diff --git a/.planning/phases/09-trip-planner-modes-tdd/09-01-PLAN.md b/.planning/phases/09-trip-planner-modes-tdd/09-01-PLAN.md new file mode 100644 index 0000000..d43ee8c --- /dev/null +++ b/.planning/phases/09-trip-planner-modes-tdd/09-01-PLAN.md @@ -0,0 +1,199 @@ +--- +phase: 09-trip-planner-modes-tdd +plan: 01 +type: tdd +--- + + +Test-driven validation of Scenario A (date range planning) timezone boundary handling and same-day multi-city conflict detection. + +Purpose: Ensure date range boundaries respect timezone context and detect impossible same-day games in different cities. Tests define correctness - code must match. +Output: Working timezone boundary handling and conflict detection with passing TDD tests. + + + +~/.claude/get-shit-done/workflows/execute-phase.md +./summary.md + + + +@.planning/PROJECT.md +@.planning/ROADMAP.md +@.planning/STATE.md +@.planning/phases/08-dag-system-tdd/08-01-SUMMARY.md +@.planning/phases/08-dag-system-tdd/08-02-SUMMARY.md +@SportsTime/Planning/Engine/ScenarioAPlanner.swift +@SportsTimeTests/ScenarioAPlannerSwiftTests.swift +@SportsTimeTests/GameDAGRouterTests.swift + +**Tech stack available:** Swift Testing framework, GameDAGRouter with dynamic beam scaling +**Established patterns:** Swift Testing @Test/@Suite, TDD RED-GREEN-REFACTOR, makeStadium/makeGame/date helpers +**Constraining decisions:** +- Phase 08-01: Tests validate behavior via findRoutes() rather than testing internal methods directly +- Phase 08-02: Dynamic beam width scaling for performance (800+ games use width 50) + +**Issues being addressed:** None (new test coverage) + + + + Feature 1: Timezone boundary handling for date range + + SportsTimeTests/ScenarioAPlannerSwiftTests.swift + SportsTime/Planning/Engine/ScenarioAPlanner.swift + + +Test cases for date range timezone boundary correctness: + +**Case 1: Game at range start in different timezone (included)** +- Date range: Jan 5 00:00 PST to Jan 10 23:59 PST +- Game: Jan 5 19:00 EST (New York) = Jan 5 16:00 PST +- Expected: Game included (within PST range) + +**Case 2: Game just before range start in different timezone (excluded)** +- Date range: Jan 5 00:00 PST to Jan 10 23:59 PST +- Game: Jan 4 22:00 EST (New York) = Jan 4 19:00 PST +- Expected: Game excluded (before PST range start) + +**Case 3: Game at range end in different timezone (included)** +- Date range: Jan 5 00:00 PST to Jan 10 23:59 PST +- Game: Jan 10 21:00 EST (New York) = Jan 10 18:00 PST +- Expected: Game included (within PST range) + +**Case 4: Game just after range end in different timezone (excluded)** +- Date range: Jan 5 00:00 PST to Jan 10 23:59 PST +- Game: Jan 11 02:00 EST (New York) = Jan 10 23:00 PST +- Expected: Game excluded (after PST range end when converted) + +Note: DateInterval.contains() handles Date correctly across timezones - verify it works as expected. + + +If tests fail due to timezone conversion issues: +1. Verify DateInterval uses absolute Date comparison (it should) +2. Check game.startTime is constructed in correct timezone +3. Ensure date range boundaries are interpreted in user's timezone (not UTC) +4. Fix ScenarioAPlanner filtering logic if needed + + + + + Feature 2: Same-day multi-city conflict detection + + SportsTimeTests/ScenarioAPlannerSwiftTests.swift + SportsTime/Planning/Engine/ScenarioAPlanner.swift + + +Test cases for impossible same-day game scheduling: + +**Case 1: Same-day games in cities <4 hours apart (feasible)** +- LA game at 1pm, San Diego game at 7pm (120 miles, 2hr drive) +- Expected: Both games in route (enough time to drive between) + +**Case 2: Same-day games in distant cities (infeasible)** +- LA game at 1pm, San Francisco game at 7pm (380 miles, 6hr drive) +- Expected: Route picks ONE game (cannot attend both same day) + +**Case 3: Same-day games in opposite coasts (obviously infeasible)** +- LA game at 1pm, New York game at 7pm EST (2800 miles) +- Expected: Route picks ONE game (impossible same day) + +**Case 4: Three same-day games, two feasible combinations** +- LA 1pm, Anaheim 4pm (30mi), San Diego 7pm (90mi from Anaheim) +- Expected: Route includes LA→Anaheim→SD OR picks best option +- Constraint: Cannot include NY game on same day + +Current behavior: GameDAGRouter.canTransition() checks time/distance feasibility. +Tests verify routes respect these constraints when multiple same-day options exist. + + +If tests fail: +1. GameDAGRouter.canTransition() may need to check calendar day conflicts +2. ScenarioAPlanner may need to pre-filter impossible same-day combinations +3. RouteFilters may need same-day conflict detection +4. Fix the appropriate layer (likely GameDAGRouter or ScenarioAPlanner) + +Do NOT weaken test assertions - fix the code to match expected behavior. + + + + +All tests pass: +```bash +xcodebuild -project SportsTime.xcodeproj -scheme SportsTime \ + -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' \ + -only-testing:SportsTimeTests/ScenarioAPlannerSwiftTests test +``` + +Specific tests to verify: +- Timezone boundary tests: 4 new tests (range start/end, before/after, cross-timezone) +- Same-day conflict tests: 4 new tests (feasible close, infeasible far, opposite coasts, three-game selection) + + + +- 8 new tests added to ScenarioAPlannerSwiftTests.swift +- All tests follow TDD pattern (RED → GREEN → REFACTOR) +- Each feature produces 2-3 commits (test, feat, optional refactor) +- No test assertions weakened +- All existing tests continue to pass +- Tests use existing helper patterns (makeStadium, makeGame, date) + + + +After completion, create `.planning/phases/09-trip-planner-modes-tdd/09-01-SUMMARY.md`: + +# Phase 09 Plan 01: Scenario A Timezone & Conflict TDD Summary + +**[Substantive one-liner - what shipped, not "phase complete"]** + +## Performance + +- **Duration:** [actual time] +- **Started:** [timestamp] +- **Completed:** [timestamp] + +## Accomplishments + +### Feature 1: Timezone Boundary Handling +- **RED:** [What tests were written, expected failures] +- **GREEN:** [What code changes made tests pass, or "tests passed on first run"] +- **REFACTOR:** [Cleanup done, or "no refactor needed"] + +### Feature 2: Same-Day Multi-City Conflicts +- **RED:** [What tests were written, expected failures] +- **GREEN:** [What code changes made tests pass, or "tests passed on first run"] +- **REFACTOR:** [Cleanup done, or "no refactor needed"] + +## Task Commits + +List of commits produced (2-3 per feature): +1. test(09-01): add timezone boundary tests for date range filtering +2. feat(09-01): fix timezone handling in ScenarioAPlanner (if needed) +3. test(09-01): add same-day multi-city conflict tests +4. feat(09-01): add conflict detection to ScenarioAPlanner (if needed) + +## Files Created/Modified + +- `SportsTimeTests/ScenarioAPlannerSwiftTests.swift` - Added 8 tests +- `SportsTime/Planning/Engine/ScenarioAPlanner.swift` - [describe changes, or "no changes - tests passed"] + +## Decisions Made + +[Key decisions and rationale, or "None - tests validated existing behavior"] + +## Deviations from Plan + +### Auto-fixed Issues +[Any blocking issues fixed during execution, or "None"] + +### Deferred Enhancements +[Any issues logged to ISSUES.md, or "None"] + +## Issues Encountered + +[Problems and resolutions, or "None"] + +## Next Phase Readiness + +- Scenario A timezone and conflict handling validated +- Ready for Plan 09-02: Scenario B Filler Conflict TDD +- No blockers + diff --git a/.planning/phases/09-trip-planner-modes-tdd/09-02-PLAN.md b/.planning/phases/09-trip-planner-modes-tdd/09-02-PLAN.md new file mode 100644 index 0000000..a9132fc --- /dev/null +++ b/.planning/phases/09-trip-planner-modes-tdd/09-02-PLAN.md @@ -0,0 +1,206 @@ +--- +phase: 09-trip-planner-modes-tdd +plan: 02 +type: tdd +--- + + +Test-driven validation of Scenario B (must-see games planning) filler game timing conflict prevention and impossible geographic combination detection. + +Purpose: Ensure filler games don't conflict with anchored must-see games, and detect when selected games cannot be combined into a valid route. Tests define correctness - code must match. +Output: Working filler conflict prevention and impossible combination detection with passing TDD tests. + + + +~/.claude/get-shit-done/workflows/execute-phase.md +./summary.md + + + +@.planning/PROJECT.md +@.planning/ROADMAP.md +@.planning/STATE.md +@.planning/phases/09-trip-planner-modes-tdd/09-01-SUMMARY.md +@SportsTime/Planning/Engine/ScenarioBPlanner.swift +@SportsTimeTests/ScenarioBPlannerTests.swift +@SportsTimeTests/GameDAGRouterTests.swift + +**Tech stack available:** Swift Testing framework, GameDAGRouter with anchor filtering, sliding window logic +**Established patterns:** Swift Testing @Test/@Suite, TDD RED-GREEN-REFACTOR, anchor game validation +**Constraining decisions:** +- Phase 08-01: GameDAGRouter validates anchor games appear in all routes +- Phase 08-02: Dynamic beam scaling prevents performance degradation +- Phase 09-01: Timezone boundary handling and same-day conflict detection patterns + +**Issues being addressed:** None (new test coverage) + + + + Feature 1: Filler game timing conflict prevention + + SportsTimeTests/ScenarioBPlannerTests.swift + SportsTime/Planning/Engine/ScenarioBPlanner.swift + + +Test cases for filler games not conflicting with must-see games: + +**Case 1: Filler game between two must-see games (feasible timing)** +- Must-see: LA Jan 5 1pm, SF Jan 7 7pm +- Filler available: San Jose Jan 6 7pm (between LA and SF, feasible) +- Expected: Filler included in route (LA → SJ → SF) + +**Case 2: Filler game same-day as must-see (infeasible timing)** +- Must-see: LA Jan 5 7pm +- Filler available: Anaheim Jan 5 7pm (same time, different city) +- Expected: Filler excluded (cannot attend both at same time) + +**Case 3: Filler game requires backtracking** +- Must-see: LA Jan 5 7pm, SF Jan 7 7pm (north-bound route) +- Filler available: San Diego Jan 6 7pm (south of LA, requires backtrack) +- Expected: Filler excluded or route reordered if feasible + +**Case 4: Multiple filler options, only one feasible** +- Must-see: LA Jan 5 1pm, Phoenix Jan 7 7pm +- Filler A: SF Jan 6 7pm (300mi north, wrong direction) +- Filler B: Tucson Jan 6 7pm (100mi east toward Phoenix) +- Expected: Route includes Filler B, excludes Filler A + +Anchors are fixed - filler games must not create conflicts or geographic inefficiency. + + +If tests fail: +1. ScenarioBPlanner may not be filtering filler games by geographic feasibility +2. GameDAGRouter may not be checking same-day timing conflicts for non-anchors +3. Sliding window logic may include infeasible date ranges +4. Fix ScenarioBPlanner's filler game selection logic + +Do NOT weaken test assertions - fix the code to match expected behavior. + + + + + Feature 2: Impossible geographic combination detection + + SportsTimeTests/ScenarioBPlannerTests.swift + SportsTime/Planning/Engine/ScenarioBPlanner.swift + + +Test cases for detecting impossible must-see game combinations: + +**Case 1: Must-see games too far apart for date span** +- Must-see: LA Jan 5 7pm, New York Jan 6 7pm (2800 miles, 42hr drive) +- Date range: Jan 5-6 (24 hours available) +- Expected: .failure(.constraintsUnsatisfiable) - cannot drive 2800mi in 24hr + +**Case 2: Must-see games in reverse chronological order geographically** +- Must-see: SF Jan 5, LA Jan 4 (SF is after LA chronologically but north) +- Expected: .failure(.dateRangeViolation) - SF game is before LA game but would require backtracking + +**Case 3: Three must-see games forming triangle (inefficient)** +- Must-see: LA Jan 5, SF Jan 6, San Diego Jan 7 +- Expected: Route attempts LA→SF→SD (but SD is south of LA) OR returns failure if too inefficient + +**Case 4: Must-see games exceed driving constraints** +- Must-see: LA Jan 5 1pm, Phoenix Jan 5 7pm (380 miles, 6hr drive) +- Constraints: 1 driver, 4hr/day max +- Expected: .failure(.drivingExceedsLimit) - 6hr drive exceeds 4hr limit + +**Case 5: Feasible must-see combination (sanity check)** +- Must-see: LA Jan 5 7pm, Anaheim Jan 7 7pm (30 miles) +- Expected: .success([...]) with both games in route + +Tests verify ScenarioBPlanner detects impossible combinations early and returns explicit failures. + + +If tests fail: +1. ScenarioBPlanner may not validate geographic feasibility before routing +2. GameDAGRouter may not enforce driving constraints for anchor games +3. Failure reasons may not be specific enough (.constraintsUnsatisfiable vs .drivingExceedsLimit) +4. Fix ScenarioBPlanner's validation logic and failure reporting + +Do NOT weaken test assertions - fix the code to match expected behavior. + + + + +All tests pass: +```bash +xcodebuild -project SportsTime.xcodeproj -scheme SportsTime \ + -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' \ + -only-testing:SportsTimeTests/ScenarioBPlannerTests test +``` + +Specific tests to verify: +- Filler conflict tests: 4 new tests (between anchors, same-day, backtracking, multiple options) +- Impossible combination tests: 5 new tests (distance, reverse order, triangle, driving limit, feasible sanity) + + + +- 9 new tests added to ScenarioBPlannerTests.swift +- All tests follow TDD pattern (RED → GREEN → REFACTOR) +- Each feature produces 2-3 commits (test, feat, optional refactor) +- No test assertions weakened +- All existing tests continue to pass +- Tests use existing helper patterns (makeStadium, makeGame, makeRequest) + + + +After completion, create `.planning/phases/09-trip-planner-modes-tdd/09-02-SUMMARY.md`: + +# Phase 09 Plan 02: Scenario B Filler Conflict TDD Summary + +**[Substantive one-liner - what shipped, not "phase complete"]** + +## Performance + +- **Duration:** [actual time] +- **Started:** [timestamp] +- **Completed:** [timestamp] + +## Accomplishments + +### Feature 1: Filler Game Timing Conflict Prevention +- **RED:** [What tests were written, expected failures] +- **GREEN:** [What code changes made tests pass, or "tests passed on first run"] +- **REFACTOR:** [Cleanup done, or "no refactor needed"] + +### Feature 2: Impossible Geographic Combination Detection +- **RED:** [What tests were written, expected failures] +- **GREEN:** [What code changes made tests pass, or "tests passed on first run"] +- **REFACTOR:** [Cleanup done, or "no refactor needed"] + +## Task Commits + +List of commits produced (2-3 per feature): +1. test(09-02): add filler game timing conflict tests +2. feat(09-02): improve filler game filtering in ScenarioBPlanner (if needed) +3. test(09-02): add impossible geographic combination tests +4. feat(09-02): add early validation to ScenarioBPlanner (if needed) + +## Files Created/Modified + +- `SportsTimeTests/ScenarioBPlannerTests.swift` - Added 9 tests +- `SportsTime/Planning/Engine/ScenarioBPlanner.swift` - [describe changes, or "no changes - tests passed"] + +## Decisions Made + +[Key decisions and rationale, or "None - tests validated existing behavior"] + +## Deviations from Plan + +### Auto-fixed Issues +[Any blocking issues fixed during execution, or "None"] + +### Deferred Enhancements +[Any issues logged to ISSUES.md, or "None"] + +## Issues Encountered + +[Problems and resolutions, or "None"] + +## Next Phase Readiness + +- Scenario B filler conflict prevention and impossible combinations validated +- Ready for Plan 09-03: Scenario C Corridor Efficiency TDD +- No blockers + diff --git a/.planning/phases/09-trip-planner-modes-tdd/09-03-PLAN.md b/.planning/phases/09-trip-planner-modes-tdd/09-03-PLAN.md new file mode 100644 index 0000000..b325b74 --- /dev/null +++ b/.planning/phases/09-trip-planner-modes-tdd/09-03-PLAN.md @@ -0,0 +1,227 @@ +--- +phase: 09-trip-planner-modes-tdd +plan: 03 +type: tdd +--- + + +Test-driven validation of Scenario C (start/end cities routing) travel corridor game inclusion and geographic efficiency validation. + +Purpose: Ensure routes start at the specified city, end at the specified city, and only include games along the efficient travel corridor (no backtracking). Tests define correctness - code must match. +Output: Working corridor-based routing with anti-backtracking validation and passing TDD tests. + + + +~/.claude/get-shit-done/workflows/execute-phase.md +./summary.md + + + +@.planning/PROJECT.md +@.planning/ROADMAP.md +@.planning/STATE.md +@.planning/phases/09-trip-planner-modes-tdd/09-01-SUMMARY.md +@.planning/phases/09-trip-planner-modes-tdd/09-02-SUMMARY.md +@SportsTime/Planning/Engine/ScenarioCPlanner.swift +@SportsTimeTests/ScenarioCPlannerTests.swift +@SportsTimeTests/GameDAGRouterTests.swift + +**Tech stack available:** Swift Testing framework, GameDAGRouter with directional filtering, corridor-based routing +**Established patterns:** Swift Testing @Test/@Suite, TDD RED-GREEN-REFACTOR, geographic efficiency validation +**Constraining decisions:** +- Phase 08-01: GameDAGRouter validates routes don't include excessive backtracking +- Phase 08-02: Dynamic beam scaling for performance +- Phase 09-01: Timezone and same-day conflict patterns +- Phase 09-02: Impossible combination detection patterns + +**Issues being addressed:** None (new test coverage) + + + + Feature 1: Travel corridor game inclusion + + SportsTimeTests/ScenarioCPlannerTests.swift + SportsTime/Planning/Engine/ScenarioCPlanner.swift + + +Test cases for games along the travel corridor: + +**Case 1: Direct route with games along path** +- Start: Los Angeles, End: San Francisco +- Games available: LA Jan 5, San Jose Jan 6 (midpoint), SF Jan 7 +- Expected: Route includes all 3 games (LA → SJ → SF) + +**Case 2: Game slightly off corridor (within tolerance)** +- Start: LA, End: SF (straight north on I-5) +- Games available: LA Jan 5, Sacramento Jan 6 (20mi east of I-5), SF Jan 7 +- Expected: Route includes Sacramento (within corridor tolerance) + +**Case 3: Game far from corridor (excluded)** +- Start: LA, End: SF (north-bound) +- Games available: LA Jan 5, Phoenix Jan 6 (300mi east), SF Jan 7 +- Expected: Route excludes Phoenix (too far from LA→SF corridor) + +**Case 4: Multiple games, some on corridor, some off** +- Start: LA, End: Portland +- Games: LA Jan 5, San Diego Jan 6 (south), SF Jan 7 (on path), Seattle Jan 8 (beyond end) +- Expected: LA → SF → Portland (excludes SD south, excludes Seattle beyond) + +**Case 5: No games along corridor** +- Start: LA, End: Seattle +- Games available: Phoenix Jan 5, Denver Jan 6 (both far from LA→Seattle I-5 route) +- Expected: Route has start/end waypoints only, no games OR .failure(.noGamesInRange) + +Corridor tolerance: Games within ~50-100 miles of direct path should be included. + + +If tests fail: +1. ScenarioCPlanner may not be calculating corridor boundaries correctly +2. Geographic proximity threshold may be too strict or too loose +3. Directional filtering may exclude valid corridor games +4. Fix ScenarioCPlanner's corridor calculation and game filtering logic + +Do NOT weaken test assertions - fix the code to match expected behavior. + + + + + Feature 2: Geographic efficiency validation (anti-backtracking) + + SportsTimeTests/ScenarioCPlannerTests.swift + SportsTime/Planning/Engine/ScenarioCPlanner.swift + + +Test cases for preventing geographic backtracking: + +**Case 1: Route must start at specified start city** +- Start: San Francisco, End: Los Angeles +- Games available: LA Jan 5, SF Jan 7 +- Expected: Route begins at SF waypoint → LA game (not LA → SF) + +**Case 2: Route must end at specified end city** +- Start: LA, End: Seattle +- Games available: LA Jan 5, SF Jan 6 +- Expected: Route ends at Seattle waypoint (LA → SF → Seattle) + +**Case 3: Intermediate games in wrong order (backtracking)** +- Start: LA, End: Portland +- Games available: SF Jan 5, LA Jan 6 (south of SF), Portland Jan 7 +- Expected: Route rejects LA Jan 6 (requires backtrack south) OR reorders to LA→SF→Portland + +**Case 4: Multiple options, least backtracking preferred** +- Start: LA, End: SF +- Option A: LA → San Diego (south) → SF (major backtrack) +- Option B: LA → San Jose → SF (direct north) +- Expected: Rank Option B higher (less backtracking) + +**Case 5: Backtracking within tolerance (acceptable)** +- Start: LA, End: SF +- Games: LA Jan 5, Anaheim Jan 6 (30mi south), San Jose Jan 7, SF Jan 8 +- Expected: Route includes Anaheim if time permits (minor backtrack acceptable) + +**Case 6: Excessive backtracking rejected** +- Start: LA, End: Seattle (north-bound) +- Games: LA Jan 5, San Diego Jan 6 (120mi south), SF Jan 7, Seattle Jan 8 +- Expected: Excludes San Diego (excessive backtrack) OR returns failure if must include + +**Case 7: Correct directional classification** +- Start: Boston, End: Miami (north to south) +- Games: Boston Jan 5, NYC Jan 6, DC Jan 7, Miami Jan 8 +- Expected: Route follows north→south direction (Boston→NYC→DC→Miami) + +Backtracking tolerance: Minor detours (<50mi off path) acceptable, major backtracking (>100mi) rejected. + + +If tests fail: +1. ScenarioCPlanner may not be validating route direction matches start→end vector +2. GameDAGRouter may not be penalizing backtracking routes +3. Route ranking may not prioritize directional efficiency +4. Fix ScenarioCPlanner's directional validation and GameDAGRouter's scoring + +Do NOT weaken test assertions - fix the code to match expected behavior. + + + + +All tests pass: +```bash +xcodebuild -project SportsTime.xcodeproj -scheme SportsTime \ + -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' \ + -only-testing:SportsTimeTests/ScenarioCPlannerTests test +``` + +Specific tests to verify: +- Corridor inclusion tests: 5 new tests (direct path, slightly off, far off, mixed, no games) +- Anti-backtracking tests: 7 new tests (start city, end city, wrong order, least backtrack, tolerance, excessive, directional) + + + +- 12 new tests added to ScenarioCPlannerTests.swift +- All tests follow TDD pattern (RED → GREEN → REFACTOR) +- Each feature produces 2-3 commits (test, feat, optional refactor) +- No test assertions weakened +- All existing tests continue to pass +- Tests use existing helper patterns (makeStadium, makeGame, makeRequest) + + + +After completion, create `.planning/phases/09-trip-planner-modes-tdd/09-03-SUMMARY.md`: + +# Phase 09 Plan 03: Scenario C Corridor Efficiency TDD Summary + +**[Substantive one-liner - what shipped, not "phase complete"]** + +## Performance + +- **Duration:** [actual time] +- **Started:** [timestamp] +- **Completed:** [timestamp] + +## Accomplishments + +### Feature 1: Travel Corridor Game Inclusion +- **RED:** [What tests were written, expected failures] +- **GREEN:** [What code changes made tests pass, or "tests passed on first run"] +- **REFACTOR:** [Cleanup done, or "no refactor needed"] + +### Feature 2: Geographic Efficiency Validation (Anti-Backtracking) +- **RED:** [What tests were written, expected failures] +- **GREEN:** [What code changes made tests pass, or "tests passed on first run"] +- **REFACTOR:** [Cleanup done, or "no refactor needed"] + +## Task Commits + +List of commits produced (2-3 per feature): +1. test(09-03): add travel corridor game inclusion tests +2. feat(09-03): improve corridor calculation in ScenarioCPlanner (if needed) +3. test(09-03): add anti-backtracking validation tests +4. feat(09-03): add directional efficiency checks to ScenarioCPlanner (if needed) + +## Files Created/Modified + +- `SportsTimeTests/ScenarioCPlannerTests.swift` - Added 12 tests +- `SportsTime/Planning/Engine/ScenarioCPlanner.swift` - [describe changes, or "no changes - tests passed"] + +## Decisions Made + +[Key decisions and rationale, or "None - tests validated existing behavior"] + +## Deviations from Plan + +### Auto-fixed Issues +[Any blocking issues fixed during execution, or "None"] + +### Deferred Enhancements +[Any issues logged to ISSUES.md, or "None"] + +## Issues Encountered + +[Problems and resolutions, or "None"] + +## Next Phase Readiness + +- Scenario C corridor routing and anti-backtracking validated +- Phase 9 complete: All three trip planner modes tested +- Ready for Phase 10: Trip Builder Options TDD +- No blockers +