Files
Sportstime/SportsTime/Features/Home/Views/LoadingTripsView.swift
Trey t 415202e7f4 Add featured trips carousel on home screen
- Generate 8 suggested trips on app launch (2 per region: East, Central, West, Cross-Country)
- Each region has single-sport and multi-sport trip options
- Region classification based on stadium longitude
- Animated loading state with shimmer placeholders
- Loading messages use Foundation Models when available, fallback otherwise
- Tap card to view trip details in sheet
- Refresh button to regenerate trips
- Fixed-height cards with aligned top/bottom layout

New files:
- Region.swift: Geographic region enum with longitude classification
- LoadingTextGenerator.swift: On-device AI loading messages
- SuggestedTripsGenerator.swift: Trip generation service
- SuggestedTripCard.swift: Carousel card component
- LoadingTripsView.swift: Animated loading state

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 10:33:44 -06:00

147 lines
4.5 KiB
Swift

//
// LoadingTripsView.swift
// SportsTime
//
// Animated loading state for suggested trips carousel.
//
import SwiftUI
struct LoadingTripsView: View {
let message: String
@Environment(\.colorScheme) private var colorScheme
@State private var animationPhase: Double = 0
var body: some View {
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
// Header
HStack {
Text("Featured Trips")
.font(.system(size: Theme.FontSize.sectionTitle, weight: .bold, design: .rounded))
.foregroundStyle(Theme.textPrimary(colorScheme))
Spacer()
}
// Loading message with animation
HStack(spacing: Theme.Spacing.sm) {
LoadingDots()
Text(message)
.font(.system(size: Theme.FontSize.body))
.foregroundStyle(Theme.textSecondary(colorScheme))
.lineLimit(2)
.fixedSize(horizontal: false, vertical: true)
}
.padding(.vertical, Theme.Spacing.xs)
// Placeholder cards
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: Theme.Spacing.md) {
ForEach(0..<3, id: \.self) { index in
PlaceholderCard(animationPhase: animationPhase, index: index)
}
}
}
}
.onAppear {
withAnimation(.linear(duration: 1.5).repeatForever(autoreverses: false)) {
animationPhase = 1
}
}
}
}
// MARK: - Loading Dots
struct LoadingDots: View {
@State private var dotIndex = 0
var body: some View {
HStack(spacing: 4) {
ForEach(0..<3, id: \.self) { index in
Circle()
.fill(Theme.warmOrange)
.frame(width: 6, height: 6)
.opacity(index == dotIndex ? 1.0 : 0.3)
}
}
.onAppear {
Timer.scheduledTimer(withTimeInterval: 0.4, repeats: true) { _ in
withAnimation(.easeInOut(duration: 0.2)) {
dotIndex = (dotIndex + 1) % 3
}
}
}
}
}
// MARK: - Placeholder Card
struct PlaceholderCard: View {
let animationPhase: Double
let index: Int
@Environment(\.colorScheme) private var colorScheme
var body: some View {
VStack(alignment: .leading, spacing: Theme.Spacing.sm) {
// Header placeholder
HStack {
shimmerRectangle(width: 60, height: 20)
Spacer()
shimmerRectangle(width: 40, height: 16)
}
// Route placeholder
VStack(alignment: .leading, spacing: 4) {
shimmerRectangle(width: 100, height: 14)
shimmerRectangle(width: 20, height: 10)
shimmerRectangle(width: 80, height: 14)
}
// Stats placeholder
HStack(spacing: Theme.Spacing.sm) {
shimmerRectangle(width: 70, height: 14)
shimmerRectangle(width: 60, height: 14)
}
// Date placeholder
shimmerRectangle(width: 120, height: 12)
}
.padding(Theme.Spacing.md)
.frame(width: 200)
.background(Theme.cardBackground(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.large))
.overlay {
RoundedRectangle(cornerRadius: Theme.CornerRadius.large)
.stroke(Theme.surfaceGlow(colorScheme), lineWidth: 1)
}
}
private func shimmerRectangle(width: CGFloat, height: CGFloat) -> some View {
RoundedRectangle(cornerRadius: 4)
.fill(shimmerGradient)
.frame(width: width, height: height)
}
private var shimmerGradient: LinearGradient {
let baseColor = Theme.textMuted(colorScheme).opacity(0.2)
let highlightColor = Theme.textMuted(colorScheme).opacity(0.4)
// Offset based on animation phase and index for staggered effect
let offset = animationPhase + Double(index) * 0.2
return LinearGradient(
colors: [baseColor, highlightColor, baseColor],
startPoint: UnitPoint(x: offset - 0.5, y: 0),
endPoint: UnitPoint(x: offset + 0.5, y: 0)
)
}
}
#Preview {
VStack {
LoadingTripsView(message: "Hang tight, we're finding the best routes...")
.padding()
}
}