Refactor travel segments and simplify trip options
Travel segment architecture: - Remove departureTime/arrivalTime from TravelSegment (location-based, not date-based) - Fix travel sections appearing after destination instead of between cities - Fix missing travel segments when revisiting same city (consecutive grouping) - Remove unwanted rest day at end of trip Planning engine fixes: - All three planners now group only consecutive games at same stadium - Visiting A → B → A creates 3 stops with proper travel between UI simplification: - Remove redundant sort options (mostDriving/leastDriving, mostCities/leastCities) - Remove unused "Find Other Sports Along Route" toggle (was dead code) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -193,30 +193,20 @@ struct PlanningProgressView: View {
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@Environment(\.colorScheme) private var colorScheme
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var body: some View {
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VStack(spacing: 32) {
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// Animated route illustration
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AnimatedRouteGraphic()
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.frame(height: 150)
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.padding(.horizontal, 40)
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VStack(spacing: 24) {
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// Simple spinner
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ProgressView()
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.scaleEffect(1.5)
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.tint(Theme.warmOrange)
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// Current step text
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Text(steps[currentStep])
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.font(.system(size: 18, weight: .medium))
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.font(.system(size: 16, weight: .medium))
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.foregroundStyle(Theme.textSecondary(colorScheme))
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.animation(.easeInOut, value: currentStep)
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// Progress dots
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HStack(spacing: 12) {
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ForEach(0..<steps.count, id: \.self) { i in
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Circle()
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.fill(i <= currentStep ? Theme.warmOrange : Theme.textMuted(colorScheme).opacity(0.3))
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.frame(width: i == currentStep ? 10 : 8, height: i == currentStep ? 10 : 8)
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.animation(Theme.Animation.spring, value: currentStep)
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}
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}
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}
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.frame(maxWidth: .infinity)
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.padding(.vertical, 60)
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.padding(.vertical, 40)
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.task {
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await animateSteps()
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}
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@@ -226,7 +216,7 @@ struct PlanningProgressView: View {
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while !Task.isCancelled {
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try? await Task.sleep(for: .milliseconds(1500))
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guard !Task.isCancelled else { break }
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withAnimation(Theme.Animation.spring) {
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withAnimation(.easeInOut) {
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currentStep = (currentStep + 1) % steps.count
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}
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}
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