Single source of truth: `com.tt.honeyDue.testing.GalleryScreens` lists every user-reachable screen with its category (DataCarrying / DataFree) and per-platform reachability. Both platforms' test harnesses are CI-gated against it — `GalleryManifestParityTest` on each side fails if the surface list drifts from the manifest. Variant matrix by category: DataCarrying captures 4 PNGs (empty/populated × light/dark), DataFree captures 2 (light/dark only). Empty variants for DataCarrying use `FixtureDataManager.empty(seedLookups = false)` so form screens that only read DM lookups can diff against populated. Detail-screen rendering fixed on both platforms. Root cause: VM `stateIn(Eagerly, initialValue = …)` closures evaluated `_selectedX.value` before screen-side `LaunchedEffect` / `.onAppear` could set the id, leaving populated captures byte-identical to empty. Kotlin: `ContractorViewModel` + `DocumentViewModel` accept `initialSelectedX: Int? = null` so the id is set in the primary constructor before `stateIn` computes its seed. Swift: `ContractorViewModel`, `DocumentViewModelWrapper`, `ResidenceViewModel`, `OnboardingTasksViewModel` gained pre-seed init params. `ContractorDetailView`, `DocumentDetailView`, `ResidenceDetailView`, `OnboardingFirstTaskContent` gained test/preview init overloads that accept the pre-seeded VM. Corresponding view bodies prefer cached success state over loading/error — avoids a spinner flashing over already-visible content during background refreshes (production benefit too). Real production bug fixed along the way: `DataManager.clear()` was missing `_contractorDetail`, `_documentDetail`, `_contractorsByResidence`, `_taskCompletions`, `_notificationPreferences`. On logout these maps leaked across user sessions; in the gallery they leaked the previous surface's populated state into the next surface's empty capture. `ImagePicker.android.kt` guards `rememberCameraPicker` with `LocalInspectionMode` — `FileProvider.getUriForFile` can't resolve the Robolectric test-cache path, so `add_document` / `edit_document` previously failed the entire capture. Honest reclassifications: `complete_task`, `manage_users`, and `task_suggestions` moved to DataFree. Their first-paint visible state is driven by static props or APILayer calls, not by anything on `IDataManager` — populated would be byte-identical to empty without a significant production rewire. The manifest comments call this out. Manifest counts after all moves: 43 screens = 12 DataCarrying + 31 DataFree, 37 on both platforms + 3 Android-only (home, documents, biometric_lock) + 3 iOS-only (documents_warranties, add_task, profile_edit). Test results after full record: Android: 11/11 DataCarrying diff populated vs empty iOS: 12/12 DataCarrying diff populated vs empty Also in this change: - `scripts/build_parity_gallery.py` parses the Kotlin manifest directly, renders rows in product-flow order, shows explicit `[missing — <platform>]` placeholders for expected-but-absent captures and muted `not on <platform>` placeholders for platform-specific screens. Docs regenerated. - `scripts/cleanup_orphan_goldens.sh` safely removes PNGs from prior test configurations (theme-named, compare artifacts, legacy empty/populated pairs for what is now DataFree). Dry-run by default. - `docs/parity-gallery.md` rewritten: canonical-manifest workflow, adding-a-screen guide, variant matrix explained. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Web, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run Web Application
To build and run the development version of the web app, use the run configuration from the run widget in your IDE's toolbar or run it directly from the terminal:
- for the Wasm target (faster, modern browsers):
- on macOS/Linux
./gradlew :composeApp:wasmJsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:wasmJsBrowserDevelopmentRun
- on macOS/Linux
- for the JS target (slower, supports older browsers):
- on macOS/Linux
./gradlew :composeApp:jsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:jsBrowserDevelopmentRun
- on macOS/Linux
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform, Compose Multiplatform, Kotlin/Wasm…
We would appreciate your feedback on Compose/Web and Kotlin/Wasm in the public Slack channel #compose-web. If you face any issues, please report them on YouTrack.