refactor: change domain model IDs from UUID to String canonical IDs
This refactor fixes the achievement system by using stable canonical string IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures stadium mappings for achievements are consistent across app launches and CloudKit sync operations. Changes: - Stadium, Team, Game: id property changed from UUID to String - Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums - CKModels: removed UUID parsing, use canonical IDs directly - AchievementEngine: now matches against canonical stadium IDs - All test files updated to use String IDs instead of UUID() Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -43,7 +43,7 @@ struct CKTeam {
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init(team: Team, stadiumRecordID: CKRecord.ID) {
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let record = CKRecord(recordType: CKRecordType.team)
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record[CKTeam.idKey] = team.id.uuidString
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record[CKTeam.idKey] = team.id
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record[CKTeam.nameKey] = team.name
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record[CKTeam.abbreviationKey] = team.abbreviation
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record[CKTeam.sportKey] = team.sport.rawValue
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@@ -67,8 +67,8 @@ struct CKTeam {
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var team: Team? {
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// Use teamId field, or fall back to record name
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let idString = (record[CKTeam.idKey] as? String) ?? record.recordID.recordName
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guard let id = UUID(uuidString: idString),
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let id = (record[CKTeam.idKey] as? String) ?? record.recordID.recordName
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guard !id.isEmpty,
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let abbreviation = record[CKTeam.abbreviationKey] as? String,
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let sportRaw = record[CKTeam.sportKey] as? String,
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let sport = Sport(rawValue: sportRaw),
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@@ -78,14 +78,13 @@ struct CKTeam {
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// Name defaults to abbreviation if not provided
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let name = record[CKTeam.nameKey] as? String ?? abbreviation
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// Stadium reference is optional - use placeholder UUID if not present
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let stadiumId: UUID
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if let stadiumRef = record[CKTeam.stadiumRefKey] as? CKRecord.Reference,
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let refId = UUID(uuidString: stadiumRef.recordID.recordName) {
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stadiumId = refId
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// Stadium reference is optional - use placeholder string if not present
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let stadiumId: String
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if let stadiumRef = record[CKTeam.stadiumRefKey] as? CKRecord.Reference {
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stadiumId = stadiumRef.recordID.recordName
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} else {
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// Generate deterministic placeholder from team ID
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stadiumId = UUID()
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// Generate placeholder from team ID
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stadiumId = "stadium_placeholder_\(id)"
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}
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let logoURL = (record[CKTeam.logoURLKey] as? String).flatMap { URL(string: $0) }
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@@ -126,7 +125,7 @@ struct CKStadium {
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init(stadium: Stadium) {
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let record = CKRecord(recordType: CKRecordType.stadium)
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record[CKStadium.idKey] = stadium.id.uuidString
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record[CKStadium.idKey] = stadium.id
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record[CKStadium.nameKey] = stadium.name
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record[CKStadium.cityKey] = stadium.city
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record[CKStadium.stateKey] = stadium.state
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@@ -145,8 +144,8 @@ struct CKStadium {
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var stadium: Stadium? {
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// Use stadiumId field, or fall back to record name
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let idString = (record[CKStadium.idKey] as? String) ?? record.recordID.recordName
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guard let id = UUID(uuidString: idString),
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let id = (record[CKStadium.idKey] as? String) ?? record.recordID.recordName
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guard !id.isEmpty,
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let name = record[CKStadium.nameKey] as? String,
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let city = record[CKStadium.cityKey] as? String
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else { return nil }
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@@ -199,7 +198,7 @@ struct CKGame {
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init(game: Game, homeTeamRecordID: CKRecord.ID, awayTeamRecordID: CKRecord.ID, stadiumRecordID: CKRecord.ID) {
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let record = CKRecord(recordType: CKRecordType.game)
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record[CKGame.idKey] = game.id.uuidString
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record[CKGame.idKey] = game.id
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record[CKGame.homeTeamRefKey] = CKRecord.Reference(recordID: homeTeamRecordID, action: .none)
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record[CKGame.awayTeamRefKey] = CKRecord.Reference(recordID: awayTeamRecordID, action: .none)
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record[CKGame.stadiumRefKey] = CKRecord.Reference(recordID: stadiumRecordID, action: .none)
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@@ -231,9 +230,9 @@ struct CKGame {
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record[CKGame.stadiumCanonicalIdKey] as? String
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}
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func game(homeTeamId: UUID, awayTeamId: UUID, stadiumId: UUID) -> Game? {
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guard let idString = record[CKGame.idKey] as? String,
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let id = UUID(uuidString: idString),
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func game(homeTeamId: String, awayTeamId: String, stadiumId: String) -> Game? {
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let id = (record[CKGame.idKey] as? String) ?? record.recordID.recordName
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guard !id.isEmpty,
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let dateTime = record[CKGame.dateTimeKey] as? Date,
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let sportRaw = record[CKGame.sportKey] as? String,
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let sport = Sport(rawValue: sportRaw),
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@@ -591,7 +591,7 @@ enum AchievementRegistry {
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sport: .mlb,
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iconName: "building.columns.fill",
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iconColor: .green,
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requirement: .specificStadium("stadium_mlb_bos"),
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requirement: .specificStadium("stadium_mlb_fenway_park"),
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sortOrder: 600
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),
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AchievementDefinition(
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@@ -602,7 +602,7 @@ enum AchievementRegistry {
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sport: .mlb,
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iconName: "leaf.fill",
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iconColor: .green,
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requirement: .specificStadium("stadium_mlb_chc"),
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requirement: .specificStadium("stadium_mlb_wrigley_field"),
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sortOrder: 601
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),
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AchievementDefinition(
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@@ -613,7 +613,7 @@ enum AchievementRegistry {
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sport: .nba,
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iconName: "sparkles",
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iconColor: .orange,
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requirement: .specificStadium("stadium_nba_nyk"),
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requirement: .specificStadium("stadium_nba_madison_square_garden"),
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sortOrder: 602
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)
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]
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@@ -6,10 +6,10 @@
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import Foundation
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struct Game: Identifiable, Codable, Hashable {
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let id: UUID
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let homeTeamId: UUID
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let awayTeamId: UUID
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let stadiumId: UUID
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let id: String // Canonical ID: "game_mlb_2026_bos_nyy_0401"
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let homeTeamId: String // FK: "team_mlb_bos"
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let awayTeamId: String // FK: "team_mlb_nyy"
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let stadiumId: String // FK: "stadium_mlb_fenway_park"
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let dateTime: Date
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let sport: Sport
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let season: String
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@@ -17,10 +17,10 @@ struct Game: Identifiable, Codable, Hashable {
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let broadcastInfo: String?
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init(
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id: UUID ,
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homeTeamId: UUID,
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awayTeamId: UUID,
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stadiumId: UUID,
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id: String,
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homeTeamId: String,
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awayTeamId: String,
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stadiumId: String,
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dateTime: Date,
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sport: Sport,
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season: String,
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@@ -78,7 +78,7 @@ struct RichGame: Identifiable, Hashable, Codable {
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let awayTeam: Team
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let stadium: Stadium
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var id: UUID { game.id }
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var id: String { game.id }
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var matchupDescription: String {
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"\(awayTeam.abbreviation) @ \(homeTeam.abbreviation)"
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@@ -7,7 +7,7 @@ import Foundation
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import CoreLocation
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struct Stadium: Identifiable, Codable, Hashable {
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let id: UUID
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let id: String // Canonical ID: "stadium_mlb_fenway_park"
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let name: String
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let city: String
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let state: String
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@@ -19,7 +19,7 @@ struct Stadium: Identifiable, Codable, Hashable {
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let imageURL: URL?
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init(
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id: UUID,
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id: String,
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name: String,
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city: String,
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state: String,
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@@ -6,23 +6,23 @@
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import Foundation
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struct Team: Identifiable, Codable, Hashable {
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let id: UUID
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let id: String // Canonical ID: "team_mlb_bos"
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let name: String
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let abbreviation: String
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let sport: Sport
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let city: String
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let stadiumId: UUID
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let stadiumId: String // FK: "stadium_mlb_fenway_park"
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let logoURL: URL?
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let primaryColor: String?
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let secondaryColor: String?
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init(
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id: UUID,
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id: String,
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name: String,
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abbreviation: String,
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sport: Sport,
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city: String,
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stadiumId: UUID,
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stadiumId: String,
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logoURL: URL? = nil,
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primaryColor: String? = nil,
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secondaryColor: String? = nil
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@@ -174,7 +174,7 @@ struct ItineraryDay: Identifiable, Hashable {
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var isRestDay: Bool { stops.first?.isRestDay ?? false }
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var hasTravelSegment: Bool { !travelSegments.isEmpty }
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var gameIds: [UUID] { stops.flatMap { $0.games } }
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var gameIds: [String] { stops.flatMap { $0.games } }
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var hasGames: Bool { !gameIds.isEmpty }
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var primaryCity: String? { stops.first?.city }
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var totalDrivingHours: Double { travelSegments.reduce(0) { $0 + $1.durationHours } }
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@@ -215,7 +215,7 @@ struct TripPreferences: Codable, Hashable {
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var startLocation: LocationInput?
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var endLocation: LocationInput?
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var sports: Set<Sport>
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var mustSeeGameIds: Set<UUID>
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var mustSeeGameIds: Set<String>
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var travelMode: TravelMode
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var startDate: Date
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var endDate: Date
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@@ -235,7 +235,7 @@ struct TripPreferences: Codable, Hashable {
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var selectedRegions: Set<Region>
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/// Team to follow (for Follow Team mode)
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var followTeamId: UUID?
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var followTeamId: String?
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/// Whether to start/end from a home location (vs fly-in/fly-out)
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var useHomeLocation: Bool
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@@ -248,7 +248,7 @@ struct TripPreferences: Codable, Hashable {
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startLocation: LocationInput? = nil,
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endLocation: LocationInput? = nil,
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sports: Set<Sport> = [],
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mustSeeGameIds: Set<UUID> = [],
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mustSeeGameIds: Set<String> = [],
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travelMode: TravelMode = .drive,
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startDate: Date = Date(),
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endDate: Date = Date().addingTimeInterval(86400 * 7),
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@@ -264,7 +264,7 @@ struct TripPreferences: Codable, Hashable {
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maxDrivingHoursPerDriver: Double? = nil,
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allowRepeatCities: Bool = true,
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selectedRegions: Set<Region> = [.east, .central, .west],
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followTeamId: UUID? = nil,
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followTeamId: String? = nil,
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useHomeLocation: Bool = true,
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gameFirstTripDuration: Int = 7
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) {
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@@ -14,8 +14,8 @@ struct TripStop: Identifiable, Codable, Hashable {
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let coordinate: CLLocationCoordinate2D?
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let arrivalDate: Date
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let departureDate: Date
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let games: [UUID]
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let stadium: UUID?
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let games: [String]
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let stadium: String?
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let lodging: LodgingSuggestion?
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let activities: [ActivitySuggestion]
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let isRestDay: Bool
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@@ -29,8 +29,8 @@ struct TripStop: Identifiable, Codable, Hashable {
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coordinate: CLLocationCoordinate2D? = nil,
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arrivalDate: Date,
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departureDate: Date,
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games: [UUID] = [],
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stadium: UUID? = nil,
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games: [String] = [],
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stadium: String? = nil,
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lodging: LodgingSuggestion? = nil,
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activities: [ActivitySuggestion] = [],
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isRestDay: Bool = false,
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@@ -163,7 +163,7 @@ final class CanonicalStadium {
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func toDomain() -> Stadium {
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Stadium(
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id: uuid,
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id: canonicalId,
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name: name,
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city: city,
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state: state,
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@@ -299,14 +299,14 @@ final class CanonicalTeam {
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var sportEnum: Sport? { Sport(rawValue: sport) }
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func toDomain(stadiumUUID: UUID) -> Team {
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func toDomain() -> Team {
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Team(
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id: uuid,
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id: canonicalId,
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name: name,
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abbreviation: abbreviation,
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sport: sportEnum ?? .mlb,
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city: city,
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stadiumId: stadiumUUID,
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stadiumId: stadiumCanonicalId,
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logoURL: logoURL.flatMap { URL(string: $0) },
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primaryColor: primaryColor,
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secondaryColor: secondaryColor
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@@ -466,12 +466,12 @@ final class CanonicalGame {
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var sportEnum: Sport? { Sport(rawValue: sport) }
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func toDomain(homeTeamUUID: UUID, awayTeamUUID: UUID, stadiumUUID: UUID) -> Game {
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func toDomain() -> Game {
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Game(
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id: uuid,
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homeTeamId: homeTeamUUID,
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awayTeamId: awayTeamUUID,
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stadiumId: stadiumUUID,
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id: canonicalId,
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homeTeamId: homeTeamCanonicalId,
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awayTeamId: awayTeamCanonicalId,
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stadiumId: stadiumCanonicalId,
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dateTime: dateTime,
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sport: sportEnum ?? .mlb,
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season: season,
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@@ -16,7 +16,7 @@ final class SavedTrip {
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var updatedAt: Date
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var status: String
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var tripData: Data // Encoded Trip struct
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var gamesData: Data? // Encoded [UUID: RichGame] dictionary
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var gamesData: Data? // Encoded [String: RichGame] dictionary
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@Relationship(deleteRule: .cascade)
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var votes: [TripVote]?
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@@ -43,16 +43,16 @@ final class SavedTrip {
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try? JSONDecoder().decode(Trip.self, from: tripData)
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}
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var games: [UUID: RichGame] {
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var games: [String: RichGame] {
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guard let data = gamesData else { return [:] }
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return (try? JSONDecoder().decode([UUID: RichGame].self, from: data)) ?? [:]
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return (try? JSONDecoder().decode([String: RichGame].self, from: data)) ?? [:]
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}
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var tripStatus: TripStatus {
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TripStatus(rawValue: status) ?? .draft
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}
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static func from(_ trip: Trip, games: [UUID: RichGame] = [:], status: TripStatus = .planned) -> SavedTrip? {
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static func from(_ trip: Trip, games: [String: RichGame] = [:], status: TripStatus = .planned) -> SavedTrip? {
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guard let tripData = try? JSONEncoder().encode(trip) else { return nil }
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let gamesData = try? JSONEncoder().encode(games)
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return SavedTrip(
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@@ -75,7 +75,7 @@ final class TripVote {
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var tripId: UUID
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var voterId: String
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var voterName: String
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var gameVotes: Data // [UUID: Bool] encoded
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var gameVotes: Data // [String: Bool] encoded (game IDs to vote)
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var routeVotes: Data // [String: Int] encoded
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var leisurePreference: String
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var createdAt: Date
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@@ -65,8 +65,7 @@ final class StadiumVisit {
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@Attribute(.unique) var id: UUID
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// Stadium identity (stable across renames)
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var canonicalStadiumId: String // Links to CanonicalStadium.canonicalId
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var stadiumUUID: UUID // Runtime UUID for display lookups
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var stadiumId: String // Canonical ID: "stadium_mlb_fenway_park"
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var stadiumNameAtVisit: String // Frozen at visit time
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// Visit details
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@@ -75,9 +74,9 @@ final class StadiumVisit {
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var visitTypeRaw: String // VisitType.rawValue
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// Game info (optional - nil for tours/other visits)
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var gameId: UUID?
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var homeTeamId: UUID?
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var awayTeamId: UUID?
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var gameId: String? // Canonical ID: "game_mlb_2026_bos_nyy_0401"
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var homeTeamId: String? // Canonical ID: "team_mlb_bos"
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var awayTeamId: String? // Canonical ID: "team_mlb_nyy"
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var homeTeamName: String? // For display when team lookup fails
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var awayTeamName: String?
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var finalScore: String? // "5-3" format
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@@ -109,15 +108,14 @@ final class StadiumVisit {
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init(
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id: UUID = UUID(),
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canonicalStadiumId: String,
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stadiumUUID: UUID,
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stadiumId: String,
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stadiumNameAtVisit: String,
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visitDate: Date,
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sport: Sport,
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visitType: VisitType = .game,
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gameId: UUID? = nil,
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homeTeamId: UUID? = nil,
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awayTeamId: UUID? = nil,
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gameId: String? = nil,
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homeTeamId: String? = nil,
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awayTeamId: String? = nil,
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homeTeamName: String? = nil,
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awayTeamName: String? = nil,
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finalScore: String? = nil,
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@@ -133,8 +131,7 @@ final class StadiumVisit {
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source: VisitSource = .manual
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) {
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self.id = id
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self.canonicalStadiumId = canonicalStadiumId
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self.stadiumUUID = stadiumUUID
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self.stadiumId = stadiumId
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self.stadiumNameAtVisit = stadiumNameAtVisit
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self.visitDate = visitDate
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self.sport = sport.rawValue
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@@ -44,7 +44,7 @@ final class AchievementEngine {
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func recalculateAllAchievements() async throws -> AchievementDelta {
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// Get all visits
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let visits = try fetchAllVisits()
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let visitedStadiumIds = Set(visits.map { $0.canonicalStadiumId })
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let visitedStadiumIds = Set(visits.map { $0.stadiumId })
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// Get currently earned achievements
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let currentAchievements = try fetchEarnedAchievements()
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@@ -112,7 +112,7 @@ final class AchievementEngine {
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/// Quick check after new visit (incremental)
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func checkAchievementsForNewVisit(_ visit: StadiumVisit) async throws -> [AchievementDefinition] {
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let visits = try fetchAllVisits()
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let visitedStadiumIds = Set(visits.map { $0.canonicalStadiumId })
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let visitedStadiumIds = Set(visits.map { $0.stadiumId })
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let currentAchievements = try fetchEarnedAchievements()
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let currentAchievementIds = Set(currentAchievements.map { $0.achievementTypeId })
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@@ -152,7 +152,7 @@ final class AchievementEngine {
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/// Get progress toward all achievements
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func getProgress() async throws -> [AchievementProgress] {
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let visits = try fetchAllVisits()
|
||||
let visitedStadiumIds = Set(visits.map { $0.canonicalStadiumId })
|
||||
let visitedStadiumIds = Set(visits.map { $0.stadiumId })
|
||||
let earnedAchievements = try fetchEarnedAchievements()
|
||||
let earnedIds = Set(earnedAchievements.map { $0.achievementTypeId })
|
||||
|
||||
@@ -196,7 +196,7 @@ final class AchievementEngine {
|
||||
|
||||
case .visitCountForSport(let count, let sport):
|
||||
let sportVisits = visits.filter { $0.sport == sport.rawValue }
|
||||
let sportStadiums = Set(sportVisits.map { $0.canonicalStadiumId })
|
||||
let sportStadiums = Set(sportVisits.map { $0.stadiumId })
|
||||
return sportStadiums.count >= count
|
||||
|
||||
case .completeDivision(let divisionId):
|
||||
@@ -214,41 +214,12 @@ final class AchievementEngine {
|
||||
case .multipleLeagues(let leagueCount):
|
||||
return checkMultipleLeagues(visits: visits, requiredLeagues: leagueCount)
|
||||
|
||||
case .specificStadium(let symbolicId):
|
||||
// Resolve symbolic ID (e.g., "stadium_mlb_bos") to actual UUID string
|
||||
guard let resolvedId = resolveSymbolicStadiumId(symbolicId) else { return false }
|
||||
return visitedStadiumIds.contains(resolvedId)
|
||||
case .specificStadium(let stadiumId):
|
||||
// Direct comparison - canonical IDs match everywhere
|
||||
return visitedStadiumIds.contains(stadiumId)
|
||||
}
|
||||
}
|
||||
|
||||
/// Resolves symbolic stadium IDs (e.g., "stadium_mlb_bos") to actual stadium UUID strings
|
||||
private func resolveSymbolicStadiumId(_ symbolicId: String) -> String? {
|
||||
// Parse symbolic ID format: "stadium_{sport}_{teamAbbrev}"
|
||||
let parts = symbolicId.split(separator: "_")
|
||||
guard parts.count == 3,
|
||||
parts[0] == "stadium" else {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Sport raw values are uppercase (e.g., "MLB"), but symbolic IDs use lowercase
|
||||
let sportString = String(parts[1]).uppercased()
|
||||
guard let sport = Sport(rawValue: sportString) else {
|
||||
return nil
|
||||
}
|
||||
|
||||
let teamAbbrev = String(parts[2]).uppercased()
|
||||
|
||||
// Find team by abbreviation and sport
|
||||
guard let team = dataProvider.teams.first(where: {
|
||||
$0.abbreviation.uppercased() == teamAbbrev && $0.sport == sport
|
||||
}) else {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Return the stadium UUID as string (matches visit's canonicalStadiumId format)
|
||||
return team.stadiumId.uuidString
|
||||
}
|
||||
|
||||
private func checkDivisionComplete(_ divisionId: String, visitedStadiumIds: Set<String>) -> Bool {
|
||||
guard let division = LeagueStructure.division(byId: divisionId) else { return false }
|
||||
|
||||
@@ -291,7 +262,7 @@ final class AchievementEngine {
|
||||
if daysDiff < withinDays {
|
||||
// Check unique stadiums in window
|
||||
let windowVisits = Array(sortedVisits[i..<(i + requiredVisits)])
|
||||
let uniqueStadiums = Set(windowVisits.map { $0.canonicalStadiumId })
|
||||
let uniqueStadiums = Set(windowVisits.map { $0.stadiumId })
|
||||
if uniqueStadiums.count >= requiredVisits {
|
||||
return true
|
||||
}
|
||||
@@ -322,7 +293,7 @@ final class AchievementEngine {
|
||||
|
||||
case .visitCountForSport(let count, let sport):
|
||||
let sportVisits = visits.filter { $0.sport == sport.rawValue }
|
||||
let sportStadiums = Set(sportVisits.map { $0.canonicalStadiumId })
|
||||
let sportStadiums = Set(sportVisits.map { $0.stadiumId })
|
||||
return (sportStadiums.count, count)
|
||||
|
||||
case .completeDivision(let divisionId):
|
||||
@@ -348,10 +319,9 @@ final class AchievementEngine {
|
||||
let leagues = Set(visits.compactMap { Sport(rawValue: $0.sport) })
|
||||
return (leagues.count, leagueCount)
|
||||
|
||||
case .specificStadium(let symbolicId):
|
||||
// Resolve symbolic ID to actual UUID string
|
||||
guard let resolvedId = resolveSymbolicStadiumId(symbolicId) else { return (0, 1) }
|
||||
return (visitedStadiumIds.contains(resolvedId) ? 1 : 0, 1)
|
||||
case .specificStadium(let stadiumId):
|
||||
// Direct comparison - canonical IDs match everywhere
|
||||
return (visitedStadiumIds.contains(stadiumId) ? 1 : 0, 1)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,15 +338,15 @@ final class AchievementEngine {
|
||||
|
||||
case .completeDivision(let divisionId):
|
||||
let stadiumIds = Set(getStadiumIdsForDivision(divisionId))
|
||||
return visits.filter { stadiumIds.contains($0.canonicalStadiumId) }.map { $0.id }
|
||||
return visits.filter { stadiumIds.contains($0.stadiumId) }.map { $0.id }
|
||||
|
||||
case .completeConference(let conferenceId):
|
||||
let stadiumIds = Set(getStadiumIdsForConference(conferenceId))
|
||||
return visits.filter { stadiumIds.contains($0.canonicalStadiumId) }.map { $0.id }
|
||||
return visits.filter { stadiumIds.contains($0.stadiumId) }.map { $0.id }
|
||||
|
||||
case .completeLeague(let sport):
|
||||
let stadiumIds = Set(getStadiumIdsForLeague(sport))
|
||||
return visits.filter { stadiumIds.contains($0.canonicalStadiumId) }.map { $0.id }
|
||||
return visits.filter { stadiumIds.contains($0.stadiumId) }.map { $0.id }
|
||||
|
||||
case .visitsInDays(let requiredVisits, let days):
|
||||
// Find the qualifying window of visits
|
||||
@@ -391,10 +361,9 @@ final class AchievementEngine {
|
||||
}
|
||||
return []
|
||||
|
||||
case .specificStadium(let symbolicId):
|
||||
// Resolve symbolic ID to actual UUID string
|
||||
guard let resolvedId = resolveSymbolicStadiumId(symbolicId) else { return [] }
|
||||
return visits.filter { $0.canonicalStadiumId == resolvedId }.map { $0.id }
|
||||
case .specificStadium(let stadiumId):
|
||||
// Direct comparison - canonical IDs match everywhere
|
||||
return visits.filter { $0.stadiumId == stadiumId }.map { $0.id }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -410,17 +379,8 @@ final class AchievementEngine {
|
||||
return []
|
||||
}
|
||||
|
||||
// Get stadium UUIDs for these teams
|
||||
// CanonicalTeam has stadiumCanonicalId, we need to find the corresponding Stadium UUID
|
||||
var stadiumIds: [String] = []
|
||||
for canonicalTeam in canonicalTeams {
|
||||
// Find the domain team by matching name/abbreviation to get stadium UUID
|
||||
if let team = dataProvider.teams.first(where: { $0.abbreviation == canonicalTeam.abbreviation && $0.sport.rawValue == canonicalTeam.sport }) {
|
||||
stadiumIds.append(team.stadiumId.uuidString)
|
||||
}
|
||||
}
|
||||
|
||||
return stadiumIds
|
||||
// Get canonical stadium IDs for these teams
|
||||
return canonicalTeams.map { $0.stadiumCanonicalId }
|
||||
}
|
||||
|
||||
private func getStadiumIdsForConference(_ conferenceId: String) -> [String] {
|
||||
@@ -434,7 +394,7 @@ final class AchievementEngine {
|
||||
}
|
||||
|
||||
private func getStadiumIdsForLeague(_ sport: Sport) -> [String] {
|
||||
// Get all stadiums for this sport - return UUID strings to match visit format
|
||||
// Get all stadium canonical IDs for this sport
|
||||
return dataProvider.stadiums
|
||||
.filter { stadium in
|
||||
// Check if stadium hosts teams of this sport
|
||||
@@ -442,7 +402,7 @@ final class AchievementEngine {
|
||||
team.stadiumId == stadium.id && team.sport == sport
|
||||
}
|
||||
}
|
||||
.map { $0.id.uuidString }
|
||||
.map { $0.id }
|
||||
}
|
||||
|
||||
// MARK: - Data Fetching
|
||||
|
||||
@@ -165,18 +165,18 @@ actor CloudKitService {
|
||||
let ckGame = CKGame(record: record)
|
||||
|
||||
guard let homeRef = record[CKGame.homeTeamRefKey] as? CKRecord.Reference,
|
||||
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference,
|
||||
let homeId = UUID(uuidString: homeRef.recordID.recordName),
|
||||
let awayId = UUID(uuidString: awayRef.recordID.recordName)
|
||||
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference
|
||||
else { return nil }
|
||||
|
||||
let homeId = homeRef.recordID.recordName
|
||||
let awayId = awayRef.recordID.recordName
|
||||
|
||||
// Stadium ref is optional - use placeholder if not present
|
||||
let stadiumId: UUID
|
||||
if let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference,
|
||||
let refId = UUID(uuidString: stadiumRef.recordID.recordName) {
|
||||
stadiumId = refId
|
||||
let stadiumId: String
|
||||
if let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference {
|
||||
stadiumId = stadiumRef.recordID.recordName
|
||||
} else {
|
||||
stadiumId = UUID() // Placeholder - will be resolved via team lookup
|
||||
stadiumId = "stadium_placeholder_\(UUID().uuidString)" // Placeholder - will be resolved via team lookup
|
||||
}
|
||||
|
||||
return ckGame.game(homeTeamId: homeId, awayTeamId: awayId, stadiumId: stadiumId)
|
||||
@@ -188,8 +188,8 @@ actor CloudKitService {
|
||||
return allGames.sorted { $0.dateTime < $1.dateTime }
|
||||
}
|
||||
|
||||
func fetchGame(by id: UUID) async throws -> Game? {
|
||||
let predicate = NSPredicate(format: "gameId == %@", id.uuidString)
|
||||
func fetchGame(by id: String) async throws -> Game? {
|
||||
let predicate = NSPredicate(format: "gameId == %@", id)
|
||||
let query = CKQuery(recordType: CKRecordType.game, predicate: predicate)
|
||||
|
||||
let (results, _) = try await publicDatabase.records(matching: query)
|
||||
@@ -201,12 +201,13 @@ actor CloudKitService {
|
||||
|
||||
guard let homeRef = record[CKGame.homeTeamRefKey] as? CKRecord.Reference,
|
||||
let awayRef = record[CKGame.awayTeamRefKey] as? CKRecord.Reference,
|
||||
let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference,
|
||||
let homeId = UUID(uuidString: homeRef.recordID.recordName),
|
||||
let awayId = UUID(uuidString: awayRef.recordID.recordName),
|
||||
let stadiumId = UUID(uuidString: stadiumRef.recordID.recordName)
|
||||
let stadiumRef = record[CKGame.stadiumRefKey] as? CKRecord.Reference
|
||||
else { return nil }
|
||||
|
||||
let homeId = homeRef.recordID.recordName
|
||||
let awayId = awayRef.recordID.recordName
|
||||
let stadiumId = stadiumRef.recordID.recordName
|
||||
|
||||
return ckGame.game(homeTeamId: homeId, awayTeamId: awayId, stadiumId: stadiumId)
|
||||
}
|
||||
|
||||
@@ -277,13 +278,11 @@ actor CloudKitService {
|
||||
let stadiumCanonicalId = ckGame.stadiumCanonicalId
|
||||
else { return nil }
|
||||
|
||||
// For the Game domain object, we still need UUIDs - use placeholder
|
||||
// The sync service will use canonical IDs for relationships
|
||||
let placeholderUUID = UUID()
|
||||
// For the Game domain object, use canonical IDs directly
|
||||
guard let game = ckGame.game(
|
||||
homeTeamId: placeholderUUID,
|
||||
awayTeamId: placeholderUUID,
|
||||
stadiumId: placeholderUUID
|
||||
homeTeamId: homeTeamCanonicalId,
|
||||
awayTeamId: awayTeamCanonicalId,
|
||||
stadiumId: stadiumCanonicalId
|
||||
) else { return nil }
|
||||
|
||||
return SyncGame(
|
||||
|
||||
@@ -21,14 +21,9 @@ final class AppDataProvider: ObservableObject {
|
||||
@Published private(set) var error: Error?
|
||||
@Published private(set) var errorMessage: String?
|
||||
|
||||
private var teamsById: [UUID: Team] = [:]
|
||||
private var stadiumsById: [UUID: Stadium] = [:]
|
||||
private var stadiumsByCanonicalId: [String: Stadium] = [:]
|
||||
private var teamsByCanonicalId: [String: Team] = [:]
|
||||
|
||||
// Canonical ID lookups for game conversion
|
||||
private var canonicalTeamUUIDs: [String: UUID] = [:]
|
||||
private var canonicalStadiumUUIDs: [String: UUID] = [:]
|
||||
// Lookup dictionaries - keyed by canonical ID (String)
|
||||
private var teamsById: [String: Team] = [:]
|
||||
private var stadiumsById: [String: Stadium] = [:]
|
||||
|
||||
private var modelContext: ModelContext?
|
||||
|
||||
@@ -63,11 +58,11 @@ final class AppDataProvider: ObservableObject {
|
||||
|
||||
// Convert to domain models and build lookups
|
||||
var loadedStadiums: [Stadium] = []
|
||||
var stadiumLookup: [String: Stadium] = [:]
|
||||
for canonical in canonicalStadiums {
|
||||
let stadium = canonical.toDomain()
|
||||
loadedStadiums.append(stadium)
|
||||
stadiumsByCanonicalId[canonical.canonicalId] = stadium
|
||||
canonicalStadiumUUIDs[canonical.canonicalId] = stadium.id
|
||||
stadiumLookup[stadium.id] = stadium
|
||||
}
|
||||
|
||||
// Fetch canonical teams from SwiftData
|
||||
@@ -78,31 +73,17 @@ final class AppDataProvider: ObservableObject {
|
||||
|
||||
// Convert to domain models
|
||||
var loadedTeams: [Team] = []
|
||||
var teamLookup: [String: Team] = [:]
|
||||
for canonical in canonicalTeams {
|
||||
// Get stadium UUID for this team
|
||||
let stadiumUUID = canonicalStadiumUUIDs[canonical.stadiumCanonicalId] ?? UUID()
|
||||
let team = canonical.toDomain(stadiumUUID: stadiumUUID)
|
||||
let team = canonical.toDomain()
|
||||
loadedTeams.append(team)
|
||||
teamsByCanonicalId[canonical.canonicalId] = team
|
||||
canonicalTeamUUIDs[canonical.canonicalId] = team.id
|
||||
teamLookup[team.id] = team
|
||||
}
|
||||
|
||||
self.teams = loadedTeams
|
||||
self.stadiums = loadedStadiums
|
||||
|
||||
// Build lookup dictionaries (use reduce to handle potential duplicates gracefully)
|
||||
self.teamsById = loadedTeams.reduce(into: [:]) { dict, team in
|
||||
if dict[team.id] != nil {
|
||||
print("⚠️ Duplicate team UUID: \(team.id) - \(team.name)")
|
||||
}
|
||||
dict[team.id] = team
|
||||
}
|
||||
self.stadiumsById = loadedStadiums.reduce(into: [:]) { dict, stadium in
|
||||
if dict[stadium.id] != nil {
|
||||
print("⚠️ Duplicate stadium UUID: \(stadium.id) - \(stadium.name)")
|
||||
}
|
||||
dict[stadium.id] = stadium
|
||||
}
|
||||
self.teamsById = teamLookup
|
||||
self.stadiumsById = stadiumLookup
|
||||
|
||||
} catch {
|
||||
self.error = error
|
||||
@@ -123,11 +104,11 @@ final class AppDataProvider: ObservableObject {
|
||||
|
||||
// MARK: - Data Access
|
||||
|
||||
func team(for id: UUID) -> Team? {
|
||||
func team(for id: String) -> Team? {
|
||||
teamsById[id]
|
||||
}
|
||||
|
||||
func stadium(for id: UUID) -> Stadium? {
|
||||
func stadium(for id: String) -> Stadium? {
|
||||
stadiumsById[id]
|
||||
}
|
||||
|
||||
@@ -156,47 +137,27 @@ final class AppDataProvider: ObservableObject {
|
||||
let canonicalGames = try context.fetch(descriptor)
|
||||
|
||||
// Filter by sport and convert to domain models
|
||||
let result = canonicalGames.compactMap { canonical -> Game? in
|
||||
return canonicalGames.compactMap { canonical -> Game? in
|
||||
guard sportStrings.contains(canonical.sport) else { return nil }
|
||||
|
||||
let homeTeamUUID = canonicalTeamUUIDs[canonical.homeTeamCanonicalId] ?? UUID()
|
||||
let awayTeamUUID = canonicalTeamUUIDs[canonical.awayTeamCanonicalId] ?? UUID()
|
||||
let stadiumUUID = canonicalStadiumUUIDs[canonical.stadiumCanonicalId] ?? UUID()
|
||||
|
||||
return canonical.toDomain(
|
||||
homeTeamUUID: homeTeamUUID,
|
||||
awayTeamUUID: awayTeamUUID,
|
||||
stadiumUUID: stadiumUUID
|
||||
)
|
||||
return canonical.toDomain()
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
/// Fetch a single game by ID
|
||||
func fetchGame(by id: UUID) async throws -> Game? {
|
||||
/// Fetch a single game by canonical ID
|
||||
func fetchGame(by id: String) async throws -> Game? {
|
||||
guard let context = modelContext else {
|
||||
throw DataProviderError.contextNotConfigured
|
||||
}
|
||||
|
||||
let idString = id.uuidString
|
||||
let descriptor = FetchDescriptor<CanonicalGame>(
|
||||
predicate: #Predicate<CanonicalGame> { $0.canonicalId == idString }
|
||||
predicate: #Predicate<CanonicalGame> { $0.canonicalId == id }
|
||||
)
|
||||
|
||||
guard let canonical = try context.fetch(descriptor).first else {
|
||||
return nil
|
||||
}
|
||||
|
||||
let homeTeamUUID = canonicalTeamUUIDs[canonical.homeTeamCanonicalId] ?? UUID()
|
||||
let awayTeamUUID = canonicalTeamUUIDs[canonical.awayTeamCanonicalId] ?? UUID()
|
||||
let stadiumUUID = canonicalStadiumUUIDs[canonical.stadiumCanonicalId] ?? UUID()
|
||||
|
||||
return canonical.toDomain(
|
||||
homeTeamUUID: homeTeamUUID,
|
||||
awayTeamUUID: awayTeamUUID,
|
||||
stadiumUUID: stadiumUUID
|
||||
)
|
||||
return canonical.toDomain()
|
||||
}
|
||||
|
||||
/// Fetch games with full team and stadium data
|
||||
|
||||
@@ -43,7 +43,7 @@ enum NoMatchReason: Sendable {
|
||||
// MARK: - Game Match Result
|
||||
|
||||
struct GameMatchCandidate: Identifiable, Sendable {
|
||||
let id: UUID
|
||||
let id: String
|
||||
let game: Game
|
||||
let stadium: Stadium
|
||||
let homeTeam: Team
|
||||
@@ -67,14 +67,20 @@ struct GameMatchCandidate: Identifiable, Sendable {
|
||||
|
||||
/// Initialize from a scraped historical game
|
||||
init(scrapedGame: ScrapedGame, stadium: Stadium) {
|
||||
self.id = UUID()
|
||||
let matchId = UUID()
|
||||
self.id = "scraped_match_\(matchId.uuidString)"
|
||||
self.stadium = stadium
|
||||
|
||||
// Generate synthetic IDs for scraped games
|
||||
let syntheticHomeTeamId = "scraped_team_\(UUID().uuidString)"
|
||||
let syntheticAwayTeamId = "scraped_team_\(UUID().uuidString)"
|
||||
let syntheticGameId = "scraped_game_\(matchId.uuidString)"
|
||||
|
||||
// Create synthetic Team objects from scraped names
|
||||
// Scraped names already include city (e.g., "Chicago Cubs"), so we use empty city
|
||||
// to avoid duplication in fullName computed property
|
||||
self.homeTeam = Team(
|
||||
id: UUID(),
|
||||
id: syntheticHomeTeamId,
|
||||
name: scrapedGame.homeTeam,
|
||||
abbreviation: String(scrapedGame.homeTeam.suffix(3)).uppercased(),
|
||||
sport: scrapedGame.sport,
|
||||
@@ -83,7 +89,7 @@ struct GameMatchCandidate: Identifiable, Sendable {
|
||||
)
|
||||
|
||||
self.awayTeam = Team(
|
||||
id: UUID(),
|
||||
id: syntheticAwayTeamId,
|
||||
name: scrapedGame.awayTeam,
|
||||
abbreviation: String(scrapedGame.awayTeam.suffix(3)).uppercased(),
|
||||
sport: scrapedGame.sport,
|
||||
@@ -94,7 +100,7 @@ struct GameMatchCandidate: Identifiable, Sendable {
|
||||
// Create synthetic Game object
|
||||
let year = Calendar.current.component(.year, from: scrapedGame.date)
|
||||
self.game = Game(
|
||||
id: self.id,
|
||||
id: syntheticGameId,
|
||||
homeTeamId: self.homeTeam.id,
|
||||
awayTeamId: self.awayTeam.id,
|
||||
stadiumId: stadium.id,
|
||||
|
||||
@@ -132,7 +132,7 @@ struct RouteDescriptionInput: Identifiable {
|
||||
let totalMiles: Double
|
||||
let totalDrivingHours: Double
|
||||
|
||||
init(from option: ItineraryOption, games: [UUID: RichGame]) {
|
||||
init(from option: ItineraryOption, games: [String: RichGame]) {
|
||||
self.id = option.id
|
||||
self.cities = Array(NSOrderedSet(array: option.stops.map { $0.city })) as? [String] ?? []
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ extension MatchConfidence: Comparable {
|
||||
// MARK: - Stadium Match
|
||||
|
||||
struct StadiumMatch: Identifiable, Sendable {
|
||||
let id: UUID
|
||||
let id: String
|
||||
let stadium: Stadium
|
||||
let distance: CLLocationDistance
|
||||
let confidence: MatchConfidence
|
||||
|
||||
@@ -16,7 +16,7 @@ struct SuggestedTrip: Identifiable {
|
||||
let region: Region
|
||||
let isSingleSport: Bool
|
||||
let trip: Trip
|
||||
let richGames: [UUID: RichGame]
|
||||
let richGames: [String: RichGame]
|
||||
let sports: Set<Sport>
|
||||
|
||||
var displaySports: [Sport] {
|
||||
@@ -119,8 +119,8 @@ final class SuggestedTripsGenerator {
|
||||
}
|
||||
|
||||
// Build lookups (use reduce to handle potential duplicate UUIDs gracefully)
|
||||
let stadiumsById = dataProvider.stadiums.reduce(into: [UUID: Stadium]()) { $0[$1.id] = $1 }
|
||||
let teamsById = dataProvider.teams.reduce(into: [UUID: Team]()) { $0[$1.id] = $1 }
|
||||
let stadiumsById = dataProvider.stadiums.reduce(into: [String: Stadium]()) { $0[$1.id] = $1 }
|
||||
let teamsById = dataProvider.teams.reduce(into: [String: Team]()) { $0[$1.id] = $1 }
|
||||
|
||||
var generatedTrips: [SuggestedTrip] = []
|
||||
|
||||
@@ -208,8 +208,8 @@ final class SuggestedTripsGenerator {
|
||||
games: [Game],
|
||||
region: Region,
|
||||
singleSport: Bool,
|
||||
stadiums: [UUID: Stadium],
|
||||
teams: [UUID: Team],
|
||||
stadiums: [String: Stadium],
|
||||
teams: [String: Team],
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
excludingSport: Sport? = nil
|
||||
@@ -292,8 +292,8 @@ final class SuggestedTripsGenerator {
|
||||
}
|
||||
}
|
||||
|
||||
private func buildRichGames(from games: [Game], teams: [UUID: Team], stadiums: [UUID: Stadium]) -> [UUID: RichGame] {
|
||||
var result: [UUID: RichGame] = [:]
|
||||
private func buildRichGames(from games: [Game], teams: [String: Team], stadiums: [String: Stadium]) -> [String: RichGame] {
|
||||
var result: [String: RichGame] = [:]
|
||||
for game in games {
|
||||
guard let homeTeam = teams[game.homeTeamId],
|
||||
let awayTeam = teams[game.awayTeamId],
|
||||
@@ -305,8 +305,8 @@ final class SuggestedTripsGenerator {
|
||||
|
||||
private func generateCrossCountryTrip(
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
teams: [UUID: Team],
|
||||
stadiums: [String: Stadium],
|
||||
teams: [String: Team],
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
excludeGames: [Game]
|
||||
@@ -392,7 +392,7 @@ final class SuggestedTripsGenerator {
|
||||
|
||||
// Build stops by grouping consecutive games at the same stadium
|
||||
var tripStops: [TripStop] = []
|
||||
var currentStadiumId: UUID? = nil
|
||||
var currentStadiumId: String? = nil
|
||||
var currentGames: [Game] = []
|
||||
|
||||
for game in selectedGames {
|
||||
@@ -463,7 +463,7 @@ final class SuggestedTripsGenerator {
|
||||
}
|
||||
|
||||
/// Builds a TripStop from a group of games at the same stadium
|
||||
private func buildTripStop(from games: [Game], stadiumId: UUID, stadiums: [UUID: Stadium], stopNumber: Int) -> TripStop? {
|
||||
private func buildTripStop(from games: [Game], stadiumId: String, stadiums: [String: Stadium], stopNumber: Int) -> TripStop? {
|
||||
guard !games.isEmpty else { return nil }
|
||||
|
||||
let sortedGames = games.sorted { $0.dateTime < $1.dateTime }
|
||||
@@ -488,7 +488,7 @@ final class SuggestedTripsGenerator {
|
||||
}
|
||||
|
||||
/// Builds travel segments between consecutive stops using TravelEstimator
|
||||
private func buildTravelSegments(from stops: [TripStop], stadiums: [UUID: Stadium]) -> [TravelSegment] {
|
||||
private func buildTravelSegments(from stops: [TripStop], stadiums: [String: Stadium]) -> [TravelSegment] {
|
||||
guard stops.count >= 2 else { return [] }
|
||||
|
||||
var segments: [TravelSegment] = []
|
||||
@@ -560,7 +560,7 @@ final class SuggestedTripsGenerator {
|
||||
/// Builds a trip following a geographic corridor (moving consistently east or west)
|
||||
private func buildCorridorTrip(
|
||||
games: [(game: Game, lon: Double)],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
direction: Direction,
|
||||
calendar: Calendar
|
||||
) -> [Game] {
|
||||
@@ -631,7 +631,7 @@ final class SuggestedTripsGenerator {
|
||||
startGames: [Game],
|
||||
middleGames: [Game],
|
||||
endGames: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
calendar: Calendar
|
||||
) -> [Game] {
|
||||
// Sort all games by date
|
||||
@@ -668,7 +668,7 @@ final class SuggestedTripsGenerator {
|
||||
var totalDistance: Double = 0
|
||||
|
||||
// Track all days with games and their stadiums for conflict detection
|
||||
var gamesByDay: [Date: UUID] = [:]
|
||||
var gamesByDay: [Date: String] = [:]
|
||||
gamesByDay[calendar.startOfDay(for: startGame.dateTime)] = startGame.stadiumId
|
||||
|
||||
// Find middle games that fit between start and end (limit to 2-3 middle stops)
|
||||
@@ -774,7 +774,7 @@ final class SuggestedTripsGenerator {
|
||||
|
||||
/// Validates that no two games in the route are on the same calendar day at different stadiums
|
||||
private func validateNoSameDayConflicts(_ games: [Game], calendar: Calendar) -> Bool {
|
||||
var gamesByDay: [Date: UUID] = [:]
|
||||
var gamesByDay: [Date: String] = [:]
|
||||
for game in games {
|
||||
let day = calendar.startOfDay(for: game.dateTime)
|
||||
if let existingStadiumId = gamesByDay[day] {
|
||||
|
||||
@@ -28,7 +28,7 @@ final class PDFGenerator {
|
||||
|
||||
func generatePDF(
|
||||
for trip: Trip,
|
||||
games: [UUID: RichGame],
|
||||
games: [String: RichGame],
|
||||
assets: PDFAssetPrefetcher.PrefetchedAssets? = nil
|
||||
) async throws -> Data {
|
||||
let pdfRenderer = UIGraphicsPDFRenderer(
|
||||
@@ -244,7 +244,7 @@ final class PDFGenerator {
|
||||
private func drawItineraryPages(
|
||||
context: UIGraphicsPDFRendererContext,
|
||||
trip: Trip,
|
||||
games: [UUID: RichGame],
|
||||
games: [String: RichGame],
|
||||
assets: PDFAssetPrefetcher.PrefetchedAssets?
|
||||
) {
|
||||
var pageNumber = 3
|
||||
@@ -283,7 +283,7 @@ final class PDFGenerator {
|
||||
drawFooter(context: context, pageNumber: pageNumber)
|
||||
}
|
||||
|
||||
private func estimateDayHeight(day: ItineraryDay, games: [UUID: RichGame]) -> CGFloat {
|
||||
private func estimateDayHeight(day: ItineraryDay, games: [String: RichGame]) -> CGFloat {
|
||||
var height: CGFloat = 60 // Day header + city
|
||||
|
||||
// Games
|
||||
@@ -305,7 +305,7 @@ final class PDFGenerator {
|
||||
private func drawDay(
|
||||
context: UIGraphicsPDFRendererContext,
|
||||
day: ItineraryDay,
|
||||
games: [UUID: RichGame],
|
||||
games: [String: RichGame],
|
||||
assets: PDFAssetPrefetcher.PrefetchedAssets?,
|
||||
y: CGFloat
|
||||
) -> CGFloat {
|
||||
@@ -520,7 +520,7 @@ final class PDFGenerator {
|
||||
private func drawCitySpotlightPages(
|
||||
context: UIGraphicsPDFRendererContext,
|
||||
trip: Trip,
|
||||
games: [UUID: RichGame],
|
||||
games: [String: RichGame],
|
||||
assets: PDFAssetPrefetcher.PrefetchedAssets?
|
||||
) {
|
||||
guard let cityPOIs = assets?.cityPOIs, !cityPOIs.isEmpty else { return }
|
||||
@@ -661,7 +661,7 @@ final class PDFGenerator {
|
||||
private func drawSummaryPage(
|
||||
context: UIGraphicsPDFRendererContext,
|
||||
trip: Trip,
|
||||
games: [UUID: RichGame]
|
||||
games: [String: RichGame]
|
||||
) {
|
||||
var y: CGFloat = margin
|
||||
|
||||
@@ -896,7 +896,7 @@ final class ExportService {
|
||||
/// Export trip to PDF with full prefetched assets
|
||||
func exportToPDF(
|
||||
trip: Trip,
|
||||
games: [UUID: RichGame],
|
||||
games: [String: RichGame],
|
||||
progressCallback: ((PDFAssetPrefetcher.PrefetchProgress) async -> Void)? = nil
|
||||
) async throws -> URL {
|
||||
// Prefetch all assets
|
||||
@@ -918,7 +918,7 @@ final class ExportService {
|
||||
}
|
||||
|
||||
/// Quick export without prefetching (basic PDF)
|
||||
func exportToPDFBasic(trip: Trip, games: [UUID: RichGame]) async throws -> URL {
|
||||
func exportToPDFBasic(trip: Trip, games: [String: RichGame]) async throws -> URL {
|
||||
let data = try await pdfGenerator.generatePDF(for: trip, games: games, assets: nil)
|
||||
|
||||
let fileName = "\(trip.name.replacingOccurrences(of: " ", with: "_"))_\(Date().timeIntervalSince1970).pdf"
|
||||
|
||||
@@ -15,8 +15,8 @@ actor PDFAssetPrefetcher {
|
||||
struct PrefetchedAssets {
|
||||
let routeMap: UIImage?
|
||||
let cityMaps: [String: UIImage]
|
||||
let teamLogos: [UUID: UIImage]
|
||||
let stadiumPhotos: [UUID: UIImage]
|
||||
let teamLogos: [String: UIImage]
|
||||
let stadiumPhotos: [String: UIImage]
|
||||
let cityPOIs: [String: [POISearchService.POI]]
|
||||
|
||||
var isEmpty: Bool {
|
||||
@@ -63,7 +63,7 @@ actor PDFAssetPrefetcher {
|
||||
/// - Returns: All prefetched assets
|
||||
func prefetchAssets(
|
||||
for trip: Trip,
|
||||
games: [UUID: RichGame],
|
||||
games: [String: RichGame],
|
||||
progressCallback: ((PrefetchProgress) async -> Void)? = nil
|
||||
) async -> PrefetchedAssets {
|
||||
var progress = PrefetchProgress()
|
||||
@@ -71,8 +71,8 @@ actor PDFAssetPrefetcher {
|
||||
// Collect unique teams and stadiums from games
|
||||
var teams: [Team] = []
|
||||
var stadiums: [Stadium] = []
|
||||
var seenTeamIds: Set<UUID> = []
|
||||
var seenStadiumIds: Set<UUID> = []
|
||||
var seenTeamIds: Set<String> = []
|
||||
var seenStadiumIds: Set<String> = []
|
||||
|
||||
for (_, richGame) in games {
|
||||
if !seenTeamIds.contains(richGame.homeTeam.id) {
|
||||
|
||||
@@ -111,8 +111,8 @@ actor RemoteImageService {
|
||||
}
|
||||
|
||||
/// Fetch team logos by team ID
|
||||
func fetchTeamLogos(teams: [Team]) async -> [UUID: UIImage] {
|
||||
let urlToTeam: [URL: UUID] = Dictionary(
|
||||
func fetchTeamLogos(teams: [Team]) async -> [String: UIImage] {
|
||||
let urlToTeam: [URL: String] = Dictionary(
|
||||
uniqueKeysWithValues: teams.compactMap { team in
|
||||
guard let logoURL = team.logoURL else { return nil }
|
||||
return (logoURL, team.id)
|
||||
@@ -121,7 +121,7 @@ actor RemoteImageService {
|
||||
|
||||
let images = await fetchImages(from: Array(urlToTeam.keys))
|
||||
|
||||
var result: [UUID: UIImage] = [:]
|
||||
var result: [String: UIImage] = [:]
|
||||
for (url, image) in images {
|
||||
if let teamId = urlToTeam[url] {
|
||||
result[teamId] = image
|
||||
@@ -132,8 +132,8 @@ actor RemoteImageService {
|
||||
}
|
||||
|
||||
/// Fetch stadium photos by stadium ID
|
||||
func fetchStadiumPhotos(stadiums: [Stadium]) async -> [UUID: UIImage] {
|
||||
let urlToStadium: [URL: UUID] = Dictionary(
|
||||
func fetchStadiumPhotos(stadiums: [Stadium]) async -> [String: UIImage] {
|
||||
let urlToStadium: [URL: String] = Dictionary(
|
||||
uniqueKeysWithValues: stadiums.compactMap { stadium in
|
||||
guard let imageURL = stadium.imageURL else { return nil }
|
||||
return (imageURL, stadium.id)
|
||||
@@ -142,7 +142,7 @@ actor RemoteImageService {
|
||||
|
||||
let images = await fetchImages(from: Array(urlToStadium.keys))
|
||||
|
||||
var result: [UUID: UIImage] = [:]
|
||||
var result: [String: UIImage] = [:]
|
||||
for (url, image) in images {
|
||||
if let stadiumId = urlToStadium[url] {
|
||||
result[stadiumId] = image
|
||||
|
||||
@@ -174,12 +174,14 @@ final class PhotoImportViewModel {
|
||||
|
||||
// Create the visit
|
||||
let visit = StadiumVisit(
|
||||
canonicalStadiumId: match.stadium.id.uuidString,
|
||||
stadiumUUID: match.stadium.id,
|
||||
stadiumId: match.stadium.id,
|
||||
stadiumNameAtVisit: match.stadium.name,
|
||||
visitDate: match.game.dateTime,
|
||||
sport: match.game.sport,
|
||||
visitType: .game,
|
||||
gameId: match.game.id,
|
||||
homeTeamId: match.homeTeam.id,
|
||||
awayTeamId: match.awayTeam.id,
|
||||
homeTeamName: match.homeTeam.fullName,
|
||||
awayTeamName: match.awayTeam.fullName,
|
||||
finalScore: match.formattedFinalScore,
|
||||
|
||||
@@ -41,10 +41,10 @@ final class ProgressViewModel {
|
||||
let visitedStadiumIds = Set(
|
||||
visits
|
||||
.filter { $0.sportEnum == selectedSport }
|
||||
.compactMap { visit -> UUID? in
|
||||
.compactMap { visit -> String? in
|
||||
// Match visit's canonical stadium ID to a stadium
|
||||
stadiums.first { stadium in
|
||||
stadium.id == visit.stadiumUUID
|
||||
stadium.id == visit.stadiumId
|
||||
}?.id
|
||||
}
|
||||
)
|
||||
@@ -62,11 +62,11 @@ final class ProgressViewModel {
|
||||
}
|
||||
|
||||
/// Stadium visit status indexed by stadium ID
|
||||
var stadiumVisitStatus: [UUID: StadiumVisitStatus] {
|
||||
var statusMap: [UUID: StadiumVisitStatus] = [:]
|
||||
var stadiumVisitStatus: [String: StadiumVisitStatus] {
|
||||
var statusMap: [String: StadiumVisitStatus] = [:]
|
||||
|
||||
// Group visits by stadium
|
||||
let visitsByStadium = Dictionary(grouping: visits.filter { $0.sportEnum == selectedSport }) { $0.stadiumUUID }
|
||||
let visitsByStadium = Dictionary(grouping: visits.filter { $0.sportEnum == selectedSport }) { $0.stadiumId }
|
||||
|
||||
for stadium in stadiums {
|
||||
if let stadiumVisits = visitsByStadium[stadium.id], !stadiumVisits.isEmpty {
|
||||
@@ -114,7 +114,7 @@ final class ProgressViewModel {
|
||||
.sorted { $0.visitDate > $1.visitDate }
|
||||
.prefix(10)
|
||||
.compactMap { visit -> VisitSummary? in
|
||||
guard let stadium = stadiums.first(where: { $0.id == visit.stadiumUUID }),
|
||||
guard let stadium = stadiums.first(where: { $0.id == visit.stadiumId }),
|
||||
let sport = visit.sportEnum else {
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ import MapKit
|
||||
|
||||
struct ProgressMapView: View {
|
||||
let stadiums: [Stadium]
|
||||
let visitStatus: [UUID: StadiumVisitStatus]
|
||||
let visitStatus: [String: StadiumVisitStatus]
|
||||
@Binding var selectedStadium: Stadium?
|
||||
|
||||
// Fixed region for continental US - map is locked to this view
|
||||
|
||||
@@ -389,8 +389,7 @@ struct StadiumVisitSheet: View {
|
||||
|
||||
// Create the visit
|
||||
let visit = StadiumVisit(
|
||||
canonicalStadiumId: stadium.id.uuidString, // Simplified - in production use StadiumIdentityService
|
||||
stadiumUUID: stadium.id,
|
||||
stadiumId: stadium.id,
|
||||
stadiumNameAtVisit: stadium.name,
|
||||
visitDate: visitDate,
|
||||
sport: selectedSport,
|
||||
|
||||
@@ -523,7 +523,7 @@ extension VisitSource {
|
||||
|
||||
#Preview {
|
||||
let stadium = Stadium(
|
||||
id: UUID(),
|
||||
id: "stadium_preview_oracle_park",
|
||||
name: "Oracle Park",
|
||||
city: "San Francisco",
|
||||
state: "CA",
|
||||
|
||||
@@ -108,7 +108,7 @@ final class TripCreationViewModel {
|
||||
}
|
||||
|
||||
// Games
|
||||
var mustSeeGameIds: Set<UUID> = []
|
||||
var mustSeeGameIds: Set<String> = []
|
||||
var availableGames: [RichGame] = []
|
||||
var isLoadingGames: Bool = false
|
||||
|
||||
@@ -134,7 +134,7 @@ final class TripCreationViewModel {
|
||||
var selectedRegions: Set<Region> = [.east, .central, .west]
|
||||
|
||||
// Follow Team Mode
|
||||
var followTeamId: UUID?
|
||||
var followTeamId: String?
|
||||
var useHomeLocation: Bool = true
|
||||
|
||||
// Game First Mode - Trip duration for sliding windows
|
||||
@@ -148,8 +148,8 @@ final class TripCreationViewModel {
|
||||
|
||||
// MARK: - Cached Data
|
||||
|
||||
private var teams: [UUID: Team] = [:]
|
||||
private var stadiums: [UUID: Stadium] = [:]
|
||||
private var teams: [String: Team] = [:]
|
||||
private var stadiums: [String: Stadium] = [:]
|
||||
private var games: [Game] = []
|
||||
private(set) var currentPreferences: TripPreferences?
|
||||
|
||||
@@ -454,7 +454,7 @@ final class TripCreationViewModel {
|
||||
}
|
||||
}
|
||||
|
||||
func toggleMustSeeGame(_ gameId: UUID) {
|
||||
func toggleMustSeeGame(_ gameId: String) {
|
||||
if mustSeeGameIds.contains(gameId) {
|
||||
mustSeeGameIds.remove(gameId)
|
||||
} else {
|
||||
|
||||
@@ -13,13 +13,13 @@ import SwiftUI
|
||||
/// Renders a single timeline item (stop, travel, or rest).
|
||||
struct TimelineItemView: View {
|
||||
let item: TimelineItem
|
||||
let games: [UUID: RichGame]
|
||||
let games: [String: RichGame]
|
||||
let isFirst: Bool
|
||||
let isLast: Bool
|
||||
|
||||
init(
|
||||
item: TimelineItem,
|
||||
games: [UUID: RichGame],
|
||||
games: [String: RichGame],
|
||||
isFirst: Bool = false,
|
||||
isLast: Bool = false
|
||||
) {
|
||||
@@ -122,7 +122,7 @@ struct TimelineItemView: View {
|
||||
|
||||
struct StopItemContent: View {
|
||||
let stop: ItineraryStop
|
||||
let games: [UUID: RichGame]
|
||||
let games: [String: RichGame]
|
||||
|
||||
private var gamesAtStop: [RichGame] {
|
||||
stop.games.compactMap { games[$0] }
|
||||
@@ -291,7 +291,7 @@ struct TimelineGameRow: View {
|
||||
/// Full timeline view for an itinerary option.
|
||||
struct TimelineView: View {
|
||||
let option: ItineraryOption
|
||||
let games: [UUID: RichGame]
|
||||
let games: [String: RichGame]
|
||||
|
||||
private var timeline: [TimelineItem] {
|
||||
option.generateTimeline()
|
||||
@@ -316,7 +316,7 @@ struct TimelineView: View {
|
||||
/// Horizontal scrolling timeline for compact display.
|
||||
struct HorizontalTimelineView: View {
|
||||
let option: ItineraryOption
|
||||
let games: [UUID: RichGame]
|
||||
let games: [String: RichGame]
|
||||
|
||||
private var timeline: [TimelineItem] {
|
||||
option.generateTimeline()
|
||||
@@ -368,7 +368,7 @@ struct HorizontalTimelineView: View {
|
||||
|
||||
struct HorizontalTimelineItemView: View {
|
||||
let item: TimelineItem
|
||||
let games: [UUID: RichGame]
|
||||
let games: [String: RichGame]
|
||||
|
||||
var body: some View {
|
||||
VStack(spacing: 4) {
|
||||
|
||||
@@ -926,7 +926,7 @@ struct TripCreationView: View {
|
||||
)
|
||||
}
|
||||
|
||||
private func buildGamesDictionary() -> [UUID: RichGame] {
|
||||
private func buildGamesDictionary() -> [String: RichGame] {
|
||||
viewModel.availableGames.reduce(into: [:]) { $0[$1.id] = $1 }
|
||||
}
|
||||
}
|
||||
@@ -949,16 +949,16 @@ extension TripCreationViewModel.ViewState {
|
||||
|
||||
struct GamePickerSheet: View {
|
||||
let games: [RichGame]
|
||||
@Binding var selectedIds: Set<UUID>
|
||||
@Binding var selectedIds: Set<String>
|
||||
@Environment(\.dismiss) private var dismiss
|
||||
@Environment(\.colorScheme) private var colorScheme
|
||||
|
||||
@State private var expandedSports: Set<Sport> = []
|
||||
@State private var expandedTeams: Set<UUID> = []
|
||||
@State private var expandedTeams: Set<String> = []
|
||||
|
||||
// Group games by Sport → Team (home team only to avoid duplicates)
|
||||
private var gamesBySport: [Sport: [TeamWithGames]] {
|
||||
var result: [Sport: [UUID: TeamWithGames]] = [:]
|
||||
var result: [Sport: [String: TeamWithGames]] = [:]
|
||||
|
||||
for game in games {
|
||||
let sport = game.game.sport
|
||||
@@ -1063,9 +1063,9 @@ struct GamePickerSheet: View {
|
||||
struct SportSection: View {
|
||||
let sport: Sport
|
||||
let teams: [TeamWithGames]
|
||||
@Binding var selectedIds: Set<UUID>
|
||||
@Binding var selectedIds: Set<String>
|
||||
@Binding var expandedSports: Set<Sport>
|
||||
@Binding var expandedTeams: Set<UUID>
|
||||
@Binding var expandedTeams: Set<String>
|
||||
let selectedCount: Int
|
||||
|
||||
@Environment(\.colorScheme) private var colorScheme
|
||||
@@ -1146,8 +1146,8 @@ struct SportSection: View {
|
||||
|
||||
struct TeamSection: View {
|
||||
let teamData: TeamWithGames
|
||||
@Binding var selectedIds: Set<UUID>
|
||||
@Binding var expandedTeams: Set<UUID>
|
||||
@Binding var selectedIds: Set<String>
|
||||
@Binding var expandedTeams: Set<String>
|
||||
|
||||
@Environment(\.colorScheme) private var colorScheme
|
||||
|
||||
@@ -1310,7 +1310,7 @@ struct TeamWithGames: Identifiable {
|
||||
let sport: Sport
|
||||
var games: [RichGame]
|
||||
|
||||
var id: UUID { team.id }
|
||||
var id: String { team.id }
|
||||
|
||||
var sortedGames: [RichGame] {
|
||||
games.sorted { $0.game.dateTime < $1.game.dateTime }
|
||||
@@ -1504,7 +1504,7 @@ enum CitiesFilter: Int, CaseIterable, Identifiable {
|
||||
|
||||
struct TripOptionsView: View {
|
||||
let options: [ItineraryOption]
|
||||
let games: [UUID: RichGame]
|
||||
let games: [String: RichGame]
|
||||
let preferences: TripPreferences?
|
||||
let convertToTrip: (ItineraryOption) -> Trip
|
||||
|
||||
@@ -1774,7 +1774,7 @@ struct TripOptionsView: View {
|
||||
|
||||
struct TripOptionCard: View {
|
||||
let option: ItineraryOption
|
||||
let games: [UUID: RichGame]
|
||||
let games: [String: RichGame]
|
||||
let onSelect: () -> Void
|
||||
@Environment(\.colorScheme) private var colorScheme
|
||||
|
||||
@@ -2393,7 +2393,7 @@ struct DayCell: View {
|
||||
// MARK: - Team Picker Sheet
|
||||
|
||||
struct TeamPickerSheet: View {
|
||||
@Binding var selectedTeamId: UUID?
|
||||
@Binding var selectedTeamId: String?
|
||||
let teamsBySport: [Sport: [Team]]
|
||||
|
||||
@Environment(\.dismiss) private var dismiss
|
||||
|
||||
@@ -12,7 +12,7 @@ struct TripDetailView: View {
|
||||
@Environment(\.colorScheme) private var colorScheme
|
||||
|
||||
let trip: Trip
|
||||
let games: [UUID: RichGame]
|
||||
let games: [String: RichGame]
|
||||
|
||||
@State private var selectedDay: ItineraryDay?
|
||||
@State private var showExportSheet = false
|
||||
|
||||
@@ -80,7 +80,7 @@ enum GameDAGRouter {
|
||||
|
||||
/// Composite key for exact deduplication
|
||||
var uniqueKey: String {
|
||||
route.map { $0.id.uuidString }.joined(separator: "-")
|
||||
route.map { $0.id }.joined(separator: "-")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,9 +106,9 @@ enum GameDAGRouter {
|
||||
///
|
||||
static func findRoutes(
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
constraints: DrivingConstraints,
|
||||
anchorGameIds: Set<UUID> = [],
|
||||
anchorGameIds: Set<String> = [],
|
||||
allowRepeatCities: Bool = true,
|
||||
beamWidth: Int = defaultBeamWidth
|
||||
) -> [[Game]] {
|
||||
@@ -219,10 +219,10 @@ enum GameDAGRouter {
|
||||
/// Compatibility wrapper that matches GeographicRouteExplorer's interface.
|
||||
static func findAllSensibleRoutes(
|
||||
from games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
anchorGameIds: Set<UUID> = [],
|
||||
stadiums: [String: Stadium],
|
||||
anchorGameIds: Set<String> = [],
|
||||
allowRepeatCities: Bool = true,
|
||||
stopBuilder: ([Game], [UUID: Stadium]) -> [ItineraryStop]
|
||||
stopBuilder: ([Game], [String: Stadium]) -> [ItineraryStop]
|
||||
) -> [[Game]] {
|
||||
let constraints = DrivingConstraints.default
|
||||
return findRoutes(
|
||||
@@ -244,7 +244,7 @@ enum GameDAGRouter {
|
||||
/// - Short duration AND long duration
|
||||
private static func selectDiverseRoutes(
|
||||
_ routes: [[Game]],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
maxCount: Int
|
||||
) -> [[Game]] {
|
||||
guard !routes.isEmpty else { return [] }
|
||||
@@ -362,14 +362,14 @@ enum GameDAGRouter {
|
||||
/// Keeps routes that span the diversity space rather than just high-scoring ones.
|
||||
private static func diversityPrune(
|
||||
_ paths: [[Game]],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
targetCount: Int
|
||||
) -> [[Game]] {
|
||||
// Remove exact duplicates first
|
||||
var uniquePaths: [[Game]] = []
|
||||
var seen = Set<String>()
|
||||
for path in paths {
|
||||
let key = path.map { $0.id.uuidString }.joined(separator: "-")
|
||||
let key = path.map { $0.id }.joined(separator: "-")
|
||||
if !seen.contains(key) {
|
||||
seen.insert(key)
|
||||
uniquePaths.append(path)
|
||||
@@ -425,7 +425,7 @@ enum GameDAGRouter {
|
||||
}
|
||||
|
||||
/// Builds a profile for a route.
|
||||
private static func buildProfile(for route: [Game], stadiums: [UUID: Stadium]) -> RouteProfile {
|
||||
private static func buildProfile(for route: [Game], stadiums: [String: Stadium]) -> RouteProfile {
|
||||
let gameCount = route.count
|
||||
let cities = Set(route.compactMap { stadiums[$0.stadiumId]?.city })
|
||||
let cityCount = cities.count
|
||||
@@ -488,7 +488,7 @@ enum GameDAGRouter {
|
||||
private static func canTransition(
|
||||
from: Game,
|
||||
to: Game,
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
constraints: DrivingConstraints
|
||||
) -> Bool {
|
||||
// Time must move forward
|
||||
@@ -562,7 +562,7 @@ enum GameDAGRouter {
|
||||
private static func estimateDistanceMiles(
|
||||
from: Game,
|
||||
to: Game,
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> Double {
|
||||
if from.stadiumId == to.stadiumId { return 0 }
|
||||
|
||||
|
||||
@@ -298,7 +298,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
///
|
||||
private func buildStops(
|
||||
from games: [Game],
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> [ItineraryStop] {
|
||||
guard !games.isEmpty else { return [] }
|
||||
|
||||
@@ -308,7 +308,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
// Group consecutive games at the same stadium into stops
|
||||
// If you visit A, then B, then A again, that's 3 stops (A, B, A)
|
||||
var stops: [ItineraryStop] = []
|
||||
var currentStadiumId: UUID? = nil
|
||||
var currentStadiumId: String? = nil
|
||||
var currentGames: [Game] = []
|
||||
|
||||
for game in sortedGames {
|
||||
@@ -340,8 +340,8 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
/// Creates an ItineraryStop from a group of games at the same stadium.
|
||||
private func createStop(
|
||||
from games: [Game],
|
||||
stadiumId: UUID,
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiumId: String,
|
||||
stadiums: [String: Stadium]
|
||||
) -> ItineraryStop? {
|
||||
guard !games.isEmpty else { return nil }
|
||||
|
||||
@@ -380,7 +380,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
var unique: [[Game]] = []
|
||||
|
||||
for route in routes {
|
||||
let key = route.map { $0.id.uuidString }.sorted().joined(separator: "-")
|
||||
let key = route.map { $0.id }.sorted().joined(separator: "-")
|
||||
if !seen.contains(key) {
|
||||
seen.insert(key)
|
||||
unique.append(route)
|
||||
@@ -396,7 +396,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
|
||||
/// This ensures we get diverse options from East, Central, and West coasts.
|
||||
private func findRoutesPerRegion(
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
allowRepeatCities: Bool
|
||||
) -> [[Game]] {
|
||||
// Partition games by region
|
||||
|
||||
@@ -316,7 +316,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
|
||||
/// Creates separate stops when visiting the same city with other cities in between.
|
||||
private func buildStops(
|
||||
from games: [Game],
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> [ItineraryStop] {
|
||||
guard !games.isEmpty else { return [] }
|
||||
|
||||
@@ -325,7 +325,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
|
||||
|
||||
// Group consecutive games at the same stadium
|
||||
var stops: [ItineraryStop] = []
|
||||
var currentStadiumId: UUID? = nil
|
||||
var currentStadiumId: String? = nil
|
||||
var currentGames: [Game] = []
|
||||
|
||||
for game in sortedGames {
|
||||
@@ -357,8 +357,8 @@ final class ScenarioBPlanner: ScenarioPlanner {
|
||||
/// Creates an ItineraryStop from a group of games at the same stadium.
|
||||
private func createStop(
|
||||
from games: [Game],
|
||||
stadiumId: UUID,
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiumId: String,
|
||||
stadiums: [String: Stadium]
|
||||
) -> ItineraryStop? {
|
||||
guard !games.isEmpty else { return nil }
|
||||
|
||||
@@ -396,8 +396,8 @@ final class ScenarioBPlanner: ScenarioPlanner {
|
||||
/// For Scenario B, routes must still contain all anchor games.
|
||||
private func findRoutesPerRegion(
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
anchorGameIds: Set<UUID>,
|
||||
stadiums: [String: Stadium],
|
||||
anchorGameIds: Set<String>,
|
||||
allowRepeatCities: Bool
|
||||
) -> [[Game]] {
|
||||
// First, determine which region(s) the anchor games are in
|
||||
@@ -459,7 +459,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
|
||||
var unique: [[Game]] = []
|
||||
|
||||
for route in routes {
|
||||
let key = route.map { $0.id.uuidString }.sorted().joined(separator: "-")
|
||||
let key = route.map { $0.id }.sorted().joined(separator: "-")
|
||||
if !seen.contains(key) {
|
||||
seen.insert(key)
|
||||
unique.append(route)
|
||||
|
||||
@@ -272,7 +272,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
/// Finds all stadiums in a given city (case-insensitive match).
|
||||
private func findStadiumsInCity(
|
||||
cityName: String,
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> [Stadium] {
|
||||
let normalizedCity = cityName.lowercased().trimmingCharacters(in: .whitespaces)
|
||||
return stadiums.values.filter { stadium in
|
||||
@@ -296,14 +296,14 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
private func findDirectionalStadiums(
|
||||
from start: CLLocationCoordinate2D,
|
||||
to end: CLLocationCoordinate2D,
|
||||
stadiums: [UUID: Stadium]
|
||||
) -> Set<UUID> {
|
||||
stadiums: [String: Stadium]
|
||||
) -> Set<String> {
|
||||
let directDistance = distanceBetween(start, end)
|
||||
|
||||
// Allow detours up to 50% longer than direct distance
|
||||
let maxDetourDistance = directDistance * 1.5
|
||||
|
||||
var directionalIds: Set<UUID> = []
|
||||
var directionalIds: Set<String> = []
|
||||
|
||||
for (id, stadium) in stadiums {
|
||||
let stadiumCoord = stadium.coordinate
|
||||
@@ -349,8 +349,8 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
/// Create a date range from start_game.date to end_game.date
|
||||
///
|
||||
private func generateDateRanges(
|
||||
startStadiumIds: Set<UUID>,
|
||||
endStadiumIds: Set<UUID>,
|
||||
startStadiumIds: Set<String>,
|
||||
endStadiumIds: Set<String>,
|
||||
allGames: [Game],
|
||||
request: PlanningRequest
|
||||
) -> [DateInterval] {
|
||||
@@ -417,7 +417,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
/// Creates separate stops when visiting the same city with other cities in between.
|
||||
private func buildStops(
|
||||
from games: [Game],
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> [ItineraryStop] {
|
||||
guard !games.isEmpty else { return [] }
|
||||
|
||||
@@ -426,7 +426,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
|
||||
// Group consecutive games at the same stadium
|
||||
var stops: [ItineraryStop] = []
|
||||
var currentStadiumId: UUID? = nil
|
||||
var currentStadiumId: String? = nil
|
||||
var currentGames: [Game] = []
|
||||
|
||||
for game in sortedGames {
|
||||
@@ -458,8 +458,8 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
/// Creates an ItineraryStop from a group of games at the same stadium.
|
||||
private func createStop(
|
||||
from games: [Game],
|
||||
stadiumId: UUID,
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiumId: String,
|
||||
stadiums: [String: Stadium]
|
||||
) -> ItineraryStop? {
|
||||
guard !games.isEmpty else { return nil }
|
||||
|
||||
@@ -496,7 +496,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
|
||||
start: LocationInput,
|
||||
end: LocationInput,
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> [ItineraryStop] {
|
||||
|
||||
var stops: [ItineraryStop] = []
|
||||
|
||||
@@ -275,7 +275,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
|
||||
// MARK: - Team Filtering
|
||||
|
||||
/// Filters games to those involving the followed team (home or away).
|
||||
private func filterToTeam(_ games: [Game], teamId: UUID) -> [Game] {
|
||||
private func filterToTeam(_ games: [Game], teamId: String) -> [Game] {
|
||||
games.filter { game in
|
||||
game.homeTeamId == teamId || game.awayTeamId == teamId
|
||||
}
|
||||
@@ -287,7 +287,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
|
||||
private func applyRepeatCityFilter(
|
||||
_ games: [Game],
|
||||
allowRepeat: Bool,
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> [Game] {
|
||||
guard !allowRepeat else {
|
||||
print("🔍 applyRepeatCityFilter: allowRepeat=true, returning all \(games.count) games")
|
||||
@@ -317,14 +317,14 @@ final class ScenarioDPlanner: ScenarioPlanner {
|
||||
/// Same logic as ScenarioAPlanner.
|
||||
private func buildStops(
|
||||
from games: [Game],
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> [ItineraryStop] {
|
||||
guard !games.isEmpty else { return [] }
|
||||
|
||||
let sortedGames = games.sorted { $0.startTime < $1.startTime }
|
||||
|
||||
var stops: [ItineraryStop] = []
|
||||
var currentStadiumId: UUID? = nil
|
||||
var currentStadiumId: String? = nil
|
||||
var currentGames: [Game] = []
|
||||
|
||||
for game in sortedGames {
|
||||
@@ -354,8 +354,8 @@ final class ScenarioDPlanner: ScenarioPlanner {
|
||||
/// Creates an ItineraryStop from a group of games at the same stadium.
|
||||
private func createStop(
|
||||
from games: [Game],
|
||||
stadiumId: UUID,
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiumId: String,
|
||||
stadiums: [String: Stadium]
|
||||
) -> ItineraryStop? {
|
||||
guard !games.isEmpty else { return nil }
|
||||
|
||||
@@ -393,7 +393,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
|
||||
var unique: [[Game]] = []
|
||||
|
||||
for route in routes {
|
||||
let key = route.map { $0.id.uuidString }.sorted().joined(separator: "-")
|
||||
let key = route.map { $0.id }.sorted().joined(separator: "-")
|
||||
if !seen.contains(key) {
|
||||
seen.insert(key)
|
||||
unique.append(route)
|
||||
|
||||
@@ -23,7 +23,7 @@ enum ScenarioPlannerFactory {
|
||||
/// Creates the appropriate planner based on the request inputs
|
||||
static func planner(for request: PlanningRequest) -> ScenarioPlanner {
|
||||
print("🔍 ScenarioPlannerFactory: Selecting planner...")
|
||||
print(" - followTeamId: \(request.preferences.followTeamId?.uuidString ?? "nil")")
|
||||
print(" - followTeamId: \(request.preferences.followTeamId ?? "nil")")
|
||||
print(" - selectedGames.count: \(request.selectedGames.count)")
|
||||
print(" - startLocation: \(request.startLocation?.name ?? "nil")")
|
||||
print(" - endLocation: \(request.endLocation?.name ?? "nil")")
|
||||
|
||||
@@ -251,7 +251,7 @@ struct ItineraryStop: Identifiable, Hashable {
|
||||
let city: String
|
||||
let state: String
|
||||
let coordinate: CLLocationCoordinate2D?
|
||||
let games: [UUID]
|
||||
let games: [String] // Canonical game IDs
|
||||
let arrivalDate: Date
|
||||
let departureDate: Date
|
||||
let location: LocationInput
|
||||
@@ -490,8 +490,8 @@ extension ItineraryOption {
|
||||
struct PlanningRequest {
|
||||
let preferences: TripPreferences
|
||||
let availableGames: [Game]
|
||||
let teams: [UUID: Team]
|
||||
let stadiums: [UUID: Stadium]
|
||||
let teams: [String: Team] // Keyed by canonical ID
|
||||
let stadiums: [String: Stadium] // Keyed by canonical ID
|
||||
|
||||
// MARK: - Computed Properties for Engine
|
||||
|
||||
|
||||
@@ -68,8 +68,8 @@ struct FixtureGenerator {
|
||||
let stadiums: [Stadium]
|
||||
let teams: [Team]
|
||||
let games: [Game]
|
||||
let stadiumsById: [UUID: Stadium]
|
||||
let teamsById: [UUID: Team]
|
||||
let stadiumsById: [String: Stadium]
|
||||
let teamsById: [String: Team]
|
||||
|
||||
func richGame(from game: Game) -> RichGame? {
|
||||
guard let homeTeam = teamsById[game.homeTeamId],
|
||||
@@ -168,7 +168,7 @@ struct FixtureGenerator {
|
||||
return cities.enumerated().map { index, city in
|
||||
let sport = config.sports.randomElement(using: &rng) ?? .mlb
|
||||
return Stadium(
|
||||
id: UUID(),
|
||||
id: "stadium_test_\(city.name.lowercased().replacingOccurrences(of: " ", with: "_"))_\(index)",
|
||||
name: "\(city.name) \(sport.rawValue) Stadium",
|
||||
city: city.name,
|
||||
state: city.state,
|
||||
@@ -203,8 +203,9 @@ struct FixtureGenerator {
|
||||
|
||||
usedNames.insert("\(stadium.city) \(teamName)")
|
||||
|
||||
let teamId = "team_test_\(stadium.city.lowercased().replacingOccurrences(of: " ", with: "_"))_\(teamName.lowercased())_\(teams.count)"
|
||||
teams.append(Team(
|
||||
id: UUID(),
|
||||
id: teamId,
|
||||
name: teamName,
|
||||
abbreviation: String(teamName.prefix(3)).uppercased(),
|
||||
sport: stadium.sport,
|
||||
@@ -251,8 +252,9 @@ struct FixtureGenerator {
|
||||
let hour = Int.random(in: 13...21, using: &rng)
|
||||
let gameDateTime = calendar.date(bySettingHour: hour, minute: 0, second: 0, of: gameDate)!
|
||||
|
||||
let gameId = "game_test_\(games.count)_\(homeTeam.abbreviation)_\(awayTeam.abbreviation)"
|
||||
games.append(Game(
|
||||
id: UUID(),
|
||||
id: gameId,
|
||||
homeTeamId: homeTeam.id,
|
||||
awayTeamId: awayTeam.id,
|
||||
stadiumId: stadium.id,
|
||||
@@ -331,8 +333,8 @@ struct FixtureGenerator {
|
||||
coordinate: CLLocationCoordinate2D(latitude: city.lat, longitude: city.lon),
|
||||
arrivalDate: currentDate,
|
||||
departureDate: departureDate,
|
||||
games: [UUID()],
|
||||
stadium: UUID()
|
||||
games: ["game_test_\(i)"],
|
||||
stadium: "stadium_test_\(i)"
|
||||
))
|
||||
|
||||
currentDate = departureDate
|
||||
@@ -351,12 +353,12 @@ struct FixtureGenerator {
|
||||
cities: [(name: String, lat: Double, lon: Double)],
|
||||
rng: inout SeededRandomNumberGenerator
|
||||
) -> [Game] {
|
||||
cities.map { city in
|
||||
let stadiumId = UUID()
|
||||
cities.enumerated().map { index, city in
|
||||
let stadiumId = "stadium_conflict_\(city.name.lowercased().replacingOccurrences(of: " ", with: "_"))_\(index)"
|
||||
return Game(
|
||||
id: UUID(),
|
||||
homeTeamId: UUID(),
|
||||
awayTeamId: UUID(),
|
||||
id: "game_conflict_\(index)_\(city.name.lowercased().replacingOccurrences(of: " ", with: "_"))",
|
||||
homeTeamId: "team_conflict_home_\(index)",
|
||||
awayTeamId: "team_conflict_away_\(index)",
|
||||
stadiumId: stadiumId,
|
||||
dateTime: date,
|
||||
sport: .mlb,
|
||||
@@ -367,7 +369,7 @@ struct FixtureGenerator {
|
||||
|
||||
/// Generate a stadium at a specific location
|
||||
static func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
name: String = "Test Stadium",
|
||||
city: String = "Test City",
|
||||
state: String = "TS",
|
||||
@@ -390,12 +392,12 @@ struct FixtureGenerator {
|
||||
|
||||
/// Generate a team
|
||||
static func makeTeam(
|
||||
id: UUID = UUID(),
|
||||
id: String = "team_test_\(UUID().uuidString)",
|
||||
name: String = "Test Team",
|
||||
abbreviation: String = "TST",
|
||||
sport: Sport = .mlb,
|
||||
city: String = "Test City",
|
||||
stadiumId: UUID
|
||||
stadiumId: String
|
||||
) -> Team {
|
||||
Team(
|
||||
id: id,
|
||||
@@ -409,10 +411,10 @@ struct FixtureGenerator {
|
||||
|
||||
/// Generate a game
|
||||
static func makeGame(
|
||||
id: UUID = UUID(),
|
||||
homeTeamId: UUID,
|
||||
awayTeamId: UUID,
|
||||
stadiumId: UUID,
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
homeTeamId: String,
|
||||
awayTeamId: String,
|
||||
stadiumId: String,
|
||||
dateTime: Date = Date(),
|
||||
sport: Sport = .mlb,
|
||||
season: String = "2026",
|
||||
@@ -454,8 +456,8 @@ struct FixtureGenerator {
|
||||
coordinate: CLLocationCoordinate2D? = nil,
|
||||
arrivalDate: Date = Date(),
|
||||
departureDate: Date? = nil,
|
||||
games: [UUID] = [],
|
||||
stadium: UUID? = nil,
|
||||
games: [String] = [],
|
||||
stadium: String? = nil,
|
||||
isRestDay: Bool = false
|
||||
) -> TripStop {
|
||||
TripStop(
|
||||
|
||||
@@ -20,7 +20,7 @@ struct BruteForceRouteVerifier {
|
||||
let isOptimal: Bool
|
||||
let proposedRouteDistance: Double
|
||||
let optimalRouteDistance: Double
|
||||
let optimalRoute: [UUID]?
|
||||
let optimalRoute: [String]?
|
||||
let improvement: Double? // Percentage improvement if not optimal
|
||||
let permutationsChecked: Int
|
||||
|
||||
@@ -39,8 +39,8 @@ struct BruteForceRouteVerifier {
|
||||
/// - tolerance: Percentage tolerance for "near-optimal" (default 0 = must be exactly optimal)
|
||||
/// - Returns: Verification result
|
||||
static func verify(
|
||||
proposedRoute: [UUID],
|
||||
stops: [UUID: CLLocationCoordinate2D],
|
||||
proposedRoute: [String],
|
||||
stops: [String: CLLocationCoordinate2D],
|
||||
tolerance: Double = 0
|
||||
) -> VerificationResult {
|
||||
guard proposedRoute.count <= TestConstants.bruteForceMaxStops else {
|
||||
@@ -64,7 +64,7 @@ struct BruteForceRouteVerifier {
|
||||
// Find optimal route by checking all permutations
|
||||
let allPermutations = permutations(of: proposedRoute)
|
||||
var optimalDistance = Double.infinity
|
||||
var optimalRoute: [UUID] = []
|
||||
var optimalRoute: [String] = []
|
||||
|
||||
for permutation in allPermutations {
|
||||
let distance = calculateRouteDistance(permutation, stops: stops)
|
||||
@@ -102,10 +102,10 @@ struct BruteForceRouteVerifier {
|
||||
|
||||
/// Verify a route is optimal with a fixed start and end point
|
||||
static func verifyWithFixedEndpoints(
|
||||
proposedRoute: [UUID],
|
||||
stops: [UUID: CLLocationCoordinate2D],
|
||||
startId: UUID,
|
||||
endId: UUID,
|
||||
proposedRoute: [String],
|
||||
stops: [String: CLLocationCoordinate2D],
|
||||
startId: String,
|
||||
endId: String,
|
||||
tolerance: Double = 0
|
||||
) -> VerificationResult {
|
||||
guard proposedRoute.first == startId && proposedRoute.last == endId else {
|
||||
@@ -132,7 +132,7 @@ struct BruteForceRouteVerifier {
|
||||
// Generate all permutations of intermediate stops
|
||||
let allPermutations = permutations(of: Array(intermediateStops))
|
||||
var optimalDistance = Double.infinity
|
||||
var optimalRoute: [UUID] = []
|
||||
var optimalRoute: [String] = []
|
||||
|
||||
for permutation in allPermutations {
|
||||
var fullRoute = [startId]
|
||||
@@ -172,8 +172,8 @@ struct BruteForceRouteVerifier {
|
||||
|
||||
/// Check if there's an obviously better route (significantly shorter)
|
||||
static func hasObviouslyBetterRoute(
|
||||
proposedRoute: [UUID],
|
||||
stops: [UUID: CLLocationCoordinate2D],
|
||||
proposedRoute: [String],
|
||||
stops: [String: CLLocationCoordinate2D],
|
||||
threshold: Double = 0.1 // 10% improvement threshold
|
||||
) -> (hasBetter: Bool, improvement: Double?) {
|
||||
let result = verify(proposedRoute: proposedRoute, stops: stops, tolerance: threshold)
|
||||
@@ -184,8 +184,8 @@ struct BruteForceRouteVerifier {
|
||||
|
||||
/// Calculate total route distance using haversine formula
|
||||
static func calculateRouteDistance(
|
||||
_ route: [UUID],
|
||||
stops: [UUID: CLLocationCoordinate2D]
|
||||
_ route: [String],
|
||||
stops: [String: CLLocationCoordinate2D]
|
||||
) -> Double {
|
||||
guard route.count >= 2 else { return 0 }
|
||||
|
||||
@@ -263,15 +263,15 @@ struct BruteForceRouteVerifier {
|
||||
extension BruteForceRouteVerifier {
|
||||
/// Verify a trip's route is optimal
|
||||
static func verifyTrip(_ trip: Trip) -> VerificationResult {
|
||||
var stops: [UUID: CLLocationCoordinate2D] = [:]
|
||||
var stops: [String: CLLocationCoordinate2D] = [:]
|
||||
|
||||
for stop in trip.stops {
|
||||
if let coord = stop.coordinate {
|
||||
stops[stop.id] = coord
|
||||
stops[stop.id.uuidString] = coord
|
||||
}
|
||||
}
|
||||
|
||||
let routeIds = trip.stops.map { $0.id }
|
||||
let routeIds = trip.stops.map { $0.id.uuidString }
|
||||
return verify(proposedRoute: routeIds, stops: stops)
|
||||
}
|
||||
|
||||
|
||||
@@ -24,10 +24,10 @@ final class MockAppDataProvider: ObservableObject {
|
||||
|
||||
// MARK: - Internal Storage
|
||||
|
||||
private var teamsById: [UUID: Team] = [:]
|
||||
private var stadiumsById: [UUID: Stadium] = [:]
|
||||
private var teamsById: [String: Team] = [:]
|
||||
private var stadiumsById: [String: Stadium] = [:]
|
||||
private var games: [Game] = []
|
||||
private var gamesById: [UUID: Game] = [:]
|
||||
private var gamesById: [String: Game] = [:]
|
||||
|
||||
// MARK: - Configuration
|
||||
|
||||
@@ -140,11 +140,11 @@ final class MockAppDataProvider: ObservableObject {
|
||||
|
||||
// MARK: - Data Access
|
||||
|
||||
func team(for id: UUID) -> Team? {
|
||||
func team(for id: String) -> Team? {
|
||||
teamsById[id]
|
||||
}
|
||||
|
||||
func stadium(for id: UUID) -> Stadium? {
|
||||
func stadium(for id: String) -> Stadium? {
|
||||
stadiumsById[id]
|
||||
}
|
||||
|
||||
@@ -169,7 +169,7 @@ final class MockAppDataProvider: ObservableObject {
|
||||
}.sorted { $0.dateTime < $1.dateTime }
|
||||
}
|
||||
|
||||
func fetchGame(by id: UUID) async throws -> Game? {
|
||||
func fetchGame(by id: String) async throws -> Game? {
|
||||
await simulateLatency()
|
||||
|
||||
if config.shouldFailOnFetch {
|
||||
|
||||
@@ -155,7 +155,7 @@ actor MockCloudKitService {
|
||||
}.sorted { $0.dateTime < $1.dateTime }
|
||||
}
|
||||
|
||||
func fetchGame(by id: UUID) async throws -> Game? {
|
||||
func fetchGame(by id: String) async throws -> Game? {
|
||||
try await simulateNetwork()
|
||||
return games.first { $0.id == id }
|
||||
}
|
||||
@@ -167,7 +167,7 @@ actor MockCloudKitService {
|
||||
return stadiums.map { stadium in
|
||||
CloudKitService.SyncStadium(
|
||||
stadium: stadium,
|
||||
canonicalId: stadium.id.uuidString
|
||||
canonicalId: stadium.id
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -177,8 +177,8 @@ actor MockCloudKitService {
|
||||
return teams.filter { $0.sport == sport }.map { team in
|
||||
CloudKitService.SyncTeam(
|
||||
team: team,
|
||||
canonicalId: team.id.uuidString,
|
||||
stadiumCanonicalId: team.stadiumId.uuidString
|
||||
canonicalId: team.id,
|
||||
stadiumCanonicalId: team.stadiumId
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -197,10 +197,10 @@ actor MockCloudKitService {
|
||||
}.map { game in
|
||||
CloudKitService.SyncGame(
|
||||
game: game,
|
||||
canonicalId: game.id.uuidString,
|
||||
homeTeamCanonicalId: game.homeTeamId.uuidString,
|
||||
awayTeamCanonicalId: game.awayTeamId.uuidString,
|
||||
stadiumCanonicalId: game.stadiumId.uuidString
|
||||
canonicalId: game.id,
|
||||
homeTeamCanonicalId: game.homeTeamId,
|
||||
awayTeamCanonicalId: game.awayTeamId,
|
||||
stadiumCanonicalId: game.stadiumId
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ struct ConcurrencyTests {
|
||||
|
||||
/// Creates a stadium at a known location
|
||||
private func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
city: String,
|
||||
lat: Double,
|
||||
lon: Double,
|
||||
@@ -50,10 +50,10 @@ struct ConcurrencyTests {
|
||||
|
||||
/// Creates a game at a stadium
|
||||
private func makeGame(
|
||||
id: UUID = UUID(),
|
||||
stadiumId: UUID,
|
||||
homeTeamId: UUID = UUID(),
|
||||
awayTeamId: UUID = UUID(),
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
stadiumId: String,
|
||||
homeTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
awayTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
dateTime: Date,
|
||||
sport: Sport = .mlb
|
||||
) -> Game {
|
||||
@@ -73,7 +73,7 @@ struct ConcurrencyTests {
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium]
|
||||
stadiums: [String: Stadium]
|
||||
) -> PlanningRequest {
|
||||
let preferences = TripPreferences(
|
||||
planningMode: .dateRange,
|
||||
@@ -107,8 +107,8 @@ struct ConcurrencyTests {
|
||||
|
||||
let pair = cityPairs[requestIndex % cityPairs.count]
|
||||
|
||||
let stadium1Id = UUID()
|
||||
let stadium2Id = UUID()
|
||||
let stadium1Id = "stadium_1_\(UUID().uuidString)"
|
||||
let stadium2Id = "stadium_2_\(UUID().uuidString)"
|
||||
|
||||
let stadium1 = makeStadium(id: stadium1Id, city: pair.city1.0, lat: pair.city1.1, lon: pair.city1.2)
|
||||
let stadium2 = makeStadium(id: stadium2Id, city: pair.city2.0, lat: pair.city2.1, lon: pair.city2.2)
|
||||
|
||||
@@ -31,7 +31,7 @@ struct EdgeCaseTests {
|
||||
|
||||
/// Creates a stadium at a known location
|
||||
private func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
city: String,
|
||||
state: String = "ST",
|
||||
lat: Double,
|
||||
@@ -52,10 +52,10 @@ struct EdgeCaseTests {
|
||||
|
||||
/// Creates a game at a stadium
|
||||
private func makeGame(
|
||||
id: UUID = UUID(),
|
||||
stadiumId: UUID,
|
||||
homeTeamId: UUID = UUID(),
|
||||
awayTeamId: UUID = UUID(),
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
stadiumId: String,
|
||||
homeTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
awayTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
dateTime: Date,
|
||||
sport: Sport = .mlb
|
||||
) -> Game {
|
||||
@@ -75,7 +75,7 @@ struct EdgeCaseTests {
|
||||
city: String,
|
||||
state: String = "ST",
|
||||
coordinate: CLLocationCoordinate2D? = nil,
|
||||
games: [UUID] = [],
|
||||
games: [String] = [],
|
||||
arrivalDate: Date = Date()
|
||||
) -> ItineraryStop {
|
||||
ItineraryStop(
|
||||
@@ -95,8 +95,8 @@ struct EdgeCaseTests {
|
||||
@Test("11.1 - Nil stadium ID handled gracefully")
|
||||
func test_nilStadium_HandlesGracefully() {
|
||||
// Setup: Create games where stadium lookup would return nil
|
||||
let validStadiumId = UUID()
|
||||
let nonExistentStadiumId = UUID()
|
||||
let validStadiumId = "stadium_valid_\(UUID().uuidString)"
|
||||
let nonExistentStadiumId = "stadium_nonexistent_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: validStadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [validStadiumId: chicago]
|
||||
@@ -133,7 +133,7 @@ struct EdgeCaseTests {
|
||||
@Test("11.2 - Malformed date handled gracefully")
|
||||
func test_malformedDate_HandlesGracefully() {
|
||||
// Setup: Create games with dates at extremes
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let chicago = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: chicago]
|
||||
|
||||
@@ -172,9 +172,9 @@ struct EdgeCaseTests {
|
||||
@Test("11.3 - Invalid coordinates handled gracefully")
|
||||
func test_invalidCoordinates_HandlesGracefully() {
|
||||
// Setup: Create stadiums with invalid coordinates
|
||||
let validId = UUID()
|
||||
let invalidLatId = UUID()
|
||||
let invalidLonId = UUID()
|
||||
let validId = "stadium_valid_\(UUID().uuidString)"
|
||||
let invalidLatId = "stadium_invalidlat_\(UUID().uuidString)"
|
||||
let invalidLonId = "stadium_invalidlon_\(UUID().uuidString)"
|
||||
|
||||
// Valid stadium
|
||||
let validStadium = makeStadium(id: validId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
@@ -239,7 +239,7 @@ struct EdgeCaseTests {
|
||||
@Test("11.4 - Missing required fields handled gracefully")
|
||||
func test_missingRequiredFields_HandlesGracefully() {
|
||||
// Setup: Test with empty games array
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let chicago = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: chicago]
|
||||
|
||||
@@ -258,7 +258,7 @@ struct EdgeCaseTests {
|
||||
|
||||
// Test with empty stadiums dictionary
|
||||
let game = makeGame(stadiumId: stadiumId, dateTime: makeDate(day: 5, hour: 19))
|
||||
let emptyStadiums: [UUID: Stadium] = [:]
|
||||
let emptyStadiums: [String: Stadium] = [:]
|
||||
|
||||
let routes2 = GameDAGRouter.findRoutes(
|
||||
games: [game],
|
||||
@@ -271,9 +271,9 @@ struct EdgeCaseTests {
|
||||
|
||||
// Test with mismatched team IDs (homeTeamId and awayTeamId don't exist)
|
||||
let game2 = Game(
|
||||
id: UUID(),
|
||||
homeTeamId: UUID(), // Non-existent team
|
||||
awayTeamId: UUID(), // Non-existent team
|
||||
id: "game_test_\(UUID().uuidString)",
|
||||
homeTeamId: "team_nonexistent_\(UUID().uuidString)", // Non-existent team
|
||||
awayTeamId: "team_nonexistent_\(UUID().uuidString)", // Non-existent team
|
||||
stadiumId: stadiumId,
|
||||
dateTime: makeDate(day: 5, hour: 19),
|
||||
sport: .mlb,
|
||||
@@ -298,8 +298,8 @@ struct EdgeCaseTests {
|
||||
// Default: 8 hours/day * 60 mph * 2 days = 960 miles max
|
||||
// With 1.3 road factor, haversine distance should be 960/1.3 ≈ 738 miles
|
||||
|
||||
let stadiumId1 = UUID()
|
||||
let stadiumId2 = UUID()
|
||||
let stadiumId1 = "stadium_1_\(UUID().uuidString)"
|
||||
let stadiumId2 = "stadium_2_\(UUID().uuidString)"
|
||||
|
||||
// NYC and Chicago are about 790 miles apart (haversine)
|
||||
// With road factor 1.3, that's ~1027 road miles
|
||||
@@ -344,8 +344,8 @@ struct EdgeCaseTests {
|
||||
// NYC to LA is ~2,451 miles haversine, ~3,186 with road factor
|
||||
// At 60 mph, that's ~53 hours - way over 16 hour limit
|
||||
|
||||
let stadiumId1 = UUID()
|
||||
let stadiumId2 = UUID()
|
||||
let stadiumId1 = "stadium_1_\(UUID().uuidString)"
|
||||
let stadiumId2 = "stadium_2_\(UUID().uuidString)"
|
||||
|
||||
let nyc = makeStadium(id: stadiumId1, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let la = makeStadium(id: stadiumId2, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
|
||||
@@ -398,7 +398,7 @@ struct EdgeCaseTests {
|
||||
// Calculate a point exactly 50 miles south (along a corridor)
|
||||
// 1 degree of latitude ≈ 69 miles
|
||||
// 50 miles ≈ 0.725 degrees
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let exactlyAtBoundary = makeStadium(
|
||||
id: stadiumId,
|
||||
city: "BoundaryCity",
|
||||
@@ -434,7 +434,7 @@ struct EdgeCaseTests {
|
||||
// Calculate a point 51 miles south (just outside the radius)
|
||||
// 1 degree of latitude ≈ 69 miles
|
||||
// 51 miles ≈ 0.739 degrees
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let justOutsideBoundary = makeStadium(
|
||||
id: stadiumId,
|
||||
city: "OutsideCity",
|
||||
@@ -464,8 +464,8 @@ struct EdgeCaseTests {
|
||||
@Test("11.9 - Game in different time zone normalizes correctly")
|
||||
func test_gameInDifferentTimeZone_NormalizesToUTC() {
|
||||
// Setup: Create games in different time zones
|
||||
let stadiumId1 = UUID()
|
||||
let stadiumId2 = UUID()
|
||||
let stadiumId1 = "stadium_1_\(UUID().uuidString)"
|
||||
let stadiumId2 = "stadium_2_\(UUID().uuidString)"
|
||||
|
||||
let nyc = makeStadium(id: stadiumId1, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let la = makeStadium(id: stadiumId2, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
|
||||
@@ -508,7 +508,7 @@ struct EdgeCaseTests {
|
||||
@Test("11.10 - DST spring forward handled correctly")
|
||||
func test_dstSpringForward_HandlesCorrectly() {
|
||||
// Setup: Test around DST transition (Spring forward: March 8, 2026, 2 AM -> 3 AM)
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let chicago = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: chicago]
|
||||
|
||||
@@ -553,7 +553,7 @@ struct EdgeCaseTests {
|
||||
@Test("11.11 - DST fall back handled correctly")
|
||||
func test_dstFallBack_HandlesCorrectly() {
|
||||
// Setup: Test around DST transition (Fall back: November 1, 2026, 2 AM -> 1 AM)
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let chicago = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: chicago]
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ struct GameDAGRouterTests {
|
||||
|
||||
// Create a stadium at a known location
|
||||
private func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
city: String,
|
||||
lat: Double,
|
||||
lon: Double
|
||||
@@ -48,14 +48,14 @@ struct GameDAGRouterTests {
|
||||
|
||||
// Create a game at a stadium
|
||||
private func makeGame(
|
||||
id: UUID = UUID(),
|
||||
stadiumId: UUID,
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
stadiumId: String,
|
||||
dateTime: Date
|
||||
) -> Game {
|
||||
Game(
|
||||
id: id,
|
||||
homeTeamId: UUID(),
|
||||
awayTeamId: UUID(),
|
||||
homeTeamId: "team_test_\(UUID().uuidString)",
|
||||
awayTeamId: "team_test_\(UUID().uuidString)",
|
||||
stadiumId: stadiumId,
|
||||
dateTime: dateTime,
|
||||
sport: .mlb,
|
||||
@@ -78,7 +78,7 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.2 - Single game returns single route")
|
||||
func test_findRoutes_SingleGame_ReturnsSingleRoute() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let game = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
|
||||
|
||||
@@ -95,7 +95,7 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.3 - Single game with matching anchor returns single route")
|
||||
func test_findRoutes_SingleGame_WithMatchingAnchor_ReturnsSingleRoute() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let game = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
|
||||
|
||||
@@ -112,10 +112,10 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.4 - Single game with non-matching anchor returns empty")
|
||||
func test_findRoutes_SingleGame_WithNonMatchingAnchor_ReturnsEmpty() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let game = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
|
||||
let nonExistentAnchor = UUID()
|
||||
let nonExistentAnchor = "stadium_nonexistent_\(UUID().uuidString)"
|
||||
|
||||
let routes = GameDAGRouter.findRoutes(
|
||||
games: [game],
|
||||
@@ -132,8 +132,8 @@ struct GameDAGRouterTests {
|
||||
@Test("2.5 - Two games with feasible transition returns both in order")
|
||||
func test_findRoutes_TwoGames_FeasibleTransition_ReturnsBothInOrder() {
|
||||
// Chicago to Milwaukee is ~90 miles - easily feasible
|
||||
let chicagoStadiumId = UUID()
|
||||
let milwaukeeStadiumId = UUID()
|
||||
let chicagoStadiumId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeStadiumId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicagoStadium = makeStadium(id: chicagoStadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukeeStadium = makeStadium(id: milwaukeeStadiumId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -162,8 +162,8 @@ struct GameDAGRouterTests {
|
||||
@Test("2.6 - Two games with infeasible transition returns separate routes")
|
||||
func test_findRoutes_TwoGames_InfeasibleTransition_ReturnsSeparateRoutes() {
|
||||
// NYC to LA on same day is infeasible
|
||||
let nycStadiumId = UUID()
|
||||
let laStadiumId = UUID()
|
||||
let nycStadiumId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let laStadiumId = "stadium_la_\(UUID().uuidString)"
|
||||
|
||||
let nycStadium = makeStadium(id: nycStadiumId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let laStadium = makeStadium(id: laStadiumId, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
|
||||
@@ -191,7 +191,7 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.7 - Two games same stadium same day (doubleheader) succeeds")
|
||||
func test_findRoutes_TwoGames_SameStadiumSameDay_Succeeds() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
// Doubleheader: 1pm and 7pm same day, same stadium
|
||||
@@ -219,7 +219,7 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.8 - With anchors only returns routes containing all anchors")
|
||||
func test_findRoutes_WithAnchors_OnlyReturnsRoutesContainingAllAnchors() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
let game1 = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
|
||||
@@ -246,8 +246,8 @@ struct GameDAGRouterTests {
|
||||
@Test("2.9 - Impossible anchors returns empty")
|
||||
func test_findRoutes_ImpossibleAnchors_ReturnsEmpty() {
|
||||
// Two anchors at opposite ends of country on same day - impossible to attend both
|
||||
let nycStadiumId = UUID()
|
||||
let laStadiumId = UUID()
|
||||
let nycStadiumId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let laStadiumId = "stadium_la_\(UUID().uuidString)"
|
||||
|
||||
let nycStadium = makeStadium(id: nycStadiumId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let laStadium = makeStadium(id: laStadiumId, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
|
||||
@@ -271,9 +271,9 @@ struct GameDAGRouterTests {
|
||||
@Test("2.10 - Multiple anchors route must contain all")
|
||||
func test_findRoutes_MultipleAnchors_RouteMustContainAll() {
|
||||
// Three games in nearby cities over 3 days - all feasible
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let detroitId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -306,7 +306,7 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.11 - Allow repeat cities same city multiple days allowed")
|
||||
func test_findRoutes_AllowRepeatCities_SameCityMultipleDays_Allowed() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
// Three games in Chicago over 3 days
|
||||
@@ -330,8 +330,8 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.12 - Disallow repeat cities skips second visit")
|
||||
func test_findRoutes_DisallowRepeatCities_SkipsSecondVisit() {
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -360,7 +360,7 @@ struct GameDAGRouterTests {
|
||||
@Test("2.13 - Disallow repeat cities only option is repeat overrides with warning")
|
||||
func test_findRoutes_DisallowRepeatCities_OnlyOptionIsRepeat_OverridesWithWarning() {
|
||||
// When only games available are in the same city, we still need to produce routes
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
// Only Chicago games available
|
||||
@@ -388,8 +388,8 @@ struct GameDAGRouterTests {
|
||||
@Test("2.14 - Exceeds max daily driving transition rejected")
|
||||
func test_findRoutes_ExceedsMaxDailyDriving_TransitionRejected() {
|
||||
// NYC to Denver is ~1,800 miles, way over 8 hours of driving (480 miles at 60mph)
|
||||
let nycId = UUID()
|
||||
let denverId = UUID()
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let denverId = "stadium_denver_\(UUID().uuidString)"
|
||||
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let denver = makeStadium(id: denverId, city: "Denver", lat: 39.7392, lon: -104.9903)
|
||||
@@ -417,8 +417,8 @@ struct GameDAGRouterTests {
|
||||
@Test("2.15 - Multi-day drive allowed if within daily limits")
|
||||
func test_findRoutes_MultiDayDrive_Allowed_IfWithinDailyLimits() {
|
||||
// NYC to Chicago is ~790 miles - doable over multiple days
|
||||
let nycId = UUID()
|
||||
let chicagoId = UUID()
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
@@ -443,8 +443,8 @@ struct GameDAGRouterTests {
|
||||
@Test("2.16 - Same day different stadiums checks available time")
|
||||
func test_findRoutes_SameDayDifferentStadiums_ChecksAvailableTime() {
|
||||
// Chicago to Milwaukee is ~90 miles (~1.5 hours driving)
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -484,7 +484,7 @@ struct GameDAGRouterTests {
|
||||
@Test("2.17 - Max day lookahead respects limit")
|
||||
func test_findRoutes_MaxDayLookahead_RespectsLimit() {
|
||||
// Games more than 5 days apart should not connect directly
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
let game1 = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
|
||||
@@ -514,7 +514,7 @@ struct GameDAGRouterTests {
|
||||
@Test("2.18 - DST transition handles correctly")
|
||||
func test_findRoutes_DSTTransition_HandlesCorrectly() {
|
||||
// Test around DST transition (March 9, 2026 - spring forward)
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
// Create dates around DST transition
|
||||
@@ -550,7 +550,7 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.19 - Midnight game assigns to correct day")
|
||||
func test_findRoutes_MidnightGame_AssignsToCorrectDay() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
// Game at 12:05 AM belongs to the new day
|
||||
@@ -583,7 +583,7 @@ struct GameDAGRouterTests {
|
||||
@Test("2.20 - Select diverse routes includes short and long trips")
|
||||
func test_selectDiverseRoutes_ShortAndLongTrips_BothRepresented() {
|
||||
// Create a mix of games over a week
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
var games: [Game] = []
|
||||
@@ -611,9 +611,9 @@ struct GameDAGRouterTests {
|
||||
@Test("2.21 - Select diverse routes includes high and low mileage")
|
||||
func test_selectDiverseRoutes_HighAndLowMileage_BothRepresented() {
|
||||
// Create games in both nearby and distant cities
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let laId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let laId = "stadium_la_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -647,11 +647,11 @@ struct GameDAGRouterTests {
|
||||
("Cleveland", 41.4993, -81.6944),
|
||||
]
|
||||
|
||||
var stadiums: [UUID: Stadium] = [:]
|
||||
var stadiums: [String: Stadium] = [:]
|
||||
var games: [Game] = []
|
||||
|
||||
for (index, city) in cities.enumerated() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
stadiums[stadiumId] = makeStadium(id: stadiumId, city: city.0, lat: city.1, lon: city.2)
|
||||
games.append(makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: index + 1)))
|
||||
}
|
||||
@@ -675,7 +675,7 @@ struct GameDAGRouterTests {
|
||||
|
||||
@Test("2.23 - Select diverse routes deduplicates")
|
||||
func test_selectDiverseRoutes_DuplicateRoutes_Deduplicated() {
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
let game1 = makeGame(stadiumId: stadiumId, dateTime: gameDate(daysFromNow: 1))
|
||||
@@ -693,7 +693,7 @@ struct GameDAGRouterTests {
|
||||
// Check for duplicates
|
||||
var seen = Set<String>()
|
||||
for route in routes {
|
||||
let key = route.map { $0.id.uuidString }.joined(separator: "-")
|
||||
let key = route.map { $0.id }.joined(separator: "-")
|
||||
#expect(!seen.contains(key), "Routes should be deduplicated")
|
||||
seen.insert(key)
|
||||
}
|
||||
@@ -704,9 +704,9 @@ struct GameDAGRouterTests {
|
||||
@Test("2.24 - Graph with potential cycle handles silently")
|
||||
func test_findRoutes_GraphWithPotentialCycle_HandlesSilently() {
|
||||
// Create a scenario where a naive algorithm might get stuck in a loop
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let detroitId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
|
||||
@@ -29,7 +29,7 @@ struct ItineraryBuilderTests {
|
||||
@Test("Single stop creates itinerary with one stop and no travel segments")
|
||||
func test_builder_SingleGame_CreatesSingleDay() {
|
||||
// Arrange
|
||||
let gameId = UUID()
|
||||
let gameId = "game_test_\(UUID().uuidString)"
|
||||
let stop = makeItineraryStop(
|
||||
city: "New York",
|
||||
state: "NY",
|
||||
@@ -60,9 +60,9 @@ struct ItineraryBuilderTests {
|
||||
func test_builder_MultiCity_CreatesTravelSegmentsBetween() {
|
||||
// Arrange
|
||||
let stops = [
|
||||
makeItineraryStop(city: "Boston", state: "MA", coordinate: boston, games: [UUID()]),
|
||||
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: [UUID()]),
|
||||
makeItineraryStop(city: "Chicago", state: "IL", coordinate: chicago, games: [UUID()])
|
||||
makeItineraryStop(city: "Boston", state: "MA", coordinate: boston, games: ["game_boston_\(UUID().uuidString)"]),
|
||||
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: ["game_nyc_\(UUID().uuidString)"]),
|
||||
makeItineraryStop(city: "Chicago", state: "IL", coordinate: chicago, games: ["game_chicago_\(UUID().uuidString)"])
|
||||
]
|
||||
|
||||
// Act
|
||||
@@ -103,8 +103,8 @@ struct ItineraryBuilderTests {
|
||||
func test_builder_SameCity_MultipleGames_GroupsOnSameDay() {
|
||||
// Arrange - Two stops in the same city (different games, same location)
|
||||
let stops = [
|
||||
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: [UUID()]),
|
||||
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: [UUID()])
|
||||
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: ["game_nyc_1_\(UUID().uuidString)"]),
|
||||
makeItineraryStop(city: "New York", state: "NY", coordinate: nyc, games: ["game_nyc_2_\(UUID().uuidString)"])
|
||||
]
|
||||
|
||||
// Act
|
||||
@@ -141,8 +141,8 @@ struct ItineraryBuilderTests {
|
||||
// Boston to Chicago is ~850 miles haversine, ~1100 with road factor
|
||||
// At 60 mph, that's ~18 hours = 3 travel days (ceil(18/8) = 3)
|
||||
let stops = [
|
||||
makeItineraryStop(city: "Boston", state: "MA", coordinate: boston, games: [UUID()]),
|
||||
makeItineraryStop(city: "Chicago", state: "IL", coordinate: chicago, games: [UUID()])
|
||||
makeItineraryStop(city: "Boston", state: "MA", coordinate: boston, games: ["game_boston_\(UUID().uuidString)"]),
|
||||
makeItineraryStop(city: "Chicago", state: "IL", coordinate: chicago, games: ["game_chicago_\(UUID().uuidString)"])
|
||||
]
|
||||
|
||||
// Use constraints that allow long trips
|
||||
@@ -192,7 +192,7 @@ struct ItineraryBuilderTests {
|
||||
city: "Boston",
|
||||
state: "MA",
|
||||
coordinate: boston,
|
||||
games: [UUID()],
|
||||
games: ["game_boston_\(UUID().uuidString)"],
|
||||
departureDate: now
|
||||
)
|
||||
|
||||
@@ -201,7 +201,7 @@ struct ItineraryBuilderTests {
|
||||
city: "New York",
|
||||
state: "NY",
|
||||
coordinate: nyc,
|
||||
games: [UUID()],
|
||||
games: ["game_nyc_\(UUID().uuidString)"],
|
||||
firstGameStart: gameStartSoon
|
||||
)
|
||||
|
||||
@@ -231,7 +231,7 @@ struct ItineraryBuilderTests {
|
||||
city: "Boston",
|
||||
state: "MA",
|
||||
coordinate: boston,
|
||||
games: [UUID()],
|
||||
games: ["game_boston_\(UUID().uuidString)"],
|
||||
departureDate: now
|
||||
)
|
||||
|
||||
@@ -239,7 +239,7 @@ struct ItineraryBuilderTests {
|
||||
city: "New York",
|
||||
state: "NY",
|
||||
coordinate: nyc,
|
||||
games: [UUID()],
|
||||
games: ["game_nyc_\(UUID().uuidString)"],
|
||||
firstGameStart: gameLater
|
||||
)
|
||||
|
||||
@@ -283,7 +283,7 @@ struct ItineraryBuilderTests {
|
||||
city: String,
|
||||
state: String,
|
||||
coordinate: CLLocationCoordinate2D? = nil,
|
||||
games: [UUID] = [],
|
||||
games: [String] = [],
|
||||
arrivalDate: Date = Date(),
|
||||
departureDate: Date? = nil,
|
||||
firstGameStart: Date? = nil
|
||||
|
||||
@@ -39,8 +39,8 @@ struct RouteFiltersTests {
|
||||
coordinate: nil,
|
||||
arrivalDate: startDate,
|
||||
departureDate: end,
|
||||
games: [UUID()],
|
||||
stadium: UUID()
|
||||
games: ["game_test_\(UUID().uuidString)"],
|
||||
stadium: "stadium_test_\(UUID().uuidString)"
|
||||
)
|
||||
|
||||
return Trip(
|
||||
|
||||
@@ -31,7 +31,7 @@ struct ScenarioAPlannerTests {
|
||||
|
||||
/// Creates a stadium at a known location
|
||||
private func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
city: String,
|
||||
lat: Double,
|
||||
lon: Double,
|
||||
@@ -51,10 +51,10 @@ struct ScenarioAPlannerTests {
|
||||
|
||||
/// Creates a game at a stadium
|
||||
private func makeGame(
|
||||
id: UUID = UUID(),
|
||||
stadiumId: UUID,
|
||||
homeTeamId: UUID = UUID(),
|
||||
awayTeamId: UUID = UUID(),
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
stadiumId: String,
|
||||
homeTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
awayTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
dateTime: Date,
|
||||
sport: Sport = .mlb
|
||||
) -> Game {
|
||||
@@ -74,8 +74,8 @@ struct ScenarioAPlannerTests {
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
teams: [UUID: Team] = [:],
|
||||
stadiums: [String: Stadium],
|
||||
teams: [String: Team] = [:],
|
||||
allowRepeatCities: Bool = true,
|
||||
numberOfDrivers: Int = 1,
|
||||
maxDrivingHoursPerDriver: Double = 8.0,
|
||||
@@ -106,9 +106,9 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.1 - Valid date range returns games in range")
|
||||
func test_planByDates_ValidDateRange_ReturnsGamesInRange() {
|
||||
// Setup: 3 games across nearby cities over 5 days
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let detroitId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -144,7 +144,7 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.2 - Single day range returns games on that day")
|
||||
func test_planByDates_SingleDayRange_ReturnsGamesOnThatDay() {
|
||||
// Setup: Multiple games on a single day at the same stadium
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
@@ -182,10 +182,10 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.3 - Multi-week range returns multiple games")
|
||||
func test_planByDates_MultiWeekRange_ReturnsMultipleGames() {
|
||||
// Setup: Games spread across 3 weeks in nearby cities
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let detroitId = UUID()
|
||||
let clevelandId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
let clevelandId = "stadium_cleveland_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -230,7 +230,7 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.4 - No games in range returns failure")
|
||||
func test_planByDates_NoGamesInRange_ThrowsError() {
|
||||
// Setup: Games outside the requested date range
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
@@ -257,7 +257,7 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.5 - End date before start date returns failure")
|
||||
func test_planByDates_EndDateBeforeStartDate_ThrowsError() {
|
||||
// Setup: Invalid date range where end < start
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
@@ -283,7 +283,7 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.6 - Single game in range returns single game route")
|
||||
func test_planByDates_SingleGameInRange_ReturnsSingleGameRoute() {
|
||||
// Setup: Only one game in the date range
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
@@ -354,9 +354,9 @@ struct ScenarioAPlannerTests {
|
||||
func test_planByDates_UsesDAGRouterForRouting() {
|
||||
// Setup: Games that require DAG routing logic
|
||||
// Create games in multiple cities with feasible transitions
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let detroitId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -403,8 +403,8 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.9 - Respects driver constraints")
|
||||
func test_planByDates_RespectsDriverConstraints() {
|
||||
// Setup: Games that would require excessive daily driving if constraints are loose
|
||||
let nycId = UUID()
|
||||
let chicagoId = UUID()
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
|
||||
// NYC to Chicago is ~790 miles (~13 hours of driving)
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
@@ -474,9 +474,9 @@ struct ScenarioAPlannerTests {
|
||||
func test_planByDates_MustStop_FiltersToGamesInCity() {
|
||||
// Setup: Games in Chicago, Milwaukee, Detroit
|
||||
// Must-stop = Chicago → should only return Chicago games
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let detroitId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -518,8 +518,8 @@ struct ScenarioAPlannerTests {
|
||||
func test_planByDates_MustStop_NoMatchingGames_ReturnsFailure() {
|
||||
// Setup: Games only in Milwaukee and Detroit
|
||||
// Must-stop = Chicago → no games there, should fail
|
||||
let milwaukeeId = UUID()
|
||||
let detroitId = UUID()
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
let detroit = makeStadium(id: detroitId, city: "Detroit", lat: 42.3314, lon: -83.0458)
|
||||
@@ -553,10 +553,10 @@ struct ScenarioAPlannerTests {
|
||||
// Setup: Cubs home game in Chicago + Cubs away game in Milwaukee (playing at Milwaukee)
|
||||
// Must-stop = Chicago → should ONLY return the Chicago home game
|
||||
// This tests Issue #8: "Must stop needs to be home team"
|
||||
let chicagoStadiumId = UUID()
|
||||
let milwaukeeStadiumId = UUID()
|
||||
let cubsTeamId = UUID()
|
||||
let brewersTeamId = UUID()
|
||||
let chicagoStadiumId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeStadiumId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let cubsTeamId = "team_cubs_\(UUID().uuidString)"
|
||||
let brewersTeamId = "team_brewers_\(UUID().uuidString)"
|
||||
|
||||
let wrigleyField = makeStadium(id: chicagoStadiumId, city: "Chicago", lat: 41.9484, lon: -87.6553)
|
||||
let millerPark = makeStadium(id: milwaukeeStadiumId, city: "Milwaukee", lat: 43.0280, lon: -87.9712)
|
||||
@@ -608,7 +608,7 @@ struct ScenarioAPlannerTests {
|
||||
func test_planByDates_MustStop_PartialCityMatch_Works() {
|
||||
// Setup: User types "Chicago" but stadium city is "Chicago, IL"
|
||||
// Should still match via contains
|
||||
let chicagoId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [chicagoId: chicago]
|
||||
|
||||
@@ -636,7 +636,7 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.14 - Must-stop case insensitive")
|
||||
func test_planByDates_MustStop_CaseInsensitive() {
|
||||
// Setup: Must-stop = "CHICAGO" (uppercase) should match "Chicago"
|
||||
let chicagoId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [chicagoId: chicago]
|
||||
|
||||
@@ -662,7 +662,7 @@ struct ScenarioAPlannerTests {
|
||||
@Test("4.15 - Multiple games in must-stop city all included")
|
||||
func test_planByDates_MustStop_MultipleGamesInCity_AllIncluded() {
|
||||
// Setup: Multiple games in Chicago on different days
|
||||
let chicagoId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [chicagoId: chicago]
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ struct ScenarioBPlannerTests {
|
||||
|
||||
/// Creates a stadium at a known location
|
||||
private func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
city: String,
|
||||
lat: Double,
|
||||
lon: Double,
|
||||
@@ -51,10 +51,10 @@ struct ScenarioBPlannerTests {
|
||||
|
||||
/// Creates a game at a stadium
|
||||
private func makeGame(
|
||||
id: UUID = UUID(),
|
||||
stadiumId: UUID,
|
||||
homeTeamId: UUID = UUID(),
|
||||
awayTeamId: UUID = UUID(),
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
stadiumId: String,
|
||||
homeTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
awayTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
dateTime: Date,
|
||||
sport: Sport = .mlb
|
||||
) -> Game {
|
||||
@@ -74,9 +74,9 @@ struct ScenarioBPlannerTests {
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
allGames: [Game],
|
||||
mustSeeGameIds: Set<UUID>,
|
||||
stadiums: [UUID: Stadium],
|
||||
teams: [UUID: Team] = [:],
|
||||
mustSeeGameIds: Set<String>,
|
||||
stadiums: [String: Stadium],
|
||||
teams: [String: Team] = [:],
|
||||
allowRepeatCities: Bool = true,
|
||||
numberOfDrivers: Int = 1,
|
||||
maxDrivingHoursPerDriver: Double = 8.0
|
||||
@@ -106,11 +106,11 @@ struct ScenarioBPlannerTests {
|
||||
@Test("5.1 - Single must-see game returns trip with that game")
|
||||
func test_mustSeeGames_SingleGame_ReturnsTripWithThatGame() {
|
||||
// Setup: Single must-see game
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
let gameId = UUID()
|
||||
let gameId = "game_test_\(UUID().uuidString)"
|
||||
let game = makeGame(id: gameId, stadiumId: stadiumId, dateTime: makeDate(day: 10, hour: 19))
|
||||
|
||||
let request = makePlanningRequest(
|
||||
@@ -139,9 +139,9 @@ struct ScenarioBPlannerTests {
|
||||
func test_mustSeeGames_MultipleGames_ReturnsOptimalRoute() {
|
||||
// Setup: 3 must-see games in nearby cities (all Central region for single-region search)
|
||||
// Region boundary: Central is -110 to -85 longitude
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let stLouisId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let stLouisId = "stadium_stlouis_\(UUID().uuidString)"
|
||||
|
||||
// All cities in Central region (longitude between -110 and -85)
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
@@ -150,9 +150,9 @@ struct ScenarioBPlannerTests {
|
||||
|
||||
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee, stLouisId: stLouis]
|
||||
|
||||
let game1Id = UUID()
|
||||
let game2Id = UUID()
|
||||
let game3Id = UUID()
|
||||
let game1Id = "game_test_1_\(UUID().uuidString)"
|
||||
let game2Id = "game_test_2_\(UUID().uuidString)"
|
||||
let game3Id = "game_test_3_\(UUID().uuidString)"
|
||||
|
||||
let game1 = makeGame(id: game1Id, stadiumId: chicagoId, dateTime: makeDate(day: 5, hour: 19))
|
||||
let game2 = makeGame(id: game2Id, stadiumId: milwaukeeId, dateTime: makeDate(day: 7, hour: 19))
|
||||
@@ -187,8 +187,8 @@ struct ScenarioBPlannerTests {
|
||||
@Test("5.3 - Games in different cities are connected")
|
||||
func test_mustSeeGames_GamesInDifferentCities_ConnectsThem() {
|
||||
// Setup: 2 must-see games in distant but reachable cities
|
||||
let nycId = UUID()
|
||||
let bostonId = UUID()
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let bostonId = "stadium_boston_\(UUID().uuidString)"
|
||||
|
||||
// NYC to Boston is ~215 miles (~4 hours driving)
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
@@ -196,8 +196,8 @@ struct ScenarioBPlannerTests {
|
||||
|
||||
let stadiums = [nycId: nyc, bostonId: boston]
|
||||
|
||||
let game1Id = UUID()
|
||||
let game2Id = UUID()
|
||||
let game1Id = "game_test_1_\(UUID().uuidString)"
|
||||
let game2Id = "game_test_2_\(UUID().uuidString)"
|
||||
|
||||
// Games 2 days apart - plenty of time to drive
|
||||
let game1 = makeGame(id: game1Id, stadiumId: nycId, dateTime: makeDate(day: 5, hour: 19))
|
||||
@@ -238,7 +238,7 @@ struct ScenarioBPlannerTests {
|
||||
@Test("5.4 - Empty selection returns failure")
|
||||
func test_mustSeeGames_EmptySelection_ThrowsError() {
|
||||
// Setup: No must-see games selected
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
@@ -266,8 +266,8 @@ struct ScenarioBPlannerTests {
|
||||
func test_mustSeeGames_ImpossibleToConnect_ThrowsError() {
|
||||
// Setup: Games on same day in cities ~850 miles apart (impossible in 8 hours)
|
||||
// Both cities in East region (> -85 longitude) so regional search covers both
|
||||
let nycId = UUID()
|
||||
let atlantaId = UUID()
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let atlantaId = "stadium_atlanta_\(UUID().uuidString)"
|
||||
|
||||
// NYC to Atlanta is ~850 miles (~13 hours driving) - impossible with 8-hour limit
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
@@ -275,8 +275,8 @@ struct ScenarioBPlannerTests {
|
||||
|
||||
let stadiums = [nycId: nyc, atlantaId: atlanta]
|
||||
|
||||
let game1Id = UUID()
|
||||
let game2Id = UUID()
|
||||
let game1Id = "game_test_1_\(UUID().uuidString)"
|
||||
let game2Id = "game_test_2_\(UUID().uuidString)"
|
||||
|
||||
// Same day games 6 hours apart - even if you left right after game 1,
|
||||
// you can't drive 850 miles in 6 hours with 8-hour daily limit
|
||||
@@ -409,10 +409,10 @@ struct ScenarioBPlannerTests {
|
||||
}
|
||||
|
||||
// Build coordinate map for brute force verification
|
||||
var stopCoordinates: [UUID: CLLocationCoordinate2D] = [:]
|
||||
var stopCoordinates: [String: CLLocationCoordinate2D] = [:]
|
||||
for stop in firstOption.stops {
|
||||
if let coord = stop.coordinate {
|
||||
stopCoordinates[stop.id] = coord
|
||||
stopCoordinates[stop.id.uuidString] = coord
|
||||
}
|
||||
}
|
||||
|
||||
@@ -421,7 +421,7 @@ struct ScenarioBPlannerTests {
|
||||
return
|
||||
}
|
||||
|
||||
let stopIds = firstOption.stops.map { $0.id }
|
||||
let stopIds = firstOption.stops.map { $0.id.uuidString }
|
||||
let verificationResult = BruteForceRouteVerifier.verify(
|
||||
proposedRoute: stopIds,
|
||||
stops: stopCoordinates,
|
||||
@@ -471,17 +471,17 @@ struct ScenarioBPlannerTests {
|
||||
#expect(!includedMustSee.isEmpty, "Should include some must-see games")
|
||||
|
||||
// Build coordinate map
|
||||
var stopCoordinates: [UUID: CLLocationCoordinate2D] = [:]
|
||||
var stopCoordinates: [String: CLLocationCoordinate2D] = [:]
|
||||
for stop in firstOption.stops {
|
||||
if let coord = stop.coordinate {
|
||||
stopCoordinates[stop.id] = coord
|
||||
stopCoordinates[stop.id.uuidString] = coord
|
||||
}
|
||||
}
|
||||
|
||||
// Check that there's no obviously better route (10% threshold)
|
||||
guard stopCoordinates.count >= 2 else { return }
|
||||
|
||||
let stopIds = firstOption.stops.map { $0.id }
|
||||
let stopIds = firstOption.stops.map { $0.id.uuidString }
|
||||
let (hasBetter, improvement) = BruteForceRouteVerifier.hasObviouslyBetterRoute(
|
||||
proposedRoute: stopIds,
|
||||
stops: stopCoordinates,
|
||||
|
||||
@@ -32,7 +32,7 @@ struct ScenarioCPlannerTests {
|
||||
|
||||
/// Creates a stadium at a known location
|
||||
private func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
city: String,
|
||||
state: String = "ST",
|
||||
lat: Double,
|
||||
@@ -53,10 +53,10 @@ struct ScenarioCPlannerTests {
|
||||
|
||||
/// Creates a game at a stadium
|
||||
private func makeGame(
|
||||
id: UUID = UUID(),
|
||||
stadiumId: UUID,
|
||||
homeTeamId: UUID = UUID(),
|
||||
awayTeamId: UUID = UUID(),
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
stadiumId: String,
|
||||
homeTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
awayTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
dateTime: Date,
|
||||
sport: Sport = .mlb
|
||||
) -> Game {
|
||||
@@ -91,8 +91,8 @@ struct ScenarioCPlannerTests {
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
allGames: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
teams: [UUID: Team] = [:],
|
||||
stadiums: [String: Stadium],
|
||||
teams: [String: Team] = [:],
|
||||
mustStopLocations: [LocationInput] = [],
|
||||
allowRepeatCities: Bool = true,
|
||||
numberOfDrivers: Int = 1,
|
||||
@@ -127,8 +127,8 @@ struct ScenarioCPlannerTests {
|
||||
func test_departReturn_SameCity_ReturnsRoundTrip() {
|
||||
// Setup: Start and end in Chicago
|
||||
// Create stadiums in Chicago and a nearby city (Milwaukee) for games along the route
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -169,10 +169,10 @@ struct ScenarioCPlannerTests {
|
||||
@Test("6.2 - Different cities creates one-way route")
|
||||
func test_departReturn_DifferentCities_ReturnsOneWayRoute() {
|
||||
// Setup: Boston to Washington DC corridor (East Coast)
|
||||
let bostonId = UUID()
|
||||
let nycId = UUID()
|
||||
let phillyId = UUID()
|
||||
let dcId = UUID()
|
||||
let bostonId = "stadium_boston_\(UUID().uuidString)"
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let phillyId = "stadium_philly_\(UUID().uuidString)"
|
||||
let dcId = "stadium_dc_\(UUID().uuidString)"
|
||||
|
||||
// East Coast corridor from north to south
|
||||
let boston = makeStadium(id: bostonId, city: "Boston", state: "MA", lat: 42.3601, lon: -71.0589)
|
||||
@@ -220,10 +220,10 @@ struct ScenarioCPlannerTests {
|
||||
func test_departReturn_GamesAlongCorridor_IncludesNearbyGames() {
|
||||
// Setup: Chicago to St. Louis corridor
|
||||
// Include games that are "along the way" (directional)
|
||||
let chicagoId = UUID()
|
||||
let springfieldId = UUID()
|
||||
let stLouisId = UUID()
|
||||
let milwaukeeId = UUID() // This is NOT along the route (north of Chicago)
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let springfieldId = "stadium_springfield_\(UUID().uuidString)"
|
||||
let stLouisId = "stadium_stlouis_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)" // This is NOT along the route (north of Chicago)
|
||||
|
||||
// Chicago to St. Louis is ~300 miles south
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
@@ -280,9 +280,9 @@ struct ScenarioCPlannerTests {
|
||||
@Test("6.4 - No games along route returns failure")
|
||||
func test_departReturn_NoGamesAlongRoute_ThrowsError() {
|
||||
// Setup: Start/end cities have no games
|
||||
let chicagoId = UUID()
|
||||
let stLouisId = UUID()
|
||||
let seattleId = UUID() // Games here, but not along Chicago-St. Louis route
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let stLouisId = "stadium_stlouis_\(UUID().uuidString)"
|
||||
let seattleId = "stadium_seattle_\(UUID().uuidString)" // Games here, but not along Chicago-St. Louis route
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stLouis = makeStadium(id: stLouisId, city: "St. Louis", lat: 38.6270, lon: -90.1994)
|
||||
@@ -325,7 +325,7 @@ struct ScenarioCPlannerTests {
|
||||
@Test("6.5 - Invalid city (no stadiums) returns failure")
|
||||
func test_departReturn_InvalidCity_ThrowsError() {
|
||||
// Setup: Start location is a city with no stadium
|
||||
let chicagoId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [chicagoId: chicago]
|
||||
|
||||
@@ -357,10 +357,10 @@ struct ScenarioCPlannerTests {
|
||||
func test_departReturn_ExtremeDistance_RespectsConstraints() {
|
||||
// Setup: NYC to LA route (~2,800 miles)
|
||||
// With 8 hours/day at 60 mph = 480 miles/day, this takes ~6 days just driving
|
||||
let nycId = UUID()
|
||||
let laId = UUID()
|
||||
let chicagoId = UUID() // Along the route
|
||||
let denverID = UUID() // Along the route
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let laId = "stadium_la_\(UUID().uuidString)"
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)" // Along the route
|
||||
let denverID = "stadium_denver_\(UUID().uuidString)" // Along the route
|
||||
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let la = makeStadium(id: laId, city: "Los Angeles", lat: 34.0522, lon: -118.2437)
|
||||
@@ -426,9 +426,9 @@ struct ScenarioCPlannerTests {
|
||||
@Test("6.7 - Must-stop location is included in route")
|
||||
func test_departReturn_WithMustStopLocation_IncludesStop() {
|
||||
// Setup: Boston to DC with must-stop in Philadelphia
|
||||
let bostonId = UUID()
|
||||
let phillyId = UUID()
|
||||
let dcId = UUID()
|
||||
let bostonId = "stadium_boston_\(UUID().uuidString)"
|
||||
let phillyId = "stadium_philly_\(UUID().uuidString)"
|
||||
let dcId = "stadium_dc_\(UUID().uuidString)"
|
||||
|
||||
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
|
||||
let philly = makeStadium(id: phillyId, city: "Philadelphia", lat: 39.9526, lon: -75.1652)
|
||||
@@ -476,8 +476,8 @@ struct ScenarioCPlannerTests {
|
||||
@Test("6.8 - Must-stop with no nearby games is still included")
|
||||
func test_departReturn_MustStopNoNearbyGames_IncludesStopAnyway() {
|
||||
// Setup: Boston to DC with must-stop in a city without games
|
||||
let bostonId = UUID()
|
||||
let dcId = UUID()
|
||||
let bostonId = "stadium_boston_\(UUID().uuidString)"
|
||||
let dcId = "stadium_dc_\(UUID().uuidString)"
|
||||
|
||||
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
|
||||
let dc = makeStadium(id: dcId, city: "Washington", lat: 38.9072, lon: -77.0369)
|
||||
@@ -528,10 +528,10 @@ struct ScenarioCPlannerTests {
|
||||
@Test("6.9 - Multiple must-stops are all included")
|
||||
func test_departReturn_MultipleMustStops_AllIncluded() {
|
||||
// Setup: Boston to DC with must-stops in NYC and Philadelphia
|
||||
let bostonId = UUID()
|
||||
let nycId = UUID()
|
||||
let phillyId = UUID()
|
||||
let dcId = UUID()
|
||||
let bostonId = "stadium_boston_\(UUID().uuidString)"
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let phillyId = "stadium_philly_\(UUID().uuidString)"
|
||||
let dcId = "stadium_dc_\(UUID().uuidString)"
|
||||
|
||||
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
@@ -588,10 +588,10 @@ struct ScenarioCPlannerTests {
|
||||
func test_departReturn_MustStopConflictsWithRoute_FindsCompromise() {
|
||||
// Setup: Boston to DC with must-stop that's slightly off the optimal route
|
||||
// Cleveland is west of the Boston-DC corridor but could be included with detour
|
||||
let bostonId = UUID()
|
||||
let dcId = UUID()
|
||||
let clevelandId = UUID()
|
||||
let pittsburghId = UUID()
|
||||
let bostonId = "stadium_boston_\(UUID().uuidString)"
|
||||
let dcId = "stadium_dc_\(UUID().uuidString)"
|
||||
let clevelandId = "stadium_cleveland_\(UUID().uuidString)"
|
||||
let pittsburghId = "stadium_pittsburgh_\(UUID().uuidString)"
|
||||
|
||||
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
|
||||
let dc = makeStadium(id: dcId, city: "Washington", lat: 38.9072, lon: -77.0369)
|
||||
|
||||
@@ -31,7 +31,7 @@ struct ScenarioDPlannerTests {
|
||||
|
||||
/// Creates a stadium at a known location
|
||||
private func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
city: String,
|
||||
lat: Double,
|
||||
lon: Double,
|
||||
@@ -51,9 +51,9 @@ struct ScenarioDPlannerTests {
|
||||
|
||||
/// Creates a team
|
||||
private func makeTeam(
|
||||
id: UUID = UUID(),
|
||||
id: String = "team_test_\(UUID().uuidString)",
|
||||
name: String,
|
||||
stadiumId: UUID,
|
||||
stadiumId: String,
|
||||
sport: Sport = .mlb
|
||||
) -> Team {
|
||||
Team(
|
||||
@@ -71,10 +71,10 @@ struct ScenarioDPlannerTests {
|
||||
|
||||
/// Creates a game at a stadium
|
||||
private func makeGame(
|
||||
id: UUID = UUID(),
|
||||
stadiumId: UUID,
|
||||
homeTeamId: UUID,
|
||||
awayTeamId: UUID,
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
stadiumId: String,
|
||||
homeTeamId: String,
|
||||
awayTeamId: String,
|
||||
dateTime: Date,
|
||||
sport: Sport = .mlb
|
||||
) -> Game {
|
||||
@@ -93,10 +93,10 @@ struct ScenarioDPlannerTests {
|
||||
private func makePlanningRequest(
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
followTeamId: UUID?,
|
||||
followTeamId: String?,
|
||||
allGames: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
teams: [UUID: Team] = [:],
|
||||
stadiums: [String: Stadium],
|
||||
teams: [String: Team] = [:],
|
||||
selectedRegions: Set<Region> = [],
|
||||
allowRepeatCities: Bool = true,
|
||||
useHomeLocation: Bool = false,
|
||||
@@ -132,12 +132,12 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.1.1 - Single team with home games returns trip with those games")
|
||||
func test_followTeam_HomeGames_ReturnsTrip() {
|
||||
// Setup: Team with 2 home games
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponentId = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponentId = "team_opponent_\(UUID().uuidString)"
|
||||
let team = makeTeam(id: teamId, name: "Chicago Cubs", stadiumId: stadiumId)
|
||||
|
||||
let game1 = makeGame(
|
||||
@@ -179,8 +179,8 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.1.2 - Team with away games includes those games")
|
||||
func test_followTeam_AwayGames_IncludesAwayGames() {
|
||||
// Setup: Team with one home game and one away game (2 cities for simpler route)
|
||||
let homeStadiumId = UUID()
|
||||
let awayStadiumId = UUID()
|
||||
let homeStadiumId = "stadium_home_\(UUID().uuidString)"
|
||||
let awayStadiumId = "stadium_away_\(UUID().uuidString)"
|
||||
|
||||
let homeStadium = makeStadium(id: homeStadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let awayStadium = makeStadium(id: awayStadiumId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -190,8 +190,8 @@ struct ScenarioDPlannerTests {
|
||||
awayStadiumId: awayStadium
|
||||
]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponentId = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponentId = "team_opponent_\(UUID().uuidString)"
|
||||
|
||||
// Home game
|
||||
let homeGame = makeGame(
|
||||
@@ -237,8 +237,8 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.1.3 - Team games filtered by selected regions")
|
||||
func test_followTeam_RegionFilter_FiltersGames() {
|
||||
// Setup: Team with games in multiple regions
|
||||
let eastStadiumId = UUID()
|
||||
let centralStadiumId = UUID()
|
||||
let eastStadiumId = "stadium_east_\(UUID().uuidString)"
|
||||
let centralStadiumId = "stadium_central_\(UUID().uuidString)"
|
||||
|
||||
// East region (> -85 longitude)
|
||||
let eastStadium = makeStadium(id: eastStadiumId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
@@ -247,8 +247,8 @@ struct ScenarioDPlannerTests {
|
||||
|
||||
let stadiums = [eastStadiumId: eastStadium, centralStadiumId: centralStadium]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponentId = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponentId = "team_opponent_\(UUID().uuidString)"
|
||||
|
||||
let eastGame = makeGame(
|
||||
stadiumId: eastStadiumId,
|
||||
@@ -292,14 +292,14 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.2.1 - No team selected returns missingTeamSelection failure")
|
||||
func test_followTeam_NoTeamSelected_ReturnsMissingTeamSelection() {
|
||||
// Setup: No team ID
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
let game = makeGame(
|
||||
stadiumId: stadiumId,
|
||||
homeTeamId: UUID(),
|
||||
awayTeamId: UUID(),
|
||||
homeTeamId: "team_test_\(UUID().uuidString)",
|
||||
awayTeamId: "team_opponent_\(UUID().uuidString)",
|
||||
dateTime: makeDate(day: 5, hour: 19)
|
||||
)
|
||||
|
||||
@@ -323,17 +323,17 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.2.2 - Team with no games in date range returns noGamesInRange failure")
|
||||
func test_followTeam_NoGamesInRange_ReturnsNoGamesFailure() {
|
||||
// Setup: Team's games are outside date range
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
let teamId = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
|
||||
// Game is in July, but we search June
|
||||
let game = makeGame(
|
||||
stadiumId: stadiumId,
|
||||
homeTeamId: teamId,
|
||||
awayTeamId: UUID(),
|
||||
awayTeamId: "team_opponent_\(UUID().uuidString)",
|
||||
dateTime: makeDate(month: 7, day: 15, hour: 19)
|
||||
)
|
||||
|
||||
@@ -357,13 +357,13 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.2.3 - Team not involved in any games returns noGamesInRange failure")
|
||||
func test_followTeam_TeamNotInGames_ReturnsNoGamesFailure() {
|
||||
// Setup: Games exist but team isn't playing
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
let teamId = UUID()
|
||||
let otherTeam1 = UUID()
|
||||
let otherTeam2 = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let otherTeam1 = "team_other1_\(UUID().uuidString)"
|
||||
let otherTeam2 = "team_other2_\(UUID().uuidString)"
|
||||
|
||||
// Game between other teams
|
||||
let game = makeGame(
|
||||
@@ -393,12 +393,12 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.2.4 - Repeat city filter removes duplicate city visits")
|
||||
func test_followTeam_RepeatCityFilter_RemovesDuplicates() {
|
||||
// Setup: Team has multiple games at same stadium
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponentId = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponentId = "team_opponent_\(UUID().uuidString)"
|
||||
|
||||
let game1 = makeGame(
|
||||
stadiumId: stadiumId,
|
||||
@@ -445,16 +445,16 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.2.5 - Missing date range returns missingDateRange failure")
|
||||
func test_followTeam_MissingDateRange_ReturnsMissingDateRangeFailure() {
|
||||
// Setup: Invalid date range (end before start)
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
let teamId = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
|
||||
let game = makeGame(
|
||||
stadiumId: stadiumId,
|
||||
homeTeamId: teamId,
|
||||
awayTeamId: UUID(),
|
||||
awayTeamId: "team_opponent_\(UUID().uuidString)",
|
||||
dateTime: makeDate(day: 5, hour: 19)
|
||||
)
|
||||
|
||||
@@ -481,16 +481,16 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.3.1 - Route connects team games chronologically")
|
||||
func test_followTeam_RouteIsChronological() {
|
||||
// Setup: Team with games in 2 nearby cities chronologically
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
|
||||
let stadiums = [chicagoId: chicago, milwaukeeId: milwaukee]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponentId = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponentId = "team_opponent_\(UUID().uuidString)"
|
||||
|
||||
// Games in chronological order: Chicago → Milwaukee
|
||||
let game1 = makeGame(
|
||||
@@ -534,16 +534,16 @@ struct ScenarioDPlannerTests {
|
||||
@Test("D.3.2 - Travel segments connect stops correctly")
|
||||
func test_followTeam_TravelSegmentsConnectStops() {
|
||||
// Setup: Team with 2 games in different cities
|
||||
let nycId = UUID()
|
||||
let bostonId = UUID()
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let bostonId = "stadium_boston_\(UUID().uuidString)"
|
||||
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let boston = makeStadium(id: bostonId, city: "Boston", lat: 42.3601, lon: -71.0589)
|
||||
|
||||
let stadiums = [nycId: nyc, bostonId: boston]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponentId = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponentId = "team_opponent_\(UUID().uuidString)"
|
||||
|
||||
let game1 = makeGame(
|
||||
stadiumId: nycId,
|
||||
@@ -597,9 +597,9 @@ struct ScenarioDPlannerTests {
|
||||
// Setup: Simulates Houston → Chicago → Anaheim (Astros July 20-29 scenario)
|
||||
// Houston to Chicago: ~1000 miles, Chicago to Anaheim: ~2000 miles
|
||||
// With 4+ days between each leg, both should be feasible
|
||||
let houstonId = UUID()
|
||||
let chicagoId = UUID()
|
||||
let anaheimId = UUID()
|
||||
let houstonId = "stadium_houston_\(UUID().uuidString)"
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let anaheimId = "stadium_anaheim_\(UUID().uuidString)"
|
||||
|
||||
let houston = makeStadium(id: houstonId, city: "Houston", lat: 29.7604, lon: -95.3698)
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
@@ -607,10 +607,10 @@ struct ScenarioDPlannerTests {
|
||||
|
||||
let stadiums = [houstonId: houston, chicagoId: chicago, anaheimId: anaheim]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponent1 = UUID()
|
||||
let opponent2 = UUID()
|
||||
let opponent3 = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponent1 = "team_opponent1_\(UUID().uuidString)"
|
||||
let opponent2 = "team_opponent2_\(UUID().uuidString)"
|
||||
let opponent3 = "team_opponent3_\(UUID().uuidString)"
|
||||
|
||||
// Houston home games: July 20-22
|
||||
let houstonGame = makeGame(
|
||||
@@ -674,9 +674,9 @@ struct ScenarioDPlannerTests {
|
||||
func test_followTeam_ThreeCityRoute_InsufficientTime_ExcludesUnreachableCities() {
|
||||
// Setup: Same cities but games too close together
|
||||
// Chicago to Anaheim needs ~37 hours driving, but only 1 day between games
|
||||
let houstonId = UUID()
|
||||
let chicagoId = UUID()
|
||||
let anaheimId = UUID()
|
||||
let houstonId = "stadium_houston_\(UUID().uuidString)"
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let anaheimId = "stadium_anaheim_\(UUID().uuidString)"
|
||||
|
||||
let houston = makeStadium(id: houstonId, city: "Houston", lat: 29.7604, lon: -95.3698)
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
@@ -684,10 +684,10 @@ struct ScenarioDPlannerTests {
|
||||
|
||||
let stadiums = [houstonId: houston, chicagoId: chicago, anaheimId: anaheim]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponent1 = UUID()
|
||||
let opponent2 = UUID()
|
||||
let opponent3 = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponent1 = "team_opponent1_\(UUID().uuidString)"
|
||||
let opponent2 = "team_opponent2_\(UUID().uuidString)"
|
||||
let opponent3 = "team_opponent3_\(UUID().uuidString)"
|
||||
|
||||
// Houston: July 20
|
||||
let houstonGame = makeGame(
|
||||
@@ -744,17 +744,17 @@ struct ScenarioDPlannerTests {
|
||||
func test_followTeam_PicksOptimalGamePerCity_ForRouteFeasibility() {
|
||||
// Setup: Team has 3 games in each city (series)
|
||||
// With allowRepeatCities=false, router should pick games that make the route work
|
||||
let chicagoId = UUID()
|
||||
let anaheimId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let anaheimId = "stadium_anaheim_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let anaheim = makeStadium(id: anaheimId, city: "Anaheim", lat: 33.8003, lon: -117.8827)
|
||||
|
||||
let stadiums = [chicagoId: chicago, anaheimId: anaheim]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponent1 = UUID()
|
||||
let opponent2 = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponent1 = "team_opponent1_\(UUID().uuidString)"
|
||||
let opponent2 = "team_opponent2_\(UUID().uuidString)"
|
||||
|
||||
// Chicago series: July 24, 25, 26
|
||||
let chicagoGame1 = makeGame(
|
||||
@@ -826,8 +826,8 @@ struct ScenarioDPlannerTests {
|
||||
func test_followTeam_FiveDaySegment_AtLimit_Succeeds() {
|
||||
// Setup: ~38 hours of driving with exactly 5 days between games
|
||||
// 5 days × 8 hours = 40 hours max, which should pass
|
||||
let seattleId = UUID()
|
||||
let miamiId = UUID()
|
||||
let seattleId = "stadium_seattle_\(UUID().uuidString)"
|
||||
let miamiId = "stadium_denver_\(UUID().uuidString)"
|
||||
|
||||
// Seattle to Miami: ~3,300 miles straight line × 1.3 = ~4,300 miles
|
||||
// At 60 mph = ~72 hours - this is too far even for 5 days
|
||||
@@ -837,9 +837,9 @@ struct ScenarioDPlannerTests {
|
||||
|
||||
let stadiums = [seattleId: seattle, miamiId: denver]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponent1 = UUID()
|
||||
let opponent2 = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponent1 = "team_opponent1_\(UUID().uuidString)"
|
||||
let opponent2 = "team_opponent2_\(UUID().uuidString)"
|
||||
|
||||
let seattleGame = makeGame(
|
||||
stadiumId: seattleId,
|
||||
@@ -889,17 +889,17 @@ struct ScenarioDPlannerTests {
|
||||
// Setup: Distance that would take > 40 hours to drive
|
||||
// Seattle to Miami: ~3,300 miles straight line × 1.3 = ~4,300 miles
|
||||
// At 60 mph = ~72 hours - exceeds 40 hour (5 day) limit
|
||||
let seattleId = UUID()
|
||||
let miamiId = UUID()
|
||||
let seattleId = "stadium_seattle_\(UUID().uuidString)"
|
||||
let miamiId = "stadium_miami_\(UUID().uuidString)"
|
||||
|
||||
let seattle = makeStadium(id: seattleId, city: "Seattle", lat: 47.6062, lon: -122.3321)
|
||||
let miami = makeStadium(id: miamiId, city: "Miami", lat: 25.7617, lon: -80.1918)
|
||||
|
||||
let stadiums = [seattleId: seattle, miamiId: miami]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponent1 = UUID()
|
||||
let opponent2 = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponent1 = "team_opponent1_\(UUID().uuidString)"
|
||||
let opponent2 = "team_opponent2_\(UUID().uuidString)"
|
||||
|
||||
let seattleGame = makeGame(
|
||||
stadiumId: seattleId,
|
||||
@@ -950,17 +950,17 @@ struct ScenarioDPlannerTests {
|
||||
// Setup: Same Chicago→Anaheim route but with 2 drivers
|
||||
// With 2 drivers × 8 hours = 16 hours/day
|
||||
// Chicago to Anaheim in 3 days = 48 hours available (vs 24 hours with 1 driver)
|
||||
let chicagoId = UUID()
|
||||
let anaheimId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let anaheimId = "stadium_anaheim_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let anaheim = makeStadium(id: anaheimId, city: "Anaheim", lat: 33.8003, lon: -117.8827)
|
||||
|
||||
let stadiums = [chicagoId: chicago, anaheimId: anaheim]
|
||||
|
||||
let teamId = UUID()
|
||||
let opponent1 = UUID()
|
||||
let opponent2 = UUID()
|
||||
let teamId = "team_test_\(UUID().uuidString)"
|
||||
let opponent1 = "team_opponent1_\(UUID().uuidString)"
|
||||
let opponent2 = "team_opponent2_\(UUID().uuidString)"
|
||||
|
||||
let chicagoGame = makeGame(
|
||||
stadiumId: chicagoId,
|
||||
|
||||
@@ -35,7 +35,7 @@ struct TripPlanningEngineTests {
|
||||
|
||||
/// Creates a stadium at a known location
|
||||
private func makeStadium(
|
||||
id: UUID = UUID(),
|
||||
id: String = "stadium_test_\(UUID().uuidString)",
|
||||
city: String,
|
||||
lat: Double,
|
||||
lon: Double,
|
||||
@@ -55,10 +55,10 @@ struct TripPlanningEngineTests {
|
||||
|
||||
/// Creates a game at a stadium
|
||||
private func makeGame(
|
||||
id: UUID = UUID(),
|
||||
stadiumId: UUID,
|
||||
homeTeamId: UUID = UUID(),
|
||||
awayTeamId: UUID = UUID(),
|
||||
id: String = "game_test_\(UUID().uuidString)",
|
||||
stadiumId: String,
|
||||
homeTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
awayTeamId: String = "team_test_\(UUID().uuidString)",
|
||||
dateTime: Date,
|
||||
sport: Sport = .mlb
|
||||
) -> Game {
|
||||
@@ -78,7 +78,7 @@ struct TripPlanningEngineTests {
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
numberOfDrivers: Int = 1,
|
||||
maxDrivingHoursPerDriver: Double = 8.0,
|
||||
allowRepeatCities: Bool = true
|
||||
@@ -104,11 +104,11 @@ struct TripPlanningEngineTests {
|
||||
|
||||
/// Creates a PlanningRequest for Scenario B (selected games)
|
||||
private func makeScenarioBRequest(
|
||||
mustSeeGameIds: Set<UUID>,
|
||||
mustSeeGameIds: Set<String>,
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
numberOfDrivers: Int = 1,
|
||||
maxDrivingHoursPerDriver: Double = 8.0,
|
||||
allowRepeatCities: Bool = true
|
||||
@@ -140,7 +140,7 @@ struct TripPlanningEngineTests {
|
||||
startDate: Date,
|
||||
endDate: Date,
|
||||
games: [Game],
|
||||
stadiums: [UUID: Stadium],
|
||||
stadiums: [String: Stadium],
|
||||
numberOfDrivers: Int = 1,
|
||||
maxDrivingHoursPerDriver: Double = 8.0
|
||||
) -> PlanningRequest {
|
||||
@@ -169,8 +169,8 @@ struct TripPlanningEngineTests {
|
||||
@Test("7.1 - Engine delegates to Scenario A correctly")
|
||||
func test_engine_ScenarioA_DelegatesCorrectly() {
|
||||
// Setup: Date range only request (Scenario A)
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -202,8 +202,8 @@ struct TripPlanningEngineTests {
|
||||
@Test("7.2 - Engine delegates to Scenario B correctly")
|
||||
func test_engine_ScenarioB_DelegatesCorrectly() {
|
||||
// Setup: Selected games request (Scenario B)
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -244,9 +244,9 @@ struct TripPlanningEngineTests {
|
||||
@Test("7.3 - Engine delegates to Scenario C correctly")
|
||||
func test_engine_ScenarioC_DelegatesCorrectly() {
|
||||
// Setup: Start/end locations request (Scenario C)
|
||||
let chicagoId = UUID()
|
||||
let clevelandId = UUID()
|
||||
let detroitId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let clevelandId = "stadium_cleveland_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let cleveland = makeStadium(id: clevelandId, city: "Cleveland", lat: 41.4993, lon: -81.6944)
|
||||
@@ -294,8 +294,8 @@ struct TripPlanningEngineTests {
|
||||
@Test("7.4 - Scenarios are mutually exclusive")
|
||||
func test_engine_ScenariosAreMutuallyExclusive() {
|
||||
// Setup: Create requests that could theoretically match multiple scenarios
|
||||
let chicagoId = UUID()
|
||||
let clevelandId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let clevelandId = "stadium_cleveland_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let cleveland = makeStadium(id: clevelandId, city: "Cleveland", lat: 41.4993, lon: -81.6944)
|
||||
@@ -350,9 +350,9 @@ struct TripPlanningEngineTests {
|
||||
@Test("7.5 - Result contains travel segments")
|
||||
func test_engine_Result_ContainsTravelSegments() {
|
||||
// Setup: Multi-city trip that requires travel
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let detroitId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
let detroitId = "stadium_detroit_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -396,8 +396,8 @@ struct TripPlanningEngineTests {
|
||||
@Test("7.6 - Result contains itinerary days")
|
||||
func test_engine_Result_ContainsItineraryDays() {
|
||||
// Setup: Multi-day trip
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -445,7 +445,7 @@ struct TripPlanningEngineTests {
|
||||
func test_engine_Result_IncludesWarnings_WhenApplicable() {
|
||||
// Setup: Request that would normally violate repeat cities
|
||||
// but allowRepeatCities=true so it should succeed without warnings
|
||||
let chicagoId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
|
||||
@@ -497,8 +497,8 @@ struct TripPlanningEngineTests {
|
||||
func test_engine_NumberOfDrivers_AffectsMaxDailyDriving() {
|
||||
// Setup: Long distance trip that requires significant driving
|
||||
// NYC to Chicago is ~790 miles (~13 hours of driving)
|
||||
let nycId = UUID()
|
||||
let chicagoId = UUID()
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
@@ -593,8 +593,8 @@ struct TripPlanningEngineTests {
|
||||
@Test("7.10 - AllowRepeatCities is propagated to DAG")
|
||||
func test_engine_AllowRepeatCities_PropagatedToDAG() {
|
||||
// Setup: Games that would require visiting the same city twice
|
||||
let chicagoId = UUID()
|
||||
let milwaukeeId = UUID()
|
||||
let chicagoId = "stadium_chicago_\(UUID().uuidString)"
|
||||
let milwaukeeId = "stadium_milwaukee_\(UUID().uuidString)"
|
||||
|
||||
let chicago = makeStadium(id: chicagoId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let milwaukee = makeStadium(id: milwaukeeId, city: "Milwaukee", lat: 43.0389, lon: -87.9065)
|
||||
@@ -657,8 +657,8 @@ struct TripPlanningEngineTests {
|
||||
func test_engine_ImpossibleConstraints_ReturnsNoResult() {
|
||||
// Setup: Create an impossible constraint scenario
|
||||
// Games at the same time on same day in cities far apart (can't make both)
|
||||
let nycId = UUID()
|
||||
let laId = UUID()
|
||||
let nycId = "stadium_nyc_\(UUID().uuidString)"
|
||||
let laId = "stadium_la_\(UUID().uuidString)"
|
||||
|
||||
// NYC to LA is ~2,800 miles - impossible to drive same day
|
||||
let nyc = makeStadium(id: nycId, city: "New York", lat: 40.7128, lon: -73.9352)
|
||||
@@ -711,7 +711,7 @@ struct TripPlanningEngineTests {
|
||||
@Test("7.12 - Empty input returns error")
|
||||
func test_engine_EmptyInput_ThrowsError() {
|
||||
// Setup: Request with no games
|
||||
let stadiumId = UUID()
|
||||
let stadiumId = "stadium_test_\(UUID().uuidString)"
|
||||
let stadium = makeStadium(id: stadiumId, city: "Chicago", lat: 41.8781, lon: -87.6298)
|
||||
let stadiums = [stadiumId: stadium]
|
||||
|
||||
|
||||
@@ -181,10 +181,10 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
var modelContainer: ModelContainer!
|
||||
var modelContext: ModelContext!
|
||||
|
||||
// Test UUIDs for stadiums
|
||||
let fenwayUUID = UUID(uuidString: "11111111-1111-1111-1111-111111111111")!
|
||||
let wrigleyUUID = UUID(uuidString: "22222222-2222-2222-2222-222222222222")!
|
||||
let msgUUID = UUID(uuidString: "33333333-3333-3333-3333-333333333333")!
|
||||
// Canonical IDs for test stadiums
|
||||
let fenwayId = "stadium_mlb_bos"
|
||||
let wrigleyId = "stadium_mlb_chc"
|
||||
let msgId = "stadium_nba_nyk"
|
||||
|
||||
override func setUp() async throws {
|
||||
try await super.setUp()
|
||||
@@ -231,8 +231,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
private func setupTestData() async {
|
||||
// Create Fenway Park stadium
|
||||
let fenway = CanonicalStadium(
|
||||
canonicalId: "stadium_mlb_bos",
|
||||
uuid: fenwayUUID,
|
||||
canonicalId: fenwayId,
|
||||
name: "Fenway Park",
|
||||
city: "Boston",
|
||||
state: "MA",
|
||||
@@ -245,8 +244,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
|
||||
// Create Wrigley Field stadium
|
||||
let wrigley = CanonicalStadium(
|
||||
canonicalId: "stadium_mlb_chc",
|
||||
uuid: wrigleyUUID,
|
||||
canonicalId: wrigleyId,
|
||||
name: "Wrigley Field",
|
||||
city: "Chicago",
|
||||
state: "IL",
|
||||
@@ -259,8 +257,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
|
||||
// Create MSG stadium
|
||||
let msg = CanonicalStadium(
|
||||
canonicalId: "stadium_nba_nyk",
|
||||
uuid: msgUUID,
|
||||
canonicalId: msgId,
|
||||
name: "Madison Square Garden",
|
||||
city: "New York",
|
||||
state: "NY",
|
||||
@@ -317,10 +314,9 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
// Create engine
|
||||
let engine = AchievementEngine(modelContext: modelContext, dataProvider: AppDataProvider.shared)
|
||||
|
||||
// Create a visit to Fenway using the actual stadium UUID format
|
||||
// Create a visit to Fenway using the canonical stadium ID
|
||||
let visit = StadiumVisit(
|
||||
canonicalStadiumId: fenwayUUID.uuidString,
|
||||
stadiumUUID: fenwayUUID,
|
||||
stadiumId: fenwayId,
|
||||
stadiumNameAtVisit: "Fenway Park",
|
||||
visitDate: Date(),
|
||||
sport: .mlb
|
||||
@@ -347,8 +343,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
let engine = AchievementEngine(modelContext: modelContext, dataProvider: AppDataProvider.shared)
|
||||
|
||||
let visit = StadiumVisit(
|
||||
canonicalStadiumId: wrigleyUUID.uuidString,
|
||||
stadiumUUID: wrigleyUUID,
|
||||
stadiumId: wrigleyId,
|
||||
stadiumNameAtVisit: "Wrigley Field",
|
||||
visitDate: Date(),
|
||||
sport: .mlb
|
||||
@@ -386,8 +381,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
|
||||
// Add a visit
|
||||
let visit = StadiumVisit(
|
||||
canonicalStadiumId: fenwayUUID.uuidString,
|
||||
stadiumUUID: fenwayUUID,
|
||||
stadiumId: fenwayId,
|
||||
stadiumNameAtVisit: "Fenway Park",
|
||||
visitDate: Date(),
|
||||
sport: .mlb
|
||||
@@ -406,10 +400,9 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
let engine = AchievementEngine(modelContext: modelContext, dataProvider: AppDataProvider.shared)
|
||||
|
||||
// Add TD Garden for NHL
|
||||
let tdGardenUUID = UUID()
|
||||
let tdGardenId = "stadium_nhl_bos"
|
||||
let tdGarden = CanonicalStadium(
|
||||
canonicalId: "stadium_nhl_bos",
|
||||
uuid: tdGardenUUID,
|
||||
canonicalId: tdGardenId,
|
||||
name: "TD Garden",
|
||||
city: "Boston",
|
||||
state: "MA",
|
||||
@@ -437,8 +430,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
|
||||
// Visit MLB stadium only - not enough
|
||||
let mlbVisit = StadiumVisit(
|
||||
canonicalStadiumId: fenwayUUID.uuidString,
|
||||
stadiumUUID: fenwayUUID,
|
||||
stadiumId: fenwayId,
|
||||
stadiumNameAtVisit: "Fenway Park",
|
||||
visitDate: Date(),
|
||||
sport: .mlb
|
||||
@@ -453,8 +445,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
|
||||
// Visit NBA stadium - still not enough
|
||||
let nbaVisit = StadiumVisit(
|
||||
canonicalStadiumId: msgUUID.uuidString,
|
||||
stadiumUUID: msgUUID,
|
||||
stadiumId: msgId,
|
||||
stadiumNameAtVisit: "MSG",
|
||||
visitDate: Date(),
|
||||
sport: .nba
|
||||
@@ -469,8 +460,7 @@ final class AchievementEngineIntegrationTests: XCTestCase {
|
||||
|
||||
// Visit NHL stadium - now earned!
|
||||
let nhlVisit = StadiumVisit(
|
||||
canonicalStadiumId: tdGardenUUID.uuidString,
|
||||
stadiumUUID: tdGardenUUID,
|
||||
stadiumId: tdGardenId,
|
||||
stadiumNameAtVisit: "TD Garden",
|
||||
visitDate: Date(),
|
||||
sport: .nhl
|
||||
|
||||
@@ -20,7 +20,7 @@ struct DuplicateGameIdTests {
|
||||
|
||||
private func makeStadium(sport: Sport = .mlb) -> Stadium {
|
||||
Stadium(
|
||||
id: UUID(),
|
||||
id: "stadium_test_\(UUID().uuidString)",
|
||||
name: "Test Stadium",
|
||||
city: "Test City",
|
||||
state: "TS",
|
||||
@@ -31,9 +31,9 @@ struct DuplicateGameIdTests {
|
||||
)
|
||||
}
|
||||
|
||||
private func makeTeam(sport: Sport = .mlb, stadiumId: UUID) -> Team {
|
||||
private func makeTeam(sport: Sport = .mlb, stadiumId: String) -> Team {
|
||||
Team(
|
||||
id: UUID(),
|
||||
id: "team_test_\(UUID().uuidString)",
|
||||
name: "Test Team",
|
||||
abbreviation: "TST",
|
||||
sport: sport,
|
||||
@@ -42,7 +42,7 @@ struct DuplicateGameIdTests {
|
||||
)
|
||||
}
|
||||
|
||||
private func makeGame(id: UUID, homeTeamId: UUID, awayTeamId: UUID, stadiumId: UUID, dateTime: Date) -> Game {
|
||||
private func makeGame(id: String, homeTeamId: String, awayTeamId: String, stadiumId: String, dateTime: Date) -> Game {
|
||||
Game(
|
||||
id: id,
|
||||
homeTeamId: homeTeamId,
|
||||
@@ -59,16 +59,16 @@ struct DuplicateGameIdTests {
|
||||
@Test("Duplicate games are deduplicated at load time")
|
||||
func gamesArray_DeduplicatesById() {
|
||||
// Simulate the deduplication logic used in StubDataProvider
|
||||
let gameId = UUID()
|
||||
let gameId = "game_test_\(UUID().uuidString)"
|
||||
let dateTime = Date()
|
||||
|
||||
let game1 = makeGame(id: gameId, homeTeamId: UUID(), awayTeamId: UUID(), stadiumId: UUID(), dateTime: dateTime)
|
||||
let game2 = makeGame(id: gameId, homeTeamId: UUID(), awayTeamId: UUID(), stadiumId: UUID(), dateTime: dateTime.addingTimeInterval(3600))
|
||||
let game1 = makeGame(id: gameId, homeTeamId: "team_home_\(UUID().uuidString)", awayTeamId: "team_away_\(UUID().uuidString)", stadiumId: "stadium_test_\(UUID().uuidString)", dateTime: dateTime)
|
||||
let game2 = makeGame(id: gameId, homeTeamId: "team_home_\(UUID().uuidString)", awayTeamId: "team_away_\(UUID().uuidString)", stadiumId: "stadium_test_\(UUID().uuidString)", dateTime: dateTime.addingTimeInterval(3600))
|
||||
|
||||
let games = [game1, game2]
|
||||
|
||||
// Deduplication logic from StubDataProvider
|
||||
var seenIds = Set<UUID>()
|
||||
var seenIds = Set<String>()
|
||||
let uniqueGames = games.filter { game in
|
||||
if seenIds.contains(game.id) {
|
||||
return false
|
||||
|
||||
Reference in New Issue
Block a user