2ab8af64d4
Variation spawner: select an image asset → spawn N variations that keep the same emotional pattern/visual style but explore different hook angles. Runs a focused ad-creative-designer agent with the original as a Gemini reference image. New assets link back via parentAssetId. Content repurposing: resize an image to all other platform dimensions using Sharp (cover crop). Captions are re-toned for the target platform via Claude CLI. No external APIs needed — fully local. - Add parentAssetId self-relation to Asset model - lib/repurpose.ts: Sharp resize, platform format mapping, caption re-toning - lib/variations.ts: asset DNA extraction, variation prompt builder, mini-pipeline - API routes: /api/assets/[id]/repurpose (GET formats, POST resize) - API routes: /api/assets/[id]/variations (GET existing, POST spawn) - Repurpose modal: checkbox list of target formats - Variation modal: count picker, async launch - Asset card: Repurpose + Variations buttons on image assets - Asset lineage: "Derived from" shown on child assets Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
93 lines
2.9 KiB
TypeScript
93 lines
2.9 KiB
TypeScript
"use client";
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import { useState } from "react";
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import { Button } from "@/components/ui/button";
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import { Input } from "@/components/ui/input";
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import { Label } from "@/components/ui/label";
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import {
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Dialog,
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DialogContent,
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DialogDescription,
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DialogFooter,
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DialogHeader,
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DialogTitle,
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} from "@/components/ui/dialog";
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interface VariationModalProps {
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assetId: string;
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assetName: string;
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onClose: () => void;
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}
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export function VariationModal({ assetId, assetName, onClose }: VariationModalProps) {
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const [count, setCount] = useState(5);
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const [loading, setLoading] = useState(false);
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const [launched, setLaunched] = useState(false);
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async function handleSpawn() {
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setLoading(true);
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await fetch(`/api/assets/${assetId}/variations`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ count }),
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});
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setLoading(false);
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setLaunched(true);
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}
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function handleClose() {
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setLaunched(false);
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setCount(5);
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onClose();
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}
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return (
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<Dialog open onOpenChange={handleClose}>
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<DialogContent>
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<DialogHeader>
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<DialogTitle>Spawn Variations</DialogTitle>
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<DialogDescription>
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Generate new ads with the same emotional pattern as “{assetName}” but with different hook angles.
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</DialogDescription>
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</DialogHeader>
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{launched ? (
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<div className="py-4 text-center">
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<p className="text-lg font-semibold">Spawning {count} variations</p>
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<p className="text-sm text-muted-foreground mt-1">
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The AI pipeline is running. New assets will appear in the Asset Library when ready.
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</p>
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<DialogFooter>
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<Button onClick={handleClose}>Done</Button>
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</DialogFooter>
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</div>
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) : (
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<>
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<div className="space-y-2 py-2">
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<Label htmlFor="count">Number of Variations</Label>
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<Input
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id="count"
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type="number"
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min={1}
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max={20}
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value={count}
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onChange={(e) => setCount(Math.max(1, Math.min(20, parseInt(e.target.value) || 5)))}
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/>
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<p className="text-xs text-muted-foreground">
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Each variation keeps the same visual style and CTA but explores a different hook angle.
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Uses the original ad as a reference image for visual consistency.
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</p>
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</div>
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<DialogFooter>
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<Button variant="outline" onClick={handleClose}>Cancel</Button>
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<Button onClick={handleSpawn} disabled={loading}>
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{loading ? "Launching..." : `Spawn ${count} Variation${count !== 1 ? "s" : ""}`}
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</Button>
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</DialogFooter>
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</>
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)}
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</DialogContent>
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</Dialog>
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);
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}
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