Production changes:
- TravelEstimator: remove 300mi fallback, return nil on missing coords
- TripPlanningEngine: add warnings array, empty sports warning, inverted
date range rejection, must-stop filter, segment validation gate
- GameDAGRouter: add routePreference parameter with preference-aware
bucket ordering and sorting in selectDiverseRoutes()
- ScenarioA-E: pass routePreference through to GameDAGRouter
- ScenarioA: track games with missing stadium data
- ScenarioE: add region filtering for home games
- TravelSegment: add requiresOvernightStop and travelDays() helpers
Test changes:
- GameDAGRouterTests: +252 lines for route preference verification
- TripPlanningEngineTests: +153 lines for segment validation, date range,
empty sports
- ScenarioEPlannerTests: +119 lines for region filter tests
- TravelEstimatorTests: remove obsolete fallback distance tests
- ItineraryBuilderTests: update nil-coords test expectation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The hardening pass incorrectly changed Game.gameDate to use UTC, which
broke timezone-dependent departure date calculations in ScenarioDPlanner.
Also widened the DAG router test's same-day game gap to account for the
new 3-hour game duration in canTransition.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add TravelInfo initializers and city normalization helpers to fix repeat
city-pair disambiguation. Improve drag-and-drop reordering with segment
index tracking and source-row-aware zone calculation. Enhance all five
scenario planners with better next-day departure handling and travel
segment placement. Add comprehensive tests across all planners.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.
Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implement comprehensive test infrastructure and all 124 tests across 11 phases:
- Phase 0: Test infrastructure (fixtures, mocks, helpers)
- Phases 1-10: Core planning engine tests (previously implemented)
- Phase 11: Edge case omnibus (11 new tests)
- Data edge cases: nil stadiums, malformed dates, invalid coordinates
- Boundary conditions: driving limits, radius boundaries
- Time zone cases: cross-timezone games, DST transitions
Reorganize test structure under Planning/ directory with proper organization.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>