Files
SportstimeAPI/.planning/STATE.md
Trey t cf04ea435a docs(04-01): complete modern drag-drop delegates plan
Tasks completed: 3/3
- Task 1: Migrate to modern UITableViewDragDelegate/UITableViewDropDelegate
- Task 2: Implement lift animation with scale, shadow, and tilt
- Task 3: Add haptic feedback for grab and drop

All tasks completed in single commit due to code interdependency.

SUMMARY: .planning/phases/04-drag-interaction/04-01-SUMMARY.md
2026-01-18 16:45:47 -06:00

5.4 KiB

Project State: Itinerary Editor

Project Reference

Core Value: Drag-and-drop that operates on semantic positions (day + sortOrder), not row indices - so user intent is preserved across data reloads.

Current Focus: Phase 4 Plan 1 Complete - Modern drag-drop delegates with lift animation and haptics

Current Position

Phase: 4 of 4 (Drag Interaction) Plan: 1 of 2 complete Status: In progress Last activity: 2026-01-18 - Completed 04-01-PLAN.md

Progress: [########--] 87.5%
Phase 1:  [##########] 100% (2/2 plans) COMPLETE
Phase 2:  [##########] 100% (2/2 plans) COMPLETE
Phase 3:  [##########] 100% (2/2 plans) COMPLETE
Phase 4:  [#####-----] 50% (1/2 plans)

Performance Metrics

Metric Value
Total Requirements 23
Completed 20
Current Phase 4 (in progress)
Plans Executed 7

Accumulated Context

Key Decisions

Decision Rationale Phase
UITableView over SwiftUI List SwiftUI drag-drop lacks insertion line precision Pre-planning
(day, sortOrder) position model Row indices break on reload; semantic position is stable Pre-planning
Insertion lines (not zones) User wants precise feedback on exact drop location Pre-planning
Invalid drops rejected (snap back) Cleaner than auto-clamping; user knows what happened Pre-planning
Games get sortOrder from 100 + minutes since midnight Range 100-1540 leaves room for negative sortOrder items 01-01
Normalization threshold at 1e-10 Standard floating-point comparison for precision exhaustion 01-01
Day 1 = trip.startDate 1-indexed, games belong to their start date 01-01
Swift Testing (@Test) over XCTest Matches existing project test patterns 01-02
LocalItineraryItem conversion for testing Avoids #Predicate macro issues with local captures 01-02
Edge case tests cover all boundaries Day 0, beyond trip, exact sortOrder, negative/large values 02-02
Success criteria verification tests Tests named 'success_*' directly verify ROADMAP criteria 02-02
Day headers not positioned items Always first in each day, not part of sortOrder-based ordering 03-01
Flattener is pure function No instance state, no side effects for easy testing and determinism 03-01
gamesByDay dictionary for flattener Built in reloadData() to pass to flattener 03-01
success_* test naming convention Maps tests directly to ROADMAP success criteria 03-02
Modern drag delegates for custom previews UITableViewDragDelegate/UITableViewDropDelegate enable lift animation 04-01
DragContext for session state Store drag state in session.localContext for access across delegates 04-01
Lift animation: 1.025x scale, 2-deg tilt iOS Reminders-style quick/snappy lift per CONTEXT.md 04-01
Dual haptic generators (light/medium) Prepare both at drag start for reduced latency 04-01

Learned

  • Previous attempts failed due to row-based thinking instead of semantic positioning
  • Travel was incorrectly treated as structural ("travelBefore") instead of positional
  • Hard-coded flatten order ignoring sortOrder caused reload issues
  • SortOrderProvider provides static methods for all sortOrder calculations
  • Trip extension provides instance methods for day number derivation
  • 50 midpoint insertions maintain distinct sortOrder values before precision loss
  • ItineraryConstraints provides isValidPosition(), validDayRange(), barrierGames() for drag validation
  • Travel sortOrder constraints: must be AFTER (not equal to) departure game sortOrder
  • ItineraryFlattener.flatten() is the single source of truth for display ordering
  • 13 tests now verify deterministic flattening behavior
  • Modern drag delegates require holistic implementation (can't separate lift/haptics from delegates)
  • CATransform3D with m34 perspective creates convincing 3D lift effect
  • Snapshot-based animation avoids modifying actual cell during drag

TODOs

  • Create tests for semantic position persistence (Plan 01-02) - COMPLETE
  • Migrate constraint tests to Swift Testing (Plan 02-01) - COMPLETE
  • Add edge case tests and API documentation (Plan 02-02) - COMPLETE
  • Create ItineraryFlattener utility (Plan 03-01) - COMPLETE
  • Add flattening tests (Plan 03-02) - COMPLETE
  • Migrate to modern drag-drop delegates (Plan 04-01) - COMPLETE
  • Add insertion line and invalid zone feedback (Plan 04-02) - NEXT

Blockers

None currently.

Session Continuity

Last Session: 2026-01-18T22:44:26Z Stopped at: Completed 04-01-PLAN.md Resume file: None

Context for Next Session

Phase 4 Plan 1 complete:

  • Migrated to UITableViewDragDelegate/UITableViewDropDelegate
  • Implemented lift animation with scale (1.025x), shadow, and tilt (2 degrees)
  • Added dual haptic feedback (light grab, medium drop)
  • Created DragContext class for drag session state

Requirements completed in 04-01:

  • DRAG-01: Lift animation on grab (shadow + slight scale)
  • DRAG-06: Haptic feedback on grab (light) and drop (medium)
  • DRAG-08: Slight tilt during drag (2-3 degrees)

Ready for 04-02: Themed insertion line, invalid zone feedback, snap-back animation

  • DRAG-02: Insertion line showing drop target
  • DRAG-03: Items shuffle during drag
  • DRAG-04: Magnetic snap on drop
  • DRAG-05: Invalid drops with snap-back
  • DRAG-07: Auto-scroll at viewport edge

State initialized: 2026-01-18 Last updated: 2026-01-18