Trey t 52afefc17e Fix residence list not refreshing after add/edit on iOS and Android
Fixed issue where adding or editing a residence didn't update the residence
list, requiring manual refresh to see changes.

iOS Changes:
- ResidencesListView: Added onResidenceCreated callback to AddResidenceView
  sheet that triggers loadMyResidences(forceRefresh: true)
- AddResidenceView: Added onResidenceCreated callback parameter
- ResidenceFormView: Added onSuccess callback that fires before dismissing
  in both create and update modes

Android Changes:
- ResidencesScreen: Added shouldRefresh parameter with LaunchedEffect that
  watches for changes and reloads residences when flag is true
- App.kt (ResidencesRoute): Read "refresh" flag from saved state handle
- App.kt (AddResidenceRoute): Set "refresh" flag in previous back stack
  entry before navigating back on residence created
- App.kt (EditResidenceRoute): Set "refresh" flag before navigating back
  on residence updated

Both platforms now properly refresh the residence list when:
- A new residence is added
- An existing residence is edited
- User joins a residence with code (already working)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-17 09:38:31 -08:00
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2025-11-04 12:19:17 -06:00
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2025-11-07 12:21:48 -06:00
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2025-11-05 10:38:46 -06:00
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This is a Kotlin Multiplatform project targeting Android, iOS, Web, Desktop (JVM).

  • /composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:

    • commonMain is for code thats common for all targets.
    • Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apples CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
  • /iosApp contains iOS applications. Even if youre sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.

Build and Run Android Application

To build and run the development version of the Android app, use the run configuration from the run widget in your IDEs toolbar or build it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:assembleDebug
    
  • on Windows
    .\gradlew.bat :composeApp:assembleDebug
    

Build and Run Desktop (JVM) Application

To build and run the development version of the desktop app, use the run configuration from the run widget in your IDEs toolbar or run it directly from the terminal:

  • on macOS/Linux
    ./gradlew :composeApp:run
    
  • on Windows
    .\gradlew.bat :composeApp:run
    

Build and Run Web Application

To build and run the development version of the web app, use the run configuration from the run widget in your IDE's toolbar or run it directly from the terminal:

  • for the Wasm target (faster, modern browsers):
    • on macOS/Linux
      ./gradlew :composeApp:wasmJsBrowserDevelopmentRun
      
    • on Windows
      .\gradlew.bat :composeApp:wasmJsBrowserDevelopmentRun
      
  • for the JS target (slower, supports older browsers):
    • on macOS/Linux
      ./gradlew :composeApp:jsBrowserDevelopmentRun
      
    • on Windows
      .\gradlew.bat :composeApp:jsBrowserDevelopmentRun
      

Build and Run iOS Application

To build and run the development version of the iOS app, use the run configuration from the run widget in your IDEs toolbar or open the /iosApp directory in Xcode and run it from there.


Learn more about Kotlin Multiplatform, Compose Multiplatform, Kotlin/Wasm

We would appreciate your feedback on Compose/Web and Kotlin/Wasm in the public Slack channel #compose-web. If you face any issues, please report them on YouTrack.

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