
) -> Set<UUID> {
stadiums: [String: Stadium]
) -> Set<String> {
let directDistance = distanceBetween(start, end)
// Allow detours up to 50% longer than direct distance
let maxDetourDistance = directDistance * 1.5
var directionalIds: Set<UUID> = []
var directionalIds: Set<String> = []
for (id, stadium) in stadiums {
let stadiumCoord = stadium.coordinate
@@ -349,8 +349,8 @@ final class ScenarioCPlanner: ScenarioPlanner {
/// Create a date range from start_game.date to end_game.date
///
private func generateDateRanges(
startStadiumIds: Set<UUID>,
endStadiumIds: Set<UUID>,
startStadiumIds: Set<String>,
endStadiumIds: Set<String>,
allGames: [Game],
request: PlanningRequest
) -> [DateInterval] {
@@ -417,7 +417,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
/// Creates separate stops when visiting the same city with other cities in between.
private func buildStops(
from games: [Game],
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> [ItineraryStop] {
guard !games.isEmpty else { return [] }
@@ -426,7 +426,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
// Group consecutive games at the same stadium
var stops: [ItineraryStop] = []
var currentStadiumId: UUID? = nil
var currentStadiumId: String? = nil
var currentGames: [Game] = []
for game in sortedGames {
@@ -458,8 +458,8 @@ final class ScenarioCPlanner: ScenarioPlanner {
/// Creates an ItineraryStop from a group of games at the same stadium.
private func createStop(
from games: [Game],
stadiumId: UUID,
stadiums: [UUID: Stadium]
stadiumId: String,
stadiums: [String: Stadium]
) -> ItineraryStop? {
guard !games.isEmpty else { return nil }
@@ -496,7 +496,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
start: LocationInput,
end: LocationInput,
games: [Game],
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> [ItineraryStop] {
var stops: [ItineraryStop] = []

View File

@@ -275,7 +275,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
// MARK: - Team Filtering
/// Filters games to those involving the followed team (home or away).
private func filterToTeam(_ games: [Game], teamId: UUID) -> [Game] {
private func filterToTeam(_ games: [Game], teamId: String) -> [Game] {
games.filter { game in
game.homeTeamId == teamId || game.awayTeamId == teamId
}
@@ -287,7 +287,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
private func applyRepeatCityFilter(
_ games: [Game],
allowRepeat: Bool,
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> [Game] {
guard !allowRepeat else {
print("🔍 applyRepeatCityFilter: allowRepeat=true, returning all \(games.count) games")
@@ -317,14 +317,14 @@ final class ScenarioDPlanner: ScenarioPlanner {
/// Same logic as ScenarioAPlanner.
private func buildStops(
from games: [Game],
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> [ItineraryStop] {
guard !games.isEmpty else { return [] }
let sortedGames = games.sorted { $0.startTime < $1.startTime }
var stops: [ItineraryStop] = []
var currentStadiumId: UUID? = nil
var currentStadiumId: String? = nil
var currentGames: [Game] = []
for game in sortedGames {
@@ -354,8 +354,8 @@ final class ScenarioDPlanner: ScenarioPlanner {
/// Creates an ItineraryStop from a group of games at the same stadium.
private func createStop(
from games: [Game],
stadiumId: UUID,
stadiums: [UUID: Stadium]
stadiumId: String,
stadiums: [String: Stadium]
) -> ItineraryStop? {
guard !games.isEmpty else { return nil }
@@ -393,7 +393,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
var unique: [[Game]] = []
for route in routes {
let key = route.map { $0.id.uuidString }.sorted().joined(separator: "-")
let key = route.map { $0.id }.sorted().joined(separator: "-")
if !seen.contains(key) {
seen.insert(key)
unique.append(route)

View File

@@ -23,7 +23,7 @@ enum ScenarioPlannerFactory {
/// Creates the appropriate planner based on the request inputs
static func planner(for request: PlanningRequest) -> ScenarioPlanner {
print("🔍 ScenarioPlannerFactory: Selecting planner...")
print(" - followTeamId: \(request.preferences.followTeamId?.uuidString ?? "nil")")
print(" - followTeamId: \(request.preferences.followTeamId ?? "nil")")
print(" - selectedGames.count: \(request.selectedGames.count)")
print(" - startLocation: \(request.startLocation?.name ?? "nil")")
print(" - endLocation: \(request.endLocation?.name ?? "nil")")

View File

@@ -251,7 +251,7 @@ struct ItineraryStop: Identifiable, Hashable {
let city: String
let state: String
let coordinate: CLLocationCoordinate2D?
let games: [UUID]
let games: [String] // Canonical game IDs
let arrivalDate: Date
let departureDate: Date
let location: LocationInput
@@ -490,8 +490,8 @@ extension ItineraryOption {
struct PlanningRequest {
let preferences: TripPreferences
let availableGames: [Game]
let teams: [UUID: Team]
let stadiums: [UUID: Stadium]
let teams: [String: Team] // Keyed by canonical ID
let stadiums: [String: Stadium] // Keyed by canonical ID
// MARK: - Computed Properties for Engine

View File

@@ -68,8 +68,8 @@ struct FixtureGenerator {
let stadiums: [Stadium]
let teams: [Team]
let games: [Game]
let stadiumsById: [UUID: Stadium]
let teamsById: [UUID: Team]
let stadiumsById: [String: Stadium]
let teamsById: [String: Team]
func richGame(from game: Game) -> RichGame? {
guard let homeTeam = teamsById[game.homeTeamId],
@@ -168,7 +168,7 @@ struct FixtureGenerator {
return cities.enumerated().map { index, city in
let sport = config.sports.randomElement(using: &rng) ?? .mlb
return Stadium(
id: UUID(),
id: "stadium_test_\(city.name.lowercased().replacingOccurrences(of: " ", with: "_"))_\(index)",
name: "\(city.name) \(sport.rawValue) Stadium",
city: city.name,
state: city.state,
@@ -203,8 +203,9 @@ struct FixtureGenerator {
usedNames.insert("\(stadium.city) \(teamName)")
let teamId = "team_test_\(stadium.city.lowercased().replacingOccurrences(of: " ", with: "_"))_\(teamName.lowercased())_\(teams.count)"
teams.append(Team(
id: UUID(),
id: teamId,
name: teamName,
abbreviation: String(teamName.prefix(3)).uppercased(),
sport: stadium.sport,
@@ -251,8 +252,9 @@ struct FixtureGenerator {
let hour = Int.random(in: 13...21, using: &rng)
let gameDateTime = calendar.date(bySettingHour: hour, minute: 0, second: 0, of: gameDate)!
let gameId = "game_test_\(games.count)_\(homeTeam.abbreviation)_\(awayTeam.abbreviation)"
games.append(Game(
id: UUID(),
id: gameId,
homeTeamId: homeTeam.id,
awayTeamId: awayTeam.id,
stadiumId: stadium.id,
@@ -331,8 +333,8 @@ struct FixtureGenerator {
coordinate: CLLocationCoordinate2D(latitude: city.lat, longitude: city.lon),
arrivalDate: currentDate,
departureDate: departureDate,
games: [UUID()],
stadium: UUID()
games: ["game_test_\(i)"],
stadium: "stadium_test_\(i)"
))
currentDate = departureDate
@@ -351,12 +353,12 @@ struct FixtureGenerator {
cities: [(name: String, lat: Double, lon: Double)],
rng: inout SeededRandomNumberGenerator
) -> [Game] {
cities.map { city in
let stadiumId = UUID()
cities.enumerated().map { index, city in
let stadiumId = "stadium_conflict_\(city.name.lowercased().replacingOccurrences(of: " ", with: "_"))_\(index)"
return Game(
id: UUID(),
homeTeamId: UUID(),
awayTeamId: UUID(),
id: "game_conflict_\(index)_\(city.name.lowercased().replacingOccurrences(of: " ", with: "_"))",
homeTeamId: "team_conflict_home_\(index)",
awayTeamId: "team_conflict_away_\(index)",
stadiumId: stadiumId,
dateTime: date,
sport: .mlb,
@@ -367,7 +369,7 @@ struct FixtureGenerator {
/// Generate a stadium at a specific location
static func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
name: String = "Test Stadium",
city: String = "Test City",
state: String = "TS",
@@ -390,12 +392,12 @@ struct FixtureGenerator {
/// Generate a team
static func makeTeam(
id: UUID = UUID(),
id: String = "team_test_\(UUID().uuidString)",
name: String = "Test Team",
abbreviation: String = "TST",
sport: Sport = .mlb,
city: String = "Test City",
stadiumId: UUID
stadiumId: String
) -> Team {
Team(
id: id,
@@ -409,10 +411,10 @@ struct FixtureGenerator {
/// Generate a game
static func makeGame(
id: UUID = UUID(),
homeTeamId: UUID,
awayTeamId: UUID,
stadiumId: UUID,
id: String = "game_test_\(UUID().uuidString)",
homeTeamId: String,
awayTeamId: String,
stadiumId: String,
dateTime: Date = Date(),
sport: Sport = .mlb,
season: String = "2026",
@@ -454,8 +456,8 @@ struct FixtureGenerator {
coordinate: CLLocationCoordinate2D? = nil,
arrivalDate: Date = Date(),
departureDate: Date? = nil,
games: [UUID] = [],
stadium: UUID? = nil,
games: [String] = [],
stadium: String? = nil,
isRestDay: Bool = false
) -> TripStop {
TripStop(

View File

@@ -20,7 +20,7 @@ struct BruteForceRouteVerifier {
let isOptimal: Bool
let proposedRouteDistance: Double
let optimalRouteDistance: Double
let optimalRoute: [UUID]?
let optimalRoute: [String]?
let improvement: Double? // Percentage improvement if not optimal
let permutationsChecked: Int
@@ -39,8 +39,8 @@ struct BruteForceRouteVerifier {
/// - tolerance: Percentage tolerance for "near-optimal" (default 0 = must be exactly optimal)
/// - Returns: Verification result
static func verify(
proposedRoute: [UUID],
stops: [UUID: CLLocationCoordinate2D],
proposedRoute: [String],
stops: [String: CLLocationCoordinate2D],
tolerance: Double = 0
) -> VerificationResult {
guard proposedRoute.count <= TestConstants.bruteForceMaxStops else {
@@ -64,7 +64,7 @@ struct BruteForceRouteVerifier {
// Find optimal route by checking all permutations
let allPermutations = permutations(of: proposedRoute)
var optimalDistance = Double.infinity
var optimalRoute: [UUID] = []
var optimalRoute: [String] = []
for permutation in allPermutations {
let distance = calculateRouteDistance(permutation, stops: stops)
@@ -102,10 +102,10 @@ struct BruteForceRouteVerifier {
/// Verify a route is optimal with a fixed start and end point
static func verifyWithFixedEndpoints(
proposedRoute: [UUID],
stops: [UUID: CLLocationCoordinate2D],
startId: UUID,
endId: UUID,
proposedRoute: [String],
stops: [String: CLLocationCoordinate2D],
startId: String,
endId: String,
tolerance: Double = 0
) -> VerificationResult {
guard proposedRoute.first == startId && proposedRoute.last == endId else {
@@ -132,7 +132,7 @@ struct BruteForceRouteVerifier {
// Generate all permutations of intermediate stops
let allPermutations = permutations(of: Array(intermediateStops))
var optimalDistance = Double.infinity
var optimalRoute: [UUID] = []
var optimalRoute: [String] = []
for permutation in allPermutations {
var fullRoute = [startId]
@@ -172,8 +172,8 @@ struct BruteForceRouteVerifier {
/// Check if there's an obviously better route (significantly shorter)
static func hasObviouslyBetterRoute(
proposedRoute: [UUID],
stops: [UUID: CLLocationCoordinate2D],
proposedRoute: [String],
stops: [String: CLLocationCoordinate2D],
threshold: Double = 0.1 // 10% improvement threshold
) -> (hasBetter: Bool, improvement: Double?) {
let result = verify(proposedRoute: proposedRoute, stops: stops, tolerance: threshold)
@@ -184,8 +184,8 @@ struct BruteForceRouteVerifier {
/// Calculate total route distance using haversine formula
static func calculateRouteDistance(
_ route: [UUID],
stops: [UUID: CLLocationCoordinate2D]
_ route: [String],
stops: [String: CLLocationCoordinate2D]
) -> Double {
guard route.count >= 2 else { return 0 }
@@ -263,15 +263,15 @@ struct BruteForceRouteVerifier {
extension BruteForceRouteVerifier {
/// Verify a trip's route is optimal
static func verifyTrip(_ trip: Trip) -> VerificationResult {
var stops: [UUID: CLLocationCoordinate2D] = [:]
var stops: [String: CLLocationCoordinate2D] = [:]
for stop in trip.stops {
if let coord = stop.coordinate {
stops[stop.id] = coord
stops[stop.id.uuidString] = coord
}
}
let routeIds = trip.stops.map { $0.id }
let routeIds = trip.stops.map { $0.id.uuidString }
return verify(proposedRoute: routeIds, stops: stops)
}

View File

@@ -24,10 +24,10 @@ final class MockAppDataProvider: ObservableObject {
// MARK: - Internal Storage
private var teamsById: [UUID: Team] = [:]
private var stadiumsById: [UUID: Stadium] = [:]
private var teamsById: [String: Team] = [:]
private var stadiumsById: [String: Stadium] = [:]
private var games: [Game] = []
private var gamesById: [UUID: Game] = [:]
private var gamesById: [String: Game] = [:]
// MARK: - Configuration
@@ -140,11 +140,11 @@ final class MockAppDataProvider: ObservableObject {
// MARK: - Data Access
func team(for id: UUID) -> Team? {
func team(for id: String) -> Team? {
teamsById[id]
}
func stadium(for id: UUID) -> Stadium? {
func stadium(for id: String) -> Stadium? {
stadiumsById[id]
}
@@ -169,7 +169,7 @@ final class MockAppDataProvider: ObservableObject {
}.sorted { $0.dateTime < $1.dateTime }
}
func fetchGame(by id: UUID) async throws -> Game? {
func fetchGame(by id: String) async throws -> Game? {
await simulateLatency()
if config.shouldFailOnFetch {

View File

@@ -155,7 +155,7 @@ actor MockCloudKitService {
}.sorted { $0.dateTime < $1.dateTime }
}
func fetchGame(by id: UUID) async throws -> Game? {
func fetchGame(by id: String) async throws -> Game? {
try await simulateNetwork()
return games.first { $0.id == id }
}
@@ -167,7 +167,7 @@ actor MockCloudKitService {
return stadiums.map { stadium in
CloudKitService.SyncStadium(
stadium: stadium,
canonicalId: stadium.id.uuidString
canonicalId: stadium.id
)
}
}
@@ -177,8 +177,8 @@ actor MockCloudKitService {
return teams.filter { $0.sport == sport }.map { team in
CloudKitService.SyncTeam(
team: team,
canonicalId: team.id.uuidString,
stadiumCanonicalId: team.stadiumId.uuidString
canonicalId: team.id,
stadiumCanonicalId: team.stadiumId
)
}
}
@@ -197,10 +197,10 @@ actor MockCloudKitService {
}.map { game in
CloudKitService.SyncGame(
game: game,
canonicalId: game.id.uuidString,
homeTeamCanonicalId: game.homeTeamId.uuidString,
awayTeamCanonicalId: game.awayTeamId.uuidString,
stadiumCanonicalId: game.stadiumId.uuidString
canonicalId: game.id,
homeTeamCanonicalId: game.homeTeamId,
awayTeamCanonicalId: game.awayTeamId,
stadiumCanonicalId: game.stadiumId
)
}
}

View File

@@ -30,7 +30,7 @@ struct ConcurrencyTests {
/// Creates a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
city: String,
lat: Double,
lon: Double,
@@ -50,10 +50,10 @@ struct ConcurrencyTests {
/// Creates a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
homeTeamId: UUID = UUID(),
awayTeamId: UUID = UUID(),
id: String = "game_test_\(UUID().uuidString)",
stadiumId: String,
homeTeamId: String = "team_test_\(UUID().uuidString)",
awayTeamId: String = "team_test_\(UUID().uuidString)",
dateTime: Date,
sport: Sport = .mlb
) -> Game {
@@ -73,7 +73,7 @@ struct ConcurrencyTests {
startDate: Date,
endDate: Date,
games: [Game],
stadiums: [UUID: Stadium]
stadiums: [String: Stadium]
) -> PlanningRequest {
let preferences = TripPreferences(
planningMode: .dateRange,
@@ -107,8 +107,8 @@ struct ConcurrencyTests {
let pair = cityPairs[requestIndex % cityPairs.count]
let stadium1Id = UUID()
let stadium2Id = UUID()
let stadium1Id = "stadium_1_\(UUID().uuidString)"
let stadium2Id = "stadium_2_\(UUID().uuidString)"
let stadium1 = makeStadium(id: stadium1Id, city: pair.city1.0, lat: pair.city1.1, lon: pair.city1.2)
let stadium2 = makeStadium(id: stadium2Id, city: pair.city2.0, lat: pair.city2.1, lon: pair.city2.2)

View File

@@ -31,7 +31,7 @@ struct EdgeCaseTests {
/// Creates a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
city: String,
state: String = "ST",
lat: Double,
@@ -52,10 +52,10 @@ struct EdgeCaseTests {
/// Creates a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
homeTeamId: UUID = UUID(),
awayTeamId: UUID = UUID(),
id: String = "game_test_\(UUID().uuidString)",
stadiumId: String,
homeTeamId: String = "team_test_\(UUID().uuidString)",
awayTeamId: String = "team_test_\(UUID().uuidString)",
dateTime: Date,
sport: Sport = .mlb
) -> Game {
@@ -75,7 +75,7 @@ struct EdgeCaseTests {
city: String,
state: String = "ST",
coordinate: CLLocationCoordinate2D? = nil,
games: [UUID] = [],
games: [String] = [],
arrivalDate: Date = Date()
) -> ItineraryStop {
ItineraryStop(
@@ -95,8 +95,8 @@ struct EdgeCaseTests {
@Test("11.1 - Nil stadium ID handled gracefully")
func test_nilStadium_HandlesGracefully() {
// Setup: Create games where stadium lookup would return nil
let validStadiumId = UUID()
let nonExistentStadiumId = UUID()
let validStadiumId = "stadium_valid_\(UUID().uuidString)"
let nonExistentStadiumId = "stadium_nonexistent_\(UUID().uuidString)"
let chicago = makeStadium(id: validStadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [validStadiumId: chicago]
@@ -133,7 +133,7 @@ struct EdgeCaseTests {
@Test("11.2 - Malformed date handled gracefully")
func test_malformedDate_HandlesGracefully() {
// Setup: Create games with dates at extremes
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let chicago = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: chicago]
@@ -172,9 +172,9 @@ struct EdgeCaseTests {
@Test("11.3 - Invalid coordinates handled gracefully")
func test_invalidCoordinates_HandlesGracefully() {
// Setup: Create stadiums with invalid coordinates
let validId = UUID()
let invalidLatId = UUID()
let invalidLonId = UUID()
let validId = "stadium_valid_\(UUID().uuidString)"
let invalidLatId = "stadium_invalidlat_\(UUID().uuidString)"
let invalidLonId = "stadium_invalidlon_\(UUID().uuidString)"
// Valid stadium
let validStadium = makeStadium(id: validId, city: "Chicago", lat: 41.8781, lon: -87.6298)
@@ -239,7 +239,7 @@ struct EdgeCaseTests {
@Test("11.4 - Missing required fields handled gracefully")
func test_missingRequiredFields_HandlesGracefully() {
// Setup: Test with empty games array
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let chicago = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: chicago]
@@ -258,7 +258,7 @@ struct EdgeCaseTests {
// Test with empty stadiums dictionary
let game = makeGame(stadiumId: stadiumId, dateTime: makeDate(day: 5, hour: 19))
let emptyStadiums: [UUID: Stadium] = [:]
let emptyStadiums: [String: Stadium] = [:]
let routes2 = GameDAGRouter.findRoutes(
games: [game],
@@ -271,9 +271,9 @@ struct EdgeCaseTests {
// Test with mismatched team IDs (homeTeamId and awayTeamId don't exist)
let game2 = Game(
id: UUID(),
homeTeamId: UUID(), // Non-existent team
awayTeamId: UUID(), // Non-existent team
id: "game_test_\(UUID().uuidString)",
homeTeamId: "team_nonexistent_\(UUID().uuidString)", // Non-existent team
awayTeamId: "team_nonexistent_\(UUID().uuidString)", // Non-existent team
stadiumId: stadiumId,
dateTime: makeDate(day: 5, hour: 19),
sport: .mlb,
@@ -298,8 +298,8 @@ struct EdgeCaseTests {
// Default: 8 hours/day * 60 mph * 2 days = 960 miles max
// With 1.3 road factor, haversine distance should be 960/1.3 738 miles
let stadiumId1 = UUID()
let stadiumId2 = UUID()
let stadiumId1 = "stadium_1_\(UUID().uuidString)"
let stadiumId2 = "stadium_2_\(UUID().uuidString)"
// NYC and Chicago are about 790 miles apart (haversine)
// With road factor 1.3, that's ~1027 road miles
@@ -344,8 +344,8 @@ struct EdgeCaseTests {
// NYC to LA is ~2,451 miles haversine, ~3,186 with road factor
// At 60 mph, that's ~53 hours - way over 16 hour limit
let stadiumId1 = UUID()
let stadiumId2 = UUID()
let stadiumId1 = "stadium_1_\(UUID().uuidString)"
let stadiumId2 = "stadium_2_\(UUID().uuidString)"
let nyc = makeStadium(id: stadiumId1, city: "New York", lat: 40.7128, lon: -73.9352)
let la = makeStadium(id: stadiumId2, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
@@ -398,7 +398,7 @@ struct EdgeCaseTests {
// Calculate a point exactly 50 miles south (along a corridor)
// 1 degree of latitude 69 miles
// 50 miles 0.725 degrees
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let exactlyAtBoundary = makeStadium(
id: stadiumId,
city: "BoundaryCity",
@@ -434,7 +434,7 @@ struct EdgeCaseTests {
// Calculate a point 51 miles south (just outside the radius)
// 1 degree of latitude 69 miles
// 51 miles 0.739 degrees
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let justOutsideBoundary = makeStadium(
id: stadiumId,
city: "OutsideCity",
@@ -464,8 +464,8 @@ struct EdgeCaseTests {
@Test("11.9 - Game in different time zone normalizes correctly")
func test_gameInDifferentTimeZone_NormalizesToUTC() {
// Setup: Create games in different time zones
let stadiumId1 = UUID()
let stadiumId2 = UUID()
let stadiumId1 = "stadium_1_\(UUID().uuidString)"
let stadiumId2 = "stadium_2_\(UUID().uuidString)"
let nyc = makeStadium(id: stadiumId1, city: "New York", lat: 40.7128, lon: -73.9352)
let la = makeStadium(id: stadiumId2, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
@@ -508,7 +508,7 @@ struct EdgeCaseTests {
@Test("11.10 - DST spring forward handled correctly")
func test_dstSpringForward_HandlesCorrectly() {
// Setup: Test around DST transition (Spring forward: March 8, 2026, 2 AM -> 3 AM)
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let chicago = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: chicago]
@@ -553,7 +553,7 @@ struct EdgeCaseTests {
@Test("11.11 - DST fall back handled correctly")
func test_dstFallBack_HandlesCorrectly() {
// Setup: Test around DST transition (Fall back: November 1, 2026, 2 AM -> 1 AM)
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let chicago = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: chicago]

View File

@@ -29,7 +29,7 @@ struct GameDAGRouterTests {
// Create a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
city: String,
lat: Double,
lon: Double
@@ -48,14 +48,14 @@ struct GameDAGRouterTests {
// Create a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
id: String = "game_test_\(UUID().uuidString)",
stadiumId: String,
dateTime: Date
) -> Game {
Game(
id: id,
homeTeamId: UUID(),
awayTeamId: UUID(),
homeTeamId: "team_test_\(UUID().uuidString)",
awayTeamId: "team_test_\(UUID().uuidString)",
stadiumId: stadiumId,
dateTime: dateTime,
sport: .mlb,
@@ -78,7 +78,7 @@ struct GameDAGRouterTests {
@Test("2.2 - Single game returns single route")
func test_findRoutes_SingleGame_ReturnsSingleRoute() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let game = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
@@ -95,7 +95,7 @@ struct GameDAGRouterTests {
@Test("2.3 - Single game with matching anchor returns single route")
func test_findRoutes_SingleGame_WithMatchingAnchor_ReturnsSingleRoute() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let game = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
@@ -112,10 +112,10 @@ struct GameDAGRouterTests {
@Test("2.4 - Single game with non-matching anchor returns empty")
func test_findRoutes_SingleGame_WithNonMatchingAnchor_ReturnsEmpty() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let game = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
let nonExistentAnchor = UUID()
let nonExistentAnchor = "stadium_nonexistent_\(UUID().uuidString)"
let routes = GameDAGRouter.findRoutes(
games: [game],
@@ -132,8 +132,8 @@ struct GameDAGRouterTests {
@Test("2.5 - Two games with feasible transition returns both in order")
func test_findRoutes_TwoGames_FeasibleTransition_ReturnsBothInOrder() {
// Chicago to Milwaukee is ~90 miles - easily feasible
let chicagoStadiumId = UUID()
let milwaukeeStadiumId = UUID()
let chicagoStadiumId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeStadiumId = "stadium_milwaukee_\(UUID().uuidString)"
let chicagoStadium = makeStadium(id: chicagoStadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukeeStadium = makeStadium(id: milwaukeeStadiumId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -162,8 +162,8 @@ struct GameDAGRouterTests {
@Test("2.6 - Two games with infeasible transition returns separate routes")
func test_findRoutes_TwoGames_InfeasibleTransition_ReturnsSeparateRoutes() {
// NYC to LA on same day is infeasible
let nycStadiumId = UUID()
let laStadiumId = UUID()
let nycStadiumId = "stadium_nyc_\(UUID().uuidString)"
let laStadiumId = "stadium_la_\(UUID().uuidString)"
let nycStadium = makeStadium(id: nycStadiumId, city: "New York", lat: 40.7128, lon: -73.9352)
let laStadium = makeStadium(id: laStadiumId, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
@@ -191,7 +191,7 @@ struct GameDAGRouterTests {
@Test("2.7 - Two games same stadium same day (doubleheader) succeeds")
func test_findRoutes_TwoGames_SameStadiumSameDay_Succeeds() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
// Doubleheader: 1pm and 7pm same day, same stadium
@@ -219,7 +219,7 @@ struct GameDAGRouterTests {
@Test("2.8 - With anchors only returns routes containing all anchors")
func test_findRoutes_WithAnchors_OnlyReturnsRoutesContainingAllAnchors() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let game1 = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
@@ -246,8 +246,8 @@ struct GameDAGRouterTests {
@Test("2.9 - Impossible anchors returns empty")
func test_findRoutes_ImpossibleAnchors_ReturnsEmpty() {
// Two anchors at opposite ends of country on same day - impossible to attend both
let nycStadiumId = UUID()
let laStadiumId = UUID()
let nycStadiumId = "stadium_nyc_\(UUID().uuidString)"
let laStadiumId = "stadium_la_\(UUID().uuidString)"
let nycStadium = makeStadium(id: nycStadiumId, city: "New York", lat: 40.7128, lon: -73.9352)
let laStadium = makeStadium(id: laStadiumId, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
@@ -271,9 +271,9 @@ struct GameDAGRouterTests {
@Test("2.10 - Multiple anchors route must contain all")
func test_findRoutes_MultipleAnchors_RouteMustContainAll() {
// Three games in nearby cities over 3 days - all feasible
let chicagoId = UUID()
let milwaukeeId = UUID()
let detroitId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -306,7 +306,7 @@ struct GameDAGRouterTests {
@Test("2.11 - Allow repeat cities same city multiple days allowed")
func test_findRoutes_AllowRepeatCities_SameCityMultipleDays_Allowed() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
// Three games in Chicago over 3 days
@@ -330,8 +330,8 @@ struct GameDAGRouterTests {
@Test("2.12 - Disallow repeat cities skips second visit")
func test_findRoutes_DisallowRepeatCities_SkipsSecondVisit() {
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -360,7 +360,7 @@ struct GameDAGRouterTests {
@Test("2.13 - Disallow repeat cities only option is repeat overrides with warning")
func test_findRoutes_DisallowRepeatCities_OnlyOptionIsRepeat_OverridesWithWarning() {
// When only games available are in the same city, we still need to produce routes
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
// Only Chicago games available
@@ -388,8 +388,8 @@ struct GameDAGRouterTests {
@Test("2.14 - Exceeds max daily driving transition rejected")
func test_findRoutes_ExceedsMaxDailyDriving_TransitionRejected() {
// NYC to Denver is ~1,800 miles, way over 8 hours of driving (480 miles at 60mph)
let nycId = UUID()
let denverId = UUID()
let nycId = "stadium_nyc_\(UUID().uuidString)"
let denverId = "stadium_denver_\(UUID().uuidString)"
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
let denver = makeStadium(id: denverId, city: "Denver", lat: 39.7392, lon: -104.9903)
@@ -417,8 +417,8 @@ struct GameDAGRouterTests {
@Test("2.15 - Multi-day drive allowed if within daily limits")
func test_findRoutes_MultiDayDrive_Allowed_IfWithinDailyLimits() {
// NYC to Chicago is ~790 miles - doable over multiple days
let nycId = UUID()
let chicagoId = UUID()
let nycId = "stadium_nyc_\(UUID().uuidString)"
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
@@ -443,8 +443,8 @@ struct GameDAGRouterTests {
@Test("2.16 - Same day different stadiums checks available time")
func test_findRoutes_SameDayDifferentStadiums_ChecksAvailableTime() {
// Chicago to Milwaukee is ~90 miles (~1.5 hours driving)
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -484,7 +484,7 @@ struct GameDAGRouterTests {
@Test("2.17 - Max day lookahead respects limit")
func test_findRoutes_MaxDayLookahead_RespectsLimit() {
// Games more than 5 days apart should not connect directly
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let game1 = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
@@ -514,7 +514,7 @@ struct GameDAGRouterTests {
@Test("2.18 - DST transition handles correctly")
func test_findRoutes_DSTTransition_HandlesCorrectly() {
// Test around DST transition (March 9, 2026 - spring forward)
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
// Create dates around DST transition
@@ -550,7 +550,7 @@ struct GameDAGRouterTests {
@Test("2.19 - Midnight game assigns to correct day")
func test_findRoutes_MidnightGame_AssignsToCorrectDay() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
// Game at 12:05 AM belongs to the new day
@@ -583,7 +583,7 @@ struct GameDAGRouterTests {
@Test("2.20 - Select diverse routes includes short and long trips")
func test_selectDiverseRoutes_ShortAndLongTrips_BothRepresented() {
// Create a mix of games over a week
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
var games: [Game] = []
@@ -611,9 +611,9 @@ struct GameDAGRouterTests {
@Test("2.21 - Select diverse routes includes high and low mileage")
func test_selectDiverseRoutes_HighAndLowMileage_BothRepresented() {
// Create games in both nearby and distant cities
let chicagoId = UUID()
let milwaukeeId = UUID()
let laId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let laId = "stadium_la_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -647,11 +647,11 @@ struct GameDAGRouterTests {
("Cleveland", 41.4993, -81.6944),
]
var stadiums: [UUID: Stadium] = [:]
var stadiums: [String: Stadium] = [:]
var games: [Game] = []
for (index, city) in cities.enumerated() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
stadiums[stadiumId] = makeStadium(id: stadiumId, city: city.0, lat: city.1, lon: city.2)
games.append(makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: index + 1)))
}
@@ -675,7 +675,7 @@ struct GameDAGRouterTests {
@Test("2.23 - Select diverse routes deduplicates")
func test_selectDiverseRoutes_DuplicateRoutes_Deduplicated() {
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let game1 = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
@@ -693,7 +693,7 @@ struct GameDAGRouterTests {
// Check for duplicates
var seen = Set<String>()
for route in routes {
let key = route.map { $0.id.uuidString }.joined(separator: "-")
let key = route.map { $0.id }.joined(separator: "-")
#expect(!seen.contains(key), "Routes should be deduplicated")
seen.insert(key)
}
@@ -704,9 +704,9 @@ struct GameDAGRouterTests {
@Test("2.24 - Graph with potential cycle handles silently")
func test_findRoutes_GraphWithPotentialCycle_HandlesSilently() {
// Create a scenario where a naive algorithm might get stuck in a loop
let chicagoId = UUID()
let milwaukeeId = UUID()
let detroitId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)

View File

@@ -29,7 +29,7 @@ struct ItineraryBuilderTests {
@Test("Single stop creates itinerary with one stop and no travel segments")
func test_builder_SingleGame_CreatesSingleDay() {
// Arrange
let gameId = UUID()
let gameId = "game_test_\(UUID().uuidString)"
let stop = makeItineraryStop(
city: "New York",
state: "NY",
@@ -60,9 +60,9 @@ struct ItineraryBuilderTests {
func test_builder_MultiCity_CreatesTravelSegmentsBetween() {
// Arrange
let stops = [
makeItineraryStop(city: "Boston", state: "MA", coordinate: boston, games: [UUID()]),
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: [UUID()]),
makeItineraryStop(city: "Chicago", state: "IL", coordinate: chicago, games: [UUID()])
makeItineraryStop(city: "Boston", state: "MA", coordinate: boston, games: ["game_boston_\(UUID().uuidString)"]),
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: ["game_nyc_\(UUID().uuidString)"]),
makeItineraryStop(city: "Chicago", state: "IL", coordinate: chicago, games: ["game_chicago_\(UUID().uuidString)"])
]
// Act
@@ -103,8 +103,8 @@ struct ItineraryBuilderTests {
func test_builder_SameCity_MultipleGames_GroupsOnSameDay() {
// Arrange - Two stops in the same city (different games, same location)
let stops = [
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: [UUID()]),
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: [UUID()])
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: ["game_nyc_1_\(UUID().uuidString)"]),
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: ["game_nyc_2_\(UUID().uuidString)"])
]
// Act
@@ -141,8 +141,8 @@ struct ItineraryBuilderTests {
// Boston to Chicago is ~850 miles haversine, ~1100 with road factor
// At 60 mph, that's ~18 hours = 3 travel days (ceil(18/8) = 3)
let stops = [
makeItineraryStop(city: "Boston", state: "MA", coordinate: boston, games: [UUID()]),
makeItineraryStop(city: "Chicago", state: "IL", coordinate: chicago, games: [UUID()])
makeItineraryStop(city: "Boston", state: "MA", coordinate: boston, games: ["game_boston_\(UUID().uuidString)"]),
makeItineraryStop(city: "Chicago", state: "IL", coordinate: chicago, games: ["game_chicago_\(UUID().uuidString)"])
]
// Use constraints that allow long trips
@@ -192,7 +192,7 @@ struct ItineraryBuilderTests {
city: "Boston",
state: "MA",
coordinate: boston,
games: [UUID()],
games: ["game_boston_\(UUID().uuidString)"],
departureDate: now
)
@@ -201,7 +201,7 @@ struct ItineraryBuilderTests {
city: "New York",
state: "NY",
coordinate: nyc,
games: [UUID()],
games: ["game_nyc_\(UUID().uuidString)"],
firstGameStart: gameStartSoon
)
@@ -231,7 +231,7 @@ struct ItineraryBuilderTests {
city: "Boston",
state: "MA",
coordinate: boston,
games: [UUID()],
games: ["game_boston_\(UUID().uuidString)"],
departureDate: now
)
@@ -239,7 +239,7 @@ struct ItineraryBuilderTests {
city: "New York",
state: "NY",
coordinate: nyc,
games: [UUID()],
games: ["game_nyc_\(UUID().uuidString)"],
firstGameStart: gameLater
)
@@ -283,7 +283,7 @@ struct ItineraryBuilderTests {
city: String,
state: String,
coordinate: CLLocationCoordinate2D? = nil,
games: [UUID] = [],
games: [String] = [],
arrivalDate: Date = Date(),
departureDate: Date? = nil,
firstGameStart: Date? = nil

View File

@@ -39,8 +39,8 @@ struct RouteFiltersTests {
coordinate: nil,
arrivalDate: startDate,
departureDate: end,
games: [UUID()],
stadium: UUID()
games: ["game_test_\(UUID().uuidString)"],
stadium: "stadium_test_\(UUID().uuidString)"
)
return Trip(

View File

@@ -31,7 +31,7 @@ struct ScenarioAPlannerTests {
/// Creates a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
city: String,
lat: Double,
lon: Double,
@@ -51,10 +51,10 @@ struct ScenarioAPlannerTests {
/// Creates a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
homeTeamId: UUID = UUID(),
awayTeamId: UUID = UUID(),
id: String = "game_test_\(UUID().uuidString)",
stadiumId: String,
homeTeamId: String = "team_test_\(UUID().uuidString)",
awayTeamId: String = "team_test_\(UUID().uuidString)",
dateTime: Date,
sport: Sport = .mlb
) -> Game {
@@ -74,8 +74,8 @@ struct ScenarioAPlannerTests {
startDate: Date,
endDate: Date,
games: [Game],
stadiums: [UUID: Stadium],
teams: [UUID: Team] = [:],
stadiums: [String: Stadium],
teams: [String: Team] = [:],
allowRepeatCities: Bool = true,
numberOfDrivers: Int = 1,
maxDrivingHoursPerDriver: Double = 8.0,
@@ -106,9 +106,9 @@ struct ScenarioAPlannerTests {
@Test("4.1 - Valid date range returns games in range")
func test_planByDates_ValidDateRange_ReturnsGamesInRange() {
// Setup: 3 games across nearby cities over 5 days
let chicagoId = UUID()
let milwaukeeId = UUID()
let detroitId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -144,7 +144,7 @@ struct ScenarioAPlannerTests {
@Test("4.2 - Single day range returns games on that day")
func test_planByDates_SingleDayRange_ReturnsGamesOnThatDay() {
// Setup: Multiple games on a single day at the same stadium
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
@@ -182,10 +182,10 @@ struct ScenarioAPlannerTests {
@Test("4.3 - Multi-week range returns multiple games")
func test_planByDates_MultiWeekRange_ReturnsMultipleGames() {
// Setup: Games spread across 3 weeks in nearby cities
let chicagoId = UUID()
let milwaukeeId = UUID()
let detroitId = UUID()
let clevelandId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let clevelandId = "stadium_cleveland_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -230,7 +230,7 @@ struct ScenarioAPlannerTests {
@Test("4.4 - No games in range returns failure")
func test_planByDates_NoGamesInRange_ThrowsError() {
// Setup: Games outside the requested date range
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
@@ -257,7 +257,7 @@ struct ScenarioAPlannerTests {
@Test("4.5 - End date before start date returns failure")
func test_planByDates_EndDateBeforeStartDate_ThrowsError() {
// Setup: Invalid date range where end < start
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
@@ -283,7 +283,7 @@ struct ScenarioAPlannerTests {
@Test("4.6 - Single game in range returns single game route")
func test_planByDates_SingleGameInRange_ReturnsSingleGameRoute() {
// Setup: Only one game in the date range
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
@@ -354,9 +354,9 @@ struct ScenarioAPlannerTests {
func test_planByDates_UsesDAGRouterForRouting() {
// Setup: Games that require DAG routing logic
// Create games in multiple cities with feasible transitions
let chicagoId = UUID()
let milwaukeeId = UUID()
let detroitId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -403,8 +403,8 @@ struct ScenarioAPlannerTests {
@Test("4.9 - Respects driver constraints")
func test_planByDates_RespectsDriverConstraints() {
// Setup: Games that would require excessive daily driving if constraints are loose
let nycId = UUID()
let chicagoId = UUID()
let nycId = "stadium_nyc_\(UUID().uuidString)"
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
// NYC to Chicago is ~790 miles (~13 hours of driving)
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
@@ -474,9 +474,9 @@ struct ScenarioAPlannerTests {
func test_planByDates_MustStop_FiltersToGamesInCity() {
// Setup: Games in Chicago, Milwaukee, Detroit
// Must-stop = Chicago should only return Chicago games
let chicagoId = UUID()
let milwaukeeId = UUID()
let detroitId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -518,8 +518,8 @@ struct ScenarioAPlannerTests {
func test_planByDates_MustStop_NoMatchingGames_ReturnsFailure() {
// Setup: Games only in Milwaukee and Detroit
// Must-stop = Chicago no games there, should fail
let milwaukeeId = UUID()
let detroitId = UUID()
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
let detroit = makeStadium(id: detroitId, city: "Detroit", lat: 42.3314, lon: -83.0458)
@@ -553,10 +553,10 @@ struct ScenarioAPlannerTests {
// Setup: Cubs home game in Chicago + Cubs away game in Milwaukee (playing at Milwaukee)
// Must-stop = Chicago should ONLY return the Chicago home game
// This tests Issue #8: "Must stop needs to be home team"
let chicagoStadiumId = UUID()
let milwaukeeStadiumId = UUID()
let cubsTeamId = UUID()
let brewersTeamId = UUID()
let chicagoStadiumId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeStadiumId = "stadium_milwaukee_\(UUID().uuidString)"
let cubsTeamId = "team_cubs_\(UUID().uuidString)"
let brewersTeamId = "team_brewers_\(UUID().uuidString)"
let wrigleyField = makeStadium(id: chicagoStadiumId, city: "Chicago", lat: 41.9484, lon: -87.6553)
let millerPark = makeStadium(id: milwaukeeStadiumId, city: "Milwaukee", lat: 43.0280, lon: -87.9712)
@@ -608,7 +608,7 @@ struct ScenarioAPlannerTests {
func test_planByDates_MustStop_PartialCityMatch_Works() {
// Setup: User types "Chicago" but stadium city is "Chicago, IL"
// Should still match via contains
let chicagoId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [chicagoId: chicago]
@@ -636,7 +636,7 @@ struct ScenarioAPlannerTests {
@Test("4.14 - Must-stop case insensitive")
func test_planByDates_MustStop_CaseInsensitive() {
// Setup: Must-stop = "CHICAGO" (uppercase) should match "Chicago"
let chicagoId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [chicagoId: chicago]
@@ -662,7 +662,7 @@ struct ScenarioAPlannerTests {
@Test("4.15 - Multiple games in must-stop city all included")
func test_planByDates_MustStop_MultipleGamesInCity_AllIncluded() {
// Setup: Multiple games in Chicago on different days
let chicagoId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [chicagoId: chicago]

View File

@@ -31,7 +31,7 @@ struct ScenarioBPlannerTests {
/// Creates a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
city: String,
lat: Double,
lon: Double,
@@ -51,10 +51,10 @@ struct ScenarioBPlannerTests {
/// Creates a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
homeTeamId: UUID = UUID(),
awayTeamId: UUID = UUID(),
id: String = "game_test_\(UUID().uuidString)",
stadiumId: String,
homeTeamId: String = "team_test_\(UUID().uuidString)",
awayTeamId: String = "team_test_\(UUID().uuidString)",
dateTime: Date,
sport: Sport = .mlb
) -> Game {
@@ -74,9 +74,9 @@ struct ScenarioBPlannerTests {
startDate: Date,
endDate: Date,
allGames: [Game],
mustSeeGameIds: Set<UUID>,
stadiums: [UUID: Stadium],
teams: [UUID: Team] = [:],
mustSeeGameIds: Set<String>,
stadiums: [String: Stadium],
teams: [String: Team] = [:],
allowRepeatCities: Bool = true,
numberOfDrivers: Int = 1,
maxDrivingHoursPerDriver: Double = 8.0
@@ -106,11 +106,11 @@ struct ScenarioBPlannerTests {
@Test("5.1 - Single must-see game returns trip with that game")
func test_mustSeeGames_SingleGame_ReturnsTripWithThatGame() {
// Setup: Single must-see game
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
let gameId = UUID()
let gameId = "game_test_\(UUID().uuidString)"
let game = makeGame(id: gameId, stadiumId: stadiumId, dateTime: makeDate(day: 10, hour: 19))
let request = makePlanningRequest(
@@ -139,9 +139,9 @@ struct ScenarioBPlannerTests {
func test_mustSeeGames_MultipleGames_ReturnsOptimalRoute() {
// Setup: 3 must-see games in nearby cities (all Central region for single-region search)
// Region boundary: Central is -110 to -85 longitude
let chicagoId = UUID()
let milwaukeeId = UUID()
let stLouisId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let stLouisId = "stadium_stlouis_\(UUID().uuidString)"
// All cities in Central region (longitude between -110 and -85)
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
@@ -150,9 +150,9 @@ struct ScenarioBPlannerTests {
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee, stLouisId: stLouis]
let game1Id = UUID()
let game2Id = UUID()
let game3Id = UUID()
let game1Id = "game_test_1_\(UUID().uuidString)"
let game2Id = "game_test_2_\(UUID().uuidString)"
let game3Id = "game_test_3_\(UUID().uuidString)"
let game1 = makeGame(id: game1Id, stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
let game2 = makeGame(id: game2Id, stadiumId: milwaukeeId, dateTime: makeDate(day: 7, hour: 19))
@@ -187,8 +187,8 @@ struct ScenarioBPlannerTests {
@Test("5.3 - Games in different cities are connected")
func test_mustSeeGames_GamesInDifferentCities_ConnectsThem() {
// Setup: 2 must-see games in distant but reachable cities
let nycId = UUID()
let bostonId = UUID()
let nycId = "stadium_nyc_\(UUID().uuidString)"
let bostonId = "stadium_boston_\(UUID().uuidString)"
// NYC to Boston is ~215 miles (~4 hours driving)
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
@@ -196,8 +196,8 @@ struct ScenarioBPlannerTests {
let stadiums = [nycId: nyc, bostonId: boston]
let game1Id = UUID()
let game2Id = UUID()
let game1Id = "game_test_1_\(UUID().uuidString)"
let game2Id = "game_test_2_\(UUID().uuidString)"
// Games 2 days apart - plenty of time to drive
let game1 = makeGame(id: game1Id, stadiumId: nycId, dateTime: makeDate(day: 5, hour: 19))
@@ -238,7 +238,7 @@ struct ScenarioBPlannerTests {
@Test("5.4 - Empty selection returns failure")
func test_mustSeeGames_EmptySelection_ThrowsError() {
// Setup: No must-see games selected
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
@@ -266,8 +266,8 @@ struct ScenarioBPlannerTests {
func test_mustSeeGames_ImpossibleToConnect_ThrowsError() {
// Setup: Games on same day in cities ~850 miles apart (impossible in 8 hours)
// Both cities in East region (> -85 longitude) so regional search covers both
let nycId = UUID()
let atlantaId = UUID()
let nycId = "stadium_nyc_\(UUID().uuidString)"
let atlantaId = "stadium_atlanta_\(UUID().uuidString)"
// NYC to Atlanta is ~850 miles (~13 hours driving) - impossible with 8-hour limit
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
@@ -275,8 +275,8 @@ struct ScenarioBPlannerTests {
let stadiums = [nycId: nyc, atlantaId: atlanta]
let game1Id = UUID()
let game2Id = UUID()
let game1Id = "game_test_1_\(UUID().uuidString)"
let game2Id = "game_test_2_\(UUID().uuidString)"
// Same day games 6 hours apart - even if you left right after game 1,
// you can't drive 850 miles in 6 hours with 8-hour daily limit
@@ -409,10 +409,10 @@ struct ScenarioBPlannerTests {
}
// Build coordinate map for brute force verification
var stopCoordinates: [UUID: CLLocationCoordinate2D] = [:]
var stopCoordinates: [String: CLLocationCoordinate2D] = [:]
for stop in firstOption.stops {
if let coord = stop.coordinate {
stopCoordinates[stop.id] = coord
stopCoordinates[stop.id.uuidString] = coord
}
}
@@ -421,7 +421,7 @@ struct ScenarioBPlannerTests {
return
}
let stopIds = firstOption.stops.map { $0.id }
let stopIds = firstOption.stops.map { $0.id.uuidString }
let verificationResult = BruteForceRouteVerifier.verify(
proposedRoute: stopIds,
stops: stopCoordinates,
@@ -471,17 +471,17 @@ struct ScenarioBPlannerTests {
#expect(!includedMustSee.isEmpty, "Should include some must-see games")
// Build coordinate map
var stopCoordinates: [UUID: CLLocationCoordinate2D] = [:]
var stopCoordinates: [String: CLLocationCoordinate2D] = [:]
for stop in firstOption.stops {
if let coord = stop.coordinate {
stopCoordinates[stop.id] = coord
stopCoordinates[stop.id.uuidString] = coord
}
}
// Check that there's no obviously better route (10% threshold)
guard stopCoordinates.count >= 2 else { return }
let stopIds = firstOption.stops.map { $0.id }
let stopIds = firstOption.stops.map { $0.id.uuidString }
let (hasBetter, improvement) = BruteForceRouteVerifier.hasObviouslyBetterRoute(
proposedRoute: stopIds,
stops: stopCoordinates,

View File

@@ -32,7 +32,7 @@ struct ScenarioCPlannerTests {
/// Creates a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
city: String,
state: String = "ST",
lat: Double,
@@ -53,10 +53,10 @@ struct ScenarioCPlannerTests {
/// Creates a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
homeTeamId: UUID = UUID(),
awayTeamId: UUID = UUID(),
id: String = "game_test_\(UUID().uuidString)",
stadiumId: String,
homeTeamId: String = "team_test_\(UUID().uuidString)",
awayTeamId: String = "team_test_\(UUID().uuidString)",
dateTime: Date,
sport: Sport = .mlb
) -> Game {
@@ -91,8 +91,8 @@ struct ScenarioCPlannerTests {
startDate: Date,
endDate: Date,
allGames: [Game],
stadiums: [UUID: Stadium],
teams: [UUID: Team] = [:],
stadiums: [String: Stadium],
teams: [String: Team] = [:],
mustStopLocations: [LocationInput] = [],
allowRepeatCities: Bool = true,
numberOfDrivers: Int = 1,
@@ -127,8 +127,8 @@ struct ScenarioCPlannerTests {
func test_departReturn_SameCity_ReturnsRoundTrip() {
// Setup: Start and end in Chicago
// Create stadiums in Chicago and a nearby city (Milwaukee) for games along the route
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -169,10 +169,10 @@ struct ScenarioCPlannerTests {
@Test("6.2 - Different cities creates one-way route")
func test_departReturn_DifferentCities_ReturnsOneWayRoute() {
// Setup: Boston to Washington DC corridor (East Coast)
let bostonId = UUID()
let nycId = UUID()
let phillyId = UUID()
let dcId = UUID()
let bostonId = "stadium_boston_\(UUID().uuidString)"
let nycId = "stadium_nyc_\(UUID().uuidString)"
let phillyId = "stadium_philly_\(UUID().uuidString)"
let dcId = "stadium_dc_\(UUID().uuidString)"
// East Coast corridor from north to south
let boston = makeStadium(id: bostonId, city: "Boston", state: "MA", lat: 42.3601, lon: -71.0589)
@@ -220,10 +220,10 @@ struct ScenarioCPlannerTests {
func test_departReturn_GamesAlongCorridor_IncludesNearbyGames() {
// Setup: Chicago to St. Louis corridor
// Include games that are "along the way" (directional)
let chicagoId = UUID()
let springfieldId = UUID()
let stLouisId = UUID()
let milwaukeeId = UUID() // This is NOT along the route (north of Chicago)
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let springfieldId = "stadium_springfield_\(UUID().uuidString)"
let stLouisId = "stadium_stlouis_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)" // This is NOT along the route (north of Chicago)
// Chicago to St. Louis is ~300 miles south
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
@@ -280,9 +280,9 @@ struct ScenarioCPlannerTests {
@Test("6.4 - No games along route returns failure")
func test_departReturn_NoGamesAlongRoute_ThrowsError() {
// Setup: Start/end cities have no games
let chicagoId = UUID()
let stLouisId = UUID()
let seattleId = UUID() // Games here, but not along Chicago-St. Louis route
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let stLouisId = "stadium_stlouis_\(UUID().uuidString)"
let seattleId = "stadium_seattle_\(UUID().uuidString)" // Games here, but not along Chicago-St. Louis route
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stLouis = makeStadium(id: stLouisId, city: "St. Louis", lat: 38.6270, lon: -90.1994)
@@ -325,7 +325,7 @@ struct ScenarioCPlannerTests {
@Test("6.5 - Invalid city (no stadiums) returns failure")
func test_departReturn_InvalidCity_ThrowsError() {
// Setup: Start location is a city with no stadium
let chicagoId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [chicagoId: chicago]
@@ -357,10 +357,10 @@ struct ScenarioCPlannerTests {
func test_departReturn_ExtremeDistance_RespectsConstraints() {
// Setup: NYC to LA route (~2,800 miles)
// With 8 hours/day at 60 mph = 480 miles/day, this takes ~6 days just driving
let nycId = UUID()
let laId = UUID()
let chicagoId = UUID() // Along the route
let denverID = UUID() // Along the route
let nycId = "stadium_nyc_\(UUID().uuidString)"
let laId = "stadium_la_\(UUID().uuidString)"
let chicagoId = "stadium_chicago_\(UUID().uuidString)" // Along the route
let denverID = "stadium_denver_\(UUID().uuidString)" // Along the route
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
let la = makeStadium(id: laId, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
@@ -426,9 +426,9 @@ struct ScenarioCPlannerTests {
@Test("6.7 - Must-stop location is included in route")
func test_departReturn_WithMustStopLocation_IncludesStop() {
// Setup: Boston to DC with must-stop in Philadelphia
let bostonId = UUID()
let phillyId = UUID()
let dcId = UUID()
let bostonId = "stadium_boston_\(UUID().uuidString)"
let phillyId = "stadium_philly_\(UUID().uuidString)"
let dcId = "stadium_dc_\(UUID().uuidString)"
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
let philly = makeStadium(id: phillyId, city: "Philadelphia", lat: 39.9526, lon: -75.1652)
@@ -476,8 +476,8 @@ struct ScenarioCPlannerTests {
@Test("6.8 - Must-stop with no nearby games is still included")
func test_departReturn_MustStopNoNearbyGames_IncludesStopAnyway() {
// Setup: Boston to DC with must-stop in a city without games
let bostonId = UUID()
let dcId = UUID()
let bostonId = "stadium_boston_\(UUID().uuidString)"
let dcId = "stadium_dc_\(UUID().uuidString)"
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
let dc = makeStadium(id: dcId, city: "Washington", lat: 38.9072, lon: -77.0369)
@@ -528,10 +528,10 @@ struct ScenarioCPlannerTests {
@Test("6.9 - Multiple must-stops are all included")
func test_departReturn_MultipleMustStops_AllIncluded() {
// Setup: Boston to DC with must-stops in NYC and Philadelphia
let bostonId = UUID()
let nycId = UUID()
let phillyId = UUID()
let dcId = UUID()
let bostonId = "stadium_boston_\(UUID().uuidString)"
let nycId = "stadium_nyc_\(UUID().uuidString)"
let phillyId = "stadium_philly_\(UUID().uuidString)"
let dcId = "stadium_dc_\(UUID().uuidString)"
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
@@ -588,10 +588,10 @@ struct ScenarioCPlannerTests {
func test_departReturn_MustStopConflictsWithRoute_FindsCompromise() {
// Setup: Boston to DC with must-stop that's slightly off the optimal route
// Cleveland is west of the Boston-DC corridor but could be included with detour
let bostonId = UUID()
let dcId = UUID()
let clevelandId = UUID()
let pittsburghId = UUID()
let bostonId = "stadium_boston_\(UUID().uuidString)"
let dcId = "stadium_dc_\(UUID().uuidString)"
let clevelandId = "stadium_cleveland_\(UUID().uuidString)"
let pittsburghId = "stadium_pittsburgh_\(UUID().uuidString)"
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
let dc = makeStadium(id: dcId, city: "Washington", lat: 38.9072, lon: -77.0369)

View File

@@ -31,7 +31,7 @@ struct ScenarioDPlannerTests {
/// Creates a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
city: String,
lat: Double,
lon: Double,
@@ -51,9 +51,9 @@ struct ScenarioDPlannerTests {
/// Creates a team
private func makeTeam(
id: UUID = UUID(),
id: String = "team_test_\(UUID().uuidString)",
name: String,
stadiumId: UUID,
stadiumId: String,
sport: Sport = .mlb
) -> Team {
Team(
@@ -71,10 +71,10 @@ struct ScenarioDPlannerTests {
/// Creates a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
homeTeamId: UUID,
awayTeamId: UUID,
id: String = "game_test_\(UUID().uuidString)",
stadiumId: String,
homeTeamId: String,
awayTeamId: String,
dateTime: Date,
sport: Sport = .mlb
) -> Game {
@@ -93,10 +93,10 @@ struct ScenarioDPlannerTests {
private func makePlanningRequest(
startDate: Date,
endDate: Date,
followTeamId: UUID?,
followTeamId: String?,
allGames: [Game],
stadiums: [UUID: Stadium],
teams: [UUID: Team] = [:],
stadiums: [String: Stadium],
teams: [String: Team] = [:],
selectedRegions: Set<Region> = [],
allowRepeatCities: Bool = true,
useHomeLocation: Bool = false,
@@ -132,12 +132,12 @@ struct ScenarioDPlannerTests {
@Test("D.1.1 - Single team with home games returns trip with those games")
func test_followTeam_HomeGames_ReturnsTrip() {
// Setup: Team with 2 home games
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
let teamId = UUID()
let opponentId = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponentId = "team_opponent_\(UUID().uuidString)"
let team = makeTeam(id: teamId, name: "Chicago Cubs", stadiumId: stadiumId)
let game1 = makeGame(
@@ -179,8 +179,8 @@ struct ScenarioDPlannerTests {
@Test("D.1.2 - Team with away games includes those games")
func test_followTeam_AwayGames_IncludesAwayGames() {
// Setup: Team with one home game and one away game (2 cities for simpler route)
let homeStadiumId = UUID()
let awayStadiumId = UUID()
let homeStadiumId = "stadium_home_\(UUID().uuidString)"
let awayStadiumId = "stadium_away_\(UUID().uuidString)"
let homeStadium = makeStadium(id: homeStadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let awayStadium = makeStadium(id: awayStadiumId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -190,8 +190,8 @@ struct ScenarioDPlannerTests {
awayStadiumId: awayStadium
]
let teamId = UUID()
let opponentId = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponentId = "team_opponent_\(UUID().uuidString)"
// Home game
let homeGame = makeGame(
@@ -237,8 +237,8 @@ struct ScenarioDPlannerTests {
@Test("D.1.3 - Team games filtered by selected regions")
func test_followTeam_RegionFilter_FiltersGames() {
// Setup: Team with games in multiple regions
let eastStadiumId = UUID()
let centralStadiumId = UUID()
let eastStadiumId = "stadium_east_\(UUID().uuidString)"
let centralStadiumId = "stadium_central_\(UUID().uuidString)"
// East region (> -85 longitude)
let eastStadium = makeStadium(id: eastStadiumId, city: "New York", lat: 40.7128, lon: -73.9352)
@@ -247,8 +247,8 @@ struct ScenarioDPlannerTests {
let stadiums = [eastStadiumId: eastStadium, centralStadiumId: centralStadium]
let teamId = UUID()
let opponentId = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponentId = "team_opponent_\(UUID().uuidString)"
let eastGame = makeGame(
stadiumId: eastStadiumId,
@@ -292,14 +292,14 @@ struct ScenarioDPlannerTests {
@Test("D.2.1 - No team selected returns missingTeamSelection failure")
func test_followTeam_NoTeamSelected_ReturnsMissingTeamSelection() {
// Setup: No team ID
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
let game = makeGame(
stadiumId: stadiumId,
homeTeamId: UUID(),
awayTeamId: UUID(),
homeTeamId: "team_test_\(UUID().uuidString)",
awayTeamId: "team_opponent_\(UUID().uuidString)",
dateTime: makeDate(day: 5, hour: 19)
)
@@ -323,17 +323,17 @@ struct ScenarioDPlannerTests {
@Test("D.2.2 - Team with no games in date range returns noGamesInRange failure")
func test_followTeam_NoGamesInRange_ReturnsNoGamesFailure() {
// Setup: Team's games are outside date range
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
let teamId = UUID()
let teamId = "team_test_\(UUID().uuidString)"
// Game is in July, but we search June
let game = makeGame(
stadiumId: stadiumId,
homeTeamId: teamId,
awayTeamId: UUID(),
awayTeamId: "team_opponent_\(UUID().uuidString)",
dateTime: makeDate(month: 7, day: 15, hour: 19)
)
@@ -357,13 +357,13 @@ struct ScenarioDPlannerTests {
@Test("D.2.3 - Team not involved in any games returns noGamesInRange failure")
func test_followTeam_TeamNotInGames_ReturnsNoGamesFailure() {
// Setup: Games exist but team isn't playing
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
let teamId = UUID()
let otherTeam1 = UUID()
let otherTeam2 = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let otherTeam1 = "team_other1_\(UUID().uuidString)"
let otherTeam2 = "team_other2_\(UUID().uuidString)"
// Game between other teams
let game = makeGame(
@@ -393,12 +393,12 @@ struct ScenarioDPlannerTests {
@Test("D.2.4 - Repeat city filter removes duplicate city visits")
func test_followTeam_RepeatCityFilter_RemovesDuplicates() {
// Setup: Team has multiple games at same stadium
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
let teamId = UUID()
let opponentId = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponentId = "team_opponent_\(UUID().uuidString)"
let game1 = makeGame(
stadiumId: stadiumId,
@@ -445,16 +445,16 @@ struct ScenarioDPlannerTests {
@Test("D.2.5 - Missing date range returns missingDateRange failure")
func test_followTeam_MissingDateRange_ReturnsMissingDateRangeFailure() {
// Setup: Invalid date range (end before start)
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]
let teamId = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let game = makeGame(
stadiumId: stadiumId,
homeTeamId: teamId,
awayTeamId: UUID(),
awayTeamId: "team_opponent_\(UUID().uuidString)",
dateTime: makeDate(day: 5, hour: 19)
)
@@ -481,16 +481,16 @@ struct ScenarioDPlannerTests {
@Test("D.3.1 - Route connects team games chronologically")
func test_followTeam_RouteIsChronological() {
// Setup: Team with games in 2 nearby cities chronologically
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee]
let teamId = UUID()
let opponentId = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponentId = "team_opponent_\(UUID().uuidString)"
// Games in chronological order: Chicago Milwaukee
let game1 = makeGame(
@@ -534,16 +534,16 @@ struct ScenarioDPlannerTests {
@Test("D.3.2 - Travel segments connect stops correctly")
func test_followTeam_TravelSegmentsConnectStops() {
// Setup: Team with 2 games in different cities
let nycId = UUID()
let bostonId = UUID()
let nycId = "stadium_nyc_\(UUID().uuidString)"
let bostonId = "stadium_boston_\(UUID().uuidString)"
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
let stadiums = [nycId: nyc, bostonId: boston]
let teamId = UUID()
let opponentId = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponentId = "team_opponent_\(UUID().uuidString)"
let game1 = makeGame(
stadiumId: nycId,
@@ -597,9 +597,9 @@ struct ScenarioDPlannerTests {
// Setup: Simulates Houston Chicago Anaheim (Astros July 20-29 scenario)
// Houston to Chicago: ~1000 miles, Chicago to Anaheim: ~2000 miles
// With 4+ days between each leg, both should be feasible
let houstonId = UUID()
let chicagoId = UUID()
let anaheimId = UUID()
let houstonId = "stadium_houston_\(UUID().uuidString)"
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let anaheimId = "stadium_anaheim_\(UUID().uuidString)"
let houston = makeStadium(id: houstonId, city: "Houston", lat: 29.7604, lon: -95.3698)
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
@@ -607,10 +607,10 @@ struct ScenarioDPlannerTests {
let stadiums = [houstonId: houston, chicagoId: chicago, anaheimId: anaheim]
let teamId = UUID()
let opponent1 = UUID()
let opponent2 = UUID()
let opponent3 = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponent1 = "team_opponent1_\(UUID().uuidString)"
let opponent2 = "team_opponent2_\(UUID().uuidString)"
let opponent3 = "team_opponent3_\(UUID().uuidString)"
// Houston home games: July 20-22
let houstonGame = makeGame(
@@ -674,9 +674,9 @@ struct ScenarioDPlannerTests {
func test_followTeam_ThreeCityRoute_InsufficientTime_ExcludesUnreachableCities() {
// Setup: Same cities but games too close together
// Chicago to Anaheim needs ~37 hours driving, but only 1 day between games
let houstonId = UUID()
let chicagoId = UUID()
let anaheimId = UUID()
let houstonId = "stadium_houston_\(UUID().uuidString)"
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let anaheimId = "stadium_anaheim_\(UUID().uuidString)"
let houston = makeStadium(id: houstonId, city: "Houston", lat: 29.7604, lon: -95.3698)
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
@@ -684,10 +684,10 @@ struct ScenarioDPlannerTests {
let stadiums = [houstonId: houston, chicagoId: chicago, anaheimId: anaheim]
let teamId = UUID()
let opponent1 = UUID()
let opponent2 = UUID()
let opponent3 = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponent1 = "team_opponent1_\(UUID().uuidString)"
let opponent2 = "team_opponent2_\(UUID().uuidString)"
let opponent3 = "team_opponent3_\(UUID().uuidString)"
// Houston: July 20
let houstonGame = makeGame(
@@ -744,17 +744,17 @@ struct ScenarioDPlannerTests {
func test_followTeam_PicksOptimalGamePerCity_ForRouteFeasibility() {
// Setup: Team has 3 games in each city (series)
// With allowRepeatCities=false, router should pick games that make the route work
let chicagoId = UUID()
let anaheimId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let anaheimId = "stadium_anaheim_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let anaheim = makeStadium(id: anaheimId, city: "Anaheim", lat: 33.8003, lon: -117.8827)
let stadiums = [chicagoId: chicago, anaheimId: anaheim]
let teamId = UUID()
let opponent1 = UUID()
let opponent2 = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponent1 = "team_opponent1_\(UUID().uuidString)"
let opponent2 = "team_opponent2_\(UUID().uuidString)"
// Chicago series: July 24, 25, 26
let chicagoGame1 = makeGame(
@@ -826,8 +826,8 @@ struct ScenarioDPlannerTests {
func test_followTeam_FiveDaySegment_AtLimit_Succeeds() {
// Setup: ~38 hours of driving with exactly 5 days between games
// 5 days × 8 hours = 40 hours max, which should pass
let seattleId = UUID()
let miamiId = UUID()
let seattleId = "stadium_seattle_\(UUID().uuidString)"
let miamiId = "stadium_denver_\(UUID().uuidString)"
// Seattle to Miami: ~3,300 miles straight line × 1.3 = ~4,300 miles
// At 60 mph = ~72 hours - this is too far even for 5 days
@@ -837,9 +837,9 @@ struct ScenarioDPlannerTests {
let stadiums = [seattleId: seattle, miamiId: denver]
let teamId = UUID()
let opponent1 = UUID()
let opponent2 = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponent1 = "team_opponent1_\(UUID().uuidString)"
let opponent2 = "team_opponent2_\(UUID().uuidString)"
let seattleGame = makeGame(
stadiumId: seattleId,
@@ -889,17 +889,17 @@ struct ScenarioDPlannerTests {
// Setup: Distance that would take > 40 hours to drive
// Seattle to Miami: ~3,300 miles straight line × 1.3 = ~4,300 miles
// At 60 mph = ~72 hours - exceeds 40 hour (5 day) limit
let seattleId = UUID()
let miamiId = UUID()
let seattleId = "stadium_seattle_\(UUID().uuidString)"
let miamiId = "stadium_miami_\(UUID().uuidString)"
let seattle = makeStadium(id: seattleId, city: "Seattle", lat: 47.6062, lon: -122.3321)
let miami = makeStadium(id: miamiId, city: "Miami", lat: 25.7617, lon: -80.1918)
let stadiums = [seattleId: seattle, miamiId: miami]
let teamId = UUID()
let opponent1 = UUID()
let opponent2 = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponent1 = "team_opponent1_\(UUID().uuidString)"
let opponent2 = "team_opponent2_\(UUID().uuidString)"
let seattleGame = makeGame(
stadiumId: seattleId,
@@ -950,17 +950,17 @@ struct ScenarioDPlannerTests {
// Setup: Same ChicagoAnaheim route but with 2 drivers
// With 2 drivers × 8 hours = 16 hours/day
// Chicago to Anaheim in 3 days = 48 hours available (vs 24 hours with 1 driver)
let chicagoId = UUID()
let anaheimId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let anaheimId = "stadium_anaheim_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let anaheim = makeStadium(id: anaheimId, city: "Anaheim", lat: 33.8003, lon: -117.8827)
let stadiums = [chicagoId: chicago, anaheimId: anaheim]
let teamId = UUID()
let opponent1 = UUID()
let opponent2 = UUID()
let teamId = "team_test_\(UUID().uuidString)"
let opponent1 = "team_opponent1_\(UUID().uuidString)"
let opponent2 = "team_opponent2_\(UUID().uuidString)"
let chicagoGame = makeGame(
stadiumId: chicagoId,

View File

@@ -35,7 +35,7 @@ struct TripPlanningEngineTests {
/// Creates a stadium at a known location
private func makeStadium(
id: UUID = UUID(),
id: String = "stadium_test_\(UUID().uuidString)",
city: String,
lat: Double,
lon: Double,
@@ -55,10 +55,10 @@ struct TripPlanningEngineTests {
/// Creates a game at a stadium
private func makeGame(
id: UUID = UUID(),
stadiumId: UUID,
homeTeamId: UUID = UUID(),
awayTeamId: UUID = UUID(),
id: String = "game_test_\(UUID().uuidString)",
stadiumId: String,
homeTeamId: String = "team_test_\(UUID().uuidString)",
awayTeamId: String = "team_test_\(UUID().uuidString)",
dateTime: Date,
sport: Sport = .mlb
) -> Game {
@@ -78,7 +78,7 @@ struct TripPlanningEngineTests {
startDate: Date,
endDate: Date,
games: [Game],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
numberOfDrivers: Int = 1,
maxDrivingHoursPerDriver: Double = 8.0,
allowRepeatCities: Bool = true
@@ -104,11 +104,11 @@ struct TripPlanningEngineTests {
/// Creates a PlanningRequest for Scenario B (selected games)
private func makeScenarioBRequest(
mustSeeGameIds: Set<UUID>,
mustSeeGameIds: Set<String>,
startDate: Date,
endDate: Date,
games: [Game],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
numberOfDrivers: Int = 1,
maxDrivingHoursPerDriver: Double = 8.0,
allowRepeatCities: Bool = true
@@ -140,7 +140,7 @@ struct TripPlanningEngineTests {
startDate: Date,
endDate: Date,
games: [Game],
stadiums: [UUID: Stadium],
stadiums: [String: Stadium],
numberOfDrivers: Int = 1,
maxDrivingHoursPerDriver: Double = 8.0
) -> PlanningRequest {
@@ -169,8 +169,8 @@ struct TripPlanningEngineTests {
@Test("7.1 - Engine delegates to Scenario A correctly")
func test_engine_ScenarioA_DelegatesCorrectly() {
// Setup: Date range only request (Scenario A)
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -202,8 +202,8 @@ struct TripPlanningEngineTests {
@Test("7.2 - Engine delegates to Scenario B correctly")
func test_engine_ScenarioB_DelegatesCorrectly() {
// Setup: Selected games request (Scenario B)
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -244,9 +244,9 @@ struct TripPlanningEngineTests {
@Test("7.3 - Engine delegates to Scenario C correctly")
func test_engine_ScenarioC_DelegatesCorrectly() {
// Setup: Start/end locations request (Scenario C)
let chicagoId = UUID()
let clevelandId = UUID()
let detroitId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let clevelandId = "stadium_cleveland_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let cleveland = makeStadium(id: clevelandId, city: "Cleveland", lat: 41.4993, lon: -81.6944)
@@ -294,8 +294,8 @@ struct TripPlanningEngineTests {
@Test("7.4 - Scenarios are mutually exclusive")
func test_engine_ScenariosAreMutuallyExclusive() {
// Setup: Create requests that could theoretically match multiple scenarios
let chicagoId = UUID()
let clevelandId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let clevelandId = "stadium_cleveland_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let cleveland = makeStadium(id: clevelandId, city: "Cleveland", lat: 41.4993, lon: -81.6944)
@@ -350,9 +350,9 @@ struct TripPlanningEngineTests {
@Test("7.5 - Result contains travel segments")
func test_engine_Result_ContainsTravelSegments() {
// Setup: Multi-city trip that requires travel
let chicagoId = UUID()
let milwaukeeId = UUID()
let detroitId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let detroitId = "stadium_detroit_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -396,8 +396,8 @@ struct TripPlanningEngineTests {
@Test("7.6 - Result contains itinerary days")
func test_engine_Result_ContainsItineraryDays() {
// Setup: Multi-day trip
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -445,7 +445,7 @@ struct TripPlanningEngineTests {
func test_engine_Result_IncludesWarnings_WhenApplicable() {
// Setup: Request that would normally violate repeat cities
// but allowRepeatCities=true so it should succeed without warnings
let chicagoId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
@@ -497,8 +497,8 @@ struct TripPlanningEngineTests {
func test_engine_NumberOfDrivers_AffectsMaxDailyDriving() {
// Setup: Long distance trip that requires significant driving
// NYC to Chicago is ~790 miles (~13 hours of driving)
let nycId = UUID()
let chicagoId = UUID()
let nycId = "stadium_nyc_\(UUID().uuidString)"
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
@@ -593,8 +593,8 @@ struct TripPlanningEngineTests {
@Test("7.10 - AllowRepeatCities is propagated to DAG")
func test_engine_AllowRepeatCities_PropagatedToDAG() {
// Setup: Games that would require visiting the same city twice
let chicagoId = UUID()
let milwaukeeId = UUID()
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
@@ -657,8 +657,8 @@ struct TripPlanningEngineTests {
func test_engine_ImpossibleConstraints_ReturnsNoResult() {
// Setup: Create an impossible constraint scenario
// Games at the same time on same day in cities far apart (can't make both)
let nycId = UUID()
let laId = UUID()
let nycId = "stadium_nyc_\(UUID().uuidString)"
let laId = "stadium_la_\(UUID().uuidString)"
// NYC to LA is ~2,800 miles - impossible to drive same day
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
@@ -711,7 +711,7 @@ struct TripPlanningEngineTests {
@Test("7.12 - Empty input returns error")
func test_engine_EmptyInput_ThrowsError() {
// Setup: Request with no games
let stadiumId = UUID()
let stadiumId = "stadium_test_\(UUID().uuidString)"
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
let stadiums = [stadiumId: stadium]

View File

@@ -181,10 +181,10 @@ final class AchievementEngineIntegrationTests: XCTestCase {
var modelContainer: ModelContainer!
var modelContext: ModelContext!
// Test UUIDs for stadiums
let fenwayUUID = UUID(uuidString: "11111111-1111-1111-1111-111111111111")!
let wrigleyUUID = UUID(uuidString: "22222222-2222-2222-2222-222222222222")!
let msgUUID = UUID(uuidString: "33333333-3333-3333-3333-333333333333")!
// Canonical IDs for test stadiums
let fenwayId = "stadium_mlb_bos"
let wrigleyId = "stadium_mlb_chc"
let msgId = "stadium_nba_nyk"
override func setUp() async throws {
try await super.setUp()
@@ -231,8 +231,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
private func setupTestData() async {
// Create Fenway Park stadium
let fenway = CanonicalStadium(
canonicalId: "stadium_mlb_bos",
uuid: fenwayUUID,
canonicalId: fenwayId,
name: "Fenway Park",
city: "Boston",
state: "MA",
@@ -245,8 +244,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
// Create Wrigley Field stadium
let wrigley = CanonicalStadium(
canonicalId: "stadium_mlb_chc",
uuid: wrigleyUUID,
canonicalId: wrigleyId,
name: "Wrigley Field",
city: "Chicago",
state: "IL",
@@ -259,8 +257,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
// Create MSG stadium
let msg = CanonicalStadium(
canonicalId: "stadium_nba_nyk",
uuid: msgUUID,
canonicalId: msgId,
name: "Madison Square Garden",
city: "New York",
state: "NY",
@@ -317,10 +314,9 @@ final class AchievementEngineIntegrationTests: XCTestCase {
// Create engine
let engine = AchievementEngine(modelContext: modelContext, dataProvider: AppDataProvider.shared)
// Create a visit to Fenway using the actual stadium UUID format
// Create a visit to Fenway using the canonical stadium ID
let visit = StadiumVisit(
canonicalStadiumId: fenwayUUID.uuidString,
stadiumUUID: fenwayUUID,
stadiumId: fenwayId,
stadiumNameAtVisit: "Fenway Park",
visitDate: Date(),
sport: .mlb
@@ -347,8 +343,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
let engine = AchievementEngine(modelContext: modelContext, dataProvider: AppDataProvider.shared)
let visit = StadiumVisit(
canonicalStadiumId: wrigleyUUID.uuidString,
stadiumUUID: wrigleyUUID,
stadiumId: wrigleyId,
stadiumNameAtVisit: "Wrigley Field",
visitDate: Date(),
sport: .mlb
@@ -386,8 +381,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
// Add a visit
let visit = StadiumVisit(
canonicalStadiumId: fenwayUUID.uuidString,
stadiumUUID: fenwayUUID,
stadiumId: fenwayId,
stadiumNameAtVisit: "Fenway Park",
visitDate: Date(),
sport: .mlb
@@ -406,10 +400,9 @@ final class AchievementEngineIntegrationTests: XCTestCase {
let engine = AchievementEngine(modelContext: modelContext, dataProvider: AppDataProvider.shared)
// Add TD Garden for NHL
let tdGardenUUID = UUID()
let tdGardenId = "stadium_nhl_bos"
let tdGarden = CanonicalStadium(
canonicalId: "stadium_nhl_bos",
uuid: tdGardenUUID,
canonicalId: tdGardenId,
name: "TD Garden",
city: "Boston",
state: "MA",
@@ -437,8 +430,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
// Visit MLB stadium only - not enough
let mlbVisit = StadiumVisit(
canonicalStadiumId: fenwayUUID.uuidString,
stadiumUUID: fenwayUUID,
stadiumId: fenwayId,
stadiumNameAtVisit: "Fenway Park",
visitDate: Date(),
sport: .mlb
@@ -453,8 +445,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
// Visit NBA stadium - still not enough
let nbaVisit = StadiumVisit(
canonicalStadiumId: msgUUID.uuidString,
stadiumUUID: msgUUID,
stadiumId: msgId,
stadiumNameAtVisit: "MSG",
visitDate: Date(),
sport: .nba
@@ -469,8 +460,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
// Visit NHL stadium - now earned!
let nhlVisit = StadiumVisit(
canonicalStadiumId: tdGardenUUID.uuidString,
stadiumUUID: tdGardenUUID,
stadiumId: tdGardenId,
stadiumNameAtVisit: "TD Garden",
visitDate: Date(),
sport: .nhl

View File

@@ -20,7 +20,7 @@ struct DuplicateGameIdTests {
private func makeStadium(sport: Sport = .mlb) -> Stadium {
Stadium(
id: UUID(),
id: "stadium_test_\(UUID().uuidString)",
name: "Test Stadium",
city: "Test City",
state: "TS",
@@ -31,9 +31,9 @@ struct DuplicateGameIdTests {
)
}
private func makeTeam(sport: Sport = .mlb, stadiumId: UUID) -> Team {
private func makeTeam(sport: Sport = .mlb, stadiumId: String) -> Team {
Team(
id: UUID(),
id: "team_test_\(UUID().uuidString)",
name: "Test Team",
abbreviation: "TST",
sport: sport,
@@ -42,7 +42,7 @@ struct DuplicateGameIdTests {
)
}
private func makeGame(id: UUID, homeTeamId: UUID, awayTeamId: UUID, stadiumId: UUID, dateTime: Date) -> Game {
private func makeGame(id: String, homeTeamId: String, awayTeamId: String, stadiumId: String, dateTime: Date) -> Game {
Game(
id: id,
homeTeamId: homeTeamId,
@@ -59,16 +59,16 @@ struct DuplicateGameIdTests {
@Test("Duplicate games are deduplicated at load time")
func gamesArray_DeduplicatesById() {
// Simulate the deduplication logic used in StubDataProvider
let gameId = UUID()
let gameId = "game_test_\(UUID().uuidString)"
let dateTime = Date()
let game1 = makeGame(id: gameId, homeTeamId: UUID(), awayTeamId: UUID(), stadiumId: UUID(), dateTime: dateTime)
let game2 = makeGame(id: gameId, homeTeamId: UUID(), awayTeamId: UUID(), stadiumId: UUID(), dateTime: dateTime.addingTimeInterval(3600))
let game1 = makeGame(id: gameId, homeTeamId: "team_home_\(UUID().uuidString)", awayTeamId: "team_away_\(UUID().uuidString)", stadiumId: "stadium_test_\(UUID().uuidString)", dateTime: dateTime)
let game2 = makeGame(id: gameId, homeTeamId: "team_home_\(UUID().uuidString)", awayTeamId: "team_away_\(UUID().uuidString)", stadiumId: "stadium_test_\(UUID().uuidString)", dateTime: dateTime.addingTimeInterval(3600))
let games = [game1, game2]
// Deduplication logic from StubDataProvider
var seenIds = Set<UUID>()
var seenIds = Set<String>()
let uniqueGames = games.filter { game in
if seenIds.contains(game.id) {
return false