Add 22 new UI tests across 8 test files covering Home, Schedule, Progress,
Settings, TabNavigation, TripSaving, and TripOptions. Add accessibility
identifiers to 11 view files for test element discovery. Fix sport chip
assertion logic (all sports start selected, tap deselects), scroll container
issues on iOS 26 nested ScrollViews, toggle interaction, and delete trip flow.
Update QA coverage map from 32 to 54 automated test cases.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add debug-only Marketing Video Mode toggle that enables hands-free
screen recording across the app: auto-scrolling Featured Trips carousel,
auto-filling trip wizard, smooth trip detail scrolling via CADisplayLink,
and trip options auto-sort with scroll.
Add Remotion marketing video project with 6 scene compositions using
image sequences extracted from screen recordings, varied phone entrance
animations, and deduped frames for smooth playback.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add TravelInfo initializers and city normalization helpers to fix repeat
city-pair disambiguation. Improve drag-and-drop reordering with segment
index tracking and source-row-aware zone calculation. Enhance all five
scenario planners with better next-day departure handling and travel
segment placement. Add comprehensive tests across all planners.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Include segment index in travel anchor IDs ("travel:INDEX:from->to")
so Follow Team trips visiting the same city pair multiple times get
unique, independently addressable travel segments. Prevents override
dictionary collisions and incorrect validDayRange lookups.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Travel segments appeared one day too late on featured/suggested trips
when stops had next-morning departures. The placement formula double-
counted by using fromDayNum+1 as both minDay and defaultDay, then the
invalid-range fallback used minDay (the overshooting value) instead of
the arrival day. Also replaced TripDetailView's inline copy of the
placement logic with TravelPlacement.computeTravelByDay() so the UI
uses the same tested algorithm.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add VoiceOver labels, hints, and element grouping across all 60+ views
- Add Reduce Motion support (Theme.Animation.prefersReducedMotion) to all animations
- Replace fixed font sizes with semantic Dynamic Type styles
- Hide decorative elements from VoiceOver with .accessibilityHidden(true)
- Add .minimumHitTarget() modifier ensuring 44pt touch targets
- Add AccessibilityAnnouncer utility for VoiceOver announcements
- Improve color contrast values in Theme.swift for WCAG AA compliance
- Extract CloudKitContainerConfig for explicit container identity
- Remove PostHog debug console log from AnalyticsManager
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix repeat-city travel placement: use stop indices instead of global city name
matching so Follow Team trips with repeat cities show travel correctly
- Add TravelPlacement helper and regression tests (7 tests)
- Add alternate app icons for each theme, auto-switch on theme change
- Fix index-out-of-range crash in AnimatedSportsBackground (19 configs, was iterating 20)
- Add marketing video configs, engine, and new video components
- Add docs and data exports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fixed PDF export missing the last day when games occur on departure date.
Root cause: Trip.itineraryDays() calculated lastActivityDate as departure - 1,
assuming departure is always after the last activity. When games happen ON the
departure date, that day was skipped.
Fix: Check if the last stop has games. If so, include the departure date in
the itinerary loop.
Also includes:
- buildCompleteItineraryItems() to merge games, travel, and custom items
- Magazine-style PDF layout with sport-specific accent colors
- Proper iteration over all trip days in PDF generator
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add floating action button (bottom-right) on trip map
- Create AppleMapsLauncher service to handle route opening
- Collect all routable stops (trip stops + custom items with coords)
- Handle >16 waypoints with alert offering to open in parts
- Silently skip stops without coordinates
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace confusing dual-mode AddItemSheet with streamlined QuickAddItemSheet:
- Single flow with optional location (vs Search/Custom toggle)
- Card-based layout with shadows, borders, and theme colors
- Enhanced CategoryPicker with emoji circles and press animations
- Separate PlaceSearchSheet for focused location search
- Improved header button with capsule style and accessibility labels
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel constraint validation was not working because ItineraryConstraints
had no game items to validate against - games came from RichGame objects
but were never converted to ItineraryItem for constraint checking.
Changes:
- Add city parameter to ItemKind.game enum case
- Create game ItineraryItems from RichGame data in buildItineraryData()
- Update isValidTravelPosition to compare against actual game sortOrders
- Fix tests to use appropriate game sortOrder conventions
Now travel is properly constrained to appear before arrival city games
and after departure city games.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update CKModels.swift to remove deleted type references
- Migrate LocalCustomItem to LocalItineraryItem in SavedTrip.swift
- Update AppDelegate to handle subscription removal
- Refactor AddItemSheet to create ItineraryItem with CustomInfo
- Update ItineraryTableViewController and Wrapper for new model
- Refactor TripDetailView state, methods and callbacks
- Fix TripMapView to display custom items with new model structure
This completes the migration from the legacy CustomItineraryItem/TravelDayOverride
model to the unified ItineraryItem model with ItemKind enum.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Move Add button to appear immediately after Day header (before games)
- Split games out of dayHeader into separate row for correct ordering
- Add 600+ lines of inline documentation to ItineraryTableViewController
- Document architecture decisions, data flow, constraints, and algorithms
- Add function-level comments explaining drag/drop, sortOrder calculation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fixed map header not updating in ItineraryTableViewWrapper using Coordinator pattern
- Added routeVersion UUID to force Map re-render when routes change
- Fixed determineAnchor to scan backwards for correct anchor context
- Added location support to CustomItineraryItem (lat/lng/address)
- Added MapKit place search to AddItemSheet
- Added extensive debug logging for route waypoint calculation
Known issues:
- Custom items still not routing correctly after drag/drop
- Anchor type determination may still have bugs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace SwiftUI drag-drop with native UITableViewController for fluid reordering
- Add ItineraryTableViewController with native cell reordering and validation
- Add ItineraryTableViewWrapper for SwiftUI integration with header support
- Fix infinite layout loop by tracking header adjustment state
- Map and stats now scroll as table header with itinerary content
- Travel segments constrained to valid day ranges during drag
- One Add button per day (after game > after travel > rest day)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add TravelDayOverride model for storing user-customized travel day positions
- Add TravelOverrideService for CloudKit CRUD operations on travel overrides
- Add CKTravelDayOverride CloudKit model wrapper
- Refactor itinerarySections to validate travel day bounds (must be after last game in departure city)
- Travel segments can now be dragged to different days within valid range
- Persist travel day overrides to CloudKit for cross-device sync
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add visual drop target indicator showing where items will land
- Use stable travel anchor IDs (city names) instead of UUIDs that regenerate
- Fix findDayForTravelSegment to look forward to arrival day, not backward
- Add moveItemToBeginning() for inserting at position 0 when dropping on sections
- Sort custom items by sortOrder in all filters
- Sync shifted items to CloudKit after reorder
- Add opaque backgrounds to CustomItemRow and TravelSection to hide timeline
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CustomItineraryItem domain model with sortOrder for ordering
- Add CKCustomItineraryItem CloudKit wrapper for persistence
- Create CustomItemService for CRUD operations
- Create CustomItemSubscriptionService for real-time sync
- Add AppDelegate for push notification handling
- Add AddItemSheet for creating/editing items
- Add CustomItemRow with drag handle
- Update TripDetailView with continuous vertical timeline
- Enable drag-to-reorder using .draggable/.dropDestination
- Add inline "Add" buttons after games and travel segments
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Two fixes for route planning and display:
1. GameDAGRouter: Same-day game transitions now respect maxDailyDrivingHours
constraint. Previously, a 12:05 AM game in Arlington could connect to an
11:40 PM game in Milwaukee (19+ hour drive) because the code only checked
available time, not the 8-hour daily limit.
2. TripDetailView: Itinerary sections now group by (day, city) not just day.
Games in different cities on the same calendar day are shown as separate
sections with travel segments between them.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Refactor TripDetailView to fetch games from AppDataProvider when not
provided, adding loading state indicator for better UX
- Update all callers (25+ HomeContent variants, TripOptionsView, HomeView)
to use simpler TripDetailView(trip:) initializer
- Fix PollDetailView sheet issue by using sheet(item:) instead of
sheet(isPresented:) to prevent blank screen on first tap
- Improve PollDetailView UI with Theme styling, icons, and better
visual hierarchy for share code, voting status, and results sections
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Delete TripCreationView.swift and TripCreationViewModel.swift (unused)
- Extract TripOptionsView to standalone file
- Extract DateRangePicker and DayCell to standalone file
- Extract LocationSearchSheet and CityInputType to standalone file
- Fix TripWizardView to pass games dictionary to TripOptionsView
- Remove debug print statements from TripDetailView
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix suggested trips showing wrong sports for cross-country trips
- Remove quick start sections from home variants (Classic, Spotify)
- Remove dead quickActions code from HomeView
- Fix pace capsule animation in TripCreationView
- Add text wrapping to achievement descriptions
- Improve poll parsing with better error handling
- Various sharing system improvements
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace old ProgressCardGenerator with protocol-based sharing architecture
supporting trips, achievements, and stadium progress. Features 8 color
themes, Instagram Stories optimization (1080x1920), and reusable card
components with map snapshots.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implement freemium model with StoreKit 2:
- StoreManager singleton for purchase/restore/entitlements
- ProFeature enum defining gated features
- PaywallView and OnboardingPaywallView for upsell UI
- ProGate view modifier and ProBadge component
Feature gating:
- Trip saving: 1 free trip, then requires Pro
- PDF export: Pro only with badge indicator
- Progress tab: Shows ProLockedView for free users
- Settings: Subscription management section
Also fixes pre-existing test issues with StadiumVisit
and ItineraryOption model signature changes.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add LoadingSpinner component with small/medium/large sizes using system gray color
- Add LoadingPlaceholder for skeleton loading states
- Add LoadingSheet for full-screen blocking overlays
- Replace ThemedSpinner/ThemedSpinnerCompact across all views
- Remove deprecated loading components from AnimatedComponents.swift
- Delete LoadingTextGenerator.swift
- Fix PhotoImportView layout to fill full width
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.
Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Lock all maps to North America (no pan/zoom) in ProgressMapView and TripDetailView
- Sort saved trips by most cities (stops count)
- Filter cross-country trips to top 2 by stops on home screen
- Use LocationSearchSheet for Follow Team home location (consistent with must-stop)
- Initialize DateRangePicker to show selected dates on appear
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace all custom Theme.FontSize values and hardcoded font sizes with
Apple's built-in text styles (.largeTitle, .title2, .headline, .body,
.subheadline, .caption, .caption2) to support accessibility scaling.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix same-day different-city validation in C2C routes (no more impossible
games like Detroit 7:30pm AND Milwaukee 8pm on the same day)
- Cap C2C trips at 14 days max with 3 middle stops, prefer shortest routes
- Add sport icon and name to game rows in trip itinerary
- Add horizontal scroll to route dots in suggested trip cards
- Allow swipe-to-dismiss on home sheet (trip planner still blocks)
- Generate travel segments for suggested trips
- Increase DAG route lookahead to 5 days for multi-day drives
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Stadium Progress & Achievements:
- Add StadiumVisit and Achievement SwiftData models
- Create Progress tab with interactive map view
- Implement photo-based visit import with GPS/date matching
- Add achievement badges (count-based, regional, journey)
- Create shareable progress cards for social media
- Add canonical data infrastructure (stadium identities, team aliases)
- Implement score resolution from free APIs (MLB, NBA, NHL stats)
UI Improvements:
- Add ThemedSpinner and ThemedSpinnerCompact components
- Replace all ProgressView() with themed spinners throughout app
- Fix sport selection state not persisting when navigating away
Bug Fixes:
- Fix Coast to Coast trips showing only 1 city (validation issue)
- Fix stadium progress showing 0/0 (filtering issue)
- Remove "Stadium Quest" title from progress view
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add MapSnapshotService for route maps and city maps using MKMapSnapshotter
- Add RemoteImageService for team logos and stadium photos with caching
- Add POISearchService for nearby attractions using MKLocalSearch
- Add PDFAssetPrefetcher to orchestrate parallel asset fetching
- Rewrite PDFGenerator with rich page layouts: cover, route overview,
day-by-day itinerary, city spotlights, and summary pages
- Add export progress overlay in TripDetailView with animated progress ring
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create EVChargingService using MapKit POI search for EV chargers
- Add ItineraryBuilder.enrichWithEVChargers() for post-planning enrichment
- Update TravelSection in TripDetailView with expandable charger list
- Add FeatureFlags.enableEVCharging toggle (default: false)
- Include EVChargingFeature.md documenting API overhead
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add themed background to all tab views (Schedule, Settings, My Trips)
- Remove navigation titles from all screens (tab bar provides context)
- Add empty state to My Trips view
- Remove max driving hours slider from trip planner (available in Settings)
- Replace save menu with heart button overlay on trip detail map
- Add ability to unsave trips by tapping heart again
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel segment architecture:
- Remove departureTime/arrivalTime from TravelSegment (location-based, not date-based)
- Fix travel sections appearing after destination instead of between cities
- Fix missing travel segments when revisiting same city (consecutive grouping)
- Remove unwanted rest day at end of trip
Planning engine fixes:
- All three planners now group only consecutive games at same stadium
- Visiting A → B → A creates 3 stops with proper travel between
UI simplification:
- Remove redundant sort options (mostDriving/leastDriving, mostCities/leastCities)
- Remove unused "Find Other Sports Along Route" toggle (was dead code)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Theme:
- New teal/cyan/mint/pink/gold color palette replacing orange/cream
- Added Theme.swift, ViewModifiers.swift, AnimatedComponents.swift
Trip Creation:
- Removed Drive/Fly toggle (drive-only for now)
- Removed Lodging Type picker
- Renamed "Number of Stops" to "Number of Cities" with explanation
- Added explanation for "Find Other Sports Along Route"
- Removed staggered animation from trip options list
Bug Fix:
- Disabled AI route description generation (Foundation Models crashes
in iOS 26.2 Simulator due to NLLanguageRecognizer assertion failure)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Days are now headers with games as rows in that section
- Travel between days shown in standalone "Travel" sections
- Travel timing is flexible (user decides when to drive)
- Removed complex ItineraryDay bundling approach
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace O(2^n) GeographicRouteExplorer with O(n) GameDAGRouter using DAG + beam search
- Add geographic diversity to route selection (returns routes from distinct regions)
- Add trip options selector UI (TripOptionsView, TripOptionCard) to choose between routes
- Simplify itinerary display: separate games and travel segments by date
- Remove complex ItineraryDay bundling, query games/travel directly per day
- Update ScenarioA/B/C planners to use GameDAGRouter
- Add new test suites for planners and travel estimator
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Three-scenario planning engine (A: date range, B: selected games, C: directional routes)
- GeographicRouteExplorer with anchor game support for route exploration
- Shared ItineraryBuilder for travel segment calculation
- TravelEstimator for driving time/distance estimation
- SwiftUI views for trip creation and detail display
- CloudKit integration for schedule data
- Python scraping scripts for sports schedules
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>