Mirrors the iOS implementation. Adds a Glance configuration activity
that launches when the user pins a new honeyDue widget tile and again
on "Edit Widget", lets them pick one of their residences (or "All
residences"), and persists the choice per-`appWidgetId`. Each tile's
`provideGlance` resolves its own scope and filters tasks (and stats,
on the large widget) accordingly.
Pieces:
- `WidgetConfigActivity` — Compose `ComponentActivity` hosting the
residence-picker UI; reads the persisted residences sidecar, reads
any prior scope for the current `appWidgetId`, writes the new
selection on Save, and re-renders every widget tile.
- `WidgetDataStore` — new `widget_residences_json` key + a per-instance
`widget_residence_id_<appWidgetId>` key. `clearAll()` sweeps the
per-instance keys by prefix so logout doesn't leave dangling state.
- `WidgetDataRepository`:
* `saveResidences(_)` / `loadResidences()` for the picker.
* `saveResidenceIdFor(appWidgetId, residenceId)` /
`loadResidenceIdFor(appWidgetId)` /
`clearResidenceIdFor(appWidgetId)` for per-tile scope.
* `loadTasksForResidence(residenceId)` and the
`appWidgetId`-driven `loadTasksForWidget(appWidgetId)`.
* `computeStatsFromTasks(tasks)` so the large widget's tiles
reflect only the scoped task list (instead of the whole cache).
* Pure `Filter.filterTasksForResidence(_, _)` on the companion
object — easy to exercise from unit tests.
- `WidgetTaskDto` already carries `residenceId`. New `WidgetResidenceDto`
added (id + name) — JSON-persisted via the sidecar.
- `WidgetRefreshWorker` / `DefaultWidgetRefreshDataSource` — pull
`myResidences` alongside tasks/tier on each refresh and write the
sidecar (best-effort; non-fatal if the call fails).
- `HoneyDue{Small,Medium,Large}Widget.provideGlance` — resolve
`appWidgetId` via `GlanceAppWidgetManager(context).getAppWidgetId(id)`
and call `loadTasksForWidget(appWidgetId)`.
- `HoneyDue{Small,Medium,Large}WidgetReceiver.onDeleted` — purge the
per-instance residence scope key when the tile is removed.
- Manifest: register the configure activity with the
`APPWIDGET_CONFIGURE` action.
- `honeydue_{small,medium,large}_widget_info.xml` — declare
`android:configure="com.tt.honeyDue.widget.WidgetConfigActivity"`.
Migration / safety:
- A tile that's never been through the picker has no residence id
saved → `loadTasksForWidget` returns every task (legacy "All
residences" behaviour). Existing tiles keep working without the
user touching anything.
- The picker handles an empty residences list (signed-out / first
install before background refresh) with an explicit helper message
pointing at the main app.
Tests: new `WidgetResidenceFilterTest` (commonTest-style under
`androidUnitTest`, 9 cases). All green.
$ ./gradlew :composeApp:testDebugUnitTest \\
--tests "com.tt.honeyDue.widget.WidgetResidenceFilterTest"
BUILD SUCCESSFUL
$ ./gradlew :composeApp:assembleDebug
BUILD SUCCESSFUL
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This is a Kotlin Multiplatform project targeting Android, iOS, Web, Desktop (JVM).
-
/composeApp is for code that will be shared across your Compose Multiplatform applications. It contains several subfolders:
- commonMain is for code that’s common for all targets.
- Other folders are for Kotlin code that will be compiled for only the platform indicated in the folder name. For example, if you want to use Apple’s CoreCrypto for the iOS part of your Kotlin app, the iosMain folder would be the right place for such calls. Similarly, if you want to edit the Desktop (JVM) specific part, the jvmMain folder is the appropriate location.
-
/iosApp contains iOS applications. Even if you’re sharing your UI with Compose Multiplatform, you need this entry point for your iOS app. This is also where you should add SwiftUI code for your project.
Build and Run Android Application
To build and run the development version of the Android app, use the run configuration from the run widget in your IDE’s toolbar or build it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:assembleDebug - on Windows
.\gradlew.bat :composeApp:assembleDebug
Build and Run Desktop (JVM) Application
To build and run the development version of the desktop app, use the run configuration from the run widget in your IDE’s toolbar or run it directly from the terminal:
- on macOS/Linux
./gradlew :composeApp:run - on Windows
.\gradlew.bat :composeApp:run
Build and Run Web Application
To build and run the development version of the web app, use the run configuration from the run widget in your IDE's toolbar or run it directly from the terminal:
- for the Wasm target (faster, modern browsers):
- on macOS/Linux
./gradlew :composeApp:wasmJsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:wasmJsBrowserDevelopmentRun
- on macOS/Linux
- for the JS target (slower, supports older browsers):
- on macOS/Linux
./gradlew :composeApp:jsBrowserDevelopmentRun - on Windows
.\gradlew.bat :composeApp:jsBrowserDevelopmentRun
- on macOS/Linux
Build and Run iOS Application
To build and run the development version of the iOS app, use the run configuration from the run widget in your IDE’s toolbar or open the /iosApp directory in Xcode and run it from there.
Learn more about Kotlin Multiplatform, Compose Multiplatform, Kotlin/Wasm…
We would appreciate your feedback on Compose/Web and Kotlin/Wasm in the public Slack channel #compose-web. If you face any issues, please report them on YouTrack.