feat(itinerary): add row views for itinerary items
Add specialized row components for the new unified itinerary system: - DayHeaderRow: Day number, date display, and add item button - GameItemRow: Prominent card with sport color bar for games - TravelItemRow: Gold-styled travel segments with drag handle - CustomItemRow: Minimal custom items with icon, title, and optional time All views follow existing Theme patterns and use SportColorBar for consistency. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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//
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// CustomItemRow.swift
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// SportsTime
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//
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// Row view for displaying custom user-added items in the itinerary.
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// Minimal styling with drag handle for reordering.
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//
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import SwiftUI
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struct CustomItemRow: View {
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let item: ItineraryItem
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let onTap: () -> Void
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@Environment(\.colorScheme) private var colorScheme
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private var customInfo: CustomInfo? {
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item.customInfo
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}
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var body: some View {
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Button(action: onTap) {
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HStack(spacing: Theme.Spacing.md) {
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// Drag handle
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Image(systemName: "line.3.horizontal")
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.font(.title3)
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.foregroundStyle(Theme.textMuted(colorScheme))
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// Icon
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if let info = customInfo {
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Text(info.icon)
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.font(.title3)
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}
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// Title
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if let info = customInfo {
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Text(info.title)
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.font(.body)
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.foregroundStyle(Theme.textPrimary(colorScheme))
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}
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Spacer()
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// Time (if set)
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if let time = customInfo?.time {
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Text(time.formatted(.dateTime.hour().minute()))
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.font(.caption)
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.foregroundStyle(Theme.textSecondary(colorScheme))
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}
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}
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.padding(.vertical, Theme.Spacing.sm)
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.padding(.horizontal, Theme.Spacing.md)
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}
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.buttonStyle(.plain)
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}
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}
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#Preview {
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let customInfo = CustomInfo(
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title: "Dinner at Pizzeria",
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icon: "\u{1F355}",
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time: Date()
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)
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let item = ItineraryItem(
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tripId: UUID(),
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day: 1,
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sortOrder: 2.0,
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kind: .custom(customInfo)
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)
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VStack(spacing: 16) {
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CustomItemRow(item: item, onTap: {})
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// Without time
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let noTimeInfo = CustomInfo(title: "Visit Museum", icon: "\u{1F3DB}", time: nil)
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let noTimeItem = ItineraryItem(tripId: UUID(), day: 1, sortOrder: 3.0, kind: .custom(noTimeInfo))
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CustomItemRow(item: noTimeItem, onTap: {})
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}
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.padding()
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.background(Color.gray.opacity(0.1))
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}
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//
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// DayHeaderRow.swift
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// SportsTime
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//
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// Header row for a day in the itinerary with day number, date, and add button.
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//
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import SwiftUI
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struct DayHeaderRow: View {
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let dayNumber: Int
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let date: Date
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let onAddTapped: () -> Void
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@Environment(\.colorScheme) private var colorScheme
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private var formattedDate: String {
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date.formatted(.dateTime.weekday(.wide).month().day())
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}
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var body: some View {
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HStack {
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VStack(alignment: .leading, spacing: 2) {
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Text("Day \(dayNumber)")
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.font(.title3)
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.fontWeight(.semibold)
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.foregroundStyle(Theme.textPrimary(colorScheme))
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Text(formattedDate)
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.font(.subheadline)
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.foregroundStyle(Theme.textSecondary(colorScheme))
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}
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Spacer()
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Button(action: onAddTapped) {
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Image(systemName: "plus.circle.fill")
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.font(.title2)
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.foregroundStyle(Theme.warmOrange)
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}
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}
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.padding(.vertical, Theme.Spacing.sm)
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.padding(.horizontal, Theme.Spacing.md)
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}
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}
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#Preview {
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VStack {
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DayHeaderRow(dayNumber: 1, date: Date(), onAddTapped: {})
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DayHeaderRow(dayNumber: 2, date: Date().addingTimeInterval(86400), onAddTapped: {})
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}
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.padding()
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.background(Color.gray.opacity(0.1))
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}
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//
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// GameItemRow.swift
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// SportsTime
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//
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// Row view for displaying a game in the itinerary. Prominent card styling with sport color accent.
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// Games are not reorderable so no drag handle is shown.
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//
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import SwiftUI
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struct GameItemRow: View {
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let game: RichGame
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@Environment(\.colorScheme) private var colorScheme
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var body: some View {
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HStack(spacing: Theme.Spacing.md) {
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// Sport color bar
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SportColorBar(sport: game.game.sport)
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VStack(alignment: .leading, spacing: 4) {
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// Sport badge + Matchup
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HStack(spacing: 6) {
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HStack(spacing: 3) {
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Image(systemName: game.game.sport.iconName)
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.font(.caption2)
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Text(game.game.sport.rawValue)
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.font(.caption2)
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}
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.foregroundStyle(game.game.sport.themeColor)
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HStack(spacing: 4) {
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Text(game.awayTeam.abbreviation)
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.font(.body)
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Text("@")
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.foregroundStyle(Theme.textMuted(colorScheme))
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Text(game.homeTeam.abbreviation)
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.font(.body)
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}
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.foregroundStyle(Theme.textPrimary(colorScheme))
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}
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// Stadium
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HStack(spacing: 4) {
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Image(systemName: "building.2")
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.font(.caption2)
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Text(game.stadium.name)
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.font(.subheadline)
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}
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.foregroundStyle(Theme.textSecondary(colorScheme))
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}
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Spacer()
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// Time
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Text(game.localGameTimeShort)
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.font(.subheadline)
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.foregroundStyle(Theme.warmOrange)
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}
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.padding(Theme.Spacing.md)
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.background(Theme.cardBackgroundElevated(colorScheme))
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.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
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.overlay {
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RoundedRectangle(cornerRadius: Theme.CornerRadius.medium)
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.strokeBorder(game.game.sport.themeColor.opacity(0.3), lineWidth: 1)
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}
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}
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}
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@@ -0,0 +1,94 @@
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//
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// TravelItemRow.swift
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// SportsTime
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//
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// Row view for displaying travel segments in the itinerary.
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// Uses gold/amber styling and includes a drag handle for reordering.
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//
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import SwiftUI
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struct TravelItemRow: View {
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let item: ItineraryItem
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let isHighlighted: Bool
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@Environment(\.colorScheme) private var colorScheme
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private var travelInfo: TravelInfo? {
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item.travelInfo
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}
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var body: some View {
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HStack(spacing: Theme.Spacing.md) {
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// Drag handle
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Image(systemName: "line.3.horizontal")
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.font(.title3)
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.foregroundStyle(Theme.textMuted(colorScheme))
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// Car icon
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ZStack {
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Circle()
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.fill(Theme.routeGold.opacity(0.2))
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.frame(width: 36, height: 36)
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Image(systemName: "car.fill")
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.font(.body)
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.foregroundStyle(Theme.routeGold)
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}
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VStack(alignment: .leading, spacing: 2) {
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if let info = travelInfo {
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Text("\(info.fromCity) \u{2192} \(info.toCity)")
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.font(.body)
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.foregroundStyle(Theme.textPrimary(colorScheme))
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HStack(spacing: Theme.Spacing.xs) {
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if !info.formattedDistance.isEmpty {
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Text(info.formattedDistance)
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.font(.caption)
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}
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if !info.formattedDistance.isEmpty && !info.formattedDuration.isEmpty {
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Text("\u{2022}")
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}
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if !info.formattedDuration.isEmpty {
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Text(info.formattedDuration)
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.font(.caption)
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}
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}
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.foregroundStyle(Theme.textSecondary(colorScheme))
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}
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}
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Spacer()
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}
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.padding(Theme.Spacing.md)
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.background(Theme.cardBackground(colorScheme))
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.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
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.overlay {
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RoundedRectangle(cornerRadius: Theme.CornerRadius.medium)
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.strokeBorder(isHighlighted ? Theme.routeGold : Theme.routeGold.opacity(0.3), lineWidth: isHighlighted ? 2 : 1)
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}
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}
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}
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#Preview {
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let travelInfo = TravelInfo(
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fromCity: "Boston",
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toCity: "New York",
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distanceMeters: 350000,
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durationSeconds: 14400
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)
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let item = ItineraryItem(
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tripId: UUID(),
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day: 1,
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sortOrder: 1.0,
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kind: .travel(travelInfo)
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)
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VStack(spacing: 16) {
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TravelItemRow(item: item, isHighlighted: false)
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TravelItemRow(item: item, isHighlighted: true)
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}
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.padding()
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.background(Color.gray.opacity(0.1))
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}
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