Phase 09: Trip Planner Modes TDD - 3 plans created (09-01, 09-02, 09-03) - 29 total tests planned across all scenarios - TDD approach: Write tests first, fix code if tests fail Plan 09-01: Scenario A Timezone & Conflict TDD (8 tests) - Feature 1: Timezone boundary handling for date range (4 tests) - Feature 2: Same-day multi-city conflict detection (4 tests) Plan 09-02: Scenario B Filler Conflict TDD (9 tests) - Feature 1: Filler game timing conflict prevention (4 tests) - Feature 2: Impossible geographic combination detection (5 tests) Plan 09-03: Scenario C Corridor Efficiency TDD (12 tests) - Feature 1: Travel corridor game inclusion (5 tests) - Feature 2: Geographic efficiency validation / anti-backtracking (7 tests) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
8.4 KiB
phase, plan, type
| phase | plan | type |
|---|---|---|
| 09-trip-planner-modes-tdd | 03 | tdd |
Purpose: Ensure routes start at the specified city, end at the specified city, and only include games along the efficient travel corridor (no backtracking). Tests define correctness - code must match. Output: Working corridor-based routing with anti-backtracking validation and passing TDD tests.
<execution_context> ~/.claude/get-shit-done/workflows/execute-phase.md ./summary.md </execution_context>
@.planning/PROJECT.md @.planning/ROADMAP.md @.planning/STATE.md @.planning/phases/09-trip-planner-modes-tdd/09-01-SUMMARY.md @.planning/phases/09-trip-planner-modes-tdd/09-02-SUMMARY.md @SportsTime/Planning/Engine/ScenarioCPlanner.swift @SportsTimeTests/ScenarioCPlannerTests.swift @SportsTimeTests/GameDAGRouterTests.swiftTech stack available: Swift Testing framework, GameDAGRouter with directional filtering, corridor-based routing Established patterns: Swift Testing @Test/@Suite, TDD RED-GREEN-REFACTOR, geographic efficiency validation Constraining decisions:
- Phase 08-01: GameDAGRouter validates routes don't include excessive backtracking
- Phase 08-02: Dynamic beam scaling for performance
- Phase 09-01: Timezone and same-day conflict patterns
- Phase 09-02: Impossible combination detection patterns
Issues being addressed: None (new test coverage)
Feature 1: Travel corridor game inclusion SportsTimeTests/ScenarioCPlannerTests.swift SportsTime/Planning/Engine/ScenarioCPlanner.swift Test cases for games along the travel corridor:Case 1: Direct route with games along path
- Start: Los Angeles, End: San Francisco
- Games available: LA Jan 5, San Jose Jan 6 (midpoint), SF Jan 7
- Expected: Route includes all 3 games (LA → SJ → SF)
Case 2: Game slightly off corridor (within tolerance)
- Start: LA, End: SF (straight north on I-5)
- Games available: LA Jan 5, Sacramento Jan 6 (20mi east of I-5), SF Jan 7
- Expected: Route includes Sacramento (within corridor tolerance)
Case 3: Game far from corridor (excluded)
- Start: LA, End: SF (north-bound)
- Games available: LA Jan 5, Phoenix Jan 6 (300mi east), SF Jan 7
- Expected: Route excludes Phoenix (too far from LA→SF corridor)
Case 4: Multiple games, some on corridor, some off
- Start: LA, End: Portland
- Games: LA Jan 5, San Diego Jan 6 (south), SF Jan 7 (on path), Seattle Jan 8 (beyond end)
- Expected: LA → SF → Portland (excludes SD south, excludes Seattle beyond)
Case 5: No games along corridor
- Start: LA, End: Seattle
- Games available: Phoenix Jan 5, Denver Jan 6 (both far from LA→Seattle I-5 route)
- Expected: Route has start/end waypoints only, no games OR .failure(.noGamesInRange)
Corridor tolerance: Games within ~50-100 miles of direct path should be included. If tests fail:
- ScenarioCPlanner may not be calculating corridor boundaries correctly
- Geographic proximity threshold may be too strict or too loose
- Directional filtering may exclude valid corridor games
- Fix ScenarioCPlanner's corridor calculation and game filtering logic
Do NOT weaken test assertions - fix the code to match expected behavior.
Feature 2: Geographic efficiency validation (anti-backtracking) SportsTimeTests/ScenarioCPlannerTests.swift SportsTime/Planning/Engine/ScenarioCPlanner.swift Test cases for preventing geographic backtracking:Case 1: Route must start at specified start city
- Start: San Francisco, End: Los Angeles
- Games available: LA Jan 5, SF Jan 7
- Expected: Route begins at SF waypoint → LA game (not LA → SF)
Case 2: Route must end at specified end city
- Start: LA, End: Seattle
- Games available: LA Jan 5, SF Jan 6
- Expected: Route ends at Seattle waypoint (LA → SF → Seattle)
Case 3: Intermediate games in wrong order (backtracking)
- Start: LA, End: Portland
- Games available: SF Jan 5, LA Jan 6 (south of SF), Portland Jan 7
- Expected: Route rejects LA Jan 6 (requires backtrack south) OR reorders to LA→SF→Portland
Case 4: Multiple options, least backtracking preferred
- Start: LA, End: SF
- Option A: LA → San Diego (south) → SF (major backtrack)
- Option B: LA → San Jose → SF (direct north)
- Expected: Rank Option B higher (less backtracking)
Case 5: Backtracking within tolerance (acceptable)
- Start: LA, End: SF
- Games: LA Jan 5, Anaheim Jan 6 (30mi south), San Jose Jan 7, SF Jan 8
- Expected: Route includes Anaheim if time permits (minor backtrack acceptable)
Case 6: Excessive backtracking rejected
- Start: LA, End: Seattle (north-bound)
- Games: LA Jan 5, San Diego Jan 6 (120mi south), SF Jan 7, Seattle Jan 8
- Expected: Excludes San Diego (excessive backtrack) OR returns failure if must include
Case 7: Correct directional classification
- Start: Boston, End: Miami (north to south)
- Games: Boston Jan 5, NYC Jan 6, DC Jan 7, Miami Jan 8
- Expected: Route follows north→south direction (Boston→NYC→DC→Miami)
Backtracking tolerance: Minor detours (<50mi off path) acceptable, major backtracking (>100mi) rejected. If tests fail:
- ScenarioCPlanner may not be validating route direction matches start→end vector
- GameDAGRouter may not be penalizing backtracking routes
- Route ranking may not prioritize directional efficiency
- Fix ScenarioCPlanner's directional validation and GameDAGRouter's scoring
Do NOT weaken test assertions - fix the code to match expected behavior.
All tests pass: ```bash xcodebuild -project SportsTime.xcodeproj -scheme SportsTime \ -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' \ -only-testing:SportsTimeTests/ScenarioCPlannerTests test ```Specific tests to verify:
- Corridor inclusion tests: 5 new tests (direct path, slightly off, far off, mixed, no games)
- Anti-backtracking tests: 7 new tests (start city, end city, wrong order, least backtrack, tolerance, excessive, directional)
<success_criteria>
- 12 new tests added to ScenarioCPlannerTests.swift
- All tests follow TDD pattern (RED → GREEN → REFACTOR)
- Each feature produces 2-3 commits (test, feat, optional refactor)
- No test assertions weakened
- All existing tests continue to pass
- Tests use existing helper patterns (makeStadium, makeGame, makeRequest) </success_criteria>
Phase 09 Plan 03: Scenario C Corridor Efficiency TDD Summary
[Substantive one-liner - what shipped, not "phase complete"]
Performance
- Duration: [actual time]
- Started: [timestamp]
- Completed: [timestamp]
Accomplishments
Feature 1: Travel Corridor Game Inclusion
- RED: [What tests were written, expected failures]
- GREEN: [What code changes made tests pass, or "tests passed on first run"]
- REFACTOR: [Cleanup done, or "no refactor needed"]
Feature 2: Geographic Efficiency Validation (Anti-Backtracking)
- RED: [What tests were written, expected failures]
- GREEN: [What code changes made tests pass, or "tests passed on first run"]
- REFACTOR: [Cleanup done, or "no refactor needed"]
Task Commits
List of commits produced (2-3 per feature):
- test(09-03): add travel corridor game inclusion tests
- feat(09-03): improve corridor calculation in ScenarioCPlanner (if needed)
- test(09-03): add anti-backtracking validation tests
- feat(09-03): add directional efficiency checks to ScenarioCPlanner (if needed)
Files Created/Modified
SportsTimeTests/ScenarioCPlannerTests.swift- Added 12 testsSportsTime/Planning/Engine/ScenarioCPlanner.swift- [describe changes, or "no changes - tests passed"]
Decisions Made
[Key decisions and rationale, or "None - tests validated existing behavior"]
Deviations from Plan
Auto-fixed Issues
[Any blocking issues fixed during execution, or "None"]
Deferred Enhancements
[Any issues logged to ISSUES.md, or "None"]
Issues Encountered
[Problems and resolutions, or "None"]
Next Phase Readiness
- Scenario C corridor routing and anti-backtracking validated
- Phase 9 complete: All three trip planner modes tested
- Ready for Phase 10: Trip Builder Options TDD
- No blockers