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Sportstime/docs/plans/2026-01-16-brutalist-app-wide-implementation.md
Trey t 8bba5a1592 docs(plans): add brutalist app-wide implementation plan
Detailed step-by-step plan for extending brutalist style to:
- TripDetailView
- SavedTripsListView
- ScheduleListView
- SettingsView

Includes StyleProvider protocol, adaptive routers, and complete
code snippets for each task.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 09:13:10 -06:00

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# Brutalist App-Wide Implementation Plan
> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
**Goal:** Extend the Brutalist design style from home-screen-only to work app-wide (TripDetailView, ScheduleListView, SavedTripsListView, SettingsView).
**Architecture:** Adaptive view routers that switch between Classic and Brutalist variants based on `DesignStyleManager.shared.currentStyle`. StyleProvider protocol provides shared styling constants. Brutalist uses Theme colors but with monospace fonts, sharp corners, and borders.
**Tech Stack:** SwiftUI, @Observable pattern, Theme system, DesignStyleManager
---
## Task 1: Create StyleProvider Protocol
**Files:**
- Create: `SportsTime/Core/Design/StyleProvider.swift`
**Step 1: Create the StyleProvider file**
```swift
//
// StyleProvider.swift
// SportsTime
//
// Provides style-specific constants for shared components.
//
import SwiftUI
/// Protocol for style-specific visual properties
protocol StyleProvider {
// Shape
var cornerRadius: CGFloat { get }
var borderWidth: CGFloat { get }
// Typography
var fontDesign: Font.Design { get }
var usesUppercase: Bool { get }
var headerTracking: CGFloat { get }
// Effects
var usesGradientBackgrounds: Bool { get }
var usesSoftShadows: Bool { get }
// Helpers
func flatBackground(_ colorScheme: ColorScheme) -> Color
}
// MARK: - Classic Style
struct ClassicStyle: StyleProvider {
let cornerRadius: CGFloat = 12
let borderWidth: CGFloat = 0
let fontDesign: Font.Design = .default
let usesUppercase = false
let headerTracking: CGFloat = 0
let usesGradientBackgrounds = true
let usesSoftShadows = true
func flatBackground(_ colorScheme: ColorScheme) -> Color {
Theme.cardBackground(colorScheme)
}
}
// MARK: - Brutalist Style
struct BrutalistStyle: StyleProvider {
let cornerRadius: CGFloat = 0
let borderWidth: CGFloat = 1
let fontDesign: Font.Design = .monospaced
let usesUppercase = true
let headerTracking: CGFloat = 2
let usesGradientBackgrounds = false
let usesSoftShadows = false
func flatBackground(_ colorScheme: ColorScheme) -> Color {
colorScheme == .dark ? .black : Color(white: 0.95)
}
}
// MARK: - UIDesignStyle Extension
extension UIDesignStyle {
/// Returns the appropriate StyleProvider for this design style
var styleProvider: StyleProvider {
switch self {
case .brutalist:
return BrutalistStyle()
default:
return ClassicStyle()
}
}
}
```
**Step 2: Verify the file compiles**
Run: `xcodebuild -project SportsTime.xcodeproj -scheme SportsTime -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' build 2>&1 | tail -20`
Expected: BUILD SUCCEEDED
**Step 3: Commit**
```bash
git add SportsTime/Core/Design/StyleProvider.swift
git commit -m "$(cat <<'EOF'
feat(design): add StyleProvider protocol for style-specific constants
Introduces ClassicStyle and BrutalistStyle implementations for shared
component styling across the app.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
EOF
)"
```
---
## Task 2: Create TripDetailView Brutalist Variant
**Files:**
- Create: `SportsTime/Features/Trip/Views/Variants/Brutalist/TripDetailView_Brutalist.swift`
- Create: `SportsTime/Features/Trip/Views/Variants/Classic/TripDetailView_Classic.swift`
- Create: `SportsTime/Features/Trip/Views/AdaptiveTripDetailView.swift`
- Modify: `SportsTime/Features/Trip/Views/TripDetailView.swift` (extract to Classic)
### Step 1: Create directory structure
```bash
mkdir -p SportsTime/Features/Trip/Views/Variants/Classic
mkdir -p SportsTime/Features/Trip/Views/Variants/Brutalist
```
### Step 2: Create AdaptiveTripDetailView router
Create `SportsTime/Features/Trip/Views/AdaptiveTripDetailView.swift`:
```swift
//
// AdaptiveTripDetailView.swift
// SportsTime
//
// Routes to the appropriate trip detail variant based on the selected design style.
//
import SwiftUI
struct AdaptiveTripDetailView: View {
let trip: Trip
let games: [String: RichGame]?
/// Initialize with trip and games dictionary
init(trip: Trip, games: [String: RichGame]) {
self.trip = trip
self.games = games
}
/// Initialize with just trip - games will be loaded from AppDataProvider
init(trip: Trip) {
self.trip = trip
self.games = nil
}
var body: some View {
switch DesignStyleManager.shared.currentStyle {
case .brutalist:
if let games = games {
TripDetailView_Brutalist(trip: trip, games: games)
} else {
TripDetailView_Brutalist(trip: trip)
}
default:
if let games = games {
TripDetailView_Classic(trip: trip, games: games)
} else {
TripDetailView_Classic(trip: trip)
}
}
}
}
```
### Step 3: Copy existing TripDetailView to Classic variant
Copy `TripDetailView.swift` to `Variants/Classic/TripDetailView_Classic.swift` and rename the struct to `TripDetailView_Classic`.
Key changes:
- Rename `struct TripDetailView``struct TripDetailView_Classic`
- Rename `struct DaySection``struct DaySection_Classic`
- Rename `struct GameRow``struct GameRow_Classic`
- Rename `struct TravelSection``struct TravelSection_Classic`
- Rename `struct EVChargerRow``struct EVChargerRow_Classic`
- Keep `struct ShareSheet` as-is (shared utility)
- Keep `enum ItinerarySection` as-is (shared model)
- Remove the #Preview at the bottom
### Step 4: Create TripDetailView_Brutalist
Create `SportsTime/Features/Trip/Views/Variants/Brutalist/TripDetailView_Brutalist.swift`:
```swift
//
// TripDetailView_Brutalist.swift
// SportsTime
//
// BRUTALIST: Raw, unpolished, anti-design trip details.
// Monospace typography, harsh borders, ticket stub aesthetics.
//
import SwiftUI
import SwiftData
import MapKit
struct TripDetailView_Brutalist: View {
@Environment(\.modelContext) private var modelContext
@Environment(\.colorScheme) private var colorScheme
let trip: Trip
private let providedGames: [String: RichGame]?
@Query private var savedTrips: [SavedTrip]
@State private var showProPaywall = false
@State private var showExportSheet = false
@State private var exportURL: URL?
@State private var isExporting = false
@State private var exportProgress: PDFAssetPrefetcher.PrefetchProgress?
@State private var mapCameraPosition: MapCameraPosition = .automatic
@State private var isSaved = false
@State private var routePolylines: [MKPolyline] = []
@State private var isLoadingRoutes = false
@State private var loadedGames: [String: RichGame] = [:]
@State private var isLoadingGames = false
private let exportService = ExportService()
private let dataProvider = AppDataProvider.shared
private var games: [String: RichGame] {
providedGames ?? loadedGames
}
private var bgColor: Color {
colorScheme == .dark ? .black : Color(white: 0.95)
}
private var textColor: Color {
colorScheme == .dark ? .white : .black
}
init(trip: Trip, games: [String: RichGame]) {
self.trip = trip
self.providedGames = games
}
init(trip: Trip) {
self.trip = trip
self.providedGames = nil
}
var body: some View {
ScrollView {
VStack(alignment: .leading, spacing: 0) {
// HERO MAP - Sharp edges
heroMapSection
.frame(height: 280)
// HEADER
tripHeader
.padding(.horizontal, 16)
.padding(.top, 24)
perforatedDivider
.padding(.vertical, 24)
// STATS ROW
statsRow
.padding(.horizontal, 16)
perforatedDivider
.padding(.vertical, 24)
// SCORE CARD
if let score = trip.score {
scoreCard(score)
.padding(.horizontal, 16)
perforatedDivider
.padding(.vertical, 24)
}
// ITINERARY
itinerarySection
.padding(.horizontal, 16)
.padding(.bottom, 32)
}
}
.background(bgColor)
.toolbar {
ToolbarItemGroup(placement: .primaryAction) {
ShareButton(trip: trip, style: .icon)
.foregroundStyle(Theme.warmOrange)
Button {
if StoreManager.shared.isPro {
Task { await exportPDF() }
} else {
showProPaywall = true
}
} label: {
HStack(spacing: 2) {
Image(systemName: "doc.fill")
if !StoreManager.shared.isPro {
ProBadge()
}
}
.foregroundStyle(Theme.warmOrange)
}
}
}
.sheet(isPresented: $showExportSheet) {
if let url = exportURL {
ShareSheet(items: [url])
}
}
.sheet(isPresented: $showProPaywall) {
PaywallView()
}
.onAppear { checkIfSaved() }
.task { await loadGamesIfNeeded() }
.overlay {
if isExporting {
exportProgressOverlay
}
}
}
// MARK: - Perforated Divider
private var perforatedDivider: some View {
HStack(spacing: 8) {
ForEach(0..<25, id: \.self) { _ in
Circle()
.fill(textColor.opacity(0.3))
.frame(width: 6, height: 6)
}
}
.frame(maxWidth: .infinity)
.padding(.horizontal, 16)
}
// MARK: - Hero Map Section
private var heroMapSection: some View {
ZStack(alignment: .topTrailing) {
Map(position: $mapCameraPosition, interactionModes: []) {
ForEach(stopCoordinates.indices, id: \.self) { index in
let stop = stopCoordinates[index]
Annotation(stop.name, coordinate: stop.coordinate) {
Rectangle()
.fill(index == 0 ? Theme.warmOrange : Theme.routeGold)
.frame(width: 12, height: 12)
}
}
ForEach(routePolylines.indices, id: \.self) { index in
MapPolyline(routePolylines[index])
.stroke(Theme.routeGold, lineWidth: 3)
}
}
.mapStyle(.standard(elevation: .flat))
// Save button - sharp rectangle
Button { toggleSaved() } label: {
Image(systemName: isSaved ? "heart.fill" : "heart")
.font(.title3)
.foregroundStyle(isSaved ? .red : textColor)
.padding(12)
.background(bgColor)
.border(textColor.opacity(0.3), width: 1)
}
.padding(12)
}
.task {
updateMapRegion()
await fetchDrivingRoutes()
}
}
// MARK: - Header
private var tripHeader: some View {
VStack(alignment: .leading, spacing: 8) {
// Date range
Text(trip.formattedDateRange.uppercased())
.font(.system(.caption, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
.tracking(2)
// Route as arrow chain
Text(trip.stops.map { $0.city.uppercased() }.joined(separator: ""))
.font(.system(.title3, design: .monospaced).bold())
.foregroundStyle(textColor)
.lineLimit(2)
// Sport badges - bordered rectangles
HStack(spacing: 8) {
ForEach(Array(trip.uniqueSports), id: \.self) { sport in
HStack(spacing: 4) {
Image(systemName: sport.iconName)
.font(.caption2)
Text(sport.rawValue.uppercased())
.font(.system(.caption2, design: .monospaced))
}
.padding(.horizontal, 10)
.padding(.vertical, 6)
.foregroundStyle(sport.themeColor)
.border(sport.themeColor.opacity(0.5), width: 1)
}
}
}
}
// MARK: - Stats Row
private var statsRow: some View {
HStack(spacing: 12) {
brutalistStat(value: "\(trip.tripDuration)", label: "DAYS")
brutalistStat(value: "\(trip.stops.count)", label: "CITIES")
brutalistStat(value: "\(trip.totalGames)", label: "GAMES")
}
}
private func brutalistStat(value: String, label: String) -> some View {
VStack(spacing: 4) {
Text(value)
.font(.system(.title, design: .monospaced).bold())
.foregroundStyle(textColor)
Text("[ \(label) ]")
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
}
.frame(maxWidth: .infinity)
.padding(.vertical, 16)
.border(textColor.opacity(0.2), width: 1)
}
// MARK: - Score Card
private func scoreCard(_ score: TripScore) -> some View {
VStack(spacing: 16) {
HStack {
Text("[ TRIP SCORE ]")
.font(.system(.caption, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
Spacer()
Text(score.scoreGrade)
.font(.system(size: 48, weight: .black, design: .monospaced))
.foregroundStyle(Theme.warmOrange)
}
HStack(spacing: 8) {
scoreItem(label: "GAMES", value: score.gameQualityScore)
scoreItem(label: "ROUTE", value: score.routeEfficiencyScore)
scoreItem(label: "BALANCE", value: score.leisureBalanceScore)
scoreItem(label: "PREFS", value: score.preferenceAlignmentScore)
}
}
.padding(16)
.border(textColor.opacity(0.2), width: 2)
}
private func scoreItem(label: String, value: Double) -> some View {
VStack(spacing: 4) {
Text(String(format: "%.0f", value))
.font(.system(.headline, design: .monospaced).bold())
.foregroundStyle(textColor)
Text(label)
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(textColor.opacity(0.4))
}
.frame(maxWidth: .infinity)
}
// MARK: - Itinerary
private var itinerarySection: some View {
VStack(alignment: .leading, spacing: 16) {
Text("[ ITINERARY ]")
.font(.system(.caption, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
if isLoadingGames {
Text("LOADING...")
.font(.system(.body, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
.frame(maxWidth: .infinity)
.padding(.vertical, 32)
} else {
ForEach(Array(itinerarySections.enumerated()), id: \.offset) { index, section in
switch section {
case .day(let dayNumber, let date, let gamesOnDay):
DaySection_Brutalist(
dayNumber: dayNumber,
date: date,
games: gamesOnDay
)
case .travel(let segment):
TravelSection_Brutalist(segment: segment)
}
}
}
}
}
// MARK: - Export Progress Overlay
private var exportProgressOverlay: some View {
ZStack {
Color.black.opacity(0.8)
.ignoresSafeArea()
VStack(spacing: 16) {
Text("CREATING PDF")
.font(.system(.headline, design: .monospaced))
.foregroundStyle(.white)
Text(exportProgress?.currentStep.uppercased() ?? "PREPARING...")
.font(.system(.caption, design: .monospaced))
.foregroundStyle(.white.opacity(0.7))
if let progress = exportProgress {
Text("\(Int(progress.percentComplete * 100))%")
.font(.system(.title, design: .monospaced).bold())
.foregroundStyle(Theme.warmOrange)
}
}
.padding(32)
.border(Color.white.opacity(0.3), width: 2)
}
}
// MARK: - Computed Properties (same as Classic)
private var stopCoordinates: [(name: String, coordinate: CLLocationCoordinate2D)] {
trip.stops.compactMap { stop -> (String, CLLocationCoordinate2D)? in
if let coord = stop.coordinate { return (stop.city, coord) }
if let stadiumId = stop.stadium,
let stadium = dataProvider.stadium(for: stadiumId) {
return (stadium.name, stadium.coordinate)
}
return nil
}
}
private var itinerarySections: [ItinerarySection] {
// Same logic as Classic variant
var sections: [ItinerarySection] = []
var dayCitySections: [(dayNumber: Int, date: Date, city: String, games: [RichGame])] = []
let days = tripDays
for (index, dayDate) in days.enumerated() {
let dayNum = index + 1
let gamesOnDay = gamesOn(date: dayDate)
guard !gamesOnDay.isEmpty else { continue }
var gamesByCity: [(city: String, games: [RichGame])] = []
for game in gamesOnDay {
let city = game.stadium.city
if let lastIndex = gamesByCity.indices.last, gamesByCity[lastIndex].city == city {
gamesByCity[lastIndex].games.append(game)
} else {
gamesByCity.append((city, [game]))
}
}
for cityGroup in gamesByCity {
dayCitySections.append((dayNum, dayDate, cityGroup.city, cityGroup.games))
}
}
for (index, section) in dayCitySections.enumerated() {
if index > 0 {
let prevCity = dayCitySections[index - 1].city
let currentCity = section.city
if !prevCity.isEmpty && !currentCity.isEmpty && prevCity != currentCity {
if let travelSegment = findTravelSegment(from: prevCity, to: currentCity) {
sections.append(.travel(travelSegment))
}
}
}
sections.append(.day(dayNumber: section.dayNumber, date: section.date, games: section.games))
}
return sections
}
private var tripDays: [Date] {
let calendar = Calendar.current
guard let startDate = trip.stops.first?.arrivalDate,
let endDate = trip.stops.last?.departureDate else { return [] }
var days: [Date] = []
var current = calendar.startOfDay(for: startDate)
let end = calendar.startOfDay(for: endDate)
while current <= end {
days.append(current)
current = calendar.date(byAdding: .day, value: 1, to: current)!
}
return days
}
private func gamesOn(date: Date) -> [RichGame] {
let calendar = Calendar.current
let dayStart = calendar.startOfDay(for: date)
let allGameIds = trip.stops.flatMap { $0.games }
let foundGames = allGameIds.compactMap { games[$0] }
return foundGames.filter { richGame in
calendar.startOfDay(for: richGame.game.dateTime) == dayStart
}.sorted { $0.game.dateTime < $1.game.dateTime }
}
private func findTravelSegment(from fromCity: String, to toCity: String) -> TravelSegment? {
let fromLower = fromCity.lowercased().trimmingCharacters(in: .whitespaces)
let toLower = toCity.lowercased().trimmingCharacters(in: .whitespaces)
return trip.travelSegments.first { segment in
let segmentFrom = segment.fromLocation.name.lowercased().trimmingCharacters(in: .whitespaces)
let segmentTo = segment.toLocation.name.lowercased().trimmingCharacters(in: .whitespaces)
return segmentFrom == fromLower && segmentTo == toLower
}
}
// MARK: - Actions (same as Classic)
private func loadGamesIfNeeded() async {
guard providedGames == nil else { return }
let gameIds = trip.stops.flatMap { $0.games }
guard !gameIds.isEmpty else { return }
isLoadingGames = true
var loaded: [String: RichGame] = [:]
for gameId in gameIds {
if let game = try? await dataProvider.fetchGame(by: gameId),
let richGame = dataProvider.richGame(from: game) {
loaded[gameId] = richGame
}
}
loadedGames = loaded
isLoadingGames = false
}
private func exportPDF() async {
isExporting = true
exportProgress = nil
do {
let url = try await exportService.exportToPDF(trip: trip, games: games) { progress in
await MainActor.run { self.exportProgress = progress }
}
exportURL = url
showExportSheet = true
} catch { }
isExporting = false
}
private func toggleSaved() {
if isSaved { unsaveTrip() } else { saveTrip() }
}
private func saveTrip() {
if !StoreManager.shared.isPro && savedTrips.count >= StoreManager.freeTripLimit {
showProPaywall = true
return
}
guard let savedTrip = SavedTrip.from(trip, games: games, status: .planned) else { return }
modelContext.insert(savedTrip)
if let _ = try? modelContext.save() {
withAnimation(.spring(response: 0.3, dampingFraction: 0.6)) {
isSaved = true
}
}
}
private func unsaveTrip() {
let tripId = trip.id
let descriptor = FetchDescriptor<SavedTrip>(predicate: #Predicate { $0.id == tripId })
if let savedTrips = try? modelContext.fetch(descriptor) {
for savedTrip in savedTrips { modelContext.delete(savedTrip) }
try? modelContext.save()
withAnimation(.spring(response: 0.3, dampingFraction: 0.6)) {
isSaved = false
}
}
}
private func checkIfSaved() {
let tripId = trip.id
let descriptor = FetchDescriptor<SavedTrip>(predicate: #Predicate { $0.id == tripId })
if let count = try? modelContext.fetchCount(descriptor), count > 0 {
isSaved = true
}
}
private func updateMapRegion() {
guard !stopCoordinates.isEmpty else { return }
let coordinates = stopCoordinates.map(\.coordinate)
let lats = coordinates.map(\.latitude)
let lons = coordinates.map(\.longitude)
guard let minLat = lats.min(), let maxLat = lats.max(),
let minLon = lons.min(), let maxLon = lons.max() else { return }
let center = CLLocationCoordinate2D(
latitude: (minLat + maxLat) / 2,
longitude: (minLon + maxLon) / 2
)
let latSpan = (maxLat - minLat) * 1.3 + 0.5
let lonSpan = (maxLon - minLon) * 1.3 + 0.5
mapCameraPosition = .region(MKCoordinateRegion(
center: center,
span: MKCoordinateSpan(latitudeDelta: max(latSpan, 1), longitudeDelta: max(lonSpan, 1))
))
}
private func fetchDrivingRoutes() async {
let stops = stopCoordinates
guard stops.count >= 2 else { return }
isLoadingRoutes = true
var polylines: [MKPolyline] = []
for i in 0..<(stops.count - 1) {
let source = stops[i]
let destination = stops[i + 1]
let request = MKDirections.Request()
let sourceLocation = CLLocation(latitude: source.coordinate.latitude, longitude: source.coordinate.longitude)
let destLocation = CLLocation(latitude: destination.coordinate.latitude, longitude: destination.coordinate.longitude)
request.source = MKMapItem(location: sourceLocation, address: nil)
request.destination = MKMapItem(location: destLocation, address: nil)
request.transportType = .automobile
let directions = MKDirections(request: request)
do {
let response = try await directions.calculate()
if let route = response.routes.first {
polylines.append(route.polyline)
}
} catch {
let straightLine = MKPolyline(coordinates: [source.coordinate, destination.coordinate], count: 2)
polylines.append(straightLine)
}
}
routePolylines = polylines
isLoadingRoutes = false
}
}
// MARK: - Day Section (Brutalist)
struct DaySection_Brutalist: View {
let dayNumber: Int
let date: Date
let games: [RichGame]
@Environment(\.colorScheme) private var colorScheme
private var textColor: Color {
colorScheme == .dark ? .white : .black
}
private var formattedDate: String {
date.formatted(.dateTime.weekday(.wide).month().day()).uppercased()
}
var body: some View {
VStack(alignment: .leading, spacing: 12) {
// Day header
HStack {
Text("DAY \(dayNumber)")
.font(.system(.title2, design: .monospaced).bold())
.foregroundStyle(textColor)
Spacer()
Text("\(games.count) GAME\(games.count > 1 ? "S" : "")")
.font(.system(.caption, design: .monospaced))
.foregroundStyle(Theme.warmOrange)
}
Text(formattedDate)
.font(.system(.caption, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
.tracking(1)
// City
if let city = games.first?.stadium.city {
HStack(spacing: 4) {
Image(systemName: "mappin")
.font(.caption2)
Text(city.uppercased())
.font(.system(.caption, design: .monospaced))
}
.foregroundStyle(textColor.opacity(0.6))
}
// Games
ForEach(games, id: \.game.id) { richGame in
GameRow_Brutalist(game: richGame)
}
}
.padding(16)
.border(textColor.opacity(0.2), width: 1)
}
}
// MARK: - Game Row (Brutalist)
struct GameRow_Brutalist: View {
let game: RichGame
@Environment(\.colorScheme) private var colorScheme
private var textColor: Color {
colorScheme == .dark ? .white : .black
}
var body: some View {
HStack(spacing: 12) {
// Sport indicator - vertical bar
Rectangle()
.fill(game.game.sport.themeColor)
.frame(width: 4)
VStack(alignment: .leading, spacing: 4) {
// Matchup
HStack(spacing: 8) {
Text(game.awayTeam.abbreviation)
.font(.system(.body, design: .monospaced).bold())
Text("@")
.font(.system(.caption, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
Text(game.homeTeam.abbreviation)
.font(.system(.body, design: .monospaced).bold())
}
.foregroundStyle(textColor)
// Stadium
Text(game.stadium.name.uppercased())
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
}
Spacer()
// Time
Text(game.localGameTimeShort)
.font(.system(.subheadline, design: .monospaced).bold())
.foregroundStyle(Theme.warmOrange)
}
.padding(12)
.background(textColor.opacity(0.03))
.border(textColor.opacity(0.1), width: 1)
}
}
// MARK: - Travel Section (Brutalist)
struct TravelSection_Brutalist: View {
let segment: TravelSegment
@Environment(\.colorScheme) private var colorScheme
private var textColor: Color {
colorScheme == .dark ? .white : .black
}
var body: some View {
VStack(spacing: 0) {
// Connector
Rectangle()
.fill(Theme.routeGold)
.frame(width: 2, height: 20)
// Travel card
HStack(spacing: 12) {
Image(systemName: "car.fill")
.foregroundStyle(Theme.routeGold)
VStack(alignment: .leading, spacing: 2) {
Text("[ TRAVEL ]")
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(textColor.opacity(0.4))
Text("\(segment.fromLocation.name.uppercased())\(segment.toLocation.name.uppercased())")
.font(.system(.caption, design: .monospaced))
.foregroundStyle(textColor)
}
Spacer()
VStack(alignment: .trailing, spacing: 2) {
Text(segment.formattedDistance.uppercased())
.font(.system(.caption, design: .monospaced).bold())
Text(segment.formattedDuration.uppercased())
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(textColor.opacity(0.5))
}
.foregroundStyle(textColor)
}
.padding(12)
.border(Theme.routeGold.opacity(0.3), width: 1)
// Connector
Rectangle()
.fill(Theme.routeGold)
.frame(width: 2, height: 20)
}
}
}
```
### Step 5: Update original TripDetailView to be a typealias
Replace `TripDetailView.swift` with a simple redirect:
```swift
//
// TripDetailView.swift
// SportsTime
//
// Redirects to AdaptiveTripDetailView for backward compatibility.
//
import SwiftUI
typealias TripDetailView = AdaptiveTripDetailView
```
### Step 6: Verify the build
Run: `xcodebuild -project SportsTime.xcodeproj -scheme SportsTime -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' build 2>&1 | tail -30`
Expected: BUILD SUCCEEDED
### Step 7: Commit
```bash
git add SportsTime/Features/Trip/Views/
git commit -m "$(cat <<'EOF'
feat(trip): add brutalist variant for TripDetailView
- Create AdaptiveTripDetailView router
- Add TripDetailView_Classic (extracted from original)
- Add TripDetailView_Brutalist with monospace fonts, borders, perforated dividers
- Update TripDetailView as typealias for backward compatibility
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
EOF
)"
```
---
## Task 3: Create SavedTripsListView Variants
**Files:**
- Create: `SportsTime/Features/Home/Views/Variants/Classic/SavedTripsListView_Classic.swift`
- Create: `SportsTime/Features/Home/Views/Variants/Brutalist/SavedTripsListView_Brutalist.swift`
- Create: `SportsTime/Features/Home/Views/AdaptiveSavedTripsListView.swift`
- Modify: `SportsTime/Features/Home/Views/HomeView.swift` (extract SavedTripsListView, update to use Adaptive)
### Step 1: Create directory structure
```bash
mkdir -p SportsTime/Features/Home/Views/Variants/Classic
mkdir -p SportsTime/Features/Home/Views/Variants/Brutalist
```
### Step 2: Extract SavedTripsListView to Classic variant
Move `SavedTripsListView` (lines 406-581 from HomeView.swift) to `Variants/Classic/SavedTripsListView_Classic.swift`, renaming to `SavedTripsListView_Classic`.
### Step 3: Create SavedTripsListView_Brutalist
Create `SportsTime/Features/Home/Views/Variants/Brutalist/SavedTripsListView_Brutalist.swift` with brutalist styling.
### Step 4: Create AdaptiveSavedTripsListView router
### Step 5: Update HomeView.swift
Replace inline `SavedTripsListView` with `AdaptiveSavedTripsListView`.
### Step 6: Verify build and commit
---
## Task 4: Create ScheduleListView Variants
**Files:**
- Create: `SportsTime/Features/Schedule/Views/Variants/Classic/ScheduleListView_Classic.swift`
- Create: `SportsTime/Features/Schedule/Views/Variants/Brutalist/ScheduleListView_Brutalist.swift`
- Create: `SportsTime/Features/Schedule/Views/AdaptiveScheduleListView.swift`
- Modify: `SportsTime/Features/Schedule/Views/ScheduleListView.swift` (typealias)
- Modify: `SportsTime/Features/Home/Views/HomeView.swift` (update Schedule tab)
### Step 1: Create directory structure
```bash
mkdir -p SportsTime/Features/Schedule/Views/Variants/Classic
mkdir -p SportsTime/Features/Schedule/Views/Variants/Brutalist
```
### Step 2-6: Same pattern as TripDetailView
---
## Task 5: Create SettingsView Variants
**Files:**
- Create: `SportsTime/Features/Settings/Views/Variants/Classic/SettingsView_Classic.swift`
- Create: `SportsTime/Features/Settings/Views/Variants/Brutalist/SettingsView_Brutalist.swift`
- Create: `SportsTime/Features/Settings/Views/AdaptiveSettingsView.swift`
- Modify: `SportsTime/Features/Settings/Views/SettingsView.swift` (typealias)
- Modify: `SportsTime/Features/Home/Views/HomeView.swift` (update Settings tab)
### Step 1: Create directory structure
```bash
mkdir -p SportsTime/Features/Settings/Views/Variants/Classic
mkdir -p SportsTime/Features/Settings/Views/Variants/Brutalist
```
### Step 2-6: Same pattern as TripDetailView
---
## Task 6: Run Tests and Fix Issues
**Step 1: Run full test suite**
Run: `xcodebuild -project SportsTime.xcodeproj -scheme SportsTime -destination 'platform=iOS Simulator,name=iPhone 17,OS=26.2' test`
Expected: All tests pass
**Step 2: Fix any failing tests**
Update test files that reference view types directly.
**Step 3: Commit fixes**
---
## Task 7: Final Verification and Documentation Update
**Step 1: Test all design styles in simulator**
1. Build and run app
2. Go to Settings → Home Screen Style
3. Select "Classic" - verify all screens look correct
4. Select "Brutalist" - verify all screens have brutalist styling
**Step 2: Update CLAUDE.md if needed**
Add note about adaptive view pattern if helpful for future development.
**Step 3: Final commit**
```bash
git add -A
git commit -m "$(cat <<'EOF'
docs: complete brutalist app-wide implementation
All main screens now support Classic and Brutalist design variants:
- TripDetailView
- SavedTripsListView
- ScheduleListView
- SettingsView
Other 22 design styles fall back to Classic for non-home screens.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
EOF
)"
```