fix: 10 audit fixes — memory safety, performance, accessibility, architecture

- Add a11y label to ProgressMapView reset button and progress bar values
- Fix CADisplayLink retain cycle in ItineraryTableViewController via deinit
- Add [weak self] to PhotoGalleryViewModel Task closure
- Add @MainActor to TripWizardViewModel, remove manual MainActor.run hop
- Fix O(n²) rank lookup in PollDetailView/DebugPollPreviewView with enumerated()
- Cache itinerarySections via ItinerarySectionBuilder static extraction + @State
- Convert CanonicalSyncService/BootstrapService from actor to @MainActor final class
- Add .accessibilityHidden(true) to RegionMapSelector Map to prevent duplicate VoiceOver

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-02-17 12:00:35 -06:00
parent 46434af4ab
commit 9b0cb96638
13 changed files with 415 additions and 109 deletions

View File

@@ -10,7 +10,8 @@ import Foundation
import SwiftData
import CryptoKit
actor BootstrapService {
@MainActor
final class BootstrapService {
// MARK: - Errors
@@ -117,7 +118,6 @@ actor BootstrapService {
/// Bootstrap canonical data from bundled JSON if not already done,
/// or re-bootstrap if the bundled data schema version has been bumped.
/// This is the main entry point called at app launch.
@MainActor
func bootstrapIfNeeded(context: ModelContext) async throws {
let syncState = SyncState.current(in: context)
let hasCoreCanonicalData = hasRequiredCanonicalData(context: context)
@@ -172,7 +172,6 @@ actor BootstrapService {
}
}
@MainActor
private func resetSyncProgress(_ syncState: SyncState) {
syncState.lastSuccessfulSync = nil
syncState.lastSyncAttempt = nil
@@ -198,7 +197,6 @@ actor BootstrapService {
// MARK: - Bootstrap Steps
@MainActor
private func bootstrapStadiums(context: ModelContext) async throws {
guard let url = Bundle.main.url(forResource: "stadiums_canonical", withExtension: "json") else {
throw BootstrapError.bundledResourceNotFound("stadiums_canonical.json")
@@ -235,7 +233,6 @@ actor BootstrapService {
}
}
@MainActor
private func bootstrapStadiumAliases(context: ModelContext) async throws {
guard let url = Bundle.main.url(forResource: "stadium_aliases", withExtension: "json") else {
return
@@ -278,7 +275,6 @@ actor BootstrapService {
}
}
@MainActor
private func bootstrapLeagueStructure(context: ModelContext) async throws {
guard let url = Bundle.main.url(forResource: "league_structure", withExtension: "json") else {
return
@@ -318,7 +314,6 @@ actor BootstrapService {
}
}
@MainActor
private func bootstrapTeams(context: ModelContext) async throws {
guard let url = Bundle.main.url(forResource: "teams_canonical", withExtension: "json") else {
throw BootstrapError.bundledResourceNotFound("teams_canonical.json")
@@ -352,7 +347,6 @@ actor BootstrapService {
}
}
@MainActor
private func bootstrapTeamAliases(context: ModelContext) async throws {
guard let url = Bundle.main.url(forResource: "team_aliases", withExtension: "json") else {
return
@@ -394,7 +388,6 @@ actor BootstrapService {
}
}
@MainActor
private func bootstrapGames(context: ModelContext) async throws {
guard let url = Bundle.main.url(forResource: "games_canonical", withExtension: "json") else {
throw BootstrapError.bundledResourceNotFound("games_canonical.json")
@@ -464,7 +457,6 @@ actor BootstrapService {
}
}
@MainActor
private func bootstrapSports(context: ModelContext) async throws {
guard let url = Bundle.main.url(forResource: "sports_canonical", withExtension: "json") else {
return
@@ -500,7 +492,6 @@ actor BootstrapService {
// MARK: - Helpers
@MainActor
private func clearCanonicalData(context: ModelContext) throws {
try context.delete(model: CanonicalStadium.self)
try context.delete(model: StadiumAlias.self)
@@ -511,7 +502,6 @@ actor BootstrapService {
try context.delete(model: CanonicalSport.self)
}
@MainActor
private func hasRequiredCanonicalData(context: ModelContext) -> Bool {
let stadiumCount = (try? context.fetchCount(
FetchDescriptor<CanonicalStadium>(

View File

@@ -10,7 +10,8 @@ import Foundation
import SwiftData
import CloudKit
actor CanonicalSyncService {
@MainActor
final class CanonicalSyncService {
// MARK: - Errors
@@ -73,7 +74,6 @@ actor CanonicalSyncService {
/// - Parameters:
/// - context: The ModelContext to use for saving data
/// - cancellationToken: Optional token to check for cancellation between entity syncs
@MainActor
func syncAll(context: ModelContext, cancellationToken: SyncCancellationToken? = nil) async throws -> SyncResult {
let startTime = Date()
let syncState = SyncState.current(in: context)
@@ -391,7 +391,6 @@ actor CanonicalSyncService {
}
/// Re-enable sync after it was paused due to failures.
@MainActor
func resumeSync(context: ModelContext) {
let syncState = SyncState.current(in: context)
syncState.syncEnabled = true
@@ -418,7 +417,6 @@ actor CanonicalSyncService {
// MARK: - Individual Sync Methods
@MainActor
private func syncStadiums(
context: ModelContext,
since lastSync: Date?,
@@ -449,7 +447,6 @@ actor CanonicalSyncService {
return (updated, skippedIncompatible, skippedOlder)
}
@MainActor
private func syncTeams(
context: ModelContext,
since lastSync: Date?,
@@ -492,7 +489,6 @@ actor CanonicalSyncService {
return (updated, skippedIncompatible, skippedOlder)
}
@MainActor
private func syncGames(
context: ModelContext,
since lastSync: Date?,
@@ -546,7 +542,6 @@ actor CanonicalSyncService {
return (updated, skippedIncompatible, skippedOlder)
}
@MainActor
private func syncLeagueStructure(
context: ModelContext,
since lastSync: Date?,
@@ -571,7 +566,6 @@ actor CanonicalSyncService {
return (updated, skippedIncompatible, skippedOlder)
}
@MainActor
private func syncTeamAliases(
context: ModelContext,
since lastSync: Date?,
@@ -596,7 +590,6 @@ actor CanonicalSyncService {
return (updated, skippedIncompatible, skippedOlder)
}
@MainActor
private func syncStadiumAliases(
context: ModelContext,
since lastSync: Date?,
@@ -621,7 +614,6 @@ actor CanonicalSyncService {
return (updated, skippedIncompatible, skippedOlder)
}
@MainActor
private func syncSports(
context: ModelContext,
since lastSync: Date?,
@@ -654,7 +646,6 @@ actor CanonicalSyncService {
case skippedOlder
}
@MainActor
private func mergeStadium(
_ remote: Stadium,
canonicalId: String,
@@ -719,7 +710,6 @@ actor CanonicalSyncService {
}
}
@MainActor
private func mergeTeam(
_ remote: Team,
canonicalId: String,
@@ -810,7 +800,6 @@ actor CanonicalSyncService {
}
}
@MainActor
private func mergeGame(
_ remote: Game,
canonicalId: String,
@@ -925,7 +914,6 @@ actor CanonicalSyncService {
}
}
@MainActor
private func mergeLeagueStructure(
_ remote: LeagueStructureModel,
context: ModelContext
@@ -965,7 +953,6 @@ actor CanonicalSyncService {
}
}
@MainActor
private func mergeTeamAlias(
_ remote: TeamAlias,
context: ModelContext
@@ -1004,7 +991,6 @@ actor CanonicalSyncService {
}
}
@MainActor
private func mergeStadiumAlias(
_ remote: StadiumAlias,
context: ModelContext
@@ -1041,7 +1027,6 @@ actor CanonicalSyncService {
}
}
@MainActor
private func mergeSport(
_ remote: CanonicalSport,
context: ModelContext
@@ -1083,7 +1068,6 @@ actor CanonicalSyncService {
}
}
@MainActor
private func ensurePlaceholderStadium(
canonicalId: String,
sport: Sport,

View File

@@ -372,20 +372,20 @@ final class PhotoGalleryViewModel {
}
isLoadingFullImage = true
Task {
Task { [weak self] in
do {
let image = try await photoService.fetchFullImage(for: metadata)
fullResolutionImage = image
let image = try await self?.photoService.fetchFullImage(for: metadata)
self?.fullResolutionImage = image
} catch let error as PhotoServiceError {
self.error = error
self?.error = error
// Fall back to thumbnail
if let data = metadata.thumbnailData {
fullResolutionImage = UIImage(data: data)
self?.fullResolutionImage = UIImage(data: data)
}
} catch {
self.error = .downloadFailed(error.localizedDescription)
self?.error = .downloadFailed(error.localizedDescription)
}
isLoadingFullImage = false
self?.isLoadingFullImage = false
}
}

View File

@@ -276,9 +276,9 @@ struct PollDetailView: View {
}
VStack(spacing: Theme.Spacing.sm) {
ForEach(results.tripScores, id: \.tripIndex) { item in
ForEach(Array(results.tripScores.enumerated()), id: \.element.tripIndex) { index, item in
let trip = results.poll.tripSnapshots[item.tripIndex]
let rank = results.tripScores.firstIndex { $0.tripIndex == item.tripIndex }! + 1
let rank = index + 1
ResultRow(
rank: rank,
tripName: trip.displayName,

View File

@@ -366,6 +366,7 @@ struct AchievementCard: View {
VStack(spacing: 4) {
ProgressView(value: achievement.progressPercentage)
.progressViewStyle(AchievementProgressStyle(category: achievement.definition.category))
.accessibilityValue("\(Int(achievement.progressPercentage * 100)) percent, \(achievement.progressText)")
Text(achievement.progressText)
.font(.caption)
@@ -575,6 +576,7 @@ struct AchievementDetailSheet: View {
ProgressView(value: achievement.progressPercentage)
.progressViewStyle(LargeProgressStyle())
.frame(width: 200)
.accessibilityValue("\(Int(achievement.progressPercentage * 100)) percent, \(achievement.currentProgress) of \(achievement.totalRequired)")
Text("\(achievement.currentProgress) / \(achievement.totalRequired)")
.font(.headline)

View File

@@ -62,6 +62,7 @@ struct ProgressMapView: View {
.padding(12)
.background(.regularMaterial, in: Circle())
}
.accessibilityLabel("Reset map view")
.padding()
}
}

View File

@@ -189,9 +189,9 @@ struct DebugPollPreviewView: View {
}
VStack(spacing: Theme.Spacing.sm) {
ForEach(results.tripScores, id: \.tripIndex) { item in
ForEach(Array(results.tripScores.enumerated()), id: \.element.tripIndex) { index, item in
let trip = results.poll.tripSnapshots[item.tripIndex]
let rank = results.tripScores.firstIndex { $0.tripIndex == item.tripIndex }! + 1
let rank = index + 1
DebugResultRow(
rank: rank,
tripName: trip.displayName,

View File

@@ -8,7 +8,7 @@
import Foundation
import SwiftUI
@Observable
@MainActor @Observable
final class TripWizardViewModel {
// MARK: - Planning Mode
@@ -186,9 +186,7 @@ final class TripWizardViewModel {
}
}
await MainActor.run {
self.sportAvailability = availability
}
self.sportAvailability = availability
}
// MARK: - Reset Logic

View File

@@ -0,0 +1,148 @@
//
// ItinerarySectionBuilder.swift
// SportsTime
//
// Pure static builder for itinerary sections.
// Extracted from TripDetailView to enable caching and testability.
//
import Foundation
enum ItinerarySectionBuilder {
/// Build itinerary sections from trip data.
///
/// This is a pure function: same inputs always produce the same output.
/// Callers should cache the result and recompute only when inputs change.
static func build(
trip: Trip,
tripDays: [Date],
games: [String: RichGame],
travelOverrides: [String: TravelOverride],
itineraryItems: [ItineraryItem],
allowCustomItems: Bool
) -> [ItinerarySection] {
var sections: [ItinerarySection] = []
// Use TravelPlacement for consistent day calculation (shared with tests).
var travelByDay = TravelPlacement.computeTravelByDay(trip: trip, tripDays: tripDays)
// Apply user overrides on top of computed defaults.
for (segmentIndex, segment) in trip.travelSegments.enumerated() {
let travelId = stableTravelAnchorId(segment, at: segmentIndex)
guard let override = travelOverrides[travelId] else { continue }
// Validate override is within valid day range
if let validRange = validDayRange(for: travelId, trip: trip, tripDays: tripDays),
validRange.contains(override.day) {
// Remove from computed position (search all days)
for key in travelByDay.keys {
travelByDay[key]?.removeAll { $0.id == segment.id }
}
travelByDay.keys.forEach { key in
if travelByDay[key]?.isEmpty == true { travelByDay[key] = nil }
}
// Place at overridden position
travelByDay[override.day, default: []].append(segment)
}
}
// Process ALL days
for (index, dayDate) in tripDays.enumerated() {
let dayNum = index + 1
let gamesOnDay = gamesOn(date: dayDate, trip: trip, games: games)
// Travel for this day (if any) - appears before day header
for travelSegment in (travelByDay[dayNum] ?? []) {
let segIdx = trip.travelSegments.firstIndex(where: { $0.id == travelSegment.id }) ?? 0
sections.append(.travel(travelSegment, segmentIndex: segIdx))
}
// Day section - shows games or minimal rest day display
sections.append(.day(dayNumber: dayNum, date: dayDate, games: gamesOnDay))
// Custom items for this day (sorted by sortOrder)
if allowCustomItems {
// Add button first - always right after day header
sections.append(.addButton(day: dayNum))
let dayItems = itineraryItems
.filter { $0.day == dayNum && $0.isCustom }
.sorted { $0.sortOrder < $1.sortOrder }
for item in dayItems {
sections.append(.customItem(item))
}
}
}
return sections
}
// MARK: - Helpers
static func stableTravelAnchorId(_ segment: TravelSegment, at index: Int) -> String {
let from = TravelInfo.normalizeCityName(segment.fromLocation.name)
let to = TravelInfo.normalizeCityName(segment.toLocation.name)
return "travel:\(index):\(from)->\(to)"
}
static func gamesOn(date: Date, trip: Trip, games: [String: RichGame]) -> [RichGame] {
let calendar = Calendar.current
let dayStart = calendar.startOfDay(for: date)
let allGameIds = trip.stops.flatMap { $0.games }
let foundGames = allGameIds.compactMap { games[$0] }
return foundGames.filter { richGame in
calendar.startOfDay(for: richGame.game.dateTime) == dayStart
}.sorted { $0.game.dateTime < $1.game.dateTime }
}
/// Parse the segment index from a travel anchor ID.
/// Format: "travel:INDEX:from->to" INDEX
private static func parseSegmentIndex(from travelId: String) -> Int? {
let stripped = travelId.replacingOccurrences(of: "travel:", with: "")
let parts = stripped.components(separatedBy: ":")
guard parts.count >= 2, let index = Int(parts[0]) else { return nil }
return index
}
private static func validDayRange(for travelId: String, trip: Trip, tripDays: [Date]) -> ClosedRange<Int>? {
guard let segmentIndex = parseSegmentIndex(from: travelId),
segmentIndex < trip.stops.count - 1 else {
return nil
}
let fromStop = trip.stops[segmentIndex]
let toStop = trip.stops[segmentIndex + 1]
let fromDayNum = dayNumber(for: fromStop.departureDate, tripDays: tripDays)
let toDayNum = dayNumber(for: toStop.arrivalDate, tripDays: tripDays)
let minDay = max(fromDayNum + 1, 1)
let maxDay = min(toDayNum, tripDays.count)
if minDay > maxDay {
return nil
}
return minDay...maxDay
}
private static func dayNumber(for date: Date, tripDays: [Date]) -> Int {
let calendar = Calendar.current
let target = calendar.startOfDay(for: date)
for (index, tripDay) in tripDays.enumerated() {
if calendar.startOfDay(for: tripDay) == target {
return index + 1
}
}
// If date is before trip, return 0; if after, return count + 1
if let first = tripDays.first, target < calendar.startOfDay(for: first) {
return 0
}
return tripDays.count + 1
}
}

View File

@@ -511,6 +511,13 @@ final class ItineraryTableViewController: UITableViewController {
ItineraryReorderingLogic.travelRow(in: flatItems, forDay: day)
}
deinit {
#if DEBUG
displayLink?.invalidate()
displayLink = nil
#endif
}
// MARK: - Marketing Video Auto-Scroll
#if DEBUG

View File

@@ -54,6 +54,7 @@ struct RegionMapSelector: View {
.stroke(strokeColor(for: .east), lineWidth: strokeWidth(for: .east))
}
.mapStyle(.standard(elevation: .flat, pointsOfInterest: .excludingAll))
.accessibilityHidden(true)
.onTapGesture { location in
if let coordinate = proxy.convert(location, from: .local) {
let tappedRegion = Self.regionForCoordinate(coordinate)

View File

@@ -45,6 +45,7 @@ struct TripDetailView: View {
@State private var draggedTravelId: String? // Track which travel segment is being dragged
@State private var dropTargetId: String? // Track which drop zone is being hovered
@State private var travelOverrides: [String: TravelOverride] = [:] // Key: travel ID, Value: day + sortOrder
@State private var cachedSections: [ItinerarySection] = []
// Apple Maps state
@State private var showMultiRouteAlert = false
@@ -134,14 +135,20 @@ struct TripDetailView: View {
await loadItineraryItems()
await setupSubscription()
}
recomputeSections()
}
.onDisappear { subscriptionCancellable?.cancel() }
.onChange(of: itineraryItems) { _, newItems in
handleItineraryItemsChange(newItems)
recomputeSections()
}
.onChange(of: travelOverrides.count) { _, _ in
draggedTravelId = nil
dropTargetId = nil
recomputeSections()
}
.onChange(of: loadedGames.count) { _, _ in
recomputeSections()
}
.overlay {
if isExporting { exportProgressOverlay }
@@ -536,7 +543,7 @@ struct TripDetailView: View {
.frame(maxHeight: .infinity)
VStack(spacing: Theme.Spacing.md) {
ForEach(Array(itinerarySections.enumerated()), id: \.offset) { index, section in
ForEach(Array(cachedSections.enumerated()), id: \.offset) { index, section in
itineraryRow(for: section, at: index)
}
}
@@ -801,11 +808,11 @@ struct TripDetailView: View {
private func findDayForTravelSegment(_ segment: TravelSegment) -> Int {
// Find which day this travel segment belongs to by looking at sections
// Travel appears BEFORE the arrival day, so look FORWARD to find arrival day
for (index, section) in itinerarySections.enumerated() {
for (index, section) in cachedSections.enumerated() {
if case .travel(let s, _) = section, s.id == segment.id {
// Look forward to find the arrival day
for i in (index + 1)..<itinerarySections.count {
if case .day(let dayNumber, _, _) = itinerarySections[i] {
for i in (index + 1)..<cachedSections.count {
if case .day(let dayNumber, _, _) = cachedSections[i] {
return dayNumber
}
}
@@ -816,9 +823,7 @@ struct TripDetailView: View {
/// Create a stable anchor ID for a travel segment (UUIDs regenerate on reload)
private func stableTravelAnchorId(_ segment: TravelSegment, at index: Int) -> String {
let from = TravelInfo.normalizeCityName(segment.fromLocation.name)
let to = TravelInfo.normalizeCityName(segment.toLocation.name)
return "travel:\(index):\(from)->\(to)"
ItinerarySectionBuilder.stableTravelAnchorId(segment, at: index)
}
/// Move item to a new day and sortOrder position
@@ -841,63 +846,16 @@ struct TripDetailView: View {
print("✅ [Move] Synced \(title) with day: \(day), sortOrder: \(sortOrder)")
}
/// Build itinerary sections: shows ALL days with travel, custom items, and add buttons
private var itinerarySections: [ItinerarySection] {
var sections: [ItinerarySection] = []
let days = tripDays
// Use TravelPlacement for consistent day calculation (shared with tests).
var travelByDay = TravelPlacement.computeTravelByDay(trip: trip, tripDays: days)
// Apply user overrides on top of computed defaults.
for (segmentIndex, segment) in trip.travelSegments.enumerated() {
let travelId = stableTravelAnchorId(segment, at: segmentIndex)
guard let override = travelOverrides[travelId] else { continue }
// Validate override is within valid day range
if let validRange = validDayRange(for: travelId),
validRange.contains(override.day) {
// Remove from computed position (search all days)
for key in travelByDay.keys {
travelByDay[key]?.removeAll { $0.id == segment.id }
}
travelByDay.keys.forEach { key in
if travelByDay[key]?.isEmpty == true { travelByDay[key] = nil }
}
// Place at overridden position
travelByDay[override.day, default: []].append(segment)
}
}
// Process ALL days
for (index, dayDate) in days.enumerated() {
let dayNum = index + 1
let gamesOnDay = gamesOn(date: dayDate)
// Travel for this day (if any) - appears before day header
for travelSegment in (travelByDay[dayNum] ?? []) {
let segIdx = trip.travelSegments.firstIndex(where: { $0.id == travelSegment.id }) ?? 0
sections.append(.travel(travelSegment, segmentIndex: segIdx))
}
// Day section - shows games or minimal rest day display
sections.append(.day(dayNumber: dayNum, date: dayDate, games: gamesOnDay))
// Custom items for this day (sorted by sortOrder)
if allowCustomItems {
// Add button first - always right after day header
sections.append(.addButton(day: dayNum))
let dayItems = itineraryItems
.filter { $0.day == dayNum && $0.isCustom }
.sorted { $0.sortOrder < $1.sortOrder }
for item in dayItems {
sections.append(.customItem(item))
}
}
}
return sections
/// Recompute cached itinerary sections from current state.
private func recomputeSections() {
cachedSections = ItinerarySectionBuilder.build(
trip: trip,
tripDays: tripDays,
games: games,
travelOverrides: travelOverrides,
itineraryItems: itineraryItems,
allowCustomItems: allowCustomItems
)
}
private var tripDays: [Date] {

View File

@@ -0,0 +1,217 @@
//
// ItinerarySectionBuilderTests.swift
// SportsTimeTests
//
// Tests for ItinerarySectionBuilder pure static function.
//
import Testing
import CoreLocation
@testable import SportsTime
@Suite("ItinerarySectionBuilder")
struct ItinerarySectionBuilderTests {
// MARK: - Helpers
private func makeTripDays(count: Int, startDate: Date = Date()) -> [Date] {
(0..<count).map {
Calendar.current.date(byAdding: .day, value: $0, to: Calendar.current.startOfDay(for: startDate))!
}
}
private func makeTrip(
cities: [String] = ["New York", "Boston"],
startDate: Date = Date(),
daysPerStop: Int = 1,
gameIds: [[String]] = []
) -> (Trip, [Date]) {
let stops = TestFixtures.tripStops(cities: cities, startDate: startDate, daysPerStop: daysPerStop)
var stopsWithGames = stops
for (i, ids) in gameIds.enumerated() where i < stopsWithGames.count {
stopsWithGames[i] = TripStop(
stopNumber: stopsWithGames[i].stopNumber,
city: stopsWithGames[i].city,
state: stopsWithGames[i].state,
coordinate: stopsWithGames[i].coordinate,
arrivalDate: stopsWithGames[i].arrivalDate,
departureDate: stopsWithGames[i].departureDate,
games: ids,
isRestDay: stopsWithGames[i].isRestDay
)
}
let trip = TestFixtures.trip(stops: stopsWithGames)
let totalDays = cities.count * daysPerStop
let days = makeTripDays(count: totalDays, startDate: startDate)
return (trip, days)
}
// MARK: - Tests
@Test("builds one section per day")
func buildsSectionsForEachDay() {
let startDate = Calendar.current.startOfDay(for: Date())
let (trip, days) = makeTrip(cities: ["New York", "Boston", "Philadelphia"], startDate: startDate)
let sections = ItinerarySectionBuilder.build(
trip: trip,
tripDays: days,
games: [:],
travelOverrides: [:],
itineraryItems: [],
allowCustomItems: false
)
// Should have travel + day sections
let daySections = sections.filter {
if case .day = $0 { return true }
return false
}
#expect(daySections.count == days.count)
}
@Test("games filtered correctly by date")
func gamesOnFiltersCorrectly() {
let startDate = Calendar.current.startOfDay(for: Date())
let gameDate = startDate
let game = TestFixtures.game(sport: .mlb, city: "New York", dateTime: gameDate)
let richGame = TestFixtures.richGame(game: game, homeCity: "New York")
let (trip, days) = makeTrip(
cities: ["New York", "Boston"],
startDate: startDate,
gameIds: [[game.id]]
)
let sections = ItinerarySectionBuilder.build(
trip: trip,
tripDays: days,
games: [game.id: richGame],
travelOverrides: [:],
itineraryItems: [],
allowCustomItems: false
)
// Find the first day section and verify it has a game
let firstDaySection = sections.first {
if case .day(1, _, _) = $0 { return true }
return false
}
if case .day(_, _, let gamesOnDay) = firstDaySection {
#expect(gamesOnDay.count == 1)
#expect(gamesOnDay.first?.game.id == game.id)
} else {
Issue.record("Expected day section with games")
}
}
@Test("travel segments appear in sections")
func travelSegmentsAppear() {
let startDate = Calendar.current.startOfDay(for: Date())
let travel = TestFixtures.travelSegment(from: "New York", to: "Boston")
let (baseTrip, days) = makeTrip(
cities: ["New York", "Boston"],
startDate: startDate,
daysPerStop: 1
)
// Create trip with travel segment
var trip = baseTrip
trip.travelSegments = [travel]
// Build without overrides - travel appears at default position
let sectionsDefault = ItinerarySectionBuilder.build(
trip: trip,
tripDays: days,
games: [:],
travelOverrides: [:],
itineraryItems: [],
allowCustomItems: false
)
let travelSections = sectionsDefault.filter {
if case .travel = $0 { return true }
return false
}
// TravelPlacement should place the travel segment
#expect(travelSections.count == 1)
// Verify travel appears before day 2 (arrival day)
if let travelIdx = sectionsDefault.firstIndex(where: {
if case .travel = $0 { return true }
return false
}) {
let nextIdx = sectionsDefault.index(after: travelIdx)
if nextIdx < sectionsDefault.count,
case .day(let dayNum, _, _) = sectionsDefault[nextIdx] {
#expect(dayNum == 2)
}
}
}
@Test("custom items included when allowCustomItems is true")
func customItemsIncluded() {
let startDate = Calendar.current.startOfDay(for: Date())
let (trip, days) = makeTrip(cities: ["New York"], startDate: startDate)
let customItem = ItineraryItem(
tripId: trip.id,
day: 1,
sortOrder: 1.0,
kind: .custom(CustomInfo(title: "Lunch at Joe's", icon: "fork.knife"))
)
let sectionsWithItems = ItinerarySectionBuilder.build(
trip: trip,
tripDays: days,
games: [:],
travelOverrides: [:],
itineraryItems: [customItem],
allowCustomItems: true
)
let sectionsWithoutItems = ItinerarySectionBuilder.build(
trip: trip,
tripDays: days,
games: [:],
travelOverrides: [:],
itineraryItems: [customItem],
allowCustomItems: false
)
let customSectionsWithItems = sectionsWithItems.filter { $0.isCustomItem }
let addButtonSections = sectionsWithItems.filter {
if case .addButton = $0 { return true }
return false
}
let customSectionsWithoutItems = sectionsWithoutItems.filter { $0.isCustomItem }
#expect(customSectionsWithItems.count == 1)
#expect(addButtonSections.count >= 1)
#expect(customSectionsWithoutItems.count == 0)
}
@Test("stableTravelAnchorId format is consistent")
func stableTravelAnchorIdFormat() {
let segment = TestFixtures.travelSegment(from: "New York", to: "Boston")
let id = ItinerarySectionBuilder.stableTravelAnchorId(segment, at: 0)
#expect(id.hasPrefix("travel:0:"))
#expect(id.contains("->"))
}
@Test("empty trip produces no sections")
func emptyTripProducesNoSections() {
let trip = TestFixtures.trip(stops: [])
let sections = ItinerarySectionBuilder.build(
trip: trip,
tripDays: [],
games: [:],
travelOverrides: [:],
itineraryItems: [],
allowCustomItems: false
)
#expect(sections.isEmpty)
}
}