Move .sheet(isPresented: $showPaywall) from subscription section to
top-level body so StoreManager state changes don't dismiss the sheet.
Reposition heart (16pt top/trailing) and map (16pt bottom/trailing,
above gradient) buttons on trip detail map.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the generic paywall header with a branded "SportsTime Pro / Your All-Access Pass"
hero section, 4 uniform feature cards (GeometryReader-sized squares), and a dashed ticket
perforation separator. Add "Show Paywall" debug button in Settings.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds .contentShape(Rectangle()) or .contentShape(Capsule()) to 11 buttons,
NavigationLinks, and onTapGesture handlers across 8 files where only the
visible content (text/icons) was receiving taps instead of the full row.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Gate Icon Generator section behind #if DEBUG and group it with other debug
sections at the bottom of Settings. Remove auto-focus on description field,
dismiss keyboard on return key and on scroll.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds 3 new UI tests covering stadium visit manual entry, required field
validation, and games history navigation. Includes accessibility IDs on
StadiumVisitSheet/ProgressTabView and new page objects (StadiumVisitSheetScreen,
GamesHistoryScreen) in the test framework.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Expand POI categories from 5 to 7 (restaurant, bar, coffee, hotel, parking, attraction, entertainment)
- Add category filter chips with per-category API calls and caching
- Add delete button with confirmation dialog to Edit Item sheet
- Fix itinerary items not persisting: use LocalItineraryItem (SwiftData) as primary store with CloudKit sync as secondary, register model in schema
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Update games_canonical.json to use ISO 8601 UTC timestamps (game_datetime_utc)
- Fix BootstrapService timezone-aware parsing for venue-local fallback
- Fix thread-unsafe shared DateFormatter in RichGame local time display
- Bump SchemaVersion to 4 to force re-bootstrap with correct UTC data
- Restructure schedule view: group by date instead of sport, with sport
icons on each row and date section headers showing game counts
- Fix schedule row backgrounds using Theme.cardBackground instead of black
- Sort games by UTC time with local-time tiebreaker for same-instant games
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add mapItem field to POISearchService.POI for Apple Maps integration
- Merge description + location into single combined card in QuickAddItemSheet
- Auto-load nearby POIs when regionCoordinate is available, with detail sheet
- Create POIDetailSheet with map preview, metadata, and one-tap add-to-day
- Add poiAddedToDay/poiDetailViewed analytics events
- Add initial state to PlaceSearchSheet with search suggestions and flow layout
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Second audit round addressing data races, task stacking, unbounded
caches, and VoiceOver gaps across 7 files.
Concurrency:
- Move NSItemProvider @State access into MainActor block (3 drop handlers)
- Cancel stale ScheduleViewModel tasks on rapid filter changes
Memory:
- Replace unbounded image dict with LRUCache(countLimit: 50)
- Replace demo-mode asyncAfter with cancellable Task
Performance:
- Wrap debug NBA print() in #if DEBUG
- Cache visitsById via @State + onChange instead of per-render computed
- Pre-compute sportProgressFractions in ProgressViewModel
- Replace allGames computed property with hasGames bool check
- Cache sortedTrips via @State + onChange in SavedTripsListView
Accessibility:
- Add combined VoiceOver label to progress ring
- Combine away/home team text into single readable phrase
- Hide decorative StadiumDetailSheet icon from VoiceOver
- Add explicit accessibilityLabel to SportFilterChip
- Add combined accessibilityLabel to GameRowView
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Critical:
- ProgressViewModel: use single stored ModelContext instead of creating
new ones per operation (deleteVisit silently no-op'd)
- ProgressViewModel: convert expensive computed properties to stored
with explicit recompute after mutations (3x recomputation per render)
Memory:
- AnimatedSportsIcon: replace recursive GCD asyncAfter with Task loop,
cancelled in onDisappear (19 unkillable timer chains)
- ItineraryItemService: remove [weak self] from actor Task (semantically
wrong, silently drops flushPendingUpdates)
- VisitPhotoService: remove [weak self] from @MainActor Task closures
Concurrency:
- StoreManager: replace nested MainActor.run{Task{}} with direct await
in listenForTransactions (fire-and-forget race)
- VisitPhotoService: move JPEG encoding/file writing off MainActor via
nonisolated static helper + Task.detached
- SportsIconImageGenerator: replace GCD dispatch with Task.detached for
structured concurrency compliance
Performance:
- Game/RichGame: cache DateFormatters as static lets instead of
allocating per-call (hundreds of allocations in schedule view)
- TripDetailView: wrap ~10 routeWaypoints print() in #if DEBUG, remove
2 let _ = print() from TripMapView.body (fires every render)
Accessibility:
- GameRow: add combined VoiceOver label (was reading abbreviations
letter-by-letter)
- Sport badges: add accessibilityLabel to prevent SF symbol name readout
- SportsTimeApp: post UIAccessibility.screenChanged after bootstrap
completes so VoiceOver users know app is ready
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add a11y label to ProgressMapView reset button and progress bar values
- Fix CADisplayLink retain cycle in ItineraryTableViewController via deinit
- Add [weak self] to PhotoGalleryViewModel Task closure
- Add @MainActor to TripWizardViewModel, remove manual MainActor.run hop
- Fix O(n²) rank lookup in PollDetailView/DebugPollPreviewView with enumerated()
- Cache itinerarySections via ItinerarySectionBuilder static extraction + @State
- Convert CanonicalSyncService/BootstrapService from actor to @MainActor final class
- Add .accessibilityHidden(true) to RegionMapSelector Map to prevent duplicate VoiceOver
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 22 new UI tests across 8 test files covering Home, Schedule, Progress,
Settings, TabNavigation, TripSaving, and TripOptions. Add accessibility
identifiers to 11 view files for test element discovery. Fix sport chip
assertion logic (all sports start selected, tap deselects), scroll container
issues on iOS 26 nested ScrollViews, toggle interaction, and delete trip flow.
Update QA coverage map from 32 to 54 automated test cases.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add comprehensive UI test infrastructure with Page Object pattern,
accessibility identifiers, UI test mode (--ui-testing, --reset-state,
--disable-animations), and 10 passing tests covering app launch, tab
navigation, trip wizard, trip saving, settings, schedule, and
accessibility at XXXL Dynamic Type. Also adds a 229-case QA test plan
Excel workbook for manual QA handoff.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Planning engine fixes (from adversarial code review):
- Bug #1: sortByLeisure tie-breaking uses totalDrivingHours
- Bug #2: allDates/calculateRestDays guard-let-break prevents infinite loop
- Bug #3: same-day trip no longer rejected (>= in dateRange guard)
- Bug #4: ScenarioD rationale shows game count not stop count
- Bug #5: ScenarioD departureDate advanced to next day after last game
- Bug #6: ScenarioC date range boundary uses <= instead of <
- Bug #7: DrivingConstraints clamps maxHoursPerDriverPerDay via max(1.0,...)
- Bug #8: effectiveTripDuration uses inclusive day counting (+1)
- Bug #9: TripWizardViewModel validates endDate >= startDate
- Bug #10: allDates() uses min/max instead of first/last for robustness
- Bug #12: arrivalBeforeGameStart accounts for game end time at departure
- Bug #15: ScenarioBPlanner replaces force unwraps with safe unwrapping
Tests: 16 regression test suites + updated existing test expectations
Marketing: Remotion canvas set to 886x1920 for App Store preview spec
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add debug-only Marketing Video Mode toggle that enables hands-free
screen recording across the app: auto-scrolling Featured Trips carousel,
auto-filling trip wizard, smooth trip detail scrolling via CADisplayLink,
and trip options auto-sort with scroll.
Add Remotion marketing video project with 6 scene compositions using
image sequences extracted from screen recordings, varied phone entrance
animations, and deduped frames for smooth playback.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Accessibility buttons split the map into equal-width thirds, intercepting
taps before the coordinate-based logic. Tapping the visual West region
could hit the Central button. Adding .allowsHitTesting(false) lets taps
pass through to MapReader's coordinate detection; VoiceOver still works.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add TravelInfo initializers and city normalization helpers to fix repeat
city-pair disambiguation. Improve drag-and-drop reordering with segment
index tracking and source-row-aware zone calculation. Enhance all five
scenario planners with better next-day departure handling and travel
segment placement. Add comprehensive tests across all planners.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace all system colors (.secondary, Color(.secondarySystemBackground),
etc.) with Theme.textPrimary/textSecondary/textMuted/cardBackground/
surfaceGlow across 13 views. Remove PostHog debug logging. Add debug
settings for sample trips and hardcoded group poll preview.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Include segment index in travel anchor IDs ("travel:INDEX:from->to")
so Follow Team trips visiting the same city pair multiple times get
unique, independently addressable travel segments. Prevents override
dictionary collisions and incorrect validDayRange lookups.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Travel segments appeared one day too late on featured/suggested trips
when stops had next-morning departures. The placement formula double-
counted by using fromDayNum+1 as both minDay and defaultDay, then the
invalid-range fallback used minDay (the overshooting value) instead of
the arrival day. Also replaced TripDetailView's inline copy of the
placement logic with TravelPlacement.computeTravelByDay() so the UI
uses the same tested algorithm.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add VoiceOver labels, hints, and element grouping across all 60+ views
- Add Reduce Motion support (Theme.Animation.prefersReducedMotion) to all animations
- Replace fixed font sizes with semantic Dynamic Type styles
- Hide decorative elements from VoiceOver with .accessibilityHidden(true)
- Add .minimumHitTarget() modifier ensuring 44pt touch targets
- Add AccessibilityAnnouncer utility for VoiceOver announcements
- Improve color contrast values in Theme.swift for WCAG AA compliance
- Extract CloudKitContainerConfig for explicit container identity
- Remove PostHog debug console log from AnalyticsManager
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Create privacy.html and eula.html matching landing page style
- Update Settings links to sportstime.88oakapps.com/privacy.html and /eula.html
- Rename "Terms of Service" to "EULA" in Settings
- Replace emoji logo with real app icon across all landing pages
- Update footer links in index.html
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use contentMargins on horizontal ScrollView so cards start inset but
scroll to screen edges. Pad headers and error states individually.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace O(n) linear searches with dictionary lookups in ProgressViewModel
and ProgressTabView. Add loading spinner while data loads.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use Apple's SubscriptionStoreView for subscription UI instead of
custom pricing cards. Onboarding flow keeps feature pages but
embeds PaywallView for the pricing page. Removes ~500 lines of
custom pricing UI (PricingOptionCard, OnboardingPricingRow,
PricingBackground, SportsIconWithGlow).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Redesign trip, progress, and achievement share cards with premium
sports-media aesthetic. Remove unused milestone/context achievement card
types (only used in debug exporter). Fix gold text unreadable in light
mode. Fix sport selector to only show stroke on selected sport.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds debug-only DebugShareExporter that bulk-exports ~298 shareable
image variations (achievement cards, progress cards, trip cards, icons)
to Documents/DebugExport/ for visual QA. Also adds a button to populate
all stadium visits for testing the fully-unlocked app state.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix repeat-city travel placement: use stop indices instead of global city name
matching so Follow Team trips with repeat cities show travel correctly
- Add TravelPlacement helper and regression tests (7 tests)
- Add alternate app icons for each theme, auto-switch on theme change
- Fix index-out-of-range crash in AnimatedSportsBackground (19 configs, was iterating 20)
- Add marketing video configs, engine, and new video components
- Add docs and data exports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Update CloudKit container ID to iCloud.com.88oakapps.SportsTime across all services
- Update IAP product IDs to match new bundle ID (com.88oakapps.SportsTime)
- Add app landing page with light, welcoming design matching app aesthetic
- Update entitlements and project configuration
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove Scripts/ directory (scraper no longer needed)
- Add themed background documentation to CLAUDE.md
- Add .gitignore for marketing-videos to prevent node_modules tracking
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Extract AnimatedSportsBackground components to shared file and update
ThemedBackground modifier to conditionally show animations when enabled
in settings. All views using .themedBackground() now get animated background.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Two bugs fixed in "By Games" trip planning mode:
1. Calendar navigation: DateRangePicker now navigates to the selected
game's month when startDate changes externally, instead of staying
on the current month.
2. Date range calculation: Fixed race condition where date range was
calculated before games were loaded. Now updateDateRangeForSelectedGames()
is called after loadSummaryGames() completes.
3. Bonus games: planTrip() now uses the UI-selected 7-day date range
instead of overriding it with just the anchor game dates. This allows
ScenarioBPlanner to find additional games within the trip window.
Added regression tests to verify gameFirst mode includes bonus games.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add ET timezone (America/New_York) to all Sports-Reference scrapers:
- NBA: Basketball-Reference times parsed as ET
- NFL: Pro-Football-Reference times parsed as ET
- NHL: Hockey-Reference times parsed as ET
- MLB: Baseball-Reference times parsed as ET
- Document source timezones in scraper docstrings
- Add 11 new stadiums to STADIUM_MAPPINGS:
- NFL: 5 international venues (Corinthians Arena, Croke Park,
Olympic Stadium Berlin, Santiago Bernabéu, Tom Benson Hall of Fame)
- MLS: 4 alternate venues (Miami Freedom Park, Citi Field,
LA Memorial Coliseum, M&T Bank Stadium)
- NWSL: 2 alternate venues (Northwestern Medicine Field, ONE Spokane)
- Add 15 stadium aliases for MLS/NWSL team-based lookups
- Fix CanonicalSyncService to sync timezone identifier to SwiftData
- Update debug logging to use stadium timezone for display
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Game times were incorrectly using device timezone in several views.
Now all game time displays use the stadium's local timezone via
RichGame.localGameTime/localGameTimeShort properties.
Fixes:
- PDFGenerator: was using game.gameDate (midnight UTC) instead of actual time
- GameRowCompact: was formatting with device timezone
- TimelineGameRow: was using .formatted() with device timezone
Also adds Date+GameTime.swift extension for centralized timezone formatting.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix startDate to use Calendar.startOfDay instead of Date() to include
games earlier in the current day
- Add SyncLogger for file-based sync logging viewable in Settings
- Add "View Sync Logs" button in Settings debug section
- Add diagnostics and NBA game logging to ScheduleViewModel
- Add dropped game logging to DataProvider.filterRichGames
- Use SyncLogger in SportsTimeApp and CloudKitService for sync operations
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add debug-only sync status monitoring to help diagnose CloudKit sync issues.
Shows last sync time, success/failure, and record counts for each entity type.
Includes manual sync trigger and re-enable button when sync is paused.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create shared TipsSection component for displaying planning tips
- Add TipsSection to all 22 home content variants
- Fix displayedTips population with onAppear in HomeView
- Add map buttons to GameRowCompact (opens stadium in Apple Maps)
- Add map buttons to TravelRowView (opens driving directions)
- Add map buttons to CustomItemRowView (opens location when GPS available)
- Add AppleMapsLauncher.openLocation() and openDirections() methods
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Fixed PDF export missing the last day when games occur on departure date.
Root cause: Trip.itineraryDays() calculated lastActivityDate as departure - 1,
assuming departure is always after the last activity. When games happen ON the
departure date, that day was skipped.
Fix: Check if the last stop has games. If so, include the departure date in
the itinerary loop.
Also includes:
- buildCompleteItineraryItems() to merge games, travel, and custom items
- Magazine-style PDF layout with sport-specific accent colors
- Proper iteration over all trip days in PDF generator
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add floating action button (bottom-right) on trip map
- Create AppleMapsLauncher service to handle route opening
- Collect all routable stops (trip stops + custom items with coords)
- Handle >16 waypoints with alert offering to open in parts
- Silently skip stops without coordinates
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace confusing dual-mode AddItemSheet with streamlined QuickAddItemSheet:
- Single flow with optional location (vs Search/Custom toggle)
- Card-based layout with shadows, borders, and theme colors
- Enhanced CategoryPicker with emoji circles and press animations
- Separate PlaceSearchSheet for focused location search
- Improved header button with capsule style and accessibility labels
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel constraint validation was not working because ItineraryConstraints
had no game items to validate against - games came from RichGame objects
but were never converted to ItineraryItem for constraint checking.
Changes:
- Add city parameter to ItemKind.game enum case
- Create game ItineraryItems from RichGame data in buildItineraryData()
- Update isValidTravelPosition to compare against actual game sortOrders
- Fix tests to use appropriate game sortOrder conventions
Now travel is properly constrained to appear before arrival city games
and after departure city games.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Extract all itinerary reordering logic from ItineraryTableViewController into
ItineraryReorderingLogic.swift for testability. Key changes:
- Add flattenDays, dayNumber, travelRow, simulateMove pure functions
- Add calculateSortOrder with proper region classification (before/after games)
- Add computeValidDestinationRowsProposed with simulation+validation pattern
- Add coordinate space conversion helpers (proposedToOriginal, originalToProposed)
- Fix DragZones coordinate space mismatch (was mixing proposed/original indices)
- Add comprehensive documentation of coordinate space conventions
Test coverage includes:
- Row flattening order and semantic travel model
- Sort order calculation for before/after games regions
- Travel constraints validation
- DragZones coordinate space correctness
- Coordinate conversion helpers
- Edge cases (empty days, multi-day trips)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>