Add specialized row components for the new unified itinerary system: - DayHeaderRow: Day number, date display, and add item button - GameItemRow: Prominent card with sport color bar for games - TravelItemRow: Gold-styled travel segments with drag handle - CustomItemRow: Minimal custom items with icon, title, and optional time All views follow existing Theme patterns and use SportColorBar for consistency. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
69 lines
2.3 KiB
Swift
69 lines
2.3 KiB
Swift
//
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// GameItemRow.swift
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// SportsTime
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//
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// Row view for displaying a game in the itinerary. Prominent card styling with sport color accent.
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// Games are not reorderable so no drag handle is shown.
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//
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import SwiftUI
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struct GameItemRow: View {
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let game: RichGame
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@Environment(\.colorScheme) private var colorScheme
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var body: some View {
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HStack(spacing: Theme.Spacing.md) {
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// Sport color bar
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SportColorBar(sport: game.game.sport)
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VStack(alignment: .leading, spacing: 4) {
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// Sport badge + Matchup
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HStack(spacing: 6) {
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HStack(spacing: 3) {
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Image(systemName: game.game.sport.iconName)
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.font(.caption2)
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Text(game.game.sport.rawValue)
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.font(.caption2)
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}
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.foregroundStyle(game.game.sport.themeColor)
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HStack(spacing: 4) {
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Text(game.awayTeam.abbreviation)
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.font(.body)
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Text("@")
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.foregroundStyle(Theme.textMuted(colorScheme))
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Text(game.homeTeam.abbreviation)
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.font(.body)
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}
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.foregroundStyle(Theme.textPrimary(colorScheme))
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}
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// Stadium
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HStack(spacing: 4) {
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Image(systemName: "building.2")
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.font(.caption2)
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Text(game.stadium.name)
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.font(.subheadline)
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}
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.foregroundStyle(Theme.textSecondary(colorScheme))
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}
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Spacer()
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// Time
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Text(game.localGameTimeShort)
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.font(.subheadline)
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.foregroundStyle(Theme.warmOrange)
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}
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.padding(Theme.Spacing.md)
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.background(Theme.cardBackgroundElevated(colorScheme))
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.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
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.overlay {
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RoundedRectangle(cornerRadius: Theme.CornerRadius.medium)
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.strokeBorder(game.game.sport.themeColor.opacity(0.3), lineWidth: 1)
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}
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}
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}
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