Systematic audit of 1,191 tests found tests written to pass rather than
verify correctness. Key fixes:
Infrastructure:
- TestClock: fixed timezone from .current to America/New_York (deterministic)
- TestFixtures: added 1.3x road routing factor to match production
- ItineraryTestHelpers: real per-city coordinates instead of hardcoded (40,-80)
Planning tests:
- Added missing Scenario E factory dispatch tests
- Tightened 12 loose assertions (>= 1 → == 8.0, > 0 → range checks)
- Fixed 4 no-op tests that accepted both success and failure
- Fixed wrong repeat-city invariant (was checking same-day, not different-day)
- Fixed tautological assertion in missing-stadium edge case
Services/Domain/Export tests:
- Replaced 4 placeholder tests (#expect(true)) with real assertions
- Fixed tautological assertions in POISearchServiceTests
- Fixed Chicago coordinate in RegionMapSelectorTests (-89 → -87.6553)
- Added sort order verification to ItineraryRowFlatteningTests
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds messy/realistic data factories to TestFixtures, new PlannerOutputSanityTests,
and updates all scenario planner tests with improved coverage and assertions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Production changes:
- TravelEstimator: remove 300mi fallback, return nil on missing coords
- TripPlanningEngine: add warnings array, empty sports warning, inverted
date range rejection, must-stop filter, segment validation gate
- GameDAGRouter: add routePreference parameter with preference-aware
bucket ordering and sorting in selectDiverseRoutes()
- ScenarioA-E: pass routePreference through to GameDAGRouter
- ScenarioA: track games with missing stadium data
- ScenarioE: add region filtering for home games
- TravelSegment: add requiresOvernightStop and travelDays() helpers
Test changes:
- GameDAGRouterTests: +252 lines for route preference verification
- TripPlanningEngineTests: +153 lines for segment validation, date range,
empty sports
- ScenarioEPlannerTests: +119 lines for region filter tests
- TravelEstimatorTests: remove obsolete fallback distance tests
- ItineraryBuilderTests: update nil-coords test expectation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Planning engine fixes (from adversarial code review):
- Bug #1: sortByLeisure tie-breaking uses totalDrivingHours
- Bug #2: allDates/calculateRestDays guard-let-break prevents infinite loop
- Bug #3: same-day trip no longer rejected (>= in dateRange guard)
- Bug #4: ScenarioD rationale shows game count not stop count
- Bug #5: ScenarioD departureDate advanced to next day after last game
- Bug #6: ScenarioC date range boundary uses <= instead of <
- Bug #7: DrivingConstraints clamps maxHoursPerDriverPerDay via max(1.0,...)
- Bug #8: effectiveTripDuration uses inclusive day counting (+1)
- Bug #9: TripWizardViewModel validates endDate >= startDate
- Bug #10: allDates() uses min/max instead of first/last for robustness
- Bug #12: arrivalBeforeGameStart accounts for game end time at departure
- Bug #15: ScenarioBPlanner replaces force unwraps with safe unwrapping
Tests: 16 regression test suites + updated existing test expectations
Marketing: Remotion canvas set to 886x1920 for App Store preview spec
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.
Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implement comprehensive test infrastructure and all 124 tests across 11 phases:
- Phase 0: Test infrastructure (fixtures, mocks, helpers)
- Phases 1-10: Core planning engine tests (previously implemented)
- Phase 11: Edge case omnibus (11 new tests)
- Data edge cases: nil stadiums, malformed dates, invalid coordinates
- Boundary conditions: driving limits, radius boundaries
- Time zone cases: cross-timezone games, DST transitions
Reorganize test structure under Planning/ directory with proper organization.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>