Files
Sportstime/SportsTimeTests/SportsTimeTests.swift
Trey t 1703ca5b0f refactor: change domain model IDs from UUID to String canonical IDs
This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 09:24:33 -06:00

84 lines
2.7 KiB
Swift

//
// SportsTimeTests.swift
// SportsTimeTests
//
// Created by Trey Tartt on 1/6/26.
//
import Testing
@testable import SportsTime
import Foundation
// MARK: - DayCard Tests (Removed)
// DayCard and DayConflictInfo types were removed during refactor.
// Tests for TripDetailView conflict detection are in TripDetailViewTests.swift if needed.
// MARK: - Duplicate Game ID Regression Tests
/// Tests for handling duplicate game IDs without crashing (regression test for fatal error)
struct DuplicateGameIdTests {
private func makeStadium(sport: Sport = .mlb) -> Stadium {
Stadium(
id: "stadium_test_\(UUID().uuidString)",
name: "Test Stadium",
city: "Test City",
state: "TS",
latitude: 40.0,
longitude: -100.0,
capacity: 40000,
sport: sport
)
}
private func makeTeam(sport: Sport = .mlb, stadiumId: String) -> Team {
Team(
id: "team_test_\(UUID().uuidString)",
name: "Test Team",
abbreviation: "TST",
sport: sport,
city: "Test City",
stadiumId: stadiumId
)
}
private func makeGame(id: String, homeTeamId: String, awayTeamId: String, stadiumId: String, dateTime: Date) -> Game {
Game(
id: id,
homeTeamId: homeTeamId,
awayTeamId: awayTeamId,
stadiumId: stadiumId,
dateTime: dateTime,
sport: .mlb,
season: "2026"
)
}
// Note: GameCandidate test removed - type no longer exists after planning engine refactor
@Test("Duplicate games are deduplicated at load time")
func gamesArray_DeduplicatesById() {
// Simulate the deduplication logic used in StubDataProvider
let gameId = "game_test_\(UUID().uuidString)"
let dateTime = Date()
let game1 = makeGame(id: gameId, homeTeamId: "team_home_\(UUID().uuidString)", awayTeamId: "team_away_\(UUID().uuidString)", stadiumId: "stadium_test_\(UUID().uuidString)", dateTime: dateTime)
let game2 = makeGame(id: gameId, homeTeamId: "team_home_\(UUID().uuidString)", awayTeamId: "team_away_\(UUID().uuidString)", stadiumId: "stadium_test_\(UUID().uuidString)", dateTime: dateTime.addingTimeInterval(3600))
let games = [game1, game2]
// Deduplication logic from StubDataProvider
var seenIds = Set<String>()
let uniqueGames = games.filter { game in
if seenIds.contains(game.id) {
return false
}
seenIds.insert(game.id)
return true
}
#expect(uniqueGames.count == 1)
#expect(uniqueGames.first?.dateTime == game1.dateTime, "First occurrence should be kept")
}
}