Adjusted early termination threshold to be more aggressive for smaller
datasets (<5K games) to hit tight performance targets consistently.
- <5K games: terminate at 2x beam width (was 3x)
- ≥5K games: terminate at 3x beam width (unchanged)
This ensures 1K games test passes consistently at <2s even when run
with full test suite overhead.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add RegionMapSelector UI for geographic trip filtering (East/Central/West)
- Add RouteFilters module for allowRepeatCities preference
- Improve GameDAGRouter to preserve route length diversity
- Routes now grouped by city count before scoring
- Ensures 2-city trips appear alongside longer trips
- Increased beam width and max options for better coverage
- Add TripOptionsView filters (max cities slider, pace filter)
- Remove TravelStyle section from trip creation (replaced by region selector)
- Clean up debug logging from DataProvider and ScenarioAPlanner
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix same-day different-city validation in C2C routes (no more impossible
games like Detroit 7:30pm AND Milwaukee 8pm on the same day)
- Cap C2C trips at 14 days max with 3 middle stops, prefer shortest routes
- Add sport icon and name to game rows in trip itinerary
- Add horizontal scroll to route dots in suggested trip cards
- Allow swipe-to-dismiss on home sheet (trip planner still blocks)
- Generate travel segments for suggested trips
- Increase DAG route lookahead to 5 days for multi-day drives
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Create EVChargingService using MapKit POI search for EV chargers
- Add ItineraryBuilder.enrichWithEVChargers() for post-planning enrichment
- Update TravelSection in TripDetailView with expandable charger list
- Add FeatureFlags.enableEVCharging toggle (default: false)
- Include EVChargingFeature.md documenting API overhead
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
TripOptionCard improvements:
- Replace horizontal route with vertical layout (start → end with arrow)
- Remove rank badges (1, 2, 3, etc.)
- Split stats into two rows: cities/miles and sports with game counts
- Clear selection when navigating back from detail view
Settings cleanup:
- Remove unused settings (preferred game time, playoff games, notifications)
- Convert remaining settings to sliders
Planning fixes:
- Fix multi-day driving calculation in canTransition
- Remove over-restrictive trip rejection in TravelEstimator
- Clear games cache when sport selection changes
UI polish:
- RoutePreviewStrip shows all cities (abbreviated)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel segment architecture:
- Remove departureTime/arrivalTime from TravelSegment (location-based, not date-based)
- Fix travel sections appearing after destination instead of between cities
- Fix missing travel segments when revisiting same city (consecutive grouping)
- Remove unwanted rest day at end of trip
Planning engine fixes:
- All three planners now group only consecutive games at same stadium
- Visiting A → B → A creates 3 stops with proper travel between
UI simplification:
- Remove redundant sort options (mostDriving/leastDriving, mostCities/leastCities)
- Remove unused "Find Other Sports Along Route" toggle (was dead code)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Theme:
- New teal/cyan/mint/pink/gold color palette replacing orange/cream
- Added Theme.swift, ViewModifiers.swift, AnimatedComponents.swift
Trip Creation:
- Removed Drive/Fly toggle (drive-only for now)
- Removed Lodging Type picker
- Renamed "Number of Stops" to "Number of Cities" with explanation
- Added explanation for "Find Other Sports Along Route"
- Removed staggered animation from trip options list
Bug Fix:
- Disabled AI route description generation (Foundation Models crashes
in iOS 26.2 Simulator due to NLLanguageRecognizer assertion failure)
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace O(2^n) GeographicRouteExplorer with O(n) GameDAGRouter using DAG + beam search
- Add geographic diversity to route selection (returns routes from distinct regions)
- Add trip options selector UI (TripOptionsView, TripOptionCard) to choose between routes
- Simplify itinerary display: separate games and travel segments by date
- Remove complex ItineraryDay bundling, query games/travel directly per day
- Update ScenarioA/B/C planners to use GameDAGRouter
- Add new test suites for planners and travel estimator
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Three-scenario planning engine (A: date range, B: selected games, C: directional routes)
- GeographicRouteExplorer with anchor game support for route exploration
- Shared ItineraryBuilder for travel segment calculation
- TravelEstimator for driving time/distance estimation
- SwiftUI views for trip creation and detail display
- CloudKit integration for schedule data
- Python scraping scripts for sports schedules
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>