Phase 01: Semantic Position Model - Implementation decisions documented - Phase boundary established
69 lines
2.5 KiB
Markdown
69 lines
2.5 KiB
Markdown
# Phase 1: Semantic Position Model - Context
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**Gathered:** 2026-01-18
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**Status:** Ready for planning
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<domain>
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## Phase Boundary
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All movable items have a persistent semantic position `(day: Int, sortOrder: Double)` that survives data reloads. Games are immovable anchors ordered by game time. Travel segments and custom items can be repositioned. This phase establishes the data model only — constraint validation, flattening, and drag interaction are separate phases.
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</domain>
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<decisions>
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## Implementation Decisions
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### sortOrder assignment
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- Use integer spacing (1, 2, 3...) for initial sortOrder values
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- Midpoint insertion (1.5, 1.25, etc.) when placing between items
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- Claude's discretion on threshold/rebalancing strategy when gaps get very small
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- Claude's discretion on negative vs positive sortOrder for "before games" items
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- Claude's discretion on Double vs Decimal storage type
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### Day boundaries
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- Day = trip day backed by calendar date (Day 1 = trip.startDate, Day 2 = startDate + 1, etc.)
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- Day number derived as: `calendar_days_since(trip.startDate) + 1`
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- Games belong to their start date, even if they run past midnight
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- Show all days including empty ones (no skipping gaps in the trip)
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### Travel segment identity
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- Each travel segment has a unique UUID (not keyed by route)
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- Same route (e.g., Chicago→Boston) can appear multiple times in a trip
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- Travel carries: from city, to city, estimated distance, estimated duration
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- Moving travel to different day just updates the day property (no recalculation)
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### Position initialization
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- Games get sortOrder assigned by Claude based on game time
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- Auto-generated travel appears after the origin city's games
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- Custom items added via "+" button on day headers, inserted at top of that day
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- Claude's discretion on handling position updates when trip is edited
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### Claude's Discretion
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- Exact sortOrder rebalancing threshold and strategy
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- Whether to use negative sortOrder or offset games to higher values for "before" positioning
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- Double vs Decimal for sortOrder storage
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- Initial sortOrder derivation for games (time-based or sequential)
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- Position preservation vs recomputation on trip edits
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</decisions>
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<specifics>
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## Specific Ideas
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- Day headers should have a "+" button for adding custom items
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- When user taps "+", item is added to top of that day (lowest sortOrder)
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</specifics>
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<deferred>
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## Deferred Ideas
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None — discussion stayed within phase scope
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</deferred>
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---
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*Phase: 01-semantic-position-model*
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*Context gathered: 2026-01-18*
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