Files
Sportstime/SportsTime/Planning/Engine/RouteCandidateBuilder.swift
Trey t 9088b46563 Initial commit: SportsTime trip planning app
- Three-scenario planning engine (A: date range, B: selected games, C: directional routes)
- GeographicRouteExplorer with anchor game support for route exploration
- Shared ItineraryBuilder for travel segment calculation
- TravelEstimator for driving time/distance estimation
- SwiftUI views for trip creation and detail display
- CloudKit integration for schedule data
- Python scraping scripts for sports schedules

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 00:46:40 -06:00

233 lines
7.2 KiB
Swift

//
// RouteCandidateBuilder.swift
// SportsTime
//
import Foundation
import CoreLocation
/// Builds route candidates for different planning scenarios
enum RouteCandidateBuilder {
// MARK: - Scenario A: Linear Candidates (Date Range)
/// Builds linear route candidates from games sorted chronologically
/// - Parameters:
/// - games: Available games sorted by start time
/// - mustStop: Optional must-stop location
/// - Returns: Array of route candidates
static func buildLinearCandidates(
games: [Game],
stadiums: [UUID: Stadium],
mustStop: LocationInput?
) -> [RouteCandidate] {
guard !games.isEmpty else {
return []
}
// Group games by stadium
var stadiumGames: [UUID: [Game]] = [:]
for game in games {
stadiumGames[game.stadiumId, default: []].append(game)
}
// Build stops from chronological game order
var stops: [ItineraryStop] = []
var processedStadiums: Set<UUID> = []
for game in games {
guard !processedStadiums.contains(game.stadiumId) else { continue }
processedStadiums.insert(game.stadiumId)
let gamesAtStop = stadiumGames[game.stadiumId] ?? [game]
let sortedGames = gamesAtStop.sorted { $0.startTime < $1.startTime }
// Look up stadium for coordinates and city info
let stadium = stadiums[game.stadiumId]
let city = stadium?.city ?? "Unknown"
let state = stadium?.state ?? ""
let coordinate = stadium?.coordinate
let location = LocationInput(
name: city,
coordinate: coordinate,
address: stadium?.fullAddress
)
let stop = ItineraryStop(
city: city,
state: state,
coordinate: coordinate,
games: sortedGames.map { $0.id },
arrivalDate: sortedGames.first?.gameDate ?? Date(),
departureDate: sortedGames.last?.gameDate ?? Date(),
location: location,
firstGameStart: sortedGames.first?.startTime
)
stops.append(stop)
}
guard !stops.isEmpty else {
return []
}
return [RouteCandidate(
stops: stops,
rationale: "Linear route through \(stops.count) cities"
)]
}
// MARK: - Scenario B: Expand Around Anchors (Selected Games)
/// Expands route around user-selected anchor games
/// - Parameters:
/// - anchors: User-selected games (must-see)
/// - allGames: All available games
/// - dateRange: Trip date range
/// - mustStop: Optional must-stop location
/// - Returns: Array of route candidates
static func expandAroundAnchors(
anchors: [Game],
allGames: [Game],
stadiums: [UUID: Stadium],
dateRange: DateInterval,
mustStop: LocationInput?
) -> [RouteCandidate] {
guard !anchors.isEmpty else {
return []
}
// Start with anchor games as the core route
let sortedAnchors = anchors.sorted { $0.startTime < $1.startTime }
// Build stops from anchor games
var stops: [ItineraryStop] = []
for game in sortedAnchors {
let stadium = stadiums[game.stadiumId]
let city = stadium?.city ?? "Unknown"
let state = stadium?.state ?? ""
let coordinate = stadium?.coordinate
let location = LocationInput(
name: city,
coordinate: coordinate,
address: stadium?.fullAddress
)
let stop = ItineraryStop(
city: city,
state: state,
coordinate: coordinate,
games: [game.id],
arrivalDate: game.gameDate,
departureDate: game.gameDate,
location: location,
firstGameStart: game.startTime
)
stops.append(stop)
}
guard !stops.isEmpty else {
return []
}
return [RouteCandidate(
stops: stops,
rationale: "Route connecting \(anchors.count) selected games"
)]
}
// MARK: - Scenario C: Directional Routes (Start + End)
/// Builds directional routes from start to end location
/// - Parameters:
/// - start: Start location
/// - end: End location
/// - games: Available games
/// - dateRange: Optional trip date range
/// - Returns: Array of route candidates
static func buildDirectionalRoutes(
start: LocationInput,
end: LocationInput,
games: [Game],
stadiums: [UUID: Stadium],
dateRange: DateInterval?
) -> [RouteCandidate] {
// Filter games by date range if provided
let filteredGames: [Game]
if let range = dateRange {
filteredGames = games.filter { range.contains($0.startTime) }
} else {
filteredGames = games
}
guard !filteredGames.isEmpty else {
return []
}
// Sort games chronologically
let sortedGames = filteredGames.sorted { $0.startTime < $1.startTime }
// Build stops: start -> games -> end
var stops: [ItineraryStop] = []
// Start stop (no games)
let startStop = ItineraryStop(
city: start.name,
state: "",
coordinate: start.coordinate,
games: [],
arrivalDate: sortedGames.first?.gameDate.addingTimeInterval(-86400) ?? Date(),
departureDate: sortedGames.first?.gameDate.addingTimeInterval(-86400) ?? Date(),
location: start,
firstGameStart: nil
)
stops.append(startStop)
// Game stops
for game in sortedGames {
let stadium = stadiums[game.stadiumId]
let city = stadium?.city ?? "Unknown"
let state = stadium?.state ?? ""
let coordinate = stadium?.coordinate
let location = LocationInput(
name: city,
coordinate: coordinate,
address: stadium?.fullAddress
)
let stop = ItineraryStop(
city: city,
state: state,
coordinate: coordinate,
games: [game.id],
arrivalDate: game.gameDate,
departureDate: game.gameDate,
location: location,
firstGameStart: game.startTime
)
stops.append(stop)
}
// End stop (no games)
let endStop = ItineraryStop(
city: end.name,
state: "",
coordinate: end.coordinate,
games: [],
arrivalDate: sortedGames.last?.gameDate.addingTimeInterval(86400) ?? Date(),
departureDate: sortedGames.last?.gameDate.addingTimeInterval(86400) ?? Date(),
location: end,
firstGameStart: nil
)
stops.append(endStop)
return [RouteCandidate(
stops: stops,
rationale: "Directional route from \(start.name) to \(end.name)"
)]
}
}