BGTaskScheduler.register(using: nil) invokes the handler on a background
queue, but the closure captured @MainActor-isolated self. Swift 6 runtime
enforces this with dispatch_assert_queue which crashed on Thread 4.
Fix: pass DispatchQueue.main as the handler queue so the callback runs
on the main queue, satisfying @MainActor isolation. Also fix expiration
handlers to capture a local Logger copy instead of accessing self.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Update CloudKit container ID to iCloud.com.88oakapps.SportsTime across all services
- Update IAP product IDs to match new bundle ID (com.88oakapps.SportsTime)
- Add app landing page with light, welcoming design matching app aesthetic
- Update entitlements and project configuration
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- CloudKit pagination: fetchAllRecords() handles >400 record batches
with cursor-based pagination (400 records per page)
- Cancellation support: SyncCancellationToken protocol enables graceful
sync termination when background tasks expire
- Per-entity progress: SyncState now tracks timestamps per entity type
so interrupted syncs resume where they left off
- NetworkMonitor: NWPathMonitor integration triggers sync on network
restoration with 2.5s debounce to handle WiFi↔cellular flapping
- wasCancelled flag in SyncResult distinguishes partial from full syncs
This addresses critical data sync issues:
- CloudKit queries were limited to ~400 records but bundled data has ~5000 games
- Background tasks could be killed mid-sync without saving progress
- App had no awareness of network state changes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>