# Project State: Itinerary Editor ## Project Reference **Core Value:** Drag-and-drop that operates on semantic positions (day + sortOrder), not row indices - so user intent is preserved across data reloads. **Current Focus:** Phase 4 Plan 1 Complete - Modern drag-drop delegates with lift animation and haptics ## Current Position **Phase:** 4 of 4 (Drag Interaction) **Plan:** 1 of 2 complete **Status:** In progress **Last activity:** 2026-01-18 - Completed 04-01-PLAN.md ``` Progress: [########--] 87.5% Phase 1: [##########] 100% (2/2 plans) COMPLETE Phase 2: [##########] 100% (2/2 plans) COMPLETE Phase 3: [##########] 100% (2/2 plans) COMPLETE Phase 4: [#####-----] 50% (1/2 plans) ``` ## Performance Metrics | Metric | Value | |--------|-------| | Total Requirements | 23 | | Completed | 20 | | Current Phase | 4 (in progress) | | Plans Executed | 7 | ## Accumulated Context ### Key Decisions | Decision | Rationale | Phase | |----------|-----------|-------| | UITableView over SwiftUI List | SwiftUI drag-drop lacks insertion line precision | Pre-planning | | (day, sortOrder) position model | Row indices break on reload; semantic position is stable | Pre-planning | | Insertion lines (not zones) | User wants precise feedback on exact drop location | Pre-planning | | Invalid drops rejected (snap back) | Cleaner than auto-clamping; user knows what happened | Pre-planning | | Games get sortOrder from 100 + minutes since midnight | Range 100-1540 leaves room for negative sortOrder items | 01-01 | | Normalization threshold at 1e-10 | Standard floating-point comparison for precision exhaustion | 01-01 | | Day 1 = trip.startDate | 1-indexed, games belong to their start date | 01-01 | | Swift Testing (@Test) over XCTest | Matches existing project test patterns | 01-02 | | LocalItineraryItem conversion for testing | Avoids #Predicate macro issues with local captures | 01-02 | | Edge case tests cover all boundaries | Day 0, beyond trip, exact sortOrder, negative/large values | 02-02 | | Success criteria verification tests | Tests named 'success_*' directly verify ROADMAP criteria | 02-02 | | Day headers not positioned items | Always first in each day, not part of sortOrder-based ordering | 03-01 | | Flattener is pure function | No instance state, no side effects for easy testing and determinism | 03-01 | | gamesByDay dictionary for flattener | Built in reloadData() to pass to flattener | 03-01 | | success_* test naming convention | Maps tests directly to ROADMAP success criteria | 03-02 | | Modern drag delegates for custom previews | UITableViewDragDelegate/UITableViewDropDelegate enable lift animation | 04-01 | | DragContext for session state | Store drag state in session.localContext for access across delegates | 04-01 | | Lift animation: 1.025x scale, 2-deg tilt | iOS Reminders-style quick/snappy lift per CONTEXT.md | 04-01 | | Dual haptic generators (light/medium) | Prepare both at drag start for reduced latency | 04-01 | ### Learned - Previous attempts failed due to row-based thinking instead of semantic positioning - Travel was incorrectly treated as structural ("travelBefore") instead of positional - Hard-coded flatten order ignoring sortOrder caused reload issues - SortOrderProvider provides static methods for all sortOrder calculations - Trip extension provides instance methods for day number derivation - 50 midpoint insertions maintain distinct sortOrder values before precision loss - ItineraryConstraints provides isValidPosition(), validDayRange(), barrierGames() for drag validation - Travel sortOrder constraints: must be AFTER (not equal to) departure game sortOrder - ItineraryFlattener.flatten() is the single source of truth for display ordering - 13 tests now verify deterministic flattening behavior - Modern drag delegates require holistic implementation (can't separate lift/haptics from delegates) - CATransform3D with m34 perspective creates convincing 3D lift effect - Snapshot-based animation avoids modifying actual cell during drag ### TODOs - [x] Create tests for semantic position persistence (Plan 01-02) - COMPLETE - [x] Migrate constraint tests to Swift Testing (Plan 02-01) - COMPLETE - [x] Add edge case tests and API documentation (Plan 02-02) - COMPLETE - [x] Create ItineraryFlattener utility (Plan 03-01) - COMPLETE - [x] Add flattening tests (Plan 03-02) - COMPLETE - [x] Migrate to modern drag-drop delegates (Plan 04-01) - COMPLETE - [ ] Add insertion line and invalid zone feedback (Plan 04-02) - NEXT ### Blockers None currently. ## Session Continuity **Last Session:** 2026-01-18T22:44:26Z **Stopped at:** Completed 04-01-PLAN.md **Resume file:** None ### Context for Next Session Phase 4 Plan 1 complete: - Migrated to UITableViewDragDelegate/UITableViewDropDelegate - Implemented lift animation with scale (1.025x), shadow, and tilt (2 degrees) - Added dual haptic feedback (light grab, medium drop) - Created DragContext class for drag session state Requirements completed in 04-01: - DRAG-01: Lift animation on grab (shadow + slight scale) - DRAG-06: Haptic feedback on grab (light) and drop (medium) - DRAG-08: Slight tilt during drag (2-3 degrees) Ready for 04-02: Themed insertion line, invalid zone feedback, snap-back animation - DRAG-02: Insertion line showing drop target - DRAG-03: Items shuffle during drag - DRAG-04: Magnetic snap on drop - DRAG-05: Invalid drops with snap-back - DRAG-07: Auto-scroll at viewport edge --- *State initialized: 2026-01-18* *Last updated: 2026-01-18*