7 Commits

Author SHA1 Message Date
Trey T
9b622f8bbb Harden planning test suite with realistic fixtures and output sanity checks
Adds messy/realistic data factories to TestFixtures, new PlannerOutputSanityTests,
and updates all scenario planner tests with improved coverage and assertions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 13:38:41 -05:00
treyt
20ac1a7e59 Stabilize unit and UI tests for SportsTime 2026-02-18 13:00:15 -06:00
Trey t
9736773475 feat: improve planning engine travel handling, itinerary reordering, and scenario planners
Add TravelInfo initializers and city normalization helpers to fix repeat
city-pair disambiguation. Improve drag-and-drop reordering with segment
index tracking and source-row-aware zone calculation. Enhance all five
scenario planners with better next-day departure handling and travel
segment placement. Add comprehensive tests across all planners.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 08:55:23 -06:00
Trey t
d97dec44b2 fix(planning): gameFirst mode now uses full date range and shows correct month
Two bugs fixed in "By Games" trip planning mode:

1. Calendar navigation: DateRangePicker now navigates to the selected
   game's month when startDate changes externally, instead of staying
   on the current month.

2. Date range calculation: Fixed race condition where date range was
   calculated before games were loaded. Now updateDateRangeForSelectedGames()
   is called after loadSummaryGames() completes.

3. Bonus games: planTrip() now uses the UI-selected 7-day date range
   instead of overriding it with just the anchor game dates. This allows
   ScenarioBPlanner to find additional games within the trip window.

Added regression tests to verify gameFirst mode includes bonus games.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-21 16:37:19 -06:00
Trey t
8162b4a029 refactor(tests): TDD rewrite of all unit tests with spec documentation
Complete rewrite of unit test suite using TDD methodology:

Planning Engine Tests:
- GameDAGRouterTests: Beam search, anchor games, transitions
- ItineraryBuilderTests: Stop connection, validators, EV enrichment
- RouteFiltersTests: Region, time window, scoring filters
- ScenarioA/B/C/D PlannerTests: All planning scenarios
- TravelEstimatorTests: Distance, duration, travel days
- TripPlanningEngineTests: Orchestration, caching, preferences

Domain Model Tests:
- AchievementDefinitionsTests, AnySportTests, DivisionTests
- GameTests, ProgressTests, RegionTests, StadiumTests
- TeamTests, TravelSegmentTests, TripTests, TripPollTests
- TripPreferencesTests, TripStopTests, SportTests

Service Tests:
- FreeScoreAPITests, RouteDescriptionGeneratorTests
- SuggestedTripsGeneratorTests

Export Tests:
- ShareableContentTests (card types, themes, dimensions)

Bug fixes discovered through TDD:
- ShareCardDimensions: mapSnapshotSize exceeded available width (960x480)
- ScenarioBPlanner: Added anchor game validation filter

All tests include:
- Specification tests (expected behavior)
- Invariant tests (properties that must always hold)
- Edge case tests (boundary conditions)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 14:07:41 -06:00
Trey t
1703ca5b0f refactor: change domain model IDs from UUID to String canonical IDs
This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 09:24:33 -06:00
Trey t
1bd248c255 test(planning): complete test suite with Phase 11 edge cases
Implement comprehensive test infrastructure and all 124 tests across 11 phases:

- Phase 0: Test infrastructure (fixtures, mocks, helpers)
- Phases 1-10: Core planning engine tests (previously implemented)
- Phase 11: Edge case omnibus (11 new tests)
  - Data edge cases: nil stadiums, malformed dates, invalid coordinates
  - Boundary conditions: driving limits, radius boundaries
  - Time zone cases: cross-timezone games, DST transitions

Reorganize test structure under Planning/ directory with proper organization.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 01:14:40 -06:00