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Deep audit (issues 2-14): - Add missing WCSession handlers for applicationContext and userInfo - Fix BoundedFIFOQueue race condition with serial dispatch queue - Fix timer race condition with main thread guarantee - Fix watch pause state divergence — phone is now source of truth - Fix wrong notification posted on logout (createdNewWorkout → userLoggedOut) - Fix POST status check to accept any 2xx (was exact match) - Fix @StateObject → @ObservedObject for injected viewModel - Add pull-to-refresh to CompletedWorkoutsView - Fix typos: RefreshUserInfoFetcable, defualtPackageModle - Replace string concatenation with interpolation - Replace 6 @StateObject with @ObservedObject for BridgeModule.shared - Replace 7 hardcoded AVPlayer URLs with BaseURLs.currentBaseURL UI audit (issues 1-15): - Fix GeometryReader eating VStack space — replaced with .overlay - Fix refreshable continuation resuming before fetch completes - Remove duplicate @State workouts — derive from DataStore - Decouple leaf views from BridgeModule (pass discrete values) - Convert selectedIds from Array to Set for O(1) lookups - Extract .sorted() from var body into computed properties - Move search filter out of ForEach render loop - Replace import SwiftUI with import Combine in non-UI classes - Mark all @State properties private - Extract L/R exercise auto-add logic to WorkoutViewModel - Use enumerated() instead of .indices in ForEach - Make AddSupersetView frame flexible instead of fixed 300pt - Hoist Set construction out of per-exercise filter loop - Move ViewModel network fetch from init to load() Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
65 lines
2.4 KiB
Swift
65 lines
2.4 KiB
Swift
//
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// BridgeModule+Timer.swift
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// Werkout_ios
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//
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// Created by Trey Tartt on 6/21/24.
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//
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import Foundation
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extension BridgeModule {
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func startWorkoutTimer() {
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DispatchQueue.main.async {
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self.currentWorkoutRunTimer?.invalidate()
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self.currentWorkoutRunTimer = nil
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self.currentWorkoutRunTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true, block: { [weak self] _ in
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guard let self else { return }
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dispatchPrecondition(condition: .onQueue(.main))
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self.currentWorkoutRunTimeInSeconds += 1
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self.sendCurrentExerciseToWatch()
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})
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self.currentWorkoutRunTimer?.tolerance = 0.1
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self.currentWorkoutRunTimer?.fire()
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}
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}
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func startExerciseTimerWith(duration: Int) {
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DispatchQueue.main.async {
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self.currentExerciseTimer?.invalidate()
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self.currentExerciseTimer = nil
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self.currentExerciseTimeLeft = duration
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self.currentExerciseTimer = Timer.scheduledTimer(timeInterval: 1,
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target: self,
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selector: #selector(self.updateCurrentExerciseTimer),
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userInfo: nil,
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repeats: true)
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self.currentExerciseTimer?.tolerance = 0.1
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self.currentExerciseTimer?.fire()
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}
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}
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@objc func updateCurrentExerciseTimer() {
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if currentExerciseTimeLeft > 1 {
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currentExerciseTimeLeft -= 1
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if let currentExercise = currentWorkoutInfo.allSupersetExecercise, let audioQueues = currentExercise.audioQueues {
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if let audioQueue = audioQueues.first(where: {
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$0.playAt == currentExerciseTimeLeft
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}) {
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switch audioQueue.audioType {
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case .shortBeep:
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AudioEngine.shared.playBeep()
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case .finishBeep:
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AudioEngine.shared.playFinished()
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case .remoteURL(let url):
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AudioEngine.shared.playRemoteAudio(fromURL: url)
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}
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}
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}
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} else {
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nextExercise()
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}
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}
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}
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