Files
WerkoutIOS/iphone/Werkout_ios/BridgeModule+Timer.swift
Trey t 5d39dcb66f
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Fix 28 issues from deep audit and UI audit + redesign changes
Deep audit (issues 2-14):
- Add missing WCSession handlers for applicationContext and userInfo
- Fix BoundedFIFOQueue race condition with serial dispatch queue
- Fix timer race condition with main thread guarantee
- Fix watch pause state divergence — phone is now source of truth
- Fix wrong notification posted on logout (createdNewWorkout → userLoggedOut)
- Fix POST status check to accept any 2xx (was exact match)
- Fix @StateObject → @ObservedObject for injected viewModel
- Add pull-to-refresh to CompletedWorkoutsView
- Fix typos: RefreshUserInfoFetcable, defualtPackageModle
- Replace string concatenation with interpolation
- Replace 6 @StateObject with @ObservedObject for BridgeModule.shared
- Replace 7 hardcoded AVPlayer URLs with BaseURLs.currentBaseURL

UI audit (issues 1-15):
- Fix GeometryReader eating VStack space — replaced with .overlay
- Fix refreshable continuation resuming before fetch completes
- Remove duplicate @State workouts — derive from DataStore
- Decouple leaf views from BridgeModule (pass discrete values)
- Convert selectedIds from Array to Set for O(1) lookups
- Extract .sorted() from var body into computed properties
- Move search filter out of ForEach render loop
- Replace import SwiftUI with import Combine in non-UI classes
- Mark all @State properties private
- Extract L/R exercise auto-add logic to WorkoutViewModel
- Use enumerated() instead of .indices in ForEach
- Make AddSupersetView frame flexible instead of fixed 300pt
- Hoist Set construction out of per-exercise filter loop
- Move ViewModel network fetch from init to load()

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 10:24:52 -06:00

65 lines
2.4 KiB
Swift

//
// BridgeModule+Timer.swift
// Werkout_ios
//
// Created by Trey Tartt on 6/21/24.
//
import Foundation
extension BridgeModule {
func startWorkoutTimer() {
DispatchQueue.main.async {
self.currentWorkoutRunTimer?.invalidate()
self.currentWorkoutRunTimer = nil
self.currentWorkoutRunTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true, block: { [weak self] _ in
guard let self else { return }
dispatchPrecondition(condition: .onQueue(.main))
self.currentWorkoutRunTimeInSeconds += 1
self.sendCurrentExerciseToWatch()
})
self.currentWorkoutRunTimer?.tolerance = 0.1
self.currentWorkoutRunTimer?.fire()
}
}
func startExerciseTimerWith(duration: Int) {
DispatchQueue.main.async {
self.currentExerciseTimer?.invalidate()
self.currentExerciseTimer = nil
self.currentExerciseTimeLeft = duration
self.currentExerciseTimer = Timer.scheduledTimer(timeInterval: 1,
target: self,
selector: #selector(self.updateCurrentExerciseTimer),
userInfo: nil,
repeats: true)
self.currentExerciseTimer?.tolerance = 0.1
self.currentExerciseTimer?.fire()
}
}
@objc func updateCurrentExerciseTimer() {
if currentExerciseTimeLeft > 1 {
currentExerciseTimeLeft -= 1
if let currentExercise = currentWorkoutInfo.allSupersetExecercise, let audioQueues = currentExercise.audioQueues {
if let audioQueue = audioQueues.first(where: {
$0.playAt == currentExerciseTimeLeft
}) {
switch audioQueue.audioType {
case .shortBeep:
AudioEngine.shared.playBeep()
case .finishBeep:
AudioEngine.shared.playFinished()
case .remoteURL(let url):
AudioEngine.shared.playRemoteAudio(fromURL: url)
}
}
}
} else {
nextExercise()
}
}
}