Files
Sportstime/SportsTime/Planning/Engine/ScenarioAPlanner.swift
Trey t 9088b46563 Initial commit: SportsTime trip planning app
- Three-scenario planning engine (A: date range, B: selected games, C: directional routes)
- GeographicRouteExplorer with anchor game support for route exploration
- Shared ItineraryBuilder for travel segment calculation
- TravelEstimator for driving time/distance estimation
- SwiftUI views for trip creation and detail display
- CloudKit integration for schedule data
- Python scraping scripts for sports schedules

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 00:46:40 -06:00

266 lines
12 KiB
Swift

//
// ScenarioAPlanner.swift
// SportsTime
//
// Scenario A: Date range only planning.
// User provides a date range, we find all games and build chronological routes.
//
import Foundation
import CoreLocation
/// Scenario A: Date range planning
///
/// This is the simplest scenario - user just picks a date range and we find games.
///
/// Input:
/// - date_range: Required. The trip dates (e.g., Jan 5-15)
/// - must_stop: Optional. A location they must visit (not yet implemented)
///
/// Output:
/// - Success: Ranked list of itinerary options
/// - Failure: Explicit error with reason (no games, dates invalid, etc.)
///
/// Example:
/// User selects Jan 5-10, 2026
/// We find: Lakers (Jan 5), Warriors (Jan 7), Kings (Jan 9)
/// Output: Single itinerary visiting LA SF Sacramento in order
///
final class ScenarioAPlanner: ScenarioPlanner {
// MARK: - ScenarioPlanner Protocol
/// Main entry point for Scenario A planning.
///
/// Flow:
/// 1. Validate inputs (date range must exist)
/// 2. Find all games within the date range
/// 3. Convert games to stops (grouping by stadium)
/// 4. Calculate travel between stops
/// 5. Return the complete itinerary
///
/// Failure cases:
/// - No date range provided .missingDateRange
/// - No games in date range .noGamesInRange
/// - Can't build valid route .constraintsUnsatisfiable
///
func plan(request: PlanningRequest) -> ItineraryResult {
//
// Step 1: Validate date range exists
//
// Scenario A requires a date range. Without it, we can't filter games.
guard let dateRange = request.dateRange else {
return .failure(
PlanningFailure(
reason: .missingDateRange,
violations: []
)
)
}
//
// Step 2: Filter games within date range
//
// Get all games that fall within the user's travel dates.
// Sort by start time so we visit them in chronological order.
let gamesInRange = request.allGames
.filter { dateRange.contains($0.startTime) }
.sorted { $0.startTime < $1.startTime }
// No games? Nothing to plan.
if gamesInRange.isEmpty {
return .failure(
PlanningFailure(
reason: .noGamesInRange,
violations: []
)
)
}
//
// Step 3: Find ALL geographically sensible route variations
//
// Not all games in the date range may form a sensible route.
// Example: NY (Jan 5), TX (Jan 6), SC (Jan 7), CA (Jan 8)
// - Including all = zig-zag nightmare
// - Option 1: NY, TX, DEN, NM, CA (skip SC)
// - Option 2: NY, SC, DEN, NM, CA (skip TX)
// - etc.
//
// We explore ALL valid combinations and return multiple options.
// Uses shared GeographicRouteExplorer for tree exploration.
//
let validRoutes = GeographicRouteExplorer.findAllSensibleRoutes(
from: gamesInRange,
stadiums: request.stadiums,
stopBuilder: buildStops
)
if validRoutes.isEmpty {
return .failure(
PlanningFailure(
reason: .noValidRoutes,
violations: [
ConstraintViolation(
type: .geographicSanity,
description: "No geographically sensible route found for games in this date range",
severity: .error
)
]
)
)
}
//
// Step 4: Build itineraries for each valid route
//
// For each valid game combination, build stops and calculate travel.
// Some routes may fail driving constraints - filter those out.
//
var itineraryOptions: [ItineraryOption] = []
for (index, routeGames) in validRoutes.enumerated() {
// Build stops for this route
let stops = buildStops(from: routeGames, stadiums: request.stadiums)
guard !stops.isEmpty else { continue }
// Calculate travel segments using shared ItineraryBuilder
guard let itinerary = ItineraryBuilder.build(
stops: stops,
constraints: request.drivingConstraints,
logPrefix: "[ScenarioA]"
) else {
// This route fails driving constraints, skip it
print("[ScenarioA] Route \(index + 1) failed driving constraints, skipping")
continue
}
// Create the option
let cities = stops.map { $0.city }.joined(separator: "")
let option = ItineraryOption(
rank: index + 1,
stops: itinerary.stops,
travelSegments: itinerary.travelSegments,
totalDrivingHours: itinerary.totalDrivingHours,
totalDistanceMiles: itinerary.totalDistanceMiles,
geographicRationale: "\(stops.count) games: \(cities)"
)
itineraryOptions.append(option)
}
//
// Step 5: Return ranked results
//
// If no routes passed all constraints, fail.
// Otherwise, return all valid options for the user to choose from.
//
if itineraryOptions.isEmpty {
return .failure(
PlanningFailure(
reason: .constraintsUnsatisfiable,
violations: [
ConstraintViolation(
type: .drivingTime,
description: "No routes satisfy driving constraints",
severity: .error
)
]
)
)
}
// Re-rank by number of games (already sorted, but update rank numbers)
let rankedOptions = itineraryOptions.enumerated().map { index, option in
ItineraryOption(
rank: index + 1,
stops: option.stops,
travelSegments: option.travelSegments,
totalDrivingHours: option.totalDrivingHours,
totalDistanceMiles: option.totalDistanceMiles,
geographicRationale: option.geographicRationale
)
}
print("[ScenarioA] Returning \(rankedOptions.count) itinerary options")
return .success(rankedOptions)
}
// MARK: - Stop Building
/// Converts a list of games into itinerary stops.
///
/// The goal: Create one stop per stadium, in the order we first encounter each stadium
/// when walking through games chronologically.
///
/// Example:
/// Input games (already sorted by date):
/// 1. Jan 5 - Lakers @ Staples Center (LA)
/// 2. Jan 6 - Clippers @ Staples Center (LA) <- same stadium as #1
/// 3. Jan 8 - Warriors @ Chase Center (SF)
///
/// Output stops:
/// Stop 1: Los Angeles (contains game 1 and 2)
/// Stop 2: San Francisco (contains game 3)
///
private func buildStops(
from games: [Game],
stadiums: [UUID: Stadium]
) -> [ItineraryStop] {
// Step 1: Group all games by their stadium
// This lets us find ALL games at a stadium when we create that stop
// Result: { stadiumId: [game1, game2, ...], ... }
var stadiumGames: [UUID: [Game]] = [:]
for game in games {
stadiumGames[game.stadiumId, default: []].append(game)
}
// Step 2: Walk through games in chronological order
// When we hit a stadium for the first time, create a stop with ALL games at that stadium
var stops: [ItineraryStop] = []
var processedStadiums: Set<UUID> = [] // Track which stadiums we've already made stops for
for game in games {
// Skip if we already created a stop for this stadium
guard !processedStadiums.contains(game.stadiumId) else { continue }
processedStadiums.insert(game.stadiumId)
// Get ALL games at this stadium (not just this one)
let gamesAtStadium = stadiumGames[game.stadiumId] ?? [game]
let sortedGames = gamesAtStadium.sorted { $0.startTime < $1.startTime }
// Look up stadium info for location data
let stadium = stadiums[game.stadiumId]
let city = stadium?.city ?? "Unknown"
let state = stadium?.state ?? ""
let coordinate = stadium?.coordinate
let location = LocationInput(
name: city,
coordinate: coordinate,
address: stadium?.fullAddress
)
// Create the stop
// - arrivalDate: when we need to arrive (first game at this stop)
// - departureDate: when we can leave (after last game at this stop)
// - games: IDs of all games we'll attend at this stop
let stop = ItineraryStop(
city: city,
state: state,
coordinate: coordinate,
games: sortedGames.map { $0.id },
arrivalDate: sortedGames.first?.gameDate ?? Date(),
departureDate: sortedGames.last?.gameDate ?? Date(),
location: location,
firstGameStart: sortedGames.first?.startTime
)
stops.append(stop)
}
return stops
}
}