Files
Sportstime/SportsTime/Features/Trip/Views/ItineraryRows/GameItemRow.swift
Trey t 7700104597 feat(itinerary): add row views for itinerary items
Add specialized row components for the new unified itinerary system:
- DayHeaderRow: Day number, date display, and add item button
- GameItemRow: Prominent card with sport color bar for games
- TravelItemRow: Gold-styled travel segments with drag handle
- CustomItemRow: Minimal custom items with icon, title, and optional time

All views follow existing Theme patterns and use SportColorBar for consistency.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 21:28:11 -06:00

69 lines
2.3 KiB
Swift

//
// GameItemRow.swift
// SportsTime
//
// Row view for displaying a game in the itinerary. Prominent card styling with sport color accent.
// Games are not reorderable so no drag handle is shown.
//
import SwiftUI
struct GameItemRow: View {
let game: RichGame
@Environment(\.colorScheme) private var colorScheme
var body: some View {
HStack(spacing: Theme.Spacing.md) {
// Sport color bar
SportColorBar(sport: game.game.sport)
VStack(alignment: .leading, spacing: 4) {
// Sport badge + Matchup
HStack(spacing: 6) {
HStack(spacing: 3) {
Image(systemName: game.game.sport.iconName)
.font(.caption2)
Text(game.game.sport.rawValue)
.font(.caption2)
}
.foregroundStyle(game.game.sport.themeColor)
HStack(spacing: 4) {
Text(game.awayTeam.abbreviation)
.font(.body)
Text("@")
.foregroundStyle(Theme.textMuted(colorScheme))
Text(game.homeTeam.abbreviation)
.font(.body)
}
.foregroundStyle(Theme.textPrimary(colorScheme))
}
// Stadium
HStack(spacing: 4) {
Image(systemName: "building.2")
.font(.caption2)
Text(game.stadium.name)
.font(.subheadline)
}
.foregroundStyle(Theme.textSecondary(colorScheme))
}
Spacer()
// Time
Text(game.localGameTimeShort)
.font(.subheadline)
.foregroundStyle(Theme.warmOrange)
}
.padding(Theme.Spacing.md)
.background(Theme.cardBackgroundElevated(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.medium))
.overlay {
RoundedRectangle(cornerRadius: Theme.CornerRadius.medium)
.strokeBorder(game.game.sport.themeColor.opacity(0.3), lineWidth: 1)
}
}
}