- Remove all print statements from planning engine, data providers, and PDF generation - Fix deprecated CLGeocoder usage with MKLocalSearch for iOS 26 - Fix Swift 6 actor isolation by converting PDFGenerator/ExportService to @MainActor - Add @retroactive to CLLocationCoordinate2D protocol conformances - Fix unused variable warnings in GameDAGRouter and scenario planners - Remove unreachable catch blocks in SettingsViewModel 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
176 lines
5.7 KiB
Swift
176 lines
5.7 KiB
Swift
//
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// PDFAssetPrefetcher.swift
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// SportsTime
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//
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// Orchestrates parallel prefetching of all assets needed for PDF generation.
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//
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import Foundation
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import UIKit
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actor PDFAssetPrefetcher {
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// MARK: - Types
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struct PrefetchedAssets {
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let routeMap: UIImage?
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let cityMaps: [String: UIImage]
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let teamLogos: [UUID: UIImage]
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let stadiumPhotos: [UUID: UIImage]
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let cityPOIs: [String: [POISearchService.POI]]
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var isEmpty: Bool {
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routeMap == nil && cityMaps.isEmpty && teamLogos.isEmpty && stadiumPhotos.isEmpty && cityPOIs.isEmpty
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}
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}
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struct PrefetchProgress {
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var routeMapComplete: Bool = false
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var cityMapsComplete: Bool = false
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var logosComplete: Bool = false
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var photosComplete: Bool = false
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var poisComplete: Bool = false
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var percentComplete: Double {
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let completedSteps = [routeMapComplete, cityMapsComplete, logosComplete, photosComplete, poisComplete]
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.filter { $0 }.count
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return Double(completedSteps) / 5.0
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}
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var currentStep: String {
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if !routeMapComplete { return "Generating route map..." }
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if !cityMapsComplete { return "Generating city maps..." }
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if !logosComplete { return "Downloading team logos..." }
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if !photosComplete { return "Downloading stadium photos..." }
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if !poisComplete { return "Finding nearby attractions..." }
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return "Complete"
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}
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}
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// MARK: - Properties
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private let mapService = MapSnapshotService()
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private let imageService = RemoteImageService()
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private let poiService = POISearchService()
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// MARK: - Public Methods
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/// Prefetch all assets needed for PDF generation
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/// - Parameters:
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/// - trip: The trip to generate PDF for
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/// - games: Map of game IDs to RichGame objects
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/// - progressCallback: Optional callback for progress updates
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/// - Returns: All prefetched assets
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func prefetchAssets(
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for trip: Trip,
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games: [UUID: RichGame],
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progressCallback: ((PrefetchProgress) async -> Void)? = nil
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) async -> PrefetchedAssets {
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var progress = PrefetchProgress()
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// Collect unique teams and stadiums from games
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var teams: [Team] = []
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var stadiums: [Stadium] = []
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var seenTeamIds: Set<UUID> = []
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var seenStadiumIds: Set<UUID> = []
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for (_, richGame) in games {
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if !seenTeamIds.contains(richGame.homeTeam.id) {
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teams.append(richGame.homeTeam)
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seenTeamIds.insert(richGame.homeTeam.id)
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}
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if !seenTeamIds.contains(richGame.awayTeam.id) {
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teams.append(richGame.awayTeam)
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seenTeamIds.insert(richGame.awayTeam.id)
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}
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if !seenStadiumIds.contains(richGame.stadium.id) {
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stadiums.append(richGame.stadium)
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seenStadiumIds.insert(richGame.stadium.id)
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}
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}
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// Create immutable copies for concurrent access
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let teamsToFetch = teams
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let stadiumsToFetch = stadiums
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// Run all fetches in parallel
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async let routeMapTask = fetchRouteMap(stops: trip.stops)
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async let cityMapsTask = fetchCityMaps(stops: trip.stops)
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async let logosTask = imageService.fetchTeamLogos(teams: teamsToFetch)
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async let photosTask = imageService.fetchStadiumPhotos(stadiums: stadiumsToFetch)
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async let poisTask = poiService.findPOIsForCities(stops: trip.stops, limit: 5)
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// Await each result and update progress
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let routeMap = await routeMapTask
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progress.routeMapComplete = true
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await progressCallback?(progress)
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let cityMaps = await cityMapsTask
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progress.cityMapsComplete = true
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await progressCallback?(progress)
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let teamLogos = await logosTask
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progress.logosComplete = true
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await progressCallback?(progress)
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let stadiumPhotos = await photosTask
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progress.photosComplete = true
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await progressCallback?(progress)
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let cityPOIs = await poisTask
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progress.poisComplete = true
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await progressCallback?(progress)
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return PrefetchedAssets(
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routeMap: routeMap,
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cityMaps: cityMaps,
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teamLogos: teamLogos,
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stadiumPhotos: stadiumPhotos,
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cityPOIs: cityPOIs
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)
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}
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// MARK: - Private Methods
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private func fetchRouteMap(stops: [TripStop]) async -> UIImage? {
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do {
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// PDF page is 612 wide, minus margins
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let mapSize = CGSize(width: 512, height: 350)
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return try await mapService.generateRouteMap(stops: stops, size: mapSize)
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} catch {
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return nil
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}
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}
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private func fetchCityMaps(stops: [TripStop]) async -> [String: UIImage] {
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var results: [String: UIImage] = [:]
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let mapSize = CGSize(width: 250, height: 200)
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await withTaskGroup(of: (String, UIImage?).self) { group in
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// Deduplicate cities
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var seenCities: Set<String> = []
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for stop in stops {
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guard !seenCities.contains(stop.city) else { continue }
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seenCities.insert(stop.city)
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group.addTask {
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do {
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let map = try await self.mapService.generateCityMap(stop: stop, size: mapSize)
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return (stop.city, map)
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} catch {
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return (stop.city, nil)
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}
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}
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}
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for await (city, map) in group {
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if let map = map {
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results[city] = map
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}
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}
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}
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return results
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}
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}
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