- Create shared TipsSection component for displaying planning tips
- Add TipsSection to all 22 home content variants
- Fix displayedTips population with onAppear in HomeView
- Add map buttons to GameRowCompact (opens stadium in Apple Maps)
- Add map buttons to TravelRowView (opens driving directions)
- Add map buttons to CustomItemRowView (opens location when GPS available)
- Add AppleMapsLauncher.openLocation() and openDirections() methods
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Fixed PDF export missing the last day when games occur on departure date.
Root cause: Trip.itineraryDays() calculated lastActivityDate as departure - 1,
assuming departure is always after the last activity. When games happen ON the
departure date, that day was skipped.
Fix: Check if the last stop has games. If so, include the departure date in
the itinerary loop.
Also includes:
- buildCompleteItineraryItems() to merge games, travel, and custom items
- Magazine-style PDF layout with sport-specific accent colors
- Proper iteration over all trip days in PDF generator
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add floating action button (bottom-right) on trip map
- Create AppleMapsLauncher service to handle route opening
- Collect all routable stops (trip stops + custom items with coords)
- Handle >16 waypoints with alert offering to open in parts
- Silently skip stops without coordinates
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace confusing dual-mode AddItemSheet with streamlined QuickAddItemSheet:
- Single flow with optional location (vs Search/Custom toggle)
- Card-based layout with shadows, borders, and theme colors
- Enhanced CategoryPicker with emoji circles and press animations
- Separate PlaceSearchSheet for focused location search
- Improved header button with capsule style and accessibility labels
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Travel constraint validation was not working because ItineraryConstraints
had no game items to validate against - games came from RichGame objects
but were never converted to ItineraryItem for constraint checking.
Changes:
- Add city parameter to ItemKind.game enum case
- Create game ItineraryItems from RichGame data in buildItineraryData()
- Update isValidTravelPosition to compare against actual game sortOrders
- Fix tests to use appropriate game sortOrder conventions
Now travel is properly constrained to appear before arrival city games
and after departure city games.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Extract all itinerary reordering logic from ItineraryTableViewController into
ItineraryReorderingLogic.swift for testability. Key changes:
- Add flattenDays, dayNumber, travelRow, simulateMove pure functions
- Add calculateSortOrder with proper region classification (before/after games)
- Add computeValidDestinationRowsProposed with simulation+validation pattern
- Add coordinate space conversion helpers (proposedToOriginal, originalToProposed)
- Fix DragZones coordinate space mismatch (was mixing proposed/original indices)
- Add comprehensive documentation of coordinate space conventions
Test coverage includes:
- Row flattening order and semantic travel model
- Sort order calculation for before/after games regions
- Travel constraints validation
- DragZones coordinate space correctness
- Coordinate conversion helpers
- Edge cases (empty days, multi-day trips)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add constraint validation during drag using ItineraryConstraints
- Calculate invalid zones and barrier games when drag starts
- Apply visual dimming (alpha 0.3) to invalid drop zones during drag
- Highlight barrier games with gold border when dragging travel segments
- Block invalid drops using ItineraryConstraints.isValidPosition validation
- Add haptic feedback for drag interactions:
- Medium impact on pickup
- Light impact when entering valid zone
- Warning notification when entering invalid zone
- Soft impact on drop
The drag state is tracked via draggingItem, invalidRowIndices, and
barrierGameIds properties. Visual feedback is applied and removed
via applyDragVisualFeedback/removeDragVisualFeedback methods.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update CKModels.swift to remove deleted type references
- Migrate LocalCustomItem to LocalItineraryItem in SavedTrip.swift
- Update AppDelegate to handle subscription removal
- Refactor AddItemSheet to create ItineraryItem with CustomInfo
- Update ItineraryTableViewController and Wrapper for new model
- Refactor TripDetailView state, methods and callbacks
- Fix TripMapView to display custom items with new model structure
This completes the migration from the legacy CustomItineraryItem/TravelDayOverride
model to the unified ItineraryItem model with ItemKind enum.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add isEmpty parameter to show "No items yet, tap + to add" text
- Change date format to single line: "Day 1 - Friday, January 17"
- Update preview to test both empty and non-empty states
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add specialized row components for the new unified itinerary system:
- DayHeaderRow: Day number, date display, and add item button
- GameItemRow: Prominent card with sport color bar for games
- TravelItemRow: Gold-styled travel segments with drag handle
- CustomItemRow: Minimal custom items with icon, title, and optional time
All views follow existing Theme patterns and use SportColorBar for consistency.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Removed:
- CustomItineraryItem
- TravelDayOverride
- CustomItemService
- CustomItemSubscriptionService
- TravelOverrideService
- CustomItemRow
These are replaced by unified ItineraryItem model and service.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Merge Add button into DaySectionHeaderView to prevent items from being
dragged between the day header and Add button. The Add button now uses
a SwiftUI Button with its own tap handler instead of row selection.
Changes:
- Remove .addButton case from ItineraryRowItem enum
- Update DaySectionHeaderView to include Add button on the right
- Pass onAddTapped callback through configureDayHeaderCell
- Remove AddButtonRowView (no longer needed)
- Update documentation to reflect new row structure
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Move Add button to appear immediately after Day header (before games)
- Split games out of dayHeader into separate row for correct ordering
- Add 600+ lines of inline documentation to ItineraryTableViewController
- Document architecture decisions, data flow, constraints, and algorithms
- Add function-level comments explaining drag/drop, sortOrder calculation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fixed map header not updating in ItineraryTableViewWrapper using Coordinator pattern
- Added routeVersion UUID to force Map re-render when routes change
- Fixed determineAnchor to scan backwards for correct anchor context
- Added location support to CustomItineraryItem (lat/lng/address)
- Added MapKit place search to AddItemSheet
- Added extensive debug logging for route waypoint calculation
Known issues:
- Custom items still not routing correctly after drag/drop
- Anchor type determination may still have bugs
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace SwiftUI drag-drop with native UITableViewController for fluid reordering
- Add ItineraryTableViewController with native cell reordering and validation
- Add ItineraryTableViewWrapper for SwiftUI integration with header support
- Fix infinite layout loop by tracking header adjustment state
- Map and stats now scroll as table header with itinerary content
- Travel segments constrained to valid day ranges during drag
- One Add button per day (after game > after travel > rest day)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add TravelDayOverride model for storing user-customized travel day positions
- Add TravelOverrideService for CloudKit CRUD operations on travel overrides
- Add CKTravelDayOverride CloudKit model wrapper
- Refactor itinerarySections to validate travel day bounds (must be after last game in departure city)
- Travel segments can now be dragged to different days within valid range
- Persist travel day overrides to CloudKit for cross-device sync
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Only load polls once on initial view appearance, not every tab switch
- Only show spinner when there's no existing data (first load)
- Subsequent refreshes update content in place without showing spinner
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add visual drop target indicator showing where items will land
- Use stable travel anchor IDs (city names) instead of UUIDs that regenerate
- Fix findDayForTravelSegment to look forward to arrival day, not backward
- Add moveItemToBeginning() for inserting at position 0 when dropping on sections
- Sort custom items by sortOrder in all filters
- Sync shifted items to CloudKit after reorder
- Add opaque backgrounds to CustomItemRow and TravelSection to hide timeline
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CustomItineraryItem domain model with sortOrder for ordering
- Add CKCustomItineraryItem CloudKit wrapper for persistence
- Create CustomItemService for CRUD operations
- Create CustomItemSubscriptionService for real-time sync
- Add AppDelegate for push notification handling
- Add AddItemSheet for creating/editing items
- Add CustomItemRow with drag handle
- Update TripDetailView with continuous vertical timeline
- Enable drag-to-reorder using .draggable/.dropDestination
- Add inline "Add" buttons after games and travel segments
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Two fixes for route planning and display:
1. GameDAGRouter: Same-day game transitions now respect maxDailyDrivingHours
constraint. Previously, a 12:05 AM game in Arlington could connect to an
11:40 PM game in Milwaukee (19+ hour drive) because the code only checked
available time, not the 8-hour daily limit.
2. TripDetailView: Itinerary sections now group by (day, city) not just day.
Games in different cities on the same calendar day are shown as separate
sections with travel segments between them.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add GamePickerStep with sheet-based Sport → Team → Game selection
- Add TeamPickerStep with sheet-based Sport → Team selection
- Add LocationsStep for start/end location selection with round trip toggle
- Update TripWizardViewModel with mode-specific fields and validation
- Update TripWizardView with conditional step rendering per mode
- Update ReviewStep with mode-aware validation display
- Fix gameFirst mode to derive date range from selected games
Each planning mode now shows only relevant steps:
- By Dates: Dates → Sports → Regions → Route → Repeat → Must Stops
- By Games: Game Picker → Route → Repeat → Must Stops
- By Route: Locations → Dates → Sports → Route → Repeat → Must Stops
- Follow Team: Team Picker → Dates → Route → Repeat → Must Stops
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Increase card height from 160 to 175 and add extra bottom padding
to prevent date text from being cut off.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
New design style combines the Classic layout with subtle animated
backgrounds featuring floating sports icons and route lines.
Animations are slow and unobtrusive to avoid distracting from content.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add AppearanceMode enum with system, light, and dark options
- Add AppearanceManager singleton to persist user preference
- Add appearance section in SettingsView with icon and description
- Apply preferredColorScheme at app root for immediate effect
- Include appearance mode in reset to defaults
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add ShareCardSportBackground with floating sport icons for share cards
- Share cards now show sport-specific backgrounds (single or multiple sports)
- Achievement collection share respects sport filter selection
- Add ability to share individual achievements from detail sheet
- Trip wizard ReviewStep highlights missing required fields in red
- Add FieldValidation model to TripWizardViewModel
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add `displayName` computed property to Trip model that always
generates city list with " → " separator for consistent display
- Replace all `trip.name` usages with `trip.displayName` in UI files
- Update SuggestedTripsGenerator to use " → " separator
- Update PDFGenerator to use displayName for PDF titles
This ensures all trip names display consistently regardless of when
the trip was created or how the name was originally stored.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Refactor TripDetailView to fetch games from AppDataProvider when not
provided, adding loading state indicator for better UX
- Update all callers (25+ HomeContent variants, TripOptionsView, HomeView)
to use simpler TripDetailView(trip:) initializer
- Fix PollDetailView sheet issue by using sheet(item:) instead of
sheet(isPresented:) to prevent blank screen on first tap
- Improve PollDetailView UI with Theme styling, icons, and better
visual hierarchy for share code, voting status, and results sections
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Delete TripCreationView.swift and TripCreationViewModel.swift (unused)
- Extract TripOptionsView to standalone file
- Extract DateRangePicker and DayCell to standalone file
- Extract LocationSearchSheet and CityInputType to standalone file
- Fix TripWizardView to pass games dictionary to TripOptionsView
- Remove debug print statements from TripDetailView
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix suggested trips showing wrong sports for cross-country trips
- Remove quick start sections from home variants (Classic, Spotify)
- Remove dead quickActions code from HomeView
- Fix pace capsule animation in TripCreationView
- Add text wrapping to achievement descriptions
- Improve poll parsing with better error handling
- Various sharing system improvements
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace old ProgressCardGenerator with protocol-based sharing architecture
supporting trips, achievements, and stadium progress. Features 8 color
themes, Instagram Stories optimization (1080x1920), and reusable card
components with map snapshots.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add complete group trip polling feature allowing users to share trips
with friends for voting using Borda count scoring.
New components:
- TripPoll and PollVote domain models with share codes and rankings
- LocalTripPoll and LocalPollVote SwiftData models for persistence
- CKTripPoll and CKPollVote CloudKit record wrappers
- PollService actor for CloudKit CRUD operations and subscriptions
- PollCreation/Detail/Voting views and view models
- Deep link handling for sportstime://poll/{code} URLs
- Debug Pro status override toggle in Settings
Integration:
- HomeView shows polls section in My Trips
- SportsTimeApp registers SwiftData models and handles deep links
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add debug toggle in Settings to override Pro subscription status (DEBUG builds only, defaults to true)
- Auto-validate wizard step flags on appear so button enables without explicit user interaction:
- DatesStep: calls updateHasSetDates() on appear
- RoutePreferenceStep: sets hasSetRoutePreference on appear
- RepeatCitiesStep: sets hasSetRepeatCities on appear
Previously, canPlanTrip required all flags to be explicitly set by user interaction, even when valid defaults were showing.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add themed backgrounds for each onboarding feature page:
- Unlimited Trips: animated route map with dotted paths and traveling car
- Export & Share: floating documents with radiating share lines
- Track Your Journey: stadium map with pins and achievement badges
- Add sports-themed pricing page background with random glow effects
- Display introductory offer pricing in subscription rows
- Add feature bullets to each onboarding page for better value prop
- Add crown icon header and feature pills to pricing page
- Add debug button in Settings to preview onboarding flow
- Create StoreKit configuration file for testing IAP
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add design style system with 23 unique home screen aesthetics:
- Classic (original SportsTime design, now default)
- 12 experimental styles (Brutalist, Luxury Editorial, etc.)
- 10 polished app-inspired styles (Flighty, SeatGeek, Apple Maps,
Things 3, Airbnb, Spotify, Nike Run Club, Fantastical, Strava,
Carrot Weather)
Includes settings picker to switch between styles and persists
selection via UserDefaults.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- PaywallView: remove unnecessary nil coalescing for currencyCode
- GameDAGRouter: change var to let for immutable compositeKeys
- GamesHistoryRow/View: add missing wnba and nwsl switch cases
- VisitDetailView: fix unused variable in preview
- AchievementEngine: use convenience init to avoid default parameter warning
- ProgressCardGenerator: use method overload instead of default parameter
- StadiumProximityMatcher: extract constants to ProximityConstants enum
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implement freemium model with StoreKit 2:
- StoreManager singleton for purchase/restore/entitlements
- ProFeature enum defining gated features
- PaywallView and OnboardingPaywallView for upsell UI
- ProGate view modifier and ProBadge component
Feature gating:
- Trip saving: 1 free trip, then requires Pro
- PDF export: Pro only with badge indicator
- Progress tab: Shows ProLockedView for free users
- Settings: Subscription management section
Also fixes pre-existing test issues with StadiumVisit
and ItineraryOption model signature changes.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add LoadingSpinner component with small/medium/large sizes using system gray color
- Add LoadingPlaceholder for skeleton loading states
- Add LoadingSheet for full-screen blocking overlays
- Replace ThemedSpinner/ThemedSpinnerCompact across all views
- Remove deprecated loading components from AnimatedComponents.swift
- Delete LoadingTextGenerator.swift
- Fix PhotoImportView layout to fill full width
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add scenePhase observer to sync when app returns to foreground
- Remove misleading "Sync Schedules" button from Settings (it only
reloaded local data, didn't actually sync from CloudKit)
- Fix GamesHistoryView to refresh list after deleting a visit
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add PlanningTips data model with 105 tips across 7 categories
- Wire random tips into HomeView (3 tips per session)
- Add TripOptionsGrouper for grouping by city/game count and mileage
- Update TripOptionsView with sectioned display when sorting
- Recommended and Best Efficiency remain flat lists
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Enable zoom/pan on progress map with reset button
- Add visit count badges to stadium chips
- Create GamesHistoryView with year grouping and sport filters
- Create StadiumVisitHistoryView for viewing all visits to a stadium
- Add VisitListCard and GamesHistoryRow components
- Add "See All" navigation from Recent Visits to Games History
- Add tests for map interactions, visit lists, and games history
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace progressive reveal with single fade-in of all steps
- Add canPlanTrip validation requiring all fields before planning
- Disable Plan Trip button until all selections are made
- Simplify ViewModel by removing step-by-step visibility logic
- Update tests for new validation-based approach
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Reorder wizard steps: dates before sports (enables availability check)
- Add contentShape(Rectangle()) for full tap targets on all cards
- Fix route preference showing preselected value
- Fix sport cards having inconsistent heights
- Speed up step reveal animation (0.3s → 0.15s)
- Add debounced scroll delay to avoid interrupting selection
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Auto-scroll to newly revealed sections
- Integration with TripPlanningEngine
- Navigation to TripOptionsView on success
- Error handling with alerts
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>