Files
SportstimeAPI/.planning/phases/03-visual-flattening/03-01-PLAN.md
Trey t e8ae80e02b docs(03): create phase 3 visual flattening plans
Phase 03: Visual Flattening
- 2 plans in 2 waves
- Plan 01: Create ItineraryFlattener utility, refactor reloadData()
- Plan 02: Add determinism tests for flattening behavior
- Ready for execution

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-18 15:49:49 -06:00

181 lines
6.2 KiB
Markdown

---
phase: 03-visual-flattening
plan: 01
type: execute
wave: 1
depends_on: []
files_modified:
- SportsTime/Core/Models/Domain/ItineraryFlattener.swift
- SportsTime/Features/Trip/Views/ItineraryTableViewController.swift
autonomous: true
must_haves:
truths:
- "Items with lower sortOrder appear before items with higher sortOrder within each day"
- "Items with sortOrder < 0 appear before games"
- "Items with sortOrder >= 0 appear after or between games"
- "Day headers always appear first in their day's section"
artifacts:
- path: "SportsTime/Core/Models/Domain/ItineraryFlattener.swift"
provides: "Pure flatten function"
exports: ["flatten(days:itineraryItems:gamesByDay:)"]
- path: "SportsTime/Features/Trip/Views/ItineraryTableViewController.swift"
provides: "Refactored reloadData() using ItineraryFlattener"
contains: "ItineraryFlattener.flatten"
key_links:
- from: "ItineraryTableViewController.reloadData()"
to: "ItineraryFlattener.flatten()"
via: "function call"
pattern: "ItineraryFlattener\\.flatten"
---
<objective>
Create a pure ItineraryFlattener utility that transforms hierarchical day data into display rows sorted by sortOrder.
Purpose: Replace the bucket-based flattening (beforeGames/afterGames arrays) with pure sortOrder sorting, ensuring deterministic display order.
Output: New `ItineraryFlattener.swift` file and refactored `reloadData()` method using it.
</objective>
<execution_context>
@~/.claude/get-shit-done/workflows/execute-plan.md
@~/.claude/get-shit-done/templates/summary.md
</execution_context>
<context>
@.planning/PROJECT.md
@.planning/ROADMAP.md
@.planning/STATE.md
@.planning/phases/03-visual-flattening/03-RESEARCH.md
@.planning/phases/03-visual-flattening/03-CONTEXT.md
@SportsTime/Core/Models/Domain/SortOrderProvider.swift
@SportsTime/Features/Trip/Views/ItineraryTableViewController.swift
@SportsTime/Features/Trip/Views/ItineraryTableViewWrapper.swift
</context>
<tasks>
<task type="auto">
<name>Task 1: Create ItineraryFlattener utility</name>
<files>SportsTime/Core/Models/Domain/ItineraryFlattener.swift</files>
<action>
Create a new `ItineraryFlattener.swift` file with a pure flatten function.
The function signature:
```swift
enum ItineraryFlattener {
static func flatten(
days: [ItineraryDayData],
itineraryItems: [ItineraryItem],
gamesByDay: [Int: [RichGame]]
) -> [ItineraryRowItem]
}
```
Implementation logic:
1. For each day in order:
a. Add `.dayHeader` row (always first for each day)
b. Collect all positionable items with their sortOrder:
- Games: use `SortOrderProvider.initialSortOrder(forGameTime:)` for first game's time
- Custom items: use `item.sortOrder` directly
- Travel items: look up sortOrder from `itineraryItems` array by matching city names
c. Sort collected items by sortOrder (ascending)
d. Append sorted items to result
Key decisions (from CONTEXT.md):
- sortOrder < 0 appears BEFORE games (games have sortOrder 100-1540)
- sortOrder >= 0 appears AFTER/BETWEEN games
- Day header is NOT a positioned item - always first
Do NOT:
- Split into beforeGames/afterGames buckets
- Use hardcoded order assumptions
- Special-case travel with `travelBefore` property
</action>
<verify>
Build succeeds: `xcodebuild -project SportsTime.xcodeproj -scheme SportsTime -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' build 2>&1 | tail -5`
</verify>
<done>
`ItineraryFlattener.swift` exists with `flatten()` function that:
- Sorts all items within a day by sortOrder
- Day headers appear first in each day
- Function is pure (no side effects, no instance state)
</done>
</task>
<task type="auto">
<name>Task 2: Refactor reloadData() to use ItineraryFlattener</name>
<files>SportsTime/Features/Trip/Views/ItineraryTableViewController.swift</files>
<action>
Refactor the `reloadData()` method (currently lines 484-545) to use the new `ItineraryFlattener.flatten()` function.
Current flow to replace:
```swift
// OLD: Bucket-based approach
var beforeGames: [ItineraryRowItem] = []
var afterGames: [ItineraryRowItem] = []
for row in day.items {
if sortOrder < 0 { beforeGames.append(row) }
else { afterGames.append(row) }
}
flatItems.append(contentsOf: beforeGames)
flatItems.append(.games(...))
flatItems.append(contentsOf: afterGames)
```
New flow:
```swift
// NEW: Pure sortOrder-based approach
let gamesByDay = Dictionary(grouping: days.flatMap { ($0.games, $0.dayNumber) }) { ... }
flatItems = ItineraryFlattener.flatten(
days: days,
itineraryItems: allItineraryItems,
gamesByDay: gamesByDay
)
```
The refactored method should:
1. Build `gamesByDay` dictionary: `[Int: [RichGame]]`
2. Call `ItineraryFlattener.flatten()` to get `flatItems`
3. Reload table view
Preserve:
- `self.travelValidRanges = travelValidRanges`
- `self.allItineraryItems = itineraryItems`
- `self.tripDayCount = days.count`
- `self.constraints = ItineraryConstraints(...)` rebuild
- `tableView.reloadData()` call at end
Remove:
- The manual flattening loop with beforeGames/afterGames buckets
- Any remaining `travelBefore` references in the flatten logic
</action>
<verify>
Build succeeds: `xcodebuild -project SportsTime.xcodeproj -scheme SportsTime -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' build 2>&1 | tail -5`
</verify>
<done>
`reloadData()` method:
- Uses `ItineraryFlattener.flatten()` instead of manual loop
- No longer contains beforeGames/afterGames bucket logic
- Still updates travelValidRanges, allItineraryItems, tripDayCount, constraints
</done>
</task>
</tasks>
<verification>
1. Build succeeds with no errors
2. `ItineraryFlattener.swift` exists in `SportsTime/Core/Models/Domain/`
3. `reloadData()` in `ItineraryTableViewController.swift` calls `ItineraryFlattener.flatten()`
4. No `beforeGames` or `afterGames` variables remain in `reloadData()`
</verification>
<success_criteria>
- FLAT-01: Items sorted by sortOrder within each day (implemented in ItineraryFlattener)
- FLAT-03: sortOrder < 0 before games, >= 0 after (handled by natural sort + game sortOrder range 100-1540)
</success_criteria>
<output>
After completion, create `.planning/phases/03-visual-flattening/03-01-SUMMARY.md`
</output>