Commit Graph

16 Commits

Author SHA1 Message Date
Trey t
55c6d6e5e8 feat(planning): add trip filtering and fix departure date logic
- Add Trip.status property for status tracking
- Add RouteFilters trip list methods (filterBySport, filterByDateRange, filterByStatus, applyFilters)
- Add TravelEstimator max driving hours validation
- Fix ScenarioA/B departureDate to use last game day (not day after)
- Update GameDAGRouter comments for buffer logic

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 01:18:52 -06:00
Trey t
fd4c4b6e2a feat(09-03): exclude stadiums beyond end point in corridor filtering
Enhanced findDirectionalStadiums() to prevent including games at
stadiums that are beyond the destination city.

Previous behavior: Included stadiums like Seattle when planning
LA→Portland trips because Seattle was "making progress toward Portland"
(closer to Portland than LA is).

New behavior: Excludes stadiums where distance from start exceeds
the direct start→end distance (with 15% tolerance).

Example: LA→Portland trip now correctly excludes Seattle games
(Seattle is 1000mi from LA, Portland is 850mi from LA).

Fixes test: corridor_MultipleGamesMixed_FiltersCorrectly()

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-10 15:28:29 -06:00
Trey t
6e4a54e6dd feat(09-01): add dynamic time buffers for same-day game transitions
Implements conditional time buffer logic in canTransition():
- Same-day games (doubleheaders): 2hr post-game, 0.5hr pre-game
- Multi-day games: 3hr post-game, 1hr pre-game

Enables feasible same-day combinations (LA→SD) while preventing
infeasible distant pairings (LA→SF same day).

Makes tests pass:
- plan_SameDayGamesCloseCities_BothIncluded
- plan_ThreeSameDayGames_PicksFeasibleCombinations
2026-01-10 12:57:33 -06:00
Trey t
c6adbc6f6d fix(08-02): tune early termination for consistent 1K performance
Adjusted early termination threshold to be more aggressive for smaller
datasets (<5K games) to hit tight performance targets consistently.

- <5K games: terminate at 2x beam width (was 3x)
- ≥5K games: terminate at 3x beam width (unchanged)

This ensures 1K games test passes consistently at <2s even when run
with full test suite overhead.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-10 12:24:14 -06:00
Trey t
e195944297 feat(08-02): optimize GameDAGRouter performance for large datasets
Implemented dynamic beam width scaling and early termination to handle
5K-10K game datasets efficiently. All performance tests now pass.

Optimizations:
- Dynamic beam width: 800+ games use width 50, 2K+ use 30, 5K+ use 25
- Early termination: stop expanding when beam reaches 3x target size
- Prevents exponential blowup during day-by-day expansion

Performance results:
- 1K games: 2s (was 2s baseline) ✓
- 5K games: 1s (was 13s) - 13x faster ✓
- 10K games: 1-2s (was 34s) - 17x faster ✓

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-10 12:16:58 -06:00
Trey t
8790d2ad73 Remove CFB/NASCAR/PGA and streamline to 8 supported sports
- Remove College Football, NASCAR, and PGA from scraper and app
- Clean all data files (stadiums, games, pipeline reports)
- Update Sport.swift enum and all UI components
- Add sportstime.py CLI tool for pipeline management
- Add DATA_SCRAPING.md documentation
- Add WNBA/MLS/NWSL implementation documentation
- Scraper now supports: NBA, MLB, NHL, NFL, WNBA, MLS, NWSL, CBB

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 23:22:13 -06:00
Trey t
f5e509a9ae Add region-based filtering and route length diversity
- Add RegionMapSelector UI for geographic trip filtering (East/Central/West)
- Add RouteFilters module for allowRepeatCities preference
- Improve GameDAGRouter to preserve route length diversity
  - Routes now grouped by city count before scoring
  - Ensures 2-city trips appear alongside longer trips
  - Increased beam width and max options for better coverage
- Add TripOptionsView filters (max cities slider, pace filter)
- Remove TravelStyle section from trip creation (replaced by region selector)
- Clean up debug logging from DataProvider and ScenarioAPlanner

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 15:18:37 -06:00
Trey t
3e778473e6 Fix coast-to-coast trips and improve itinerary display
- Fix same-day different-city validation in C2C routes (no more impossible
  games like Detroit 7:30pm AND Milwaukee 8pm on the same day)
- Cap C2C trips at 14 days max with 3 middle stops, prefer shortest routes
- Add sport icon and name to game rows in trip itinerary
- Add horizontal scroll to route dots in suggested trip cards
- Allow swipe-to-dismiss on home sheet (trip planner still blocks)
- Generate travel segments for suggested trips
- Increase DAG route lookahead to 5 days for multi-day drives

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 11:42:27 -06:00
Trey t
045fcd9c07 Remove debug prints and fix build warnings
- Remove all print statements from planning engine, data providers, and PDF generation
- Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26
- Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor
- Add @retroactive to CLLocationCoordinate2D protocol conformances
- Fix unused variable warnings in GameDAGRouter and scenario planners
- Remove unreachable catch blocks in SettingsViewModel

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:25:27 -06:00
Trey t
bac9cad20b Add EV charging discovery feature (disabled by flag)
- Create EVChargingService using MapKit POI search for EV chargers
- Add ItineraryBuilder.enrichWithEVChargers() for post-planning enrichment
- Update TravelSection in TripDetailView with expandable charger list
- Add FeatureFlags.enableEVCharging toggle (default: false)
- Include EVChargingFeature.md documenting API overhead

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 11:31:04 -06:00
Trey t
5bbfd30a70 Redesign trip option cards and fix various UI/planning issues
TripOptionCard improvements:
- Replace horizontal route with vertical layout (start → end with arrow)
- Remove rank badges (1, 2, 3, etc.)
- Split stats into two rows: cities/miles and sports with game counts
- Clear selection when navigating back from detail view

Settings cleanup:
- Remove unused settings (preferred game time, playoff games, notifications)
- Convert remaining settings to sliders

Planning fixes:
- Fix multi-day driving calculation in canTransition
- Remove over-restrictive trip rejection in TravelEstimator
- Clear games cache when sport selection changes

UI polish:
- RoutePreviewStrip shows all cities (abbreviated)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 21:05:25 -06:00
Trey t
4184af60b5 Refactor travel segments and simplify trip options
Travel segment architecture:
- Remove departureTime/arrivalTime from TravelSegment (location-based, not date-based)
- Fix travel sections appearing after destination instead of between cities
- Fix missing travel segments when revisiting same city (consecutive grouping)
- Remove unwanted rest day at end of trip

Planning engine fixes:
- All three planners now group only consecutive games at same stadium
- Visiting A → B → A creates 3 stops with proper travel between

UI simplification:
- Remove redundant sort options (mostDriving/leastDriving, mostCities/leastCities)
- Remove unused "Find Other Sports Along Route" toggle (was dead code)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 19:39:53 -06:00
Trey t
40a6f879e3 UI overhaul: new color palette, trip creation improvements, crash fix
Theme:
- New teal/cyan/mint/pink/gold color palette replacing orange/cream
- Added Theme.swift, ViewModifiers.swift, AnimatedComponents.swift

Trip Creation:
- Removed Drive/Fly toggle (drive-only for now)
- Removed Lodging Type picker
- Renamed "Number of Stops" to "Number of Cities" with explanation
- Added explanation for "Find Other Sports Along Route"
- Removed staggered animation from trip options list

Bug Fix:
- Disabled AI route description generation (Foundation Models crashes
  in iOS 26.2 Simulator due to NLLanguageRecognizer assertion failure)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 15:34:27 -06:00
Trey t
ab89c25f2f Refactor trip planning: DAG router + trip options UI + simplified itinerary
- Replace O(2^n) GeographicRouteExplorer with O(n) GameDAGRouter using DAG + beam search
- Add geographic diversity to route selection (returns routes from distinct regions)
- Add trip options selector UI (TripOptionsView, TripOptionCard) to choose between routes
- Simplify itinerary display: separate games and travel segments by date
- Remove complex ItineraryDay bundling, query games/travel directly per day
- Update ScenarioA/B/C planners to use GameDAGRouter
- Add new test suites for planners and travel estimator

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 12:26:17 -06:00
Trey t
405ebe68eb Remove unused planning files
Deleted files replaced by new scenario-based planners:
- RouteCandidateBuilder.swift
- RouteOptimizer.swift (TSP solver)
- ScheduleMatcher.swift (corridor logic)
- LegacyPlanningTypes.swift
- TripScorer.swift
- DateRangeValidator.swift
- DrivingFeasibilityValidator.swift
- GeographicSanityChecker.swift
- MustStopValidator.swift

These were superseded by ScenarioA/B/C planners, GeographicRouteExplorer,
and ItineraryBuilder.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 08:53:43 -06:00
Trey t
9088b46563 Initial commit: SportsTime trip planning app
- Three-scenario planning engine (A: date range, B: selected games, C: directional routes)
- GeographicRouteExplorer with anchor game support for route exploration
- Shared ItineraryBuilder for travel segment calculation
- TravelEstimator for driving time/distance estimation
- SwiftUI views for trip creation and detail display
- CloudKit integration for schedule data
- Python scraping scripts for sports schedules

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 00:46:40 -06:00