- Add floating action button (bottom-right) on trip map
- Create AppleMapsLauncher service to handle route opening
- Collect all routable stops (trip stops + custom items with coords)
- Handle >16 waypoints with alert offering to open in parts
- Silently skip stops without coordinates
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace confusing dual-mode AddItemSheet with streamlined QuickAddItemSheet:
- Single flow with optional location (vs Search/Custom toggle)
- Card-based layout with shadows, borders, and theme colors
- Enhanced CategoryPicker with emoji circles and press animations
- Separate PlaceSearchSheet for focused location search
- Improved header button with capsule style and accessibility labels
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel constraint validation was not working because ItineraryConstraints
had no game items to validate against - games came from RichGame objects
but were never converted to ItineraryItem for constraint checking.
Changes:
- Add city parameter to ItemKind.game enum case
- Create game ItineraryItems from RichGame data in buildItineraryData()
- Update isValidTravelPosition to compare against actual game sortOrders
- Fix tests to use appropriate game sortOrder conventions
Now travel is properly constrained to appear before arrival city games
and after departure city games.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Extract all itinerary reordering logic from ItineraryTableViewController into
ItineraryReorderingLogic.swift for testability. Key changes:
- Add flattenDays, dayNumber, travelRow, simulateMove pure functions
- Add calculateSortOrder with proper region classification (before/after games)
- Add computeValidDestinationRowsProposed with simulation+validation pattern
- Add coordinate space conversion helpers (proposedToOriginal, originalToProposed)
- Fix DragZones coordinate space mismatch (was mixing proposed/original indices)
- Add comprehensive documentation of coordinate space conventions
Test coverage includes:
- Row flattening order and semantic travel model
- Sort order calculation for before/after games regions
- Travel constraints validation
- DragZones coordinate space correctness
- Coordinate conversion helpers
- Edge cases (empty days, multi-day trips)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add cancelPendingSync() method for explicit cleanup
- Use [weak self] capture to prevent potential retain issues
- Check Task.isCancelled before and after sleep
- Catch CancellationError from Task.sleep for immediate cancellation response
- Extract debounceInterval as constant
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Update PDFGenerator to accept optional ItineraryItem array and render
items in user-specified sortOrder within each day. Adds support for:
- Custom items with icon, title, time, and address
- Travel segments from ItineraryItem (not just TravelSegment)
- Fallback to derived order when no itinerary items provided
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add constraint validation during drag using ItineraryConstraints
- Calculate invalid zones and barrier games when drag starts
- Apply visual dimming (alpha 0.3) to invalid drop zones during drag
- Highlight barrier games with gold border when dragging travel segments
- Block invalid drops using ItineraryConstraints.isValidPosition validation
- Add haptic feedback for drag interactions:
- Medium impact on pickup
- Light impact when entering valid zone
- Warning notification when entering invalid zone
- Soft impact on drop
The drag state is tracked via draggingItem, invalidRowIndices, and
barrierGameIds properties. Visual feedback is applied and removed
via applyDragVisualFeedback/removeDragVisualFeedback methods.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update CKModels.swift to remove deleted type references
- Migrate LocalCustomItem to LocalItineraryItem in SavedTrip.swift
- Update AppDelegate to handle subscription removal
- Refactor AddItemSheet to create ItineraryItem with CustomInfo
- Update ItineraryTableViewController and Wrapper for new model
- Refactor TripDetailView state, methods and callbacks
- Fix TripMapView to display custom items with new model structure
This completes the migration from the legacy CustomItineraryItem/TravelDayOverride
model to the unified ItineraryItem model with ItemKind enum.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add isEmpty parameter to show "No items yet, tap + to add" text
- Change date format to single line: "Day 1 - Friday, January 17"
- Update preview to test both empty and non-empty states
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add specialized row components for the new unified itinerary system:
- DayHeaderRow: Day number, date display, and add item button
- GameItemRow: Prominent card with sport color bar for games
- TravelItemRow: Gold-styled travel segments with drag handle
- CustomItemRow: Minimal custom items with icon, title, and optional time
All views follow existing Theme patterns and use SportColorBar for consistency.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Removed:
- CustomItineraryItem
- TravelDayOverride
- CustomItemService
- CustomItemSubscriptionService
- TravelOverrideService
- CustomItemRow
These are replaced by unified ItineraryItem model and service.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Debounced updates (1.5s), local-first with silent retry.
Supports game, travel, and custom item kinds.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Validates travel positions based on game locations:
- Travel must be after ALL departure city games
- Travel must be before ALL arrival city games
- Custom items have no constraints
- Games are fixed (cannot be moved)
12 tests covering all constraint scenarios including edge cases.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replaces CustomItineraryItem and TravelDayOverride with single model.
Supports game, travel, and custom item kinds.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Merge Add button into DaySectionHeaderView to prevent items from being
dragged between the day header and Add button. The Add button now uses
a SwiftUI Button with its own tap handler instead of row selection.
Changes:
- Remove .addButton case from ItineraryRowItem enum
- Update DaySectionHeaderView to include Add button on the right
- Pass onAddTapped callback through configureDayHeaderCell
- Remove AddButtonRowView (no longer needed)
- Update documentation to reflect new row structure
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Move Add button to appear immediately after Day header (before games)
- Split games out of dayHeader into separate row for correct ordering
- Add 600+ lines of inline documentation to ItineraryTableViewController
- Document architecture decisions, data flow, constraints, and algorithms
- Add function-level comments explaining drag/drop, sortOrder calculation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fixed map header not updating in ItineraryTableViewWrapper using Coordinator pattern
- Added routeVersion UUID to force Map re-render when routes change
- Fixed determineAnchor to scan backwards for correct anchor context
- Added location support to CustomItineraryItem (lat/lng/address)
- Added MapKit place search to AddItemSheet
- Added extensive debug logging for route waypoint calculation
Known issues:
- Custom items still not routing correctly after drag/drop
- Anchor type determination may still have bugs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace SwiftUI drag-drop with native UITableViewController for fluid reordering
- Add ItineraryTableViewController with native cell reordering and validation
- Add ItineraryTableViewWrapper for SwiftUI integration with header support
- Fix infinite layout loop by tracking header adjustment state
- Map and stats now scroll as table header with itinerary content
- Travel segments constrained to valid day ranges during drag
- One Add button per day (after game > after travel > rest day)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add TravelDayOverride model for storing user-customized travel day positions
- Add TravelOverrideService for CloudKit CRUD operations on travel overrides
- Add CKTravelDayOverride CloudKit model wrapper
- Refactor itinerarySections to validate travel day bounds (must be after last game in departure city)
- Travel segments can now be dragged to different days within valid range
- Persist travel day overrides to CloudKit for cross-device sync
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Only load polls once on initial view appearance, not every tab switch
- Only show spinner when there's no existing data (first load)
- Subsequent refreshes update content in place without showing spinner
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add visual drop target indicator showing where items will land
- Use stable travel anchor IDs (city names) instead of UUIDs that regenerate
- Fix findDayForTravelSegment to look forward to arrival day, not backward
- Add moveItemToBeginning() for inserting at position 0 when dropping on sections
- Sort custom items by sortOrder in all filters
- Sync shifted items to CloudKit after reorder
- Add opaque backgrounds to CustomItemRow and TravelSection to hide timeline
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CustomItineraryItem domain model with sortOrder for ordering
- Add CKCustomItineraryItem CloudKit wrapper for persistence
- Create CustomItemService for CRUD operations
- Create CustomItemSubscriptionService for real-time sync
- Add AppDelegate for push notification handling
- Add AddItemSheet for creating/editing items
- Add CustomItemRow with drag handle
- Update TripDetailView with continuous vertical timeline
- Enable drag-to-reorder using .draggable/.dropDestination
- Add inline "Add" buttons after games and travel segments
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Two fixes for route planning and display:
1. GameDAGRouter: Same-day game transitions now respect maxDailyDrivingHours
constraint. Previously, a 12:05 AM game in Arlington could connect to an
11:40 PM game in Milwaukee (19+ hour drive) because the code only checked
available time, not the 8-hour daily limit.
2. TripDetailView: Itinerary sections now group by (day, city) not just day.
Games in different cities on the same calendar day are shown as separate
sections with travel segments between them.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When updating a vote, CloudKit requires the server's changeTag to modify
existing records. Creating a new CKRecord caused "record to insert already
exists" errors. Now fetches the existing record first before saving.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add GamePickerStep with sheet-based Sport → Team → Game selection
- Add TeamPickerStep with sheet-based Sport → Team selection
- Add LocationsStep for start/end location selection with round trip toggle
- Update TripWizardViewModel with mode-specific fields and validation
- Update TripWizardView with conditional step rendering per mode
- Update ReviewStep with mode-aware validation display
- Fix gameFirst mode to derive date range from selected games
Each planning mode now shows only relevant steps:
- By Dates: Dates → Sports → Regions → Route → Repeat → Must Stops
- By Games: Game Picker → Route → Repeat → Must Stops
- By Route: Locations → Dates → Sports → Route → Repeat → Must Stops
- Follow Team: Team Picker → Dates → Route → Repeat → Must Stops
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Increase card height from 160 to 175 and add extra bottom padding
to prevent date text from being cut off.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
New design style combines the Classic layout with subtle animated
backgrounds featuring floating sports icons and route lines.
Animations are slow and unobtrusive to avoid distracting from content.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add AppearanceMode enum with system, light, and dark options
- Add AppearanceManager singleton to persist user preference
- Add appearance section in SettingsView with icon and description
- Apply preferredColorScheme at app root for immediate effect
- Include appearance mode in reset to defaults
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add ShareCardSportBackground with floating sport icons for share cards
- Share cards now show sport-specific backgrounds (single or multiple sports)
- Achievement collection share respects sport filter selection
- Add ability to share individual achievements from detail sheet
- Trip wizard ReviewStep highlights missing required fields in red
- Add FieldValidation model to TripWizardViewModel
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add `displayName` computed property to Trip model that always
generates city list with " → " separator for consistent display
- Replace all `trip.name` usages with `trip.displayName` in UI files
- Update SuggestedTripsGenerator to use " → " separator
- Update PDFGenerator to use displayName for PDF titles
This ensures all trip names display consistently regardless of when
the trip was created or how the name was originally stored.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Refactor TripDetailView to fetch games from AppDataProvider when not
provided, adding loading state indicator for better UX
- Update all callers (25+ HomeContent variants, TripOptionsView, HomeView)
to use simpler TripDetailView(trip:) initializer
- Fix PollDetailView sheet issue by using sheet(item:) instead of
sheet(isPresented:) to prevent blank screen on first tap
- Improve PollDetailView UI with Theme styling, icons, and better
visual hierarchy for share code, voting status, and results sections
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Delete TripCreationView.swift and TripCreationViewModel.swift (unused)
- Extract TripOptionsView to standalone file
- Extract DateRangePicker and DayCell to standalone file
- Extract LocationSearchSheet and CityInputType to standalone file
- Fix TripWizardView to pass games dictionary to TripOptionsView
- Remove debug print statements from TripDetailView
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix suggested trips showing wrong sports for cross-country trips
- Remove quick start sections from home variants (Classic, Spotify)
- Remove dead quickActions code from HomeView
- Fix pace capsule animation in TripCreationView
- Add text wrapping to achievement descriptions
- Improve poll parsing with better error handling
- Various sharing system improvements
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace old ProgressCardGenerator with protocol-based sharing architecture
supporting trips, achievements, and stadium progress. Features 8 color
themes, Instagram Stories optimization (1080x1920), and reusable card
components with map snapshots.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Extract deep link handling into dedicated DeepLinkHandler service
- Add MockData+Polls.swift with reusable test mocks for Trip, TripStop,
TripPoll, PollVote, and PollResults
- Update SportsTimeApp to use DeepLinkHandler.shared
- Add error alert for deep link failures
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add complete group trip polling feature allowing users to share trips
with friends for voting using Borda count scoring.
New components:
- TripPoll and PollVote domain models with share codes and rankings
- LocalTripPoll and LocalPollVote SwiftData models for persistence
- CKTripPoll and CKPollVote CloudKit record wrappers
- PollService actor for CloudKit CRUD operations and subscriptions
- PollCreation/Detail/Voting views and view models
- Deep link handling for sportstime://poll/{code} URLs
- Debug Pro status override toggle in Settings
Integration:
- HomeView shows polls section in My Trips
- SportsTimeApp registers SwiftData models and handles deep links
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add debug toggle in Settings to override Pro subscription status (DEBUG builds only, defaults to true)
- Auto-validate wizard step flags on appear so button enables without explicit user interaction:
- DatesStep: calls updateHasSetDates() on appear
- RoutePreferenceStep: sets hasSetRoutePreference on appear
- RepeatCitiesStep: sets hasSetRepeatCities on appear
Previously, canPlanTrip required all flags to be explicitly set by user interaction, even when valid defaults were showing.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add themed backgrounds for each onboarding feature page:
- Unlimited Trips: animated route map with dotted paths and traveling car
- Export & Share: floating documents with radiating share lines
- Track Your Journey: stadium map with pins and achievement badges
- Add sports-themed pricing page background with random glow effects
- Display introductory offer pricing in subscription rows
- Add feature bullets to each onboarding page for better value prop
- Add crown icon header and feature pills to pricing page
- Add debug button in Settings to preview onboarding flow
- Create StoreKit configuration file for testing IAP
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- CloudKit pagination: fetchAllRecords() handles >400 record batches
with cursor-based pagination (400 records per page)
- Cancellation support: SyncCancellationToken protocol enables graceful
sync termination when background tasks expire
- Per-entity progress: SyncState now tracks timestamps per entity type
so interrupted syncs resume where they left off
- NetworkMonitor: NWPathMonitor integration triggers sync on network
restoration with 2.5s debounce to handle WiFi↔cellular flapping
- wasCancelled flag in SyncResult distinguishes partial from full syncs
This addresses critical data sync issues:
- CloudKit queries were limited to ~400 records but bundled data has ~5000 games
- Background tasks could be killed mid-sync without saving progress
- App had no awareness of network state changes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CKSport model to parse CloudKit Sport records
- Add fetchSportsForSync() to CloudKitService for delta fetching
- Add syncSports() and mergeSport() to CanonicalSyncService
- Update DataProvider with dynamicSports support and allSports computed property
- Update MockAppDataProvider with matching dynamic sports support
- Add comprehensive documentation for adding new sports
The app can now sync sport definitions from CloudKit, enabling new sports
to be added without app updates. Sports are fetched, merged into SwiftData,
and exposed via AppDataProvider.allSports alongside built-in Sport enum cases.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>