Replace old ProgressCardGenerator with protocol-based sharing architecture
supporting trips, achievements, and stadium progress. Features 8 color
themes, Instagram Stories optimization (1080x1920), and reusable card
components with map snapshots.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- PaywallView: remove unnecessary nil coalescing for currencyCode
- GameDAGRouter: change var to let for immutable compositeKeys
- GamesHistoryRow/View: add missing wnba and nwsl switch cases
- VisitDetailView: fix unused variable in preview
- AchievementEngine: use convenience init to avoid default parameter warning
- ProgressCardGenerator: use method overload instead of default parameter
- StadiumProximityMatcher: extract constants to ProximityConstants enum
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add LoadingSpinner component with small/medium/large sizes using system gray color
- Add LoadingPlaceholder for skeleton loading states
- Add LoadingSheet for full-screen blocking overlays
- Replace ThemedSpinner/ThemedSpinnerCompact across all views
- Remove deprecated loading components from AnimatedComponents.swift
- Delete LoadingTextGenerator.swift
- Fix PhotoImportView layout to fill full width
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.
Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace all custom Theme.FontSize values and hardcoded font sizes with
Apple's built-in text styles (.largeTitle, .title2, .headline, .body,
.subheadline, .caption, .caption2) to support accessibility scaling.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Stadium Progress & Achievements:
- Add StadiumVisit and Achievement SwiftData models
- Create Progress tab with interactive map view
- Implement photo-based visit import with GPS/date matching
- Add achievement badges (count-based, regional, journey)
- Create shareable progress cards for social media
- Add canonical data infrastructure (stadium identities, team aliases)
- Implement score resolution from free APIs (MLB, NBA, NHL stats)
UI Improvements:
- Add ThemedSpinner and ThemedSpinnerCompact components
- Replace all ProgressView() with themed spinners throughout app
- Fix sport selection state not persisting when navigating away
Bug Fixes:
- Fix Coast to Coast trips showing only 1 city (validation issue)
- Fix stadium progress showing 0/0 (filtering issue)
- Remove "Stadium Quest" title from progress view
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add MapSnapshotService for route maps and city maps using MKMapSnapshotter
- Add RemoteImageService for team logos and stadium photos with caching
- Add POISearchService for nearby attractions using MKLocalSearch
- Add PDFAssetPrefetcher to orchestrate parallel asset fetching
- Rewrite PDFGenerator with rich page layouts: cover, route overview,
day-by-day itinerary, city spotlights, and summary pages
- Add export progress overlay in TripDetailView with animated progress ring
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>