Major subscription system implementation for Android: BillingManager (Android): - Full Google Play Billing Library integration - Product loading, purchase flow, and acknowledgment - Backend verification via APILayer.verifyAndroidPurchase() - Purchase restoration for returning users - Error handling and connection state management SubscriptionHelper (Shared): - New limit checking methods: isResidencesBlocked(), isTasksBlocked(), isContractorsBlocked(), isDocumentsBlocked() - Add permission checks: canAddProperty(), canAddTask(), canAddContractor(), canAddDocument() - Enforces freemium rules based on backend limitationsEnabled flag Screen Updates: - ContractorsScreen: Show upgrade prompt when contractors limit=0 - DocumentsScreen: Show upgrade prompt when documents limit=0 - ResidencesScreen: Show upgrade prompt when properties limit reached - ResidenceDetailScreen: Show upgrade prompt when tasks limit reached UpgradeFeatureScreen: - Enhanced with feature benefits comparison - Dynamic content from backend upgrade triggers - Platform-specific purchase buttons Additional changes: - DataCache: Added O(1) lookup maps for ID resolution - New minimal models (TaskMinimal, ContractorMinimal, ResidenceMinimal) - TaskApi: Added archive/unarchive endpoints - Added Google Billing Library dependency - iOS SubscriptionCache and UpgradePromptView updates 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Web, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run Web Application
To build and run the development version of the web app, use the run configuration from the run widget in your IDE's toolbar or run it directly from the terminal:
- for the Wasm target (faster, modern browsers):
- on macOS/Linux
./gradlew :composeApp:wasmJsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:wasmJsBrowserDevelopmentRun
- on macOS/Linux
- for the JS target (slower, supports older browsers):
- on macOS/Linux
./gradlew :composeApp:jsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:jsBrowserDevelopmentRun
- on macOS/Linux
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform, Compose Multiplatform, Kotlin/Wasm…
We would appreciate your feedback on Compose/Web and Kotlin/Wasm in the public Slack channel #compose-web. If you face any issues, please report them on YouTrack.