- Refactored ContractorFormSheet to follow SwiftUI best practices - Moved Field enum outside struct and renamed to ContractorFormField - Extracted body into computed properties for better readability - Replaced deprecated NavigationView with NavigationStack - Fixed input field contrast in light mode by adding borders - Fixed force cast in loadContractorSpecialties - Refactored TaskFormView to eliminate screen flickering - Moved Field enum outside struct and renamed to TaskFormField - Fixed conditional view structure that caused flicker on load - Used ZStack with overlay instead of if/else for loading state - Changed to .task modifier for proper async initialization - Made loadLookups properly async and fixed force casts - Replaced deprecated NavigationView with NavigationStack - Integrated PushNotificationManager with APILayer - Updated registerDeviceWithBackend to use APILayer.shared.registerDevice() - Updated updateNotificationPreferences to use APILayer - Updated getNotificationPreferences to use APILayer - Added proper error handling with try-catch pattern - Added notification operations to APILayer - Added NotificationApi instance - Implemented registerDevice, unregisterDevice - Implemented getNotificationPreferences, updateNotificationPreferences - Implemented getNotificationHistory, markNotificationAsRead - Implemented markAllNotificationsAsRead, getUnreadCount - All methods follow consistent pattern with auth token handling 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Web, Desktop (JVM).
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/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
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/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run Web Application
To build and run the development version of the web app, use the run configuration from the run widget in your IDE's toolbar or run it directly from the terminal:
- for the Wasm target (faster, modern browsers):
- on macOS/Linux
./gradlew :composeApp:wasmJsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:wasmJsBrowserDevelopmentRun
- on macOS/Linux
- for the JS target (slower, supports older browsers):
- on macOS/Linux
./gradlew :composeApp:jsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:jsBrowserDevelopmentRun
- on macOS/Linux
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform, Compose Multiplatform, Kotlin/Wasm…
We would appreciate your feedback on Compose/Web and Kotlin/Wasm in the public Slack channel #compose-web. If you face any issues, please report them on YouTrack.