Commit Graph

101 Commits

Author SHA1 Message Date
Trey t
2d759274a8 Add F-068, F-069, F-070 UI tests for custom itinerary item lifecycle
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 23:49:29 -06:00
Trey t
c976ae5cb3 Add POI category filters, delete item button, and fix itinerary persistence
- Expand POI categories from 5 to 7 (restaurant, bar, coffee, hotel, parking, attraction, entertainment)
- Add category filter chips with per-category API calls and caching
- Add delete button with confirmation dialog to Edit Item sheet
- Fix itinerary items not persisting: use LocalItineraryItem (SwiftData) as primary store with CloudKit sync as secondary, register model in schema

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 16:04:53 -06:00
Trey t
999b5a1190 Fix game times with UTC data, restructure schedule by date
- Update games_canonical.json to use ISO 8601 UTC timestamps (game_datetime_utc)
- Fix BootstrapService timezone-aware parsing for venue-local fallback
- Fix thread-unsafe shared DateFormatter in RichGame local time display
- Bump SchemaVersion to 4 to force re-bootstrap with correct UTC data
- Restructure schedule view: group by date instead of sport, with sport
  icons on each row and date section headers showing game counts
- Fix schedule row backgrounds using Theme.cardBackground instead of black
- Sort games by UTC time with local-time tiebreaker for same-instant games

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 11:43:39 -06:00
Trey t
e6c4b8e12b Add nearby POIs to Add-to-Day sheet and improve PlaceSearchSheet empty state
- Add mapItem field to POISearchService.POI for Apple Maps integration
- Merge description + location into single combined card in QuickAddItemSheet
- Auto-load nearby POIs when regionCoordinate is available, with detail sheet
- Create POIDetailSheet with map preview, metadata, and one-tap add-to-day
- Add poiAddedToDay/poiDetailViewed analytics events
- Add initial state to PlaceSearchSheet with search suggestions and flow layout

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 10:45:36 -06:00
Trey t
e7420061a5 fix: 22 audit fixes — concurrency, memory, performance, accessibility
- Move 7 Data(contentsOf:) calls off MainActor via Task.detached (BootstrapService)
- Batch-fetch N+1 queries in sync merge loops (CanonicalSyncService)
- Predicate-based gamesForTeam fetch instead of fetching all games (DataProvider)
- Proper Sendable on RouteInfo with nonisolated(unsafe) polyline (LocationService)
- [weak self] in BGTaskScheduler register closures (BackgroundSyncManager)
- Cache tripDays, routeWaypoints as @State with recompute (TripDetailView)
- Remove unused AnyCancellable, add Task lifecycle management (TripDetailView)
- Cache sportStadiums, recentVisits as stored properties (ProgressViewModel)
- Dynamic Type fonts replacing hardcoded sizes (OnboardingPaywallView)
- Accessibility labels/hints on stadium picker, date picker, map, stats,
  settings toggle, and day cards

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 09:23:29 -06:00
Trey t
d0cbf75fc4 fix: 14 audit fixes — concurrency, memory, performance, accessibility
Second audit round addressing data races, task stacking, unbounded
caches, and VoiceOver gaps across 7 files.

Concurrency:
- Move NSItemProvider @State access into MainActor block (3 drop handlers)
- Cancel stale ScheduleViewModel tasks on rapid filter changes

Memory:
- Replace unbounded image dict with LRUCache(countLimit: 50)
- Replace demo-mode asyncAfter with cancellable Task

Performance:
- Wrap debug NBA print() in #if DEBUG
- Cache visitsById via @State + onChange instead of per-render computed
- Pre-compute sportProgressFractions in ProgressViewModel
- Replace allGames computed property with hasGames bool check
- Cache sortedTrips via @State + onChange in SavedTripsListView

Accessibility:
- Add combined VoiceOver label to progress ring
- Combine away/home team text into single readable phrase
- Hide decorative StadiumDetailSheet icon from VoiceOver
- Add explicit accessibilityLabel to SportFilterChip
- Add combined accessibilityLabel to GameRowView

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 22:30:30 -06:00
Trey t
5511e07538 fix: 13 audit fixes — memory, concurrency, performance, accessibility
Critical:
- ProgressViewModel: use single stored ModelContext instead of creating
  new ones per operation (deleteVisit silently no-op'd)
- ProgressViewModel: convert expensive computed properties to stored
  with explicit recompute after mutations (3x recomputation per render)

Memory:
- AnimatedSportsIcon: replace recursive GCD asyncAfter with Task loop,
  cancelled in onDisappear (19 unkillable timer chains)
- ItineraryItemService: remove [weak self] from actor Task (semantically
  wrong, silently drops flushPendingUpdates)
- VisitPhotoService: remove [weak self] from @MainActor Task closures

Concurrency:
- StoreManager: replace nested MainActor.run{Task{}} with direct await
  in listenForTransactions (fire-and-forget race)
- VisitPhotoService: move JPEG encoding/file writing off MainActor via
  nonisolated static helper + Task.detached
- SportsIconImageGenerator: replace GCD dispatch with Task.detached for
  structured concurrency compliance

Performance:
- Game/RichGame: cache DateFormatters as static lets instead of
  allocating per-call (hundreds of allocations in schedule view)
- TripDetailView: wrap ~10 routeWaypoints print() in #if DEBUG, remove
  2 let _ = print() from TripMapView.body (fires every render)

Accessibility:
- GameRow: add combined VoiceOver label (was reading abbreviations
  letter-by-letter)
- Sport badges: add accessibilityLabel to prevent SF symbol name readout
- SportsTimeApp: post UIAccessibility.screenChanged after bootstrap
  completes so VoiceOver users know app is ready

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 22:09:06 -06:00
treyt
20ac1a7e59 Stabilize unit and UI tests for SportsTime 2026-02-18 13:00:15 -06:00
Trey t
9b0cb96638 fix: 10 audit fixes — memory safety, performance, accessibility, architecture
- Add a11y label to ProgressMapView reset button and progress bar values
- Fix CADisplayLink retain cycle in ItineraryTableViewController via deinit
- Add [weak self] to PhotoGalleryViewModel Task closure
- Add @MainActor to TripWizardViewModel, remove manual MainActor.run hop
- Fix O(n²) rank lookup in PollDetailView/DebugPollPreviewView with enumerated()
- Cache itinerarySections via ItinerarySectionBuilder static extraction + @State
- Convert CanonicalSyncService/BootstrapService from actor to @MainActor final class
- Add .accessibilityHidden(true) to RegionMapSelector Map to prevent duplicate VoiceOver

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 12:00:35 -06:00
Trey t
dc142bd14b feat: expand XCUITest coverage to 54 QA scenarios with accessibility IDs and fix test failures
Add 22 new UI tests across 8 test files covering Home, Schedule, Progress,
Settings, TabNavigation, TripSaving, and TripOptions. Add accessibility
identifiers to 11 view files for test element discovery. Fix sport chip
assertion logic (all sports start selected, tap deselects), scroll container
issues on iOS 26 nested ScrollViews, toggle interaction, and delete trip flow.
Update QA coverage map from 32 to 54 automated test cases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 19:44:22 -06:00
Trey t
787a0f795e fix: 12 planning engine bugs + App Store preview export at 886x1920
Planning engine fixes (from adversarial code review):
- Bug #1: sortByLeisure tie-breaking uses totalDrivingHours
- Bug #2: allDates/calculateRestDays guard-let-break prevents infinite loop
- Bug #3: same-day trip no longer rejected (>= in dateRange guard)
- Bug #4: ScenarioD rationale shows game count not stop count
- Bug #5: ScenarioD departureDate advanced to next day after last game
- Bug #6: ScenarioC date range boundary uses <= instead of <
- Bug #7: DrivingConstraints clamps maxHoursPerDriverPerDay via max(1.0,...)
- Bug #8: effectiveTripDuration uses inclusive day counting (+1)
- Bug #9: TripWizardViewModel validates endDate >= startDate
- Bug #10: allDates() uses min/max instead of first/last for robustness
- Bug #12: arrivalBeforeGameStart accounts for game end time at departure
- Bug #15: ScenarioBPlanner replaces force unwraps with safe unwrapping

Tests: 16 regression test suites + updated existing test expectations
Marketing: Remotion canvas set to 886x1920 for App Store preview spec

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 17:08:50 -06:00
Trey t
5f5b137e64 feat: add marketing video mode and Remotion marketing video project
Add debug-only Marketing Video Mode toggle that enables hands-free
screen recording across the app: auto-scrolling Featured Trips carousel,
auto-filling trip wizard, smooth trip detail scrolling via CADisplayLink,
and trip options auto-sort with scroll.

Add Remotion marketing video project with 6 scene compositions using
image sequences extracted from screen recordings, varied phone entrance
animations, and deduped frames for smooth playback.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 12:07:35 -06:00
Trey t
67965cbac6 fix: region map tap selecting wrong region due to accessibility button overlay
Accessibility buttons split the map into equal-width thirds, intercepting
taps before the coordinate-based logic. Tapping the visual West region
could hit the Central button. Adding .allowsHitTesting(false) lets taps
pass through to MapReader's coordinate detection; VoiceOver still works.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 09:12:00 -06:00
Trey t
9736773475 feat: improve planning engine travel handling, itinerary reordering, and scenario planners
Add TravelInfo initializers and city normalization helpers to fix repeat
city-pair disambiguation. Improve drag-and-drop reordering with segment
index tracking and source-row-aware zone calculation. Enhance all five
scenario planners with better next-day departure handling and travel
segment placement. Add comprehensive tests across all planners.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 08:55:23 -06:00
Trey t
1c97f35754 feat: enforce custom Theme colors app-wide, add debug sample trips and poll
Replace all system colors (.secondary, Color(.secondarySystemBackground),
etc.) with Theme.textPrimary/textSecondary/textMuted/cardBackground/
surfaceGlow across 13 views. Remove PostHog debug logging. Add debug
settings for sample trips and hardcoded group poll preview.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 08:54:19 -06:00
Trey t
ff6f4b6c2c fix: resolve travel anchor ID collision for repeat city pairs
Include segment index in travel anchor IDs ("travel:INDEX:from->to")
so Follow Team trips visiting the same city pair multiple times get
unique, independently addressable travel segments. Prevents override
dictionary collisions and incorrect validDayRange lookups.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 10:57:53 -06:00
Trey t
633f7d883f fix: correct travel segment placement for next-day departures
Travel segments appeared one day too late on featured/suggested trips
when stops had next-morning departures. The placement formula double-
counted by using fromDayNum+1 as both minDay and defaultDay, then the
invalid-range fallback used minDay (the overshooting value) instead of
the arrival day. Also replaced TripDetailView's inline copy of the
placement logic with TravelPlacement.computeTravelByDay() so the UI
uses the same tested algorithm.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 09:53:25 -06:00
Trey t
d63d311cab feat: add WCAG AA accessibility app-wide, fix CloudKit container config, remove debug logs
- Add VoiceOver labels, hints, and element grouping across all 60+ views
- Add Reduce Motion support (Theme.Animation.prefersReducedMotion) to all animations
- Replace fixed font sizes with semantic Dynamic Type styles
- Hide decorative elements from VoiceOver with .accessibilityHidden(true)
- Add .minimumHitTarget() modifier ensuring 44pt touch targets
- Add AccessibilityAnnouncer utility for VoiceOver announcements
- Improve color contrast values in Theme.swift for WCAG AA compliance
- Extract CloudKitContainerConfig for explicit container identity
- Remove PostHog debug console log from AnalyticsManager

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 09:27:23 -06:00
Trey t
2917ae22b1 feat: add PostHog analytics with full event tracking across app
Integrate self-hosted PostHog (SPM) with AnalyticsManager singleton wrapping
all SDK calls. Adds ~40 type-safe events covering trip planning, schedule,
progress, IAP, settings, polls, export, and share flows. Includes session
replay, autocapture, network telemetry, privacy opt-out toggle in Settings,
and super properties (app version, device, pro status, selected sports).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 15:12:16 -06:00
Trey t
8e937a5646 feat: fix travel placement bug, add theme-based alternate icons, fix animated background crash
- Fix repeat-city travel placement: use stop indices instead of global city name
  matching so Follow Team trips with repeat cities show travel correctly
- Add TravelPlacement helper and regression tests (7 tests)
- Add alternate app icons for each theme, auto-switch on theme change
- Fix index-out-of-range crash in AnimatedSportsBackground (19 configs, was iterating 20)
- Add marketing video configs, engine, and new video components
- Add docs and data exports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-06 09:36:34 -06:00
Trey t
fdcecafaa3 feat: rewrite bootstrap, fix CloudKit sync, update canonical data, and UI fixes
- Rewrite BootstrapService: remove all legacy code paths (JSONStadium,
  JSONGame, bootstrapStadiumsLegacy, bootstrapGamesLegacy, venue aliases,
  createDefaultLeagueStructure), require canonical JSON files only
- Add clearCanonicalData() to handle partial bootstrap recovery (prevents
  duplicate key crashes from interrupted first-launch)
- Fix nullable stadium_canonical_id in games (4 MLS games have null)
- Fix CKModels: logoUrl case, conference/division field keys
- Fix CanonicalSyncService: sync conferenceCanonicalId/divisionCanonicalId
- Add sports_canonical.json and DemoMode.swift
- Delete legacy stadiums.json and games.json
- Update all canonical resource JSON files with latest data
- Fix TripWizardView horizontal scrolling with GeometryReader constraint
- Update RegionMapSelector, TripDetailView, TripOptionsView UI improvements
- Add DateRangePicker, PlanningModeStep, SportsStep enhancements
- Update UI tests and marketing-videos config

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-06 00:06:19 -06:00
Trey t
dbb0099776 chore: remove scraper, add docs, add marketing-videos gitignore
- Remove Scripts/ directory (scraper no longer needed)
- Add themed background documentation to CLAUDE.md
- Add .gitignore for marketing-videos to prevent node_modules tracking

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 18:13:12 -06:00
Trey t
d97dec44b2 fix(planning): gameFirst mode now uses full date range and shows correct month
Two bugs fixed in "By Games" trip planning mode:

1. Calendar navigation: DateRangePicker now navigates to the selected
   game's month when startDate changes externally, instead of staying
   on the current month.

2. Date range calculation: Fixed race condition where date range was
   calculated before games were loaded. Now updateDateRangeForSelectedGames()
   is called after loadSummaryGames() completes.

3. Bonus games: planTrip() now uses the UI-selected 7-day date range
   instead of overriding it with just the anchor game dates. This allows
   ScenarioBPlanner to find additional games within the trip window.

Added regression tests to verify gameFirst mode includes bonus games.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-21 16:37:19 -06:00
Trey t
166ad5d6f9 fix(display): use stadium timezone for all game time displays
Game times were incorrectly using device timezone in several views.
Now all game time displays use the stadium's local timezone via
RichGame.localGameTime/localGameTimeShort properties.

Fixes:
- PDFGenerator: was using game.gameDate (midnight UTC) instead of actual time
- GameRowCompact: was formatting with device timezone
- TimelineGameRow: was using .formatted() with device timezone

Also adds Date+GameTime.swift extension for centralized timezone formatting.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 22:44:40 -06:00
Trey t
74fd21590b wip 2026-01-20 22:26:48 -06:00
Trey t
1355c94236 feat(home): restore planning tips and add map buttons to itinerary rows
- Create shared TipsSection component for displaying planning tips
- Add TipsSection to all 22 home content variants
- Fix displayedTips population with onAppear in HomeView
- Add map buttons to GameRowCompact (opens stadium in Apple Maps)
- Add map buttons to TravelRowView (opens driving directions)
- Add map buttons to CustomItemRowView (opens location when GPS available)
- Add AppleMapsLauncher.openLocation() and openDirections() methods

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 13:02:17 -06:00
Trey t
0e7fcb65fc fix(pdf): include all trip days in PDF export
Fixed PDF export missing the last day when games occur on departure date.

Root cause: Trip.itineraryDays() calculated lastActivityDate as departure - 1,
assuming departure is always after the last activity. When games happen ON the
departure date, that day was skipped.

Fix: Check if the last stop has games. If so, include the departure date in
the itinerary loop.

Also includes:
- buildCompleteItineraryItems() to merge games, travel, and custom items
- Magazine-style PDF layout with sport-specific accent colors
- Proper iteration over all trip days in PDF generator

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 11:47:25 -06:00
Trey t
239d22a872 feat(trip): add Open in Apple Maps button to trip detail map
- Add floating action button (bottom-right) on trip map
- Create AppleMapsLauncher service to handle route opening
- Collect all routable stops (trip stops + custom items with coords)
- Handle >16 waypoints with alert offering to open in parts
- Silently skip stops without coordinates

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 10:59:53 -06:00
Trey t
1b0abe2cc1 feat(trip): redesign add custom item UI with polished visuals
Replace confusing dual-mode AddItemSheet with streamlined QuickAddItemSheet:
- Single flow with optional location (vs Search/Custom toggle)
- Card-based layout with shadows, borders, and theme colors
- Enhanced CategoryPicker with emoji circles and press animations
- Separate PlaceSearchSheet for focused location search
- Improved header button with capsule style and accessibility labels

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 10:49:13 -06:00
Trey t
e72da7c5a7 fix(itinerary): add city to game items for proper constraint validation
Travel constraint validation was not working because ItineraryConstraints
had no game items to validate against - games came from RichGame objects
but were never converted to ItineraryItem for constraint checking.

Changes:
- Add city parameter to ItemKind.game enum case
- Create game ItineraryItems from RichGame data in buildItineraryData()
- Update isValidTravelPosition to compare against actual game sortOrders
- Fix tests to use appropriate game sortOrder conventions

Now travel is properly constrained to appear before arrival city games
and after departure city games.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-18 22:46:40 -06:00
Trey t
72447c61fe refactor(itinerary): extract reordering logic into pure functions
Extract all itinerary reordering logic from ItineraryTableViewController into
ItineraryReorderingLogic.swift for testability. Key changes:

- Add flattenDays, dayNumber, travelRow, simulateMove pure functions
- Add calculateSortOrder with proper region classification (before/after games)
- Add computeValidDestinationRowsProposed with simulation+validation pattern
- Add coordinate space conversion helpers (proposedToOriginal, originalToProposed)
- Fix DragZones coordinate space mismatch (was mixing proposed/original indices)
- Add comprehensive documentation of coordinate space conventions

Test coverage includes:
- Row flattening order and semantic travel model
- Sort order calculation for before/after games regions
- Travel constraints validation
- DragZones coordinate space correctness
- Coordinate conversion helpers
- Edge cases (empty days, multi-day trips)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-18 20:04:52 -06:00
Trey t
143b364553 wip 2026-01-18 12:32:58 -06:00
Trey t
cd1666e7d1 not working, claude is ass 2026-01-17 23:23:22 -06:00
Trey t
9c40721af0 feat(itinerary): add constraint-aware drag and drop with visual feedback
- Add constraint validation during drag using ItineraryConstraints
- Calculate invalid zones and barrier games when drag starts
- Apply visual dimming (alpha 0.3) to invalid drop zones during drag
- Highlight barrier games with gold border when dragging travel segments
- Block invalid drops using ItineraryConstraints.isValidPosition validation
- Add haptic feedback for drag interactions:
  - Medium impact on pickup
  - Light impact when entering valid zone
  - Warning notification when entering invalid zone
  - Soft impact on drop

The drag state is tracked via draggingItem, invalidRowIndices, and
barrierGameIds properties. Visual feedback is applied and removed
via applyDragVisualFeedback/removeDragVisualFeedback methods.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 21:59:57 -06:00
Trey t
cd00384010 refactor(itinerary): replace CustomItineraryItem with ItineraryItem across codebase
- Update CKModels.swift to remove deleted type references
- Migrate LocalCustomItem to LocalItineraryItem in SavedTrip.swift
- Update AppDelegate to handle subscription removal
- Refactor AddItemSheet to create ItineraryItem with CustomInfo
- Update ItineraryTableViewController and Wrapper for new model
- Refactor TripDetailView state, methods and callbacks
- Fix TripMapView to display custom items with new model structure

This completes the migration from the legacy CustomItineraryItem/TravelDayOverride
model to the unified ItineraryItem model with ItemKind enum.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 21:51:32 -06:00
Trey t
b008af1c71 refactor(itinerary): consolidate duplicate optional unwrapping in CustomItemRow 2026-01-17 21:34:18 -06:00
Trey t
3a4b9f23e8 fix(itinerary): add empty state and single-line date format to DayHeaderRow
- Add isEmpty parameter to show "No items yet, tap + to add" text
- Change date format to single line: "Day 1 - Friday, January 17"
- Update preview to test both empty and non-empty states

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 21:32:18 -06:00
Trey t
7700104597 feat(itinerary): add row views for itinerary items
Add specialized row components for the new unified itinerary system:
- DayHeaderRow: Day number, date display, and add item button
- GameItemRow: Prominent card with sport color bar for games
- TravelItemRow: Gold-styled travel segments with drag handle
- CustomItemRow: Minimal custom items with icon, title, and optional time

All views follow existing Theme patterns and use SportColorBar for consistency.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 21:28:11 -06:00
Trey t
af2a5cd204 chore: remove legacy itinerary models and services
Removed:
- CustomItineraryItem
- TravelDayOverride
- CustomItemService
- CustomItemSubscriptionService
- TravelOverrideService
- CustomItemRow

These are replaced by unified ItineraryItem model and service.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 21:24:47 -06:00
Trey t
c658d5f9f4 refactor(itinerary): embed Add button in day header row
Merge Add button into DaySectionHeaderView to prevent items from being
dragged between the day header and Add button. The Add button now uses
a SwiftUI Button with its own tap handler instead of row selection.

Changes:
- Remove .addButton case from ItineraryRowItem enum
- Update DaySectionHeaderView to include Add button on the right
- Pass onAddTapped callback through configureDayHeaderCell
- Remove AddButtonRowView (no longer needed)
- Update documentation to reflect new row structure

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 10:13:03 -06:00
Trey t
f84addb39d feat(itinerary): reorder Add button after day header + comprehensive docs
- Move Add button to appear immediately after Day header (before games)
- Split games out of dayHeader into separate row for correct ordering
- Add 600+ lines of inline documentation to ItineraryTableViewController
- Document architecture decisions, data flow, constraints, and algorithms
- Add function-level comments explaining drag/drop, sortOrder calculation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 10:07:37 -06:00
Trey t
2a8bfeeff8 refactor(itinerary): replace anchor-based positioning with day/sortOrder
Replace complex anchor system (anchorType, anchorId, anchorDay) with
simple (day: Int, sortOrder: Double) positioning for custom items.

Changes:
- CustomItineraryItem: Remove anchor fields, add day and sortOrder
- CKModels: Add migration fallback from old CloudKit fields
- ItineraryTableViewController: Add calculateSortOrder() for midpoint insertion
- TripDetailView: Simplify callbacks, itinerarySections, and routeWaypoints
- AddItemSheet: Take simple day parameter instead of anchor
- SavedTrip: Update LocalCustomItem SwiftData model

Benefits:
- Items freely movable via drag-and-drop
- Route waypoints follow exact visual order
- Simpler mental model: position = (day, sortOrder)
- Midpoint insertion allows unlimited reordering

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 09:47:11 -06:00
Trey t
8df33a5614 WIP: map route updates and custom item drag/drop fixes (broken)
- Fixed map header not updating in ItineraryTableViewWrapper using Coordinator pattern
- Added routeVersion UUID to force Map re-render when routes change
- Fixed determineAnchor to scan backwards for correct anchor context
- Added location support to CustomItineraryItem (lat/lng/address)
- Added MapKit place search to AddItemSheet
- Added extensive debug logging for route waypoint calculation

Known issues:
- Custom items still not routing correctly after drag/drop
- Anchor type determination may still have bugs

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 00:00:57 -06:00
Trey t
43501b6ac1 feat(itinerary): add UITableView-based itinerary with unified scrolling
- Replace SwiftUI drag-drop with native UITableViewController for fluid reordering
- Add ItineraryTableViewController with native cell reordering and validation
- Add ItineraryTableViewWrapper for SwiftUI integration with header support
- Fix infinite layout loop by tracking header adjustment state
- Map and stats now scroll as table header with itinerary content
- Travel segments constrained to valid day ranges during drag
- One Add button per day (after game > after travel > rest day)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 22:35:27 -06:00
Trey t
bf9619a207 feat(itinerary): add draggable travel day positioning with CloudKit persistence
- Add TravelDayOverride model for storing user-customized travel day positions
- Add TravelOverrideService for CloudKit CRUD operations on travel overrides
- Add CKTravelDayOverride CloudKit model wrapper
- Refactor itinerarySections to validate travel day bounds (must be after last game in departure city)
- Travel segments can now be dragged to different days within valid range
- Persist travel day overrides to CloudKit for cross-device sync

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 19:00:52 -06:00
Trey t
aca394cefa fix(itinerary): improve drag-drop reordering with stable anchors and visual feedback
- Add visual drop target indicator showing where items will land
- Use stable travel anchor IDs (city names) instead of UUIDs that regenerate
- Fix findDayForTravelSegment to look forward to arrival day, not backward
- Add moveItemToBeginning() for inserting at position 0 when dropping on sections
- Sort custom items by sortOrder in all filters
- Sync shifted items to CloudKit after reorder
- Add opaque backgrounds to CustomItemRow and TravelSection to hide timeline

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 15:35:09 -06:00
Trey t
495ef88303 feat(itinerary): add custom itinerary items with drag-to-reorder
- Add CustomItineraryItem domain model with sortOrder for ordering
- Add CKCustomItineraryItem CloudKit wrapper for persistence
- Create CustomItemService for CRUD operations
- Create CustomItemSubscriptionService for real-time sync
- Add AppDelegate for push notification handling
- Add AddItemSheet for creating/editing items
- Add CustomItemRow with drag handle
- Update TripDetailView with continuous vertical timeline
- Enable drag-to-reorder using .draggable/.dropDestination
- Add inline "Add" buttons after games and travel segments

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 00:31:44 -06:00
Trey t
00a5e4ef0e fix(planning): enforce daily driving limit for same-day games and group itinerary by city
Two fixes for route planning and display:

1. GameDAGRouter: Same-day game transitions now respect maxDailyDrivingHours
   constraint. Previously, a 12:05 AM game in Arlington could connect to an
   11:40 PM game in Milwaukee (19+ hour drive) because the code only checked
   available time, not the 8-hour daily limit.

2. TripDetailView: Itinerary sections now group by (day, city) not just day.
   Games in different cities on the same calendar day are shown as separate
   sections with travel segments between them.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 09:42:08 -06:00
Trey t
aa34c6585a feat(wizard): add mode-specific trip wizard inputs
- Add GamePickerStep with sheet-based Sport → Team → Game selection
- Add TeamPickerStep with sheet-based Sport → Team selection
- Add LocationsStep for start/end location selection with round trip toggle
- Update TripWizardViewModel with mode-specific fields and validation
- Update TripWizardView with conditional step rendering per mode
- Update ReviewStep with mode-aware validation display
- Fix gameFirst mode to derive date range from selected games

Each planning mode now shows only relevant steps:
- By Dates: Dates → Sports → Regions → Route → Repeat → Must Stops
- By Games: Game Picker → Route → Repeat → Must Stops
- By Route: Locations → Dates → Sports → Route → Repeat → Must Stops
- Follow Team: Team Picker → Dates → Route → Repeat → Must Stops

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 22:21:57 -06:00
Trey t
3d4952e5ff feat(ui): add sport backgrounds to share cards, achievement filtering, and wizard validation
- Add ShareCardSportBackground with floating sport icons for share cards
- Share cards now show sport-specific backgrounds (single or multiple sports)
- Achievement collection share respects sport filter selection
- Add ability to share individual achievements from detail sheet
- Trip wizard ReviewStep highlights missing required fields in red
- Add FieldValidation model to TripWizardViewModel

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 12:02:57 -06:00