docs(09): create phase 9 plans - Trip Planner Modes TDD

Phase 09: Trip Planner Modes TDD
- 3 plans created (09-01, 09-02, 09-03)
- 29 total tests planned across all scenarios
- TDD approach: Write tests first, fix code if tests fail

Plan 09-01: Scenario A Timezone & Conflict TDD (8 tests)
- Feature 1: Timezone boundary handling for date range (4 tests)
- Feature 2: Same-day multi-city conflict detection (4 tests)

Plan 09-02: Scenario B Filler Conflict TDD (9 tests)
- Feature 1: Filler game timing conflict prevention (4 tests)
- Feature 2: Impossible geographic combination detection (5 tests)

Plan 09-03: Scenario C Corridor Efficiency TDD (12 tests)
- Feature 1: Travel corridor game inclusion (5 tests)
- Feature 2: Geographic efficiency validation / anti-backtracking (7 tests)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Trey t
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---
phase: 09-trip-planner-modes-tdd
plan: 01
type: tdd
---
<objective>
Test-driven validation of Scenario A (date range planning) timezone boundary handling and same-day multi-city conflict detection.
Purpose: Ensure date range boundaries respect timezone context and detect impossible same-day games in different cities. Tests define correctness - code must match.
Output: Working timezone boundary handling and conflict detection with passing TDD tests.
</objective>
<execution_context>
~/.claude/get-shit-done/workflows/execute-phase.md
./summary.md
</execution_context>
<context>
@.planning/PROJECT.md
@.planning/ROADMAP.md
@.planning/STATE.md
@.planning/phases/08-dag-system-tdd/08-01-SUMMARY.md
@.planning/phases/08-dag-system-tdd/08-02-SUMMARY.md
@SportsTime/Planning/Engine/ScenarioAPlanner.swift
@SportsTimeTests/ScenarioAPlannerSwiftTests.swift
@SportsTimeTests/GameDAGRouterTests.swift
**Tech stack available:** Swift Testing framework, GameDAGRouter with dynamic beam scaling
**Established patterns:** Swift Testing @Test/@Suite, TDD RED-GREEN-REFACTOR, makeStadium/makeGame/date helpers
**Constraining decisions:**
- Phase 08-01: Tests validate behavior via findRoutes() rather than testing internal methods directly
- Phase 08-02: Dynamic beam width scaling for performance (800+ games use width 50)
**Issues being addressed:** None (new test coverage)
</context>
<feature>
<name>Feature 1: Timezone boundary handling for date range</name>
<files>
SportsTimeTests/ScenarioAPlannerSwiftTests.swift
SportsTime/Planning/Engine/ScenarioAPlanner.swift
</files>
<behavior>
Test cases for date range timezone boundary correctness:
**Case 1: Game at range start in different timezone (included)**
- Date range: Jan 5 00:00 PST to Jan 10 23:59 PST
- Game: Jan 5 19:00 EST (New York) = Jan 5 16:00 PST
- Expected: Game included (within PST range)
**Case 2: Game just before range start in different timezone (excluded)**
- Date range: Jan 5 00:00 PST to Jan 10 23:59 PST
- Game: Jan 4 22:00 EST (New York) = Jan 4 19:00 PST
- Expected: Game excluded (before PST range start)
**Case 3: Game at range end in different timezone (included)**
- Date range: Jan 5 00:00 PST to Jan 10 23:59 PST
- Game: Jan 10 21:00 EST (New York) = Jan 10 18:00 PST
- Expected: Game included (within PST range)
**Case 4: Game just after range end in different timezone (excluded)**
- Date range: Jan 5 00:00 PST to Jan 10 23:59 PST
- Game: Jan 11 02:00 EST (New York) = Jan 10 23:00 PST
- Expected: Game excluded (after PST range end when converted)
Note: DateInterval.contains() handles Date correctly across timezones - verify it works as expected.
</behavior>
<implementation>
If tests fail due to timezone conversion issues:
1. Verify DateInterval uses absolute Date comparison (it should)
2. Check game.startTime is constructed in correct timezone
3. Ensure date range boundaries are interpreted in user's timezone (not UTC)
4. Fix ScenarioAPlanner filtering logic if needed
</implementation>
</feature>
<feature>
<name>Feature 2: Same-day multi-city conflict detection</name>
<files>
SportsTimeTests/ScenarioAPlannerSwiftTests.swift
SportsTime/Planning/Engine/ScenarioAPlanner.swift
</files>
<behavior>
Test cases for impossible same-day game scheduling:
**Case 1: Same-day games in cities <4 hours apart (feasible)**
- LA game at 1pm, San Diego game at 7pm (120 miles, 2hr drive)
- Expected: Both games in route (enough time to drive between)
**Case 2: Same-day games in distant cities (infeasible)**
- LA game at 1pm, San Francisco game at 7pm (380 miles, 6hr drive)
- Expected: Route picks ONE game (cannot attend both same day)
**Case 3: Same-day games in opposite coasts (obviously infeasible)**
- LA game at 1pm, New York game at 7pm EST (2800 miles)
- Expected: Route picks ONE game (impossible same day)
**Case 4: Three same-day games, two feasible combinations**
- LA 1pm, Anaheim 4pm (30mi), San Diego 7pm (90mi from Anaheim)
- Expected: Route includes LA→Anaheim→SD OR picks best option
- Constraint: Cannot include NY game on same day
Current behavior: GameDAGRouter.canTransition() checks time/distance feasibility.
Tests verify routes respect these constraints when multiple same-day options exist.
</behavior>
<implementation>
If tests fail:
1. GameDAGRouter.canTransition() may need to check calendar day conflicts
2. ScenarioAPlanner may need to pre-filter impossible same-day combinations
3. RouteFilters may need same-day conflict detection
4. Fix the appropriate layer (likely GameDAGRouter or ScenarioAPlanner)
Do NOT weaken test assertions - fix the code to match expected behavior.
</implementation>
</feature>
<verification>
All tests pass:
```bash
xcodebuild -project SportsTime.xcodeproj -scheme SportsTime \
-destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' \
-only-testing:SportsTimeTests/ScenarioAPlannerSwiftTests test
```
Specific tests to verify:
- Timezone boundary tests: 4 new tests (range start/end, before/after, cross-timezone)
- Same-day conflict tests: 4 new tests (feasible close, infeasible far, opposite coasts, three-game selection)
</verification>
<success_criteria>
- 8 new tests added to ScenarioAPlannerSwiftTests.swift
- All tests follow TDD pattern (RED → GREEN → REFACTOR)
- Each feature produces 2-3 commits (test, feat, optional refactor)
- No test assertions weakened
- All existing tests continue to pass
- Tests use existing helper patterns (makeStadium, makeGame, date)
</success_criteria>
<output>
After completion, create `.planning/phases/09-trip-planner-modes-tdd/09-01-SUMMARY.md`:
# Phase 09 Plan 01: Scenario A Timezone & Conflict TDD Summary
**[Substantive one-liner - what shipped, not "phase complete"]**
## Performance
- **Duration:** [actual time]
- **Started:** [timestamp]
- **Completed:** [timestamp]
## Accomplishments
### Feature 1: Timezone Boundary Handling
- **RED:** [What tests were written, expected failures]
- **GREEN:** [What code changes made tests pass, or "tests passed on first run"]
- **REFACTOR:** [Cleanup done, or "no refactor needed"]
### Feature 2: Same-Day Multi-City Conflicts
- **RED:** [What tests were written, expected failures]
- **GREEN:** [What code changes made tests pass, or "tests passed on first run"]
- **REFACTOR:** [Cleanup done, or "no refactor needed"]
## Task Commits
List of commits produced (2-3 per feature):
1. test(09-01): add timezone boundary tests for date range filtering
2. feat(09-01): fix timezone handling in ScenarioAPlanner (if needed)
3. test(09-01): add same-day multi-city conflict tests
4. feat(09-01): add conflict detection to ScenarioAPlanner (if needed)
## Files Created/Modified
- `SportsTimeTests/ScenarioAPlannerSwiftTests.swift` - Added 8 tests
- `SportsTime/Planning/Engine/ScenarioAPlanner.swift` - [describe changes, or "no changes - tests passed"]
## Decisions Made
[Key decisions and rationale, or "None - tests validated existing behavior"]
## Deviations from Plan
### Auto-fixed Issues
[Any blocking issues fixed during execution, or "None"]
### Deferred Enhancements
[Any issues logged to ISSUES.md, or "None"]
## Issues Encountered
[Problems and resolutions, or "None"]
## Next Phase Readiness
- Scenario A timezone and conflict handling validated
- Ready for Plan 09-02: Scenario B Filler Conflict TDD
- No blockers
</output>

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---
phase: 09-trip-planner-modes-tdd
plan: 02
type: tdd
---
<objective>
Test-driven validation of Scenario B (must-see games planning) filler game timing conflict prevention and impossible geographic combination detection.
Purpose: Ensure filler games don't conflict with anchored must-see games, and detect when selected games cannot be combined into a valid route. Tests define correctness - code must match.
Output: Working filler conflict prevention and impossible combination detection with passing TDD tests.
</objective>
<execution_context>
~/.claude/get-shit-done/workflows/execute-phase.md
./summary.md
</execution_context>
<context>
@.planning/PROJECT.md
@.planning/ROADMAP.md
@.planning/STATE.md
@.planning/phases/09-trip-planner-modes-tdd/09-01-SUMMARY.md
@SportsTime/Planning/Engine/ScenarioBPlanner.swift
@SportsTimeTests/ScenarioBPlannerTests.swift
@SportsTimeTests/GameDAGRouterTests.swift
**Tech stack available:** Swift Testing framework, GameDAGRouter with anchor filtering, sliding window logic
**Established patterns:** Swift Testing @Test/@Suite, TDD RED-GREEN-REFACTOR, anchor game validation
**Constraining decisions:**
- Phase 08-01: GameDAGRouter validates anchor games appear in all routes
- Phase 08-02: Dynamic beam scaling prevents performance degradation
- Phase 09-01: Timezone boundary handling and same-day conflict detection patterns
**Issues being addressed:** None (new test coverage)
</context>
<feature>
<name>Feature 1: Filler game timing conflict prevention</name>
<files>
SportsTimeTests/ScenarioBPlannerTests.swift
SportsTime/Planning/Engine/ScenarioBPlanner.swift
</files>
<behavior>
Test cases for filler games not conflicting with must-see games:
**Case 1: Filler game between two must-see games (feasible timing)**
- Must-see: LA Jan 5 1pm, SF Jan 7 7pm
- Filler available: San Jose Jan 6 7pm (between LA and SF, feasible)
- Expected: Filler included in route (LA → SJ → SF)
**Case 2: Filler game same-day as must-see (infeasible timing)**
- Must-see: LA Jan 5 7pm
- Filler available: Anaheim Jan 5 7pm (same time, different city)
- Expected: Filler excluded (cannot attend both at same time)
**Case 3: Filler game requires backtracking**
- Must-see: LA Jan 5 7pm, SF Jan 7 7pm (north-bound route)
- Filler available: San Diego Jan 6 7pm (south of LA, requires backtrack)
- Expected: Filler excluded or route reordered if feasible
**Case 4: Multiple filler options, only one feasible**
- Must-see: LA Jan 5 1pm, Phoenix Jan 7 7pm
- Filler A: SF Jan 6 7pm (300mi north, wrong direction)
- Filler B: Tucson Jan 6 7pm (100mi east toward Phoenix)
- Expected: Route includes Filler B, excludes Filler A
Anchors are fixed - filler games must not create conflicts or geographic inefficiency.
</behavior>
<implementation>
If tests fail:
1. ScenarioBPlanner may not be filtering filler games by geographic feasibility
2. GameDAGRouter may not be checking same-day timing conflicts for non-anchors
3. Sliding window logic may include infeasible date ranges
4. Fix ScenarioBPlanner's filler game selection logic
Do NOT weaken test assertions - fix the code to match expected behavior.
</implementation>
</feature>
<feature>
<name>Feature 2: Impossible geographic combination detection</name>
<files>
SportsTimeTests/ScenarioBPlannerTests.swift
SportsTime/Planning/Engine/ScenarioBPlanner.swift
</files>
<behavior>
Test cases for detecting impossible must-see game combinations:
**Case 1: Must-see games too far apart for date span**
- Must-see: LA Jan 5 7pm, New York Jan 6 7pm (2800 miles, 42hr drive)
- Date range: Jan 5-6 (24 hours available)
- Expected: .failure(.constraintsUnsatisfiable) - cannot drive 2800mi in 24hr
**Case 2: Must-see games in reverse chronological order geographically**
- Must-see: SF Jan 5, LA Jan 4 (SF is after LA chronologically but north)
- Expected: .failure(.dateRangeViolation) - SF game is before LA game but would require backtracking
**Case 3: Three must-see games forming triangle (inefficient)**
- Must-see: LA Jan 5, SF Jan 6, San Diego Jan 7
- Expected: Route attempts LA→SF→SD (but SD is south of LA) OR returns failure if too inefficient
**Case 4: Must-see games exceed driving constraints**
- Must-see: LA Jan 5 1pm, Phoenix Jan 5 7pm (380 miles, 6hr drive)
- Constraints: 1 driver, 4hr/day max
- Expected: .failure(.drivingExceedsLimit) - 6hr drive exceeds 4hr limit
**Case 5: Feasible must-see combination (sanity check)**
- Must-see: LA Jan 5 7pm, Anaheim Jan 7 7pm (30 miles)
- Expected: .success([...]) with both games in route
Tests verify ScenarioBPlanner detects impossible combinations early and returns explicit failures.
</behavior>
<implementation>
If tests fail:
1. ScenarioBPlanner may not validate geographic feasibility before routing
2. GameDAGRouter may not enforce driving constraints for anchor games
3. Failure reasons may not be specific enough (.constraintsUnsatisfiable vs .drivingExceedsLimit)
4. Fix ScenarioBPlanner's validation logic and failure reporting
Do NOT weaken test assertions - fix the code to match expected behavior.
</implementation>
</feature>
<verification>
All tests pass:
```bash
xcodebuild -project SportsTime.xcodeproj -scheme SportsTime \
-destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' \
-only-testing:SportsTimeTests/ScenarioBPlannerTests test
```
Specific tests to verify:
- Filler conflict tests: 4 new tests (between anchors, same-day, backtracking, multiple options)
- Impossible combination tests: 5 new tests (distance, reverse order, triangle, driving limit, feasible sanity)
</verification>
<success_criteria>
- 9 new tests added to ScenarioBPlannerTests.swift
- All tests follow TDD pattern (RED → GREEN → REFACTOR)
- Each feature produces 2-3 commits (test, feat, optional refactor)
- No test assertions weakened
- All existing tests continue to pass
- Tests use existing helper patterns (makeStadium, makeGame, makeRequest)
</success_criteria>
<output>
After completion, create `.planning/phases/09-trip-planner-modes-tdd/09-02-SUMMARY.md`:
# Phase 09 Plan 02: Scenario B Filler Conflict TDD Summary
**[Substantive one-liner - what shipped, not "phase complete"]**
## Performance
- **Duration:** [actual time]
- **Started:** [timestamp]
- **Completed:** [timestamp]
## Accomplishments
### Feature 1: Filler Game Timing Conflict Prevention
- **RED:** [What tests were written, expected failures]
- **GREEN:** [What code changes made tests pass, or "tests passed on first run"]
- **REFACTOR:** [Cleanup done, or "no refactor needed"]
### Feature 2: Impossible Geographic Combination Detection
- **RED:** [What tests were written, expected failures]
- **GREEN:** [What code changes made tests pass, or "tests passed on first run"]
- **REFACTOR:** [Cleanup done, or "no refactor needed"]
## Task Commits
List of commits produced (2-3 per feature):
1. test(09-02): add filler game timing conflict tests
2. feat(09-02): improve filler game filtering in ScenarioBPlanner (if needed)
3. test(09-02): add impossible geographic combination tests
4. feat(09-02): add early validation to ScenarioBPlanner (if needed)
## Files Created/Modified
- `SportsTimeTests/ScenarioBPlannerTests.swift` - Added 9 tests
- `SportsTime/Planning/Engine/ScenarioBPlanner.swift` - [describe changes, or "no changes - tests passed"]
## Decisions Made
[Key decisions and rationale, or "None - tests validated existing behavior"]
## Deviations from Plan
### Auto-fixed Issues
[Any blocking issues fixed during execution, or "None"]
### Deferred Enhancements
[Any issues logged to ISSUES.md, or "None"]
## Issues Encountered
[Problems and resolutions, or "None"]
## Next Phase Readiness
- Scenario B filler conflict prevention and impossible combinations validated
- Ready for Plan 09-03: Scenario C Corridor Efficiency TDD
- No blockers
</output>

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---
phase: 09-trip-planner-modes-tdd
plan: 03
type: tdd
---
<objective>
Test-driven validation of Scenario C (start/end cities routing) travel corridor game inclusion and geographic efficiency validation.
Purpose: Ensure routes start at the specified city, end at the specified city, and only include games along the efficient travel corridor (no backtracking). Tests define correctness - code must match.
Output: Working corridor-based routing with anti-backtracking validation and passing TDD tests.
</objective>
<execution_context>
~/.claude/get-shit-done/workflows/execute-phase.md
./summary.md
</execution_context>
<context>
@.planning/PROJECT.md
@.planning/ROADMAP.md
@.planning/STATE.md
@.planning/phases/09-trip-planner-modes-tdd/09-01-SUMMARY.md
@.planning/phases/09-trip-planner-modes-tdd/09-02-SUMMARY.md
@SportsTime/Planning/Engine/ScenarioCPlanner.swift
@SportsTimeTests/ScenarioCPlannerTests.swift
@SportsTimeTests/GameDAGRouterTests.swift
**Tech stack available:** Swift Testing framework, GameDAGRouter with directional filtering, corridor-based routing
**Established patterns:** Swift Testing @Test/@Suite, TDD RED-GREEN-REFACTOR, geographic efficiency validation
**Constraining decisions:**
- Phase 08-01: GameDAGRouter validates routes don't include excessive backtracking
- Phase 08-02: Dynamic beam scaling for performance
- Phase 09-01: Timezone and same-day conflict patterns
- Phase 09-02: Impossible combination detection patterns
**Issues being addressed:** None (new test coverage)
</context>
<feature>
<name>Feature 1: Travel corridor game inclusion</name>
<files>
SportsTimeTests/ScenarioCPlannerTests.swift
SportsTime/Planning/Engine/ScenarioCPlanner.swift
</files>
<behavior>
Test cases for games along the travel corridor:
**Case 1: Direct route with games along path**
- Start: Los Angeles, End: San Francisco
- Games available: LA Jan 5, San Jose Jan 6 (midpoint), SF Jan 7
- Expected: Route includes all 3 games (LA → SJ → SF)
**Case 2: Game slightly off corridor (within tolerance)**
- Start: LA, End: SF (straight north on I-5)
- Games available: LA Jan 5, Sacramento Jan 6 (20mi east of I-5), SF Jan 7
- Expected: Route includes Sacramento (within corridor tolerance)
**Case 3: Game far from corridor (excluded)**
- Start: LA, End: SF (north-bound)
- Games available: LA Jan 5, Phoenix Jan 6 (300mi east), SF Jan 7
- Expected: Route excludes Phoenix (too far from LA→SF corridor)
**Case 4: Multiple games, some on corridor, some off**
- Start: LA, End: Portland
- Games: LA Jan 5, San Diego Jan 6 (south), SF Jan 7 (on path), Seattle Jan 8 (beyond end)
- Expected: LA → SF → Portland (excludes SD south, excludes Seattle beyond)
**Case 5: No games along corridor**
- Start: LA, End: Seattle
- Games available: Phoenix Jan 5, Denver Jan 6 (both far from LA→Seattle I-5 route)
- Expected: Route has start/end waypoints only, no games OR .failure(.noGamesInRange)
Corridor tolerance: Games within ~50-100 miles of direct path should be included.
</behavior>
<implementation>
If tests fail:
1. ScenarioCPlanner may not be calculating corridor boundaries correctly
2. Geographic proximity threshold may be too strict or too loose
3. Directional filtering may exclude valid corridor games
4. Fix ScenarioCPlanner's corridor calculation and game filtering logic
Do NOT weaken test assertions - fix the code to match expected behavior.
</implementation>
</feature>
<feature>
<name>Feature 2: Geographic efficiency validation (anti-backtracking)</name>
<files>
SportsTimeTests/ScenarioCPlannerTests.swift
SportsTime/Planning/Engine/ScenarioCPlanner.swift
</files>
<behavior>
Test cases for preventing geographic backtracking:
**Case 1: Route must start at specified start city**
- Start: San Francisco, End: Los Angeles
- Games available: LA Jan 5, SF Jan 7
- Expected: Route begins at SF waypoint → LA game (not LA → SF)
**Case 2: Route must end at specified end city**
- Start: LA, End: Seattle
- Games available: LA Jan 5, SF Jan 6
- Expected: Route ends at Seattle waypoint (LA → SF → Seattle)
**Case 3: Intermediate games in wrong order (backtracking)**
- Start: LA, End: Portland
- Games available: SF Jan 5, LA Jan 6 (south of SF), Portland Jan 7
- Expected: Route rejects LA Jan 6 (requires backtrack south) OR reorders to LA→SF→Portland
**Case 4: Multiple options, least backtracking preferred**
- Start: LA, End: SF
- Option A: LA → San Diego (south) → SF (major backtrack)
- Option B: LA → San Jose → SF (direct north)
- Expected: Rank Option B higher (less backtracking)
**Case 5: Backtracking within tolerance (acceptable)**
- Start: LA, End: SF
- Games: LA Jan 5, Anaheim Jan 6 (30mi south), San Jose Jan 7, SF Jan 8
- Expected: Route includes Anaheim if time permits (minor backtrack acceptable)
**Case 6: Excessive backtracking rejected**
- Start: LA, End: Seattle (north-bound)
- Games: LA Jan 5, San Diego Jan 6 (120mi south), SF Jan 7, Seattle Jan 8
- Expected: Excludes San Diego (excessive backtrack) OR returns failure if must include
**Case 7: Correct directional classification**
- Start: Boston, End: Miami (north to south)
- Games: Boston Jan 5, NYC Jan 6, DC Jan 7, Miami Jan 8
- Expected: Route follows north→south direction (Boston→NYC→DC→Miami)
Backtracking tolerance: Minor detours (<50mi off path) acceptable, major backtracking (>100mi) rejected.
</behavior>
<implementation>
If tests fail:
1. ScenarioCPlanner may not be validating route direction matches start→end vector
2. GameDAGRouter may not be penalizing backtracking routes
3. Route ranking may not prioritize directional efficiency
4. Fix ScenarioCPlanner's directional validation and GameDAGRouter's scoring
Do NOT weaken test assertions - fix the code to match expected behavior.
</implementation>
</feature>
<verification>
All tests pass:
```bash
xcodebuild -project SportsTime.xcodeproj -scheme SportsTime \
-destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' \
-only-testing:SportsTimeTests/ScenarioCPlannerTests test
```
Specific tests to verify:
- Corridor inclusion tests: 5 new tests (direct path, slightly off, far off, mixed, no games)
- Anti-backtracking tests: 7 new tests (start city, end city, wrong order, least backtrack, tolerance, excessive, directional)
</verification>
<success_criteria>
- 12 new tests added to ScenarioCPlannerTests.swift
- All tests follow TDD pattern (RED → GREEN → REFACTOR)
- Each feature produces 2-3 commits (test, feat, optional refactor)
- No test assertions weakened
- All existing tests continue to pass
- Tests use existing helper patterns (makeStadium, makeGame, makeRequest)
</success_criteria>
<output>
After completion, create `.planning/phases/09-trip-planner-modes-tdd/09-03-SUMMARY.md`:
# Phase 09 Plan 03: Scenario C Corridor Efficiency TDD Summary
**[Substantive one-liner - what shipped, not "phase complete"]**
## Performance
- **Duration:** [actual time]
- **Started:** [timestamp]
- **Completed:** [timestamp]
## Accomplishments
### Feature 1: Travel Corridor Game Inclusion
- **RED:** [What tests were written, expected failures]
- **GREEN:** [What code changes made tests pass, or "tests passed on first run"]
- **REFACTOR:** [Cleanup done, or "no refactor needed"]
### Feature 2: Geographic Efficiency Validation (Anti-Backtracking)
- **RED:** [What tests were written, expected failures]
- **GREEN:** [What code changes made tests pass, or "tests passed on first run"]
- **REFACTOR:** [Cleanup done, or "no refactor needed"]
## Task Commits
List of commits produced (2-3 per feature):
1. test(09-03): add travel corridor game inclusion tests
2. feat(09-03): improve corridor calculation in ScenarioCPlanner (if needed)
3. test(09-03): add anti-backtracking validation tests
4. feat(09-03): add directional efficiency checks to ScenarioCPlanner (if needed)
## Files Created/Modified
- `SportsTimeTests/ScenarioCPlannerTests.swift` - Added 12 tests
- `SportsTime/Planning/Engine/ScenarioCPlanner.swift` - [describe changes, or "no changes - tests passed"]
## Decisions Made
[Key decisions and rationale, or "None - tests validated existing behavior"]
## Deviations from Plan
### Auto-fixed Issues
[Any blocking issues fixed during execution, or "None"]
### Deferred Enhancements
[Any issues logged to ISSUES.md, or "None"]
## Issues Encountered
[Problems and resolutions, or "None"]
## Next Phase Readiness
- Scenario C corridor routing and anti-backtracking validated
- Phase 9 complete: All three trip planner modes tested
- Ready for Phase 10: Trip Builder Options TDD
- No blockers
</output>