Commit Graph

10 Commits

Author SHA1 Message Date
Trey t
c94e373e33 fix: comprehensive codebase hardening — crashes, silent failures, performance, and security
Fixes ~95 issues from deep audit across 12 categories in 82 files:

- Crash prevention: double-resume in PhotoMetadataExtractor, force unwraps in
  DateRangePicker, array bounds checks in polls/achievements, ProGate hit-test
  bypass, Dictionary(uniqueKeysWithValues:) → uniquingKeysWith in 4 files
- Silent failure elimination: all 34 try? sites replaced with do/try/catch +
  logging (SavedTrip, TripDetailView, CanonicalSyncService, BootstrapService,
  CanonicalModels, CKModels, SportsTimeApp, and more)
- Performance: cached DateFormatters (7 files), O(1) team lookups via
  AppDataProvider, achievement definition dictionary, AnimatedBackground
  consolidated from 19 Tasks to 1, task cancellation in SharePreviewView
- Concurrency: UIKit drawing → MainActor.run, background fetch timeout guard,
  @MainActor on ThemeManager/AppearanceManager, SyncLogger read/write race fix
- Planning engine: game end time in travel feasibility, state-aware city
  normalization, exact city matching, DrivingConstraints parameter propagation
- IAP: unknown subscription states → expired, unverified transaction logging,
  entitlements updated before paywall dismiss, restore visible to all users
- Security: API key to Info.plist lookup, filename sanitization in PDF export,
  honest User-Agent, removed stale "Feels" analytics super properties
- Navigation: consolidated competing navigationDestination, boolean → value-based
- Testing: 8 sleep() → waitForExistence, duplicates extracted, Swift 6 compat
- Service bugs: infinite retry cap, duplicate achievement prevention, TOCTOU vote
  fix, PollVote.odg → voterId rename, deterministic placeholder IDs, parallel
  MKDirections, Sendable-safe POI struct

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 17:03:09 -06:00
Trey t
ec2bbb4764 Stabilize beta release with warning cleanup and edge-case fixes 2026-02-22 13:18:14 -06:00
Trey t
5511e07538 fix: 13 audit fixes — memory, concurrency, performance, accessibility
Critical:
- ProgressViewModel: use single stored ModelContext instead of creating
  new ones per operation (deleteVisit silently no-op'd)
- ProgressViewModel: convert expensive computed properties to stored
  with explicit recompute after mutations (3x recomputation per render)

Memory:
- AnimatedSportsIcon: replace recursive GCD asyncAfter with Task loop,
  cancelled in onDisappear (19 unkillable timer chains)
- ItineraryItemService: remove [weak self] from actor Task (semantically
  wrong, silently drops flushPendingUpdates)
- VisitPhotoService: remove [weak self] from @MainActor Task closures

Concurrency:
- StoreManager: replace nested MainActor.run{Task{}} with direct await
  in listenForTransactions (fire-and-forget race)
- VisitPhotoService: move JPEG encoding/file writing off MainActor via
  nonisolated static helper + Task.detached
- SportsIconImageGenerator: replace GCD dispatch with Task.detached for
  structured concurrency compliance

Performance:
- Game/RichGame: cache DateFormatters as static lets instead of
  allocating per-call (hundreds of allocations in schedule view)
- TripDetailView: wrap ~10 routeWaypoints print() in #if DEBUG, remove
  2 let _ = print() from TripMapView.body (fires every render)

Accessibility:
- GameRow: add combined VoiceOver label (was reading abbreviations
  letter-by-letter)
- Sport badges: add accessibilityLabel to prevent SF symbol name readout
- SportsTimeApp: post UIAccessibility.screenChanged after bootstrap
  completes so VoiceOver users know app is ready

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 22:09:06 -06:00
Trey t
ff6f4b6c2c fix: resolve travel anchor ID collision for repeat city pairs
Include segment index in travel anchor IDs ("travel:INDEX:from->to")
so Follow Team trips visiting the same city pair multiple times get
unique, independently addressable travel segments. Prevents override
dictionary collisions and incorrect validDayRange lookups.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 10:57:53 -06:00
Trey t
d63d311cab feat: add WCAG AA accessibility app-wide, fix CloudKit container config, remove debug logs
- Add VoiceOver labels, hints, and element grouping across all 60+ views
- Add Reduce Motion support (Theme.Animation.prefersReducedMotion) to all animations
- Replace fixed font sizes with semantic Dynamic Type styles
- Hide decorative elements from VoiceOver with .accessibilityHidden(true)
- Add .minimumHitTarget() modifier ensuring 44pt touch targets
- Add AccessibilityAnnouncer utility for VoiceOver announcements
- Improve color contrast values in Theme.swift for WCAG AA compliance
- Extract CloudKitContainerConfig for explicit container identity
- Remove PostHog debug console log from AnalyticsManager

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 09:27:23 -06:00
Trey t
53cc532ca9 chore: commit all pending changes 2026-02-10 18:15:36 -06:00
Trey t
61c4e39807 feat: update bundle ID config, CloudKit container, and add landing page
- Update CloudKit container ID to iCloud.com.88oakapps.SportsTime across all services
- Update IAP product IDs to match new bundle ID (com.88oakapps.SportsTime)
- Add app landing page with light, welcoming design matching app aesthetic
- Update entitlements and project configuration

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 22:47:55 -06:00
Trey t
e72da7c5a7 fix(itinerary): add city to game items for proper constraint validation
Travel constraint validation was not working because ItineraryConstraints
had no game items to validate against - games came from RichGame objects
but were never converted to ItineraryItem for constraint checking.

Changes:
- Add city parameter to ItemKind.game enum case
- Create game ItineraryItems from RichGame data in buildItineraryData()
- Update isValidTravelPosition to compare against actual game sortOrders
- Fix tests to use appropriate game sortOrder conventions

Now travel is properly constrained to appear before arrival city games
and after departure city games.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-18 22:46:40 -06:00
Trey t
64e54b3b11 fix: improve debounce task cancellation handling
- Add cancelPendingSync() method for explicit cleanup
- Use [weak self] capture to prevent potential retain issues
- Check Task.isCancelled before and after sleep
- Catch CancellationError from Task.sleep for immediate cancellation response
- Extract debounceInterval as constant

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 22:19:55 -06:00
Trey t
cae24efa90 feat: add ItineraryItemService with CloudKit sync
Debounced updates (1.5s), local-first with silent retry.
Supports game, travel, and custom item kinds.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 21:23:01 -06:00