Records 58 baseline PNGs across 29 primary SwiftUI screens × {light, dark}
for the honeyDue iOS app. Covers auth, password reset, onboarding,
residences, tasks, contractors, documents, profile, and subscription
surfaces — everything that's instantiable without complex runtime context.
State coverage is empty-only for this first pass: views currently spin up
their own ViewModels which read DataManagerObservable.shared directly, and
the test host has no login → all flows render their empty states. A
follow-up PR adds an optional `dataManager:` init param to each
*ViewModel.swift so populated-state snapshots (backed by P1's
FixtureDataManager) can land.
Tolerance knobs: pixelPrecision 0.97 / perceptualPrecision 0.95 — tuned to
absorb animation-frame drift (gradient blobs, focus rings) while catching
structural regressions.
Tooling: swift-snapshot-testing SPM dep added to the HoneyDueTests target
only (not the app target) via scripts/add_snapshot_testing.rb, which is an
idempotent xcodeproj-gem script so the edit is reproducible rather than a
hand-crafted pbxproj diff. Pins resolve to 1.19.2 (up-to-next-major from
the 1.17.0 plan floor).
Blocks regressions at PR time via `xcodebuild test
-only-testing:HoneyDueTests/SnapshotGalleryTests`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Web, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run Web Application
To build and run the development version of the web app, use the run configuration from the run widget in your IDE's toolbar or run it directly from the terminal:
- for the Wasm target (faster, modern browsers):
- on macOS/Linux
./gradlew :composeApp:wasmJsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:wasmJsBrowserDevelopmentRun
- on macOS/Linux
- for the JS target (slower, supports older browsers):
- on macOS/Linux
./gradlew :composeApp:jsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:jsBrowserDevelopmentRun
- on macOS/Linux
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform, Compose Multiplatform, Kotlin/Wasm…
We would appreciate your feedback on Compose/Web and Kotlin/Wasm in the public Slack channel #compose-web. If you face any issues, please report them on YouTrack.