Trey t 98dbacdea0 Add task completion animations, subscription trials, and quiet debug console
- Completion animations: play user-selected animation on task card after completing,
  with DataManager guard to prevent race condition during animation playback.
  Works in both AllTasksView and ResidenceDetailView. Animation preference
  persisted via @AppStorage and configurable from Settings.
- Subscription: add trial fields (trialStart, trialEnd, trialActive) and
  subscriptionSource to model, cross-platform purchase guard, trial banner
  in upgrade prompt, and platform-aware subscription management in profile.
- Analytics: disable PostHog SDK debug logging and remove console print
  statements to reduce debug console noise.
- Documents: remove redundant nested do-catch blocks in ViewModel wrapper.
- Widgets: add debounced timeline reloads and thread-safe file I/O queue.
- Onboarding: fix animation leak on disappear, remove unused state vars.
- Remove unused files (ContentView, StateFlowExtensions, CustomView).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 11:35:08 -06:00
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2026-02-18 10:54:25 -06:00
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2025-11-04 12:19:17 -06:00
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2025-11-07 12:21:48 -06:00
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2025-11-07 12:21:48 -06:00
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2025-11-05 18:16:46 -06:00

This is a Kotlin Multiplatform project targeting Android, iOS, Web, Desktop (JVM).

  • /composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:

    • commonMain is for code thats common for all targets.
    • Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apples CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
  • /iosApp contains iOS applications. Even if youre sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.

Build and Run Android Application

To build and run the development version of the Android app, use the run configuration from the run widget in your IDEs toolbar or build it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:assembleDebug
    
  • on Windows
    .\gradlew.bat :composeApp:assembleDebug
    

Build and Run Desktop (JVM) Application

To build and run the development version of the desktop app, use the run configuration from the run widget in your IDEs toolbar or run it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:run
    
  • on Windows
    .\gradlew.bat :composeApp:run
    

Build and Run Web Application

To build and run the development version of the web app, use the run configuration from the run widget in your IDE's toolbar or run it directly from the terminal:

  • for the Wasm target (faster, modern browsers):
    • on macOS/Linux
      ./gradlew :composeApp:wasmJsBrowserDevelopmentRun
      
    • on Windows
      .\gradlew.bat :composeApp:wasmJsBrowserDevelopmentRun
      
  • for the JS target (slower, supports older browsers):
    • on macOS/Linux
      ./gradlew :composeApp:jsBrowserDevelopmentRun
      
    • on Windows
      .\gradlew.bat :composeApp:jsBrowserDevelopmentRun
      

Build and Run iOS Application

To build and run the development version of the iOS app, use the run configuration from the run widget in your IDEs toolbar or open the /iosApp directory in Xcode and run it from there.


Learn more about Kotlin Multiplatform, Compose Multiplatform, Kotlin/Wasm

We would appreciate your feedback on Compose/Web and Kotlin/Wasm in the public Slack channel #compose-web. If you face any issues, please report them on YouTrack.

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