Commit Graph

4 Commits

Author SHA1 Message Date
Trey T
a6f538dfed Audit and fix 52 test correctness issues across 22 files
Systematic audit of 1,191 tests found tests written to pass rather than
verify correctness. Key fixes:

Infrastructure:
- TestClock: fixed timezone from .current to America/New_York (deterministic)
- TestFixtures: added 1.3x road routing factor to match production
- ItineraryTestHelpers: real per-city coordinates instead of hardcoded (40,-80)

Planning tests:
- Added missing Scenario E factory dispatch tests
- Tightened 12 loose assertions (>= 1 → == 8.0, > 0 → range checks)
- Fixed 4 no-op tests that accepted both success and failure
- Fixed wrong repeat-city invariant (was checking same-day, not different-day)
- Fixed tautological assertion in missing-stadium edge case

Services/Domain/Export tests:
- Replaced 4 placeholder tests (#expect(true)) with real assertions
- Fixed tautological assertions in POISearchServiceTests
- Fixed Chicago coordinate in RegionMapSelectorTests (-89 → -87.6553)
- Added sort order verification to ItineraryRowFlatteningTests

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 23:00:46 -05:00
treyt
20ac1a7e59 Stabilize unit and UI tests for SportsTime 2026-02-18 13:00:15 -06:00
Trey t
e72da7c5a7 fix(itinerary): add city to game items for proper constraint validation
Travel constraint validation was not working because ItineraryConstraints
had no game items to validate against - games came from RichGame objects
but were never converted to ItineraryItem for constraint checking.

Changes:
- Add city parameter to ItemKind.game enum case
- Create game ItineraryItems from RichGame data in buildItineraryData()
- Update isValidTravelPosition to compare against actual game sortOrders
- Fix tests to use appropriate game sortOrder conventions

Now travel is properly constrained to appear before arrival city games
and after departure city games.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-18 22:46:40 -06:00
Trey t
72447c61fe refactor(itinerary): extract reordering logic into pure functions
Extract all itinerary reordering logic from ItineraryTableViewController into
ItineraryReorderingLogic.swift for testability. Key changes:

- Add flattenDays, dayNumber, travelRow, simulateMove pure functions
- Add calculateSortOrder with proper region classification (before/after games)
- Add computeValidDestinationRowsProposed with simulation+validation pattern
- Add coordinate space conversion helpers (proposedToOriginal, originalToProposed)
- Fix DragZones coordinate space mismatch (was mixing proposed/original indices)
- Add comprehensive documentation of coordinate space conventions

Test coverage includes:
- Row flattening order and semantic travel model
- Sort order calculation for before/after games regions
- Travel constraints validation
- DragZones coordinate space correctness
- Coordinate conversion helpers
- Edge cases (empty days, multi-day trips)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-18 20:04:52 -06:00