- Add rules_engine.py with quantitative rules for all 8 workout types - Add quality gate retry loop in generate_single_workout() - Expand calibrate_structure_rules to all 120 combinations (8 types × 5 goals × 3 sections) - Wire WeeklySplitPattern DB records into _pick_weekly_split() - Enforce movement patterns from WorkoutStructureRule in exercise selection - Add straight-set strength support (single main lift, 4-6 rounds) - Add modality consistency check for duration-dominant workout types - Add InjuryStep component to onboarding and preferences - Add sibling exercise exclusion in regenerate and preview_day endpoints - Display generator warnings on dashboard - Expand fix_rep_durations, fix_exercise_flags, fix_movement_pattern_typo - Add audit_exercise_data and check_rules_drift management commands - Add Next.js frontend with dashboard, onboarding, preferences, history pages - Add generator app with ML-powered workout generation pipeline - 96 new tests across 7 test modules Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
151 lines
4.7 KiB
TypeScript
151 lines
4.7 KiB
TypeScript
"use client";
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import { Card } from "@/components/ui/Card";
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import type { InjuryType } from "@/lib/types";
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interface InjuryStepProps {
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injuryTypes: InjuryType[];
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onChange: (injuries: InjuryType[]) => void;
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}
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const INJURY_AREAS: { type: string; label: string; icon: string }[] = [
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{ type: "knee", label: "Knee", icon: "🦵" },
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{ type: "lower_back", label: "Lower Back", icon: "🔻" },
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{ type: "upper_back", label: "Upper Back", icon: "🔺" },
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{ type: "shoulder", label: "Shoulder", icon: "💪" },
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{ type: "hip", label: "Hip", icon: "🦴" },
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{ type: "wrist", label: "Wrist", icon: "✋" },
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{ type: "ankle", label: "Ankle", icon: "🦶" },
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{ type: "neck", label: "Neck", icon: "🧣" },
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];
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const SEVERITY_OPTIONS: {
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value: "mild" | "moderate" | "severe";
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label: string;
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color: string;
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bgColor: string;
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borderColor: string;
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}[] = [
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{
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value: "mild",
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label: "Mild",
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color: "text-yellow-400",
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bgColor: "bg-yellow-500/10",
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borderColor: "border-yellow-500/50",
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},
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{
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value: "moderate",
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label: "Moderate",
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color: "text-orange-400",
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bgColor: "bg-orange-500/10",
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borderColor: "border-orange-500/50",
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},
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{
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value: "severe",
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label: "Severe",
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color: "text-red-400",
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bgColor: "bg-red-500/10",
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borderColor: "border-red-500/50",
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},
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];
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export function InjuryStep({ injuryTypes, onChange }: InjuryStepProps) {
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const getInjury = (type: string): InjuryType | undefined =>
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injuryTypes.find((i) => i.type === type);
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const toggleInjury = (type: string) => {
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const existing = getInjury(type);
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if (existing) {
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onChange(injuryTypes.filter((i) => i.type !== type));
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} else {
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onChange([...injuryTypes, { type, severity: "moderate" }]);
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}
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};
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const setSeverity = (type: string, severity: "mild" | "moderate" | "severe") => {
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onChange(
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injuryTypes.map((i) => (i.type === type ? { ...i, severity } : i))
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);
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};
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const getSeverityStyle = (type: string) => {
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const injury = getInjury(type);
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if (!injury) return "";
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const opt = SEVERITY_OPTIONS.find((s) => s.value === injury.severity);
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return opt ? `${opt.borderColor} ${opt.bgColor}` : "";
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};
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return (
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<div>
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<h2 className="text-2xl font-bold text-zinc-100 mb-2">
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Any injuries or limitations?
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</h2>
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<p className="text-zinc-400 mb-6">
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Select any body areas with current injuries. We will adjust your
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workouts to avoid aggravating them. You can skip this step if you have
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no injuries.
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</p>
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<div className="grid grid-cols-2 md:grid-cols-3 gap-3">
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{INJURY_AREAS.map((area) => {
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const injury = getInjury(area.type);
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const isSelected = !!injury;
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return (
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<div key={area.type}>
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<Card
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onClick={() => toggleInjury(area.type)}
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className={`p-4 text-center transition-all duration-150 ${
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isSelected ? getSeverityStyle(area.type) : ""
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}`}
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>
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<div className="flex flex-col items-center gap-1">
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<span className="text-2xl">{area.icon}</span>
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<span
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className={`text-sm font-medium ${
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isSelected ? "text-zinc-100" : "text-zinc-100"
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}`}
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>
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{area.label}
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</span>
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</div>
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</Card>
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{isSelected && (
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<div className="flex gap-1 mt-2">
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{SEVERITY_OPTIONS.map((sev) => (
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<button
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key={sev.value}
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type="button"
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onClick={() => setSeverity(area.type, sev.value)}
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className={`flex-1 text-xs py-1.5 rounded-lg border transition-all duration-150 ${
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injury.severity === sev.value
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? `${sev.bgColor} ${sev.borderColor} ${sev.color} font-semibold`
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: "border-zinc-700 text-zinc-500 hover:text-zinc-300"
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}`}
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>
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{sev.label}
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</button>
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))}
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</div>
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)}
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</div>
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);
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})}
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</div>
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{injuryTypes.length > 0 && (
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<div className="mt-6 p-4 rounded-lg bg-zinc-800/50 border border-zinc-700/50">
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<p className="text-sm text-zinc-400">
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<span className="font-medium text-zinc-300">
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{injuryTypes.length} area{injuryTypes.length !== 1 ? "s" : ""} selected.
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</span>{" "}
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Exercises that could aggravate these areas will be excluded or
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modified based on severity level.
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</p>
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</div>
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)}
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</div>
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);
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}
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