Debounced updates (1.5s), local-first with silent retry.
Supports game, travel, and custom item kinds.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fixed map header not updating in ItineraryTableViewWrapper using Coordinator pattern
- Added routeVersion UUID to force Map re-render when routes change
- Fixed determineAnchor to scan backwards for correct anchor context
- Added location support to CustomItineraryItem (lat/lng/address)
- Added MapKit place search to AddItemSheet
- Added extensive debug logging for route waypoint calculation
Known issues:
- Custom items still not routing correctly after drag/drop
- Anchor type determination may still have bugs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add TravelDayOverride model for storing user-customized travel day positions
- Add TravelOverrideService for CloudKit CRUD operations on travel overrides
- Add CKTravelDayOverride CloudKit model wrapper
- Refactor itinerarySections to validate travel day bounds (must be after last game in departure city)
- Travel segments can now be dragged to different days within valid range
- Persist travel day overrides to CloudKit for cross-device sync
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CustomItineraryItem domain model with sortOrder for ordering
- Add CKCustomItineraryItem CloudKit wrapper for persistence
- Create CustomItemService for CRUD operations
- Create CustomItemSubscriptionService for real-time sync
- Add AppDelegate for push notification handling
- Add AddItemSheet for creating/editing items
- Add CustomItemRow with drag handle
- Update TripDetailView with continuous vertical timeline
- Enable drag-to-reorder using .draggable/.dropDestination
- Add inline "Add" buttons after games and travel segments
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When updating a vote, CloudKit requires the server's changeTag to modify
existing records. Creating a new CKRecord caused "record to insert already
exists" errors. Now fetches the existing record first before saving.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add `displayName` computed property to Trip model that always
generates city list with " → " separator for consistent display
- Replace all `trip.name` usages with `trip.displayName` in UI files
- Update SuggestedTripsGenerator to use " → " separator
- Update PDFGenerator to use displayName for PDF titles
This ensures all trip names display consistently regardless of when
the trip was created or how the name was originally stored.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix suggested trips showing wrong sports for cross-country trips
- Remove quick start sections from home variants (Classic, Spotify)
- Remove dead quickActions code from HomeView
- Fix pace capsule animation in TripCreationView
- Add text wrapping to achievement descriptions
- Improve poll parsing with better error handling
- Various sharing system improvements
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract deep link handling into dedicated DeepLinkHandler service
- Add MockData+Polls.swift with reusable test mocks for Trip, TripStop,
TripPoll, PollVote, and PollResults
- Update SportsTimeApp to use DeepLinkHandler.shared
- Add error alert for deep link failures
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add complete group trip polling feature allowing users to share trips
with friends for voting using Borda count scoring.
New components:
- TripPoll and PollVote domain models with share codes and rankings
- LocalTripPoll and LocalPollVote SwiftData models for persistence
- CKTripPoll and CKPollVote CloudKit record wrappers
- PollService actor for CloudKit CRUD operations and subscriptions
- PollCreation/Detail/Voting views and view models
- Deep link handling for sportstime://poll/{code} URLs
- Debug Pro status override toggle in Settings
Integration:
- HomeView shows polls section in My Trips
- SportsTimeApp registers SwiftData models and handles deep links
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- CloudKit pagination: fetchAllRecords() handles >400 record batches
with cursor-based pagination (400 records per page)
- Cancellation support: SyncCancellationToken protocol enables graceful
sync termination when background tasks expire
- Per-entity progress: SyncState now tracks timestamps per entity type
so interrupted syncs resume where they left off
- NetworkMonitor: NWPathMonitor integration triggers sync on network
restoration with 2.5s debounce to handle WiFi↔cellular flapping
- wasCancelled flag in SyncResult distinguishes partial from full syncs
This addresses critical data sync issues:
- CloudKit queries were limited to ~400 records but bundled data has ~5000 games
- Background tasks could be killed mid-sync without saving progress
- App had no awareness of network state changes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CKSport model to parse CloudKit Sport records
- Add fetchSportsForSync() to CloudKitService for delta fetching
- Add syncSports() and mergeSport() to CanonicalSyncService
- Update DataProvider with dynamicSports support and allSports computed property
- Update MockAppDataProvider with matching dynamic sports support
- Add comprehensive documentation for adding new sports
The app can now sync sport definitions from CloudKit, enabling new sports
to be added without app updates. Sports are fetched, merged into SwiftData,
and exposed via AppDataProvider.allSports alongside built-in Sport enum cases.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- PaywallView: remove unnecessary nil coalescing for currencyCode
- GameDAGRouter: change var to let for immutable compositeKeys
- GamesHistoryRow/View: add missing wnba and nwsl switch cases
- VisitDetailView: fix unused variable in preview
- AchievementEngine: use convenience init to avoid default parameter warning
- ProgressCardGenerator: use method overload instead of default parameter
- StadiumProximityMatcher: extract constants to ProximityConstants enum
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add LoadingSpinner component with small/medium/large sizes using system gray color
- Add LoadingPlaceholder for skeleton loading states
- Add LoadingSheet for full-screen blocking overlays
- Replace ThemedSpinner/ThemedSpinnerCompact across all views
- Remove deprecated loading components from AnimatedComponents.swift
- Delete LoadingTextGenerator.swift
- Fix PhotoImportView layout to fill full width
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace hardcoded stadiumTeamMap with AppDataProvider lookup so
stadium renames (e.g., AT&T Center → Frost Bank Center) work
automatically via CloudKit sync without code changes.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace upfront loading of all games with lazy Sport → Team → Game
hierarchy. Games are now fetched per-team when expanded and cached
to prevent re-fetching. Also removes pagination workaround and
pre-computes groupings in ScheduleViewModel to avoid per-render work.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Fixes launch freeze by running TripPlanningEngine in background task.
UI now responsive immediately while trips generate.
- Move heavy computation to Task.detached with .userInitiated priority
- Change all helper methods to nonisolated static functions
- Create local TripPlanningEngine in background task instead of instance property
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add allRichGames method to DataProvider
- Update TripCreationViewModel.loadGamesForBrowsing to use allGames (removes 90-day limit)
- Update MockCloudKitService sync methods to use new delta sync signatures
- Update MockAppDataProvider with renamed methods and new allGames/allRichGames
- Fix all callers: ScheduleViewModel, TripCreationViewModel, SuggestedTripsGenerator, GameMatcher
- Update CLAUDE.md documentation with new method names
This completes the delta sync implementation:
- CloudKit sync now uses modificationDate for proper delta sync
- First sync fetches ALL data, subsequent syncs only fetch modified records
- "By Games" mode now shows all available games (not just 90 days)
- All data types (stadiums, teams, games) use consistent delta sync pattern
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- fetchGames → filterGames (clarifies local SwiftData query)
- fetchRichGames → filterRichGames
- Add allGames(for:) method for unfiltered game access
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- syncStadiums now passes lastSync to CloudKit fetch
- syncTeams simplified to single CloudKit call (not per-sport loop)
- syncGames removes 6-month date range, uses modificationDate delta
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- fetchStadiumsForSync now accepts since: Date? parameter
- fetchTeamsForSync changed from per-sport to all teams with delta sync
- fetchGamesForSync uses modificationDate instead of game dateTime
When lastSync is nil, fetches all records (first sync).
When lastSync has value, fetches only modified records (delta sync).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.
Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The Green Monster (Fenway) and Ivy League (Wrigley) achievements
weren't working because:
1. Symbolic IDs use lowercase sport (stadium_mlb_bos)
2. Sport enum uses uppercase raw values (MLB)
3. Visits store stadium UUIDs, not symbolic IDs
Added resolveSymbolicStadiumId() helper that:
- Uppercases the sport string before Sport(rawValue:)
- Looks up team by abbreviation and sport
- Returns the team's stadiumId as UUID string
Also fixed:
- getStadiumIdsForLeague returns UUID strings (not symbolic IDs)
- AchievementProgress.isEarned computed from progress OR stored record
- getStadiumIdsForDivision queries CanonicalTeam properly
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Lock all maps to North America (no pan/zoom) in ProgressMapView and TripDetailView
- Sort saved trips by most cities (stops count)
- Filter cross-country trips to top 2 by stops on home screen
- Use LocationSearchSheet for Follow Team home location (consistent with must-stop)
- Initialize DateRangePicker to show selected dates on appear
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add RegionMapSelector UI for geographic trip filtering (East/Central/West)
- Add RouteFilters module for allowRepeatCities preference
- Improve GameDAGRouter to preserve route length diversity
- Routes now grouped by city count before scoring
- Ensures 2-city trips appear alongside longer trips
- Increased beam width and max options for better coverage
- Add TripOptionsView filters (max cities slider, pace filter)
- Remove TravelStyle section from trip creation (replaced by region selector)
- Clean up debug logging from DataProvider and ScenarioAPlanner
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix same-day different-city validation in C2C routes (no more impossible
games like Detroit 7:30pm AND Milwaukee 8pm on the same day)
- Cap C2C trips at 14 days max with 3 middle stops, prefer shortest routes
- Add sport icon and name to game rows in trip itinerary
- Add horizontal scroll to route dots in suggested trip cards
- Allow swipe-to-dismiss on home sheet (trip planner still blocks)
- Generate travel segments for suggested trips
- Increase DAG route lookahead to 5 days for multi-day drives
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add local canonicalization pipeline (stadiums, teams, games) that generates
deterministic canonical IDs before CloudKit upload
- Fix CanonicalSyncService to use deterministic UUIDs from canonical IDs
instead of random UUIDs from CloudKit records
- Add SyncStadium/SyncTeam/SyncGame types to CloudKitService that preserve
canonical ID relationships during sync
- Add canonical ID field keys to CKModels for reading from CloudKit records
- Bundle canonical JSON files (stadiums_canonical, teams_canonical,
games_canonical, stadium_aliases) for consistent bootstrap data
- Update BootstrapService to prefer canonical format files over legacy format
This ensures all entities use consistent deterministic UUIDs derived from
their canonical IDs, preventing duplicate records when syncing CloudKit
data with bootstrapped local data.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CKStadiumAlias model for CloudKit record mapping
- Add fetchStadiumAliases/fetchStadiumAliasChanges to CloudKitService
- Add syncStadiumAliases to CanonicalSyncService for delta sync
- Add subscribeToStadiumAliasUpdates for push notifications
- Update cloudkit_import.py with --stadium-aliases-only option
Data Architecture Updates:
- Remove obsolete provider files (CanonicalDataProvider, CloudKitDataProvider, StubDataProvider)
- AppDataProvider now reads exclusively from SwiftData
- Add background CloudKit sync on app startup (non-blocking)
- Document data architecture in CLAUDE.md
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Stadium Progress & Achievements:
- Add StadiumVisit and Achievement SwiftData models
- Create Progress tab with interactive map view
- Implement photo-based visit import with GPS/date matching
- Add achievement badges (count-based, regional, journey)
- Create shareable progress cards for social media
- Add canonical data infrastructure (stadium identities, team aliases)
- Implement score resolution from free APIs (MLB, NBA, NHL stats)
UI Improvements:
- Add ThemedSpinner and ThemedSpinnerCompact components
- Replace all ProgressView() with themed spinners throughout app
- Fix sport selection state not persisting when navigating away
Bug Fixes:
- Fix Coast to Coast trips showing only 1 city (validation issue)
- Fix stadium progress showing 0/0 (filtering issue)
- Remove "Stadium Quest" title from progress view
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create EVChargingService using MapKit POI search for EV chargers
- Add ItineraryBuilder.enrichWithEVChargers() for post-planning enrichment
- Update TravelSection in TripDetailView with expandable charger list
- Add FeatureFlags.enableEVCharging toggle (default: false)
- Include EVChargingFeature.md documenting API overhead
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Generate 8 suggested trips on app launch (2 per region: East, Central, West, Cross-Country)
- Each region has single-sport and multi-sport trip options
- Region classification based on stadium longitude
- Animated loading state with shimmer placeholders
- Loading messages use Foundation Models when available, fallback otherwise
- Tap card to view trip details in sheet
- Refresh button to regenerate trips
- Fixed-height cards with aligned top/bottom layout
New files:
- Region.swift: Geographic region enum with longitude classification
- LoadingTextGenerator.swift: On-device AI loading messages
- SuggestedTripsGenerator.swift: Trip generation service
- SuggestedTripCard.swift: Carousel card component
- LoadingTripsView.swift: Animated loading state
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel segment architecture:
- Remove departureTime/arrivalTime from TravelSegment (location-based, not date-based)
- Fix travel sections appearing after destination instead of between cities
- Fix missing travel segments when revisiting same city (consecutive grouping)
- Remove unwanted rest day at end of trip
Planning engine fixes:
- All three planners now group only consecutive games at same stadium
- Visiting A → B → A creates 3 stops with proper travel between
UI simplification:
- Remove redundant sort options (mostDriving/leastDriving, mostCities/leastCities)
- Remove unused "Find Other Sports Along Route" toggle (was dead code)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Theme:
- New teal/cyan/mint/pink/gold color palette replacing orange/cream
- Added Theme.swift, ViewModifiers.swift, AnimatedComponents.swift
Trip Creation:
- Removed Drive/Fly toggle (drive-only for now)
- Removed Lodging Type picker
- Renamed "Number of Stops" to "Number of Cities" with explanation
- Added explanation for "Find Other Sports Along Route"
- Removed staggered animation from trip options list
Bug Fix:
- Disabled AI route description generation (Foundation Models crashes
in iOS 26.2 Simulator due to NLLanguageRecognizer assertion failure)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace O(2^n) GeographicRouteExplorer with O(n) GameDAGRouter using DAG + beam search
- Add geographic diversity to route selection (returns routes from distinct regions)
- Add trip options selector UI (TripOptionsView, TripOptionCard) to choose between routes
- Simplify itinerary display: separate games and travel segments by date
- Remove complex ItineraryDay bundling, query games/travel directly per day
- Update ScenarioA/B/C planners to use GameDAGRouter
- Add new test suites for planners and travel estimator
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Three-scenario planning engine (A: date range, B: selected games, C: directional routes)
- GeographicRouteExplorer with anchor game support for route exploration
- Shared ItineraryBuilder for travel segment calculation
- TravelEstimator for driving time/distance estimation
- SwiftUI views for trip creation and detail display
- CloudKit integration for schedule data
- Python scraping scripts for sports schedules
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>