refactor: change domain model IDs from UUID to String canonical IDs

This refactor fixes the achievement system by using stable canonical string
IDs (e.g., "stadium_mlb_fenway_park") instead of random UUIDs. This ensures
stadium mappings for achievements are consistent across app launches and
CloudKit sync operations.

Changes:
- Stadium, Team, Game: id property changed from UUID to String
- Trip, TripStop, TripPreferences: updated to use String IDs for games/stadiums
- CKModels: removed UUID parsing, use canonical IDs directly
- AchievementEngine: now matches against canonical stadium IDs
- All test files updated to use String IDs instead of UUID()

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-12 09:24:33 -06:00
parent 4b2cacaeba
commit 1703ca5b0f
53 changed files with 642 additions and 727 deletions

View File

@@ -20,7 +20,7 @@ struct DuplicateGameIdTests {
private func makeStadium(sport: Sport = .mlb) -> Stadium {
Stadium(
id: UUID(),
id: "stadium_test_\(UUID().uuidString)",
name: "Test Stadium",
city: "Test City",
state: "TS",
@@ -31,9 +31,9 @@ struct DuplicateGameIdTests {
)
}
private func makeTeam(sport: Sport = .mlb, stadiumId: UUID) -> Team {
private func makeTeam(sport: Sport = .mlb, stadiumId: String) -> Team {
Team(
id: UUID(),
id: "team_test_\(UUID().uuidString)",
name: "Test Team",
abbreviation: "TST",
sport: sport,
@@ -42,7 +42,7 @@ struct DuplicateGameIdTests {
)
}
private func makeGame(id: UUID, homeTeamId: UUID, awayTeamId: UUID, stadiumId: UUID, dateTime: Date) -> Game {
private func makeGame(id: String, homeTeamId: String, awayTeamId: String, stadiumId: String, dateTime: Date) -> Game {
Game(
id: id,
homeTeamId: homeTeamId,
@@ -59,16 +59,16 @@ struct DuplicateGameIdTests {
@Test("Duplicate games are deduplicated at load time")
func gamesArray_DeduplicatesById() {
// Simulate the deduplication logic used in StubDataProvider
let gameId = UUID()
let gameId = "game_test_\(UUID().uuidString)"
let dateTime = Date()
let game1 = makeGame(id: gameId, homeTeamId: UUID(), awayTeamId: UUID(), stadiumId: UUID(), dateTime: dateTime)
let game2 = makeGame(id: gameId, homeTeamId: UUID(), awayTeamId: UUID(), stadiumId: UUID(), dateTime: dateTime.addingTimeInterval(3600))
let game1 = makeGame(id: gameId, homeTeamId: "team_home_\(UUID().uuidString)", awayTeamId: "team_away_\(UUID().uuidString)", stadiumId: "stadium_test_\(UUID().uuidString)", dateTime: dateTime)
let game2 = makeGame(id: gameId, homeTeamId: "team_home_\(UUID().uuidString)", awayTeamId: "team_away_\(UUID().uuidString)", stadiumId: "stadium_test_\(UUID().uuidString)", dateTime: dateTime.addingTimeInterval(3600))
let games = [game1, game2]
// Deduplication logic from StubDataProvider
var seenIds = Set<UUID>()
var seenIds = Set<String>()
let uniqueGames = games.filter { game in
if seenIds.contains(game.id) {
return false