Commit Graph

6 Commits

Author SHA1 Message Date
Trey t
f10bc4fe59 fix: crash on launch from BGTask handler @MainActor isolation violation
BGTaskScheduler.register(using: nil) invokes the handler on a background
queue, but the closure captured @MainActor-isolated self. Swift 6 runtime
enforces this with dispatch_assert_queue which crashed on Thread 4.

Fix: pass DispatchQueue.main as the handler queue so the callback runs
on the main queue, satisfying @MainActor isolation. Also fix expiration
handlers to capture a local Logger copy instead of accessing self.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 17:41:33 -06:00
Trey t
e7420061a5 fix: 22 audit fixes — concurrency, memory, performance, accessibility
- Move 7 Data(contentsOf:) calls off MainActor via Task.detached (BootstrapService)
- Batch-fetch N+1 queries in sync merge loops (CanonicalSyncService)
- Predicate-based gamesForTeam fetch instead of fetching all games (DataProvider)
- Proper Sendable on RouteInfo with nonisolated(unsafe) polyline (LocationService)
- [weak self] in BGTaskScheduler register closures (BackgroundSyncManager)
- Cache tripDays, routeWaypoints as @State with recompute (TripDetailView)
- Remove unused AnyCancellable, add Task lifecycle management (TripDetailView)
- Cache sportStadiums, recentVisits as stored properties (ProgressViewModel)
- Dynamic Type fonts replacing hardcoded sizes (OnboardingPaywallView)
- Accessibility labels/hints on stadium picker, date picker, map, stats,
  settings toggle, and day cards

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 09:23:29 -06:00
Trey t
53cc532ca9 chore: commit all pending changes 2026-02-10 18:15:36 -06:00
Trey t
61c4e39807 feat: update bundle ID config, CloudKit container, and add landing page
- Update CloudKit container ID to iCloud.com.88oakapps.SportsTime across all services
- Update IAP product IDs to match new bundle ID (com.88oakapps.SportsTime)
- Add app landing page with light, welcoming design matching app aesthetic
- Update entitlements and project configuration

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 22:47:55 -06:00
Trey t
5686af262f feat(sync): add pagination, cancellation, and network restoration
- CloudKit pagination: fetchAllRecords() handles >400 record batches
  with cursor-based pagination (400 records per page)
- Cancellation support: SyncCancellationToken protocol enables graceful
  sync termination when background tasks expire
- Per-entity progress: SyncState now tracks timestamps per entity type
  so interrupted syncs resume where they left off
- NetworkMonitor: NWPathMonitor integration triggers sync on network
  restoration with 2.5s debounce to handle WiFi↔cellular flapping
- wasCancelled flag in SyncResult distinguishes partial from full syncs

This addresses critical data sync issues:
- CloudKit queries were limited to ~400 records but bundled data has ~5000 games
- Background tasks could be killed mid-sync without saving progress
- App had no awareness of network state changes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-13 19:18:55 -06:00
Trey t
b99c25d8f6 feat(sync): add background task system for nightly CloudKit sync
Add BGTaskScheduler-based background sync for keeping local data fresh:

- BackgroundSyncManager: New singleton managing background tasks
  - BGAppRefreshTask for periodic CloudKit sync (system-determined frequency)
  - BGProcessingTask for overnight sync + database cleanup (2 AM)
  - Auto-archives games older than 1 year during cleanup

- Info.plist: Added BGTaskSchedulerPermittedIdentifiers
  - com.sportstime.app.refresh (periodic sync)
  - com.sportstime.app.db-cleanup (overnight processing)

- SportsTimeApp: Integrated background task lifecycle
  - Register tasks in init() (required before app finishes launching)
  - Schedule tasks after bootstrap and when app enters background

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-13 18:36:35 -06:00